39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main()
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{
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humans();
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dogs();
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}
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#using_animtree("generic_human");
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humans()
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{
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level.scr_anim["generic"]["_stealth_patrol_walk_gundown"] = %patrol_bored_gundown_walk1;
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level.scr_anim["generic"]["_stealth_look_around_gundown"][0] = %patrol_bored_gundown_alerted_1;
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level.scr_anim["generic"]["_stealth_look_around_gundown"][1] = %patrol_bored_gundown_alerted_2;
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level.scr_anim["generic"]["patrol_walk_gundown"][0] = %patrol_bored_gundown_walk1;
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level.scr_anim["generic"]["patrol_walk_gundown"][1] = %patrol_bored_gundown_walk2;
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level.scr_anim["generic"]["patrol_walk_gundown"][2] = %patrol_bored_gundown_walk3;
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var_0 = [ 3, 1, 1 ];
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level.scr_anim["generic"]["patrol_walk_weights_gundown"] = common_scripts\utility::get_cumulative_weights( var_0 );
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level.scr_anim["generic"]["patrol_idle_gundown"][0] = %patrol_bored_gundown_idle;
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level.scr_anim["generic"]["patrol_stop_gundown"] = %patrol_bored_gundown_walk2idle;
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level.scr_anim["generic"]["patrol_start_gundown"] = %patrol_bored_gundown_idle2walk;
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}
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dogs()
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{
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}
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enable_gundown()
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{
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self.script_animation = "gundown";
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if ( isdefined( self.script_patroller ) && self.script_patroller )
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maps\_patrol::set_patrol_run_anim_array();
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}
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