iw6-scripts/maps/mp/agents/dog/_dog_move.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
self endon( "killanimscript" );
self.blockgoalpos = 0;
self scragentsetphysicsmode( "gravity" );
startmove();
continuemovement();
}
end_script()
{
self.blockgoalpos = 0;
cancelallbut( undefined );
self scragentsetanimscale( 1, 1 );
}
setupmovement()
{
thread waitforrunwalkchange();
thread waitforsharpturn();
thread waitforstop();
}
continuemovement()
{
setupmovement();
self scragentsetanimmode( "code_move" );
self scragentsetorientmode( "face motion" );
self scragentsetanimscale( 1, 1 );
setmoveanim( self.movemode );
}
setmoveanim( var_0 )
{
self setanimstate( var_0 );
}
waitforrunwalkchange()
{
self endon( "dogmove_endwait_runwalk" );
var_0 = self.movemode;
for (;;)
{
if ( var_0 != self.movemode )
{
setmoveanim( self.movemode );
var_0 = self.movemode;
}
wait 0.1;
}
}
dosharpturn( var_0 )
{
var_1 = vectortoangles( var_0 );
var_2 = angleclamp180( var_1[1] - self.angles[1] );
var_3 = maps\mp\agents\_scriptedagents::getangleindex( var_2 );
if ( var_3 == 4 )
{
continuemovement();
return;
}
var_4 = "sharp_turn";
var_5 = self getanimentry( var_4, var_3 );
var_6 = getangledelta( var_5 );
self scragentsetanimmode( "anim deltas" );
self scragentsetorientmode( "face angle abs", ( 0, angleclamp180( var_1[1] - var_6 ), 0 ) );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_4, var_3, "sharp_turn" );
continuemovement();
}
waitforsharpturn()
{
self endon( "dogmove_endwait_sharpturn" );
self waittill( "path_dir_change", var_0 );
cancelallbut( "sharpturn" );
dosharpturn( var_0 );
}
waitforstop()
{
self endon( "dogmove_endwait_stop" );
self waittill( "stop_soon" );
if ( isdefined( self.barrivalsenabled ) && !self.barrivalsenabled )
{
thread waitforstop();
return;
}
var_0 = getstopanimstate();
var_1 = self getanimentry( var_0.state, var_0.index );
var_2 = getmovedelta( var_1 );
var_3 = getangledelta( var_1 );
var_4 = self getpathgoalpos();
var_5 = var_4 - self.origin;
if ( length( var_5 ) + 12 < length( var_2 ) )
{
thread waitforstop();
return;
}
var_6 = getstopdata();
var_7 = calcanimstartpos( var_6.pos, var_6.angles[1], var_2, var_3 );
var_8 = maps\mp\agents\_scriptedagents::droppostoground( var_7 );
if ( !isdefined( var_8 ) )
{
thread waitforstop();
return;
}
if ( !maps\mp\agents\_scriptedagents::canmovepointtopoint( var_6.pos, var_8 ) )
{
thread waitforstop();
return;
}
cancelallbut( "stop" );
thread waitforpathsetwhilestopping();
thread waitforsharpturnwhilestopping();
if ( distancesquared( var_7, self.origin ) > 4 )
{
self scragentsetwaypoint( var_7 );
thread waitforblockedwhilestopping();
self waittill( "waypoint_reached" );
self notify( "dogmove_endwait_blockedwhilestopping" );
}
var_9 = var_4 - self.origin;
var_10 = vectortoangles( var_9 );
var_11 = ( 0, var_10[1] - var_3, 0 );
var_12 = maps\mp\agents\_scriptedagents::getanimscalefactors( var_4 - self.origin, var_2 );
self scragentsetanimmode( "anim deltas" );
self scragentsetorientmode( "face angle abs", var_11, ( 0, var_10[1], 0 ) );
self scragentsetanimscale( var_12.xy, var_12.z );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_0.state, var_0.index, "move_stop" );
self scragentsetgoalpos( self.origin );
}
waitforpathsetwhilestopping()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_pathsetwhilestopping" );
var_0 = self scragentgetgoalpos();
self waittill( "path_set" );
var_1 = self scragentgetgoalpos();
if ( distancesquared( var_0, var_1 ) < 1 )
{
thread waitforpathsetwhilestopping();
return;
}
self notify( "dogmove_endwait_stop" );
self notify( "dogmove_endwait_sharpturnwhilestopping" );
continuemovement();
}
waitforsharpturnwhilestopping()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_sharpturnwhilestopping" );
self waittill( "path_dir_change", var_0 );
self notify( "dogmove_endwait_pathsetwhilestopping" );
self notify( "dogmove_endwait_stop" );
dosharpturn( var_0 );
}
waitforblockedwhilestopping()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_blockedwhilestopping" );
self waittill( "path_blocked" );
self notify( "dogmove_endwait_stop" );
self scragentsetwaypoint( undefined );
}
waitforstopearly()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_stopearly" );
var_0 = self getanimentry( "move_stop_4", 0 );
var_1 = getmovedelta( var_0 );
var_2 = length( var_1 );
var_3 = self.preferredoffsetfromowner + var_2;
var_4 = var_3 * var_3;
if ( distancesquared( self.origin, self.owner.origin ) <= var_4 )
return;
for (;;)
{
if ( !isdefined( self.owner ) )
break;
if ( distancesquared( self.origin, self.owner.origin ) < var_4 )
{
var_5 = self localtoworldcoords( var_1 );
self scragentsetgoalpos( var_5 );
break;
}
wait 0.1;
}
}
cancelallbut( var_0 )
{
var_1 = [ "runwalk", "sharpturn", "stop", "pathsetwhilestopping", "blockedwhilestopping", "sharpturnwhilestopping", "stopearly" ];
var_2 = isdefined( var_0 );
foreach ( var_4 in var_1 )
{
if ( var_2 && var_4 == var_0 )
continue;
self notify( "dogmove_endwait_" + var_4 );
}
}
startmove()
{
var_0 = self getnegotiationstartnode();
if ( isdefined( var_0 ) )
var_1 = var_0.origin;
else
var_1 = self getpathgoalpos();
if ( distancesquared( var_1, self.origin ) < 10000 )
return;
var_2 = self getlookaheaddir();
var_3 = vectortoangles( var_2 );
var_4 = self getvelocity();
if ( length2dsquared( var_4 ) > 16 )
{
var_4 = vectornormalize( var_4 );
if ( vectordot( var_4, var_2 ) > 0.707 )
return;
}
var_5 = angleclamp180( var_3[1] - self.angles[1] );
var_6 = maps\mp\agents\_scriptedagents::getangleindex( var_5 );
var_7 = self getanimentry( "move_start", var_6 );
var_8 = getmovedelta( var_7 );
var_9 = rotatevector( var_8, self.angles ) + self.origin;
if ( !maps\mp\agents\_scriptedagents::canmovepointtopoint( self.origin, var_9 ) )
return;
var_10 = getangledelta3d( var_7 );
self scragentsetanimmode( "anim deltas" );
if ( 3 <= var_6 && var_6 <= 5 )
self scragentsetorientmode( "face angle abs", ( 0, angleclamp180( var_3[1] - var_10[1] ), 0 ) );
else
self scragentsetorientmode( "face angle abs", self.angles );
self.blockgoalpos = 1;
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( "move_start", var_6, "move_start" );
self.blockgoalpos = 0;
}
getstopdata()
{
var_0 = spawnstruct();
if ( isdefined( self.node ) )
{
var_0.pos = self.node.origin;
var_0.angles = self.node.angles;
}
else
{
var_1 = self getpathgoalpos();
var_0.pos = var_1;
var_0.angles = vectortoangles( self getlookaheaddir() );
}
return var_0;
}
getstopanimstate( var_0 )
{
if ( isdefined( self.node ) )
{
var_1 = self.node.angles[1] - self.angles[1];
var_2 = maps\mp\agents\_scriptedagents::getangleindex( var_1 );
}
else
var_2 = 4;
var_3 = spawnstruct();
var_3.state = "move_stop";
var_3.index = var_2;
return var_3;
}
calcanimstartpos( var_0, var_1, var_2, var_3 )
{
var_4 = var_1 - var_3;
var_5 = ( 0, var_4, 0 );
var_6 = anglestoforward( var_5 );
var_7 = anglestoright( var_5 );
var_8 = var_6 * var_2[0];
var_9 = var_7 * var_2[1];
return var_0 - var_8 + var_9;
}
dog_addlean()
{
var_0 = clamp( self.leanamount / 25.0, -1, 1 );
if ( var_0 > 0 )
return;
return;
}
handlefootstepnotetracks( var_0, var_1, var_2, var_3 )
{
if ( 1 )
return 0;
switch ( var_0 )
{
case "footstep_back_right_large":
case "footstep_back_left_large":
case "footstep_front_right_large":
case "footstep_front_left_large":
case "footstep_back_right_small":
case "footstep_back_left_small":
case "footstep_front_right_small":
case "footstep_front_left_small":
var_4 = undefined;
if ( isdefined( self.surfacetype ) )
{
var_4 = self.surfacetype;
self.lastsurfacetype = var_4;
}
else if ( isdefined( self.lastsurfacetype ) )
var_4 = self.lastsurfacetype;
else
var_4 = "dirt";
if ( var_4 != "dirt" && var_4 != "concrete" && var_4 != "wood" && var_4 != "metal" )
var_4 = "dirt";
if ( var_4 == "concrete" )
var_4 = "cement";
if ( self.aistate == "traverse" )
var_5 = "land";
else if ( self.movemode == "sprint" )
var_5 = "sprint";
else if ( self.movemode == "fastwalk" )
var_5 = "walk";
else
var_5 = "run";
self playsoundonmovingent( "dogstep_" + var_5 + "_" + var_4 );
if ( issubstr( var_0, "front_left" ) )
{
var_6 = "anml_dog_mvmt_accent";
var_7 = "anml_dog_mvmt_vest";
if ( var_5 == "walk" )
var_8 = "_npc";
else
var_8 = "_run_npc";
self playsoundonmovingent( var_6 + var_8 );
self playsoundonmovingent( var_7 + var_8 );
}
return 1;
}
return 0;
}
dohitreaction( var_0 )
{
cancelallbut( undefined );
self.blockgoalpos = 1;
self.statelocked = 1;
var_1 = angleclamp180( var_0 - self.angles[1] );
if ( var_1 > 0 )
var_2 = 1;
else
var_2 = 0;
self scragentsetanimmode( "anim deltas" );
self scragentsetorientmode( "face angle abs", self.angles );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( "run_pain", var_2, "run_pain" );
self.blockgoalpos = 0;
self.statelocked = 0;
continuemovement();
}
ondamage( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
{
if ( self.statelocked )
return;
var_10 = vectortoangles( var_7 );
var_11 = var_10[1] - 180;
dohitreaction( var_11 );
}
onflashbanged( var_0, var_1, var_2, var_3, var_4, var_5 )
{
if ( self.statelocked )
return;
dohitreaction( self.angles[1] + 180 );
}