171 lines
4.3 KiB
Plaintext
171 lines
4.3 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("generic_human");
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clear_animation( var_0 )
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{
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self clearanim( %root, var_0 );
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}
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enemy_animation_attack( var_0 )
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{
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var_1 = 600;
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if ( isdefined( self.enemy ) )
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var_1 = distance( self.enemy.origin, self.origin );
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if ( var_1 < 512 )
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var_2 = "_stealth_behavior_spotted_short";
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else
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var_2 = "_stealth_behavior_spotted_long";
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self.allowdeath = 1;
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thread maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_2 );
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if ( var_1 < 200 )
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wait 0.5;
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else
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common_scripts\utility::waittill_notify_or_timeout( var_2, randomfloatrange( 1.5, 3 ) );
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self notify( "stop_animmode" );
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}
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enemy_animation_nothing( var_0 )
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{
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}
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enemy_animation_generic( var_0 )
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{
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self.allowdeath = 1;
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var_1 = level.player;
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if ( isdefined( self.enemy ) )
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var_1 = self.enemy;
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else if ( isdefined( self.favoriteenemy ) )
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var_1 = self.favoriteenemy;
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var_2 = distance( self.origin, var_1.origin );
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var_3 = 4;
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var_4 = 1024;
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for ( var_5 = 1; var_5 < var_3; var_5++ )
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{
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var_6 = var_4 * ( var_5 / var_3 );
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if ( var_2 < var_6 )
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break;
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}
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var_7 = "_stealth_behavior_generic" + var_5;
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_7 );
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}
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dog_animation_generic( var_0 )
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{
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self.allowdeath = 1;
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var_1 = undefined;
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if ( isdefined( self.meleeingplayer ) )
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{
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var_2 = self.meleeingplayer;
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if ( isdefined( var_2.player_view ) && isdefined( var_2.player_view.dog ) && self == var_2.player_view.dog )
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return;
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}
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if ( maps\_utility::ent_flag( "_stealth_behavior_asleep" ) )
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{
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if ( randomint( 100 ) < 50 )
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var_1 = "_stealth_dog_wakeup_fast";
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else
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var_1 = "_stealth_dog_wakeup_slow";
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}
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else
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var_1 = "_stealth_dog_growl";
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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}
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dog_animation_wakeup_fast( var_0 )
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{
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self.allowdeath = 1;
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var_1 = undefined;
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if ( maps\_utility::ent_flag( "_stealth_behavior_asleep" ) )
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var_1 = "_stealth_dog_wakeup_fast";
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else
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var_1 = "_stealth_dog_growl";
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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}
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dog_animation_wakeup_slow( var_0 )
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{
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self.allowdeath = 1;
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var_1 = undefined;
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if ( maps\_utility::ent_flag( "_stealth_behavior_asleep" ) )
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var_1 = "_stealth_dog_wakeup_slow";
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else
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var_1 = "_stealth_dog_growl";
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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}
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enemy_animation_sawcorpse( var_0 )
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{
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self.allowdeath = 1;
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var_1 = "_stealth_behavior_saw_corpse";
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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}
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dog_animation_sawcorpse( var_0 )
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{
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self.allowdeath = 1;
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var_1 = "_stealth_dog_saw_corpse";
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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}
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dog_animation_howl( var_0 )
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{
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self.allowdeath = 1;
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var_1 = "_stealth_dog_howl";
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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}
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enemy_animation_foundcorpse( var_0 )
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{
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self endon( "enemy" );
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if ( isdefined( self.enemy ) )
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return;
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self.allowdeath = 1;
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if ( self.a.movement == "stop" )
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var_1 = "_stealth_find_stand";
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else
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var_1 = "_stealth_find_jog";
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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}
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dog_animation_foundcorpse( var_0 )
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{
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self endon( "enemy" );
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if ( isdefined( self.enemy ) )
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return;
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self.allowdeath = 1;
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var_1 = "_stealth_dog_find";
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maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 );
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}
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