iw6-scripts/maps/mp/alien/_autosentry_alien.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
level._effect["sentry_overheat_mp"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_sg_overheat_smoke" );
level._effect["sentry_explode_mp"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_ims_explosion" );
level._effect["sentry_smoke_mp"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_sg_damage_blacksmoke" );
level.sentrysettings = [];
level.sentrysettings["alien_sentry"] = spawnstruct();
level.sentrysettings["alien_sentry"].health = 999999;
level.sentrysettings["alien_sentry"].maxhealth = 300;
level.sentrysettings["alien_sentry"].burstmin = 5;
level.sentrysettings["alien_sentry"].burstmax = 40;
level.sentrysettings["alien_sentry"].pausemin = 0.15;
level.sentrysettings["alien_sentry"].pausemax = 0.35;
level.sentrysettings["alien_sentry"].sentrymodeon = "sentry";
level.sentrysettings["alien_sentry"].sentrymodeoff = "sentry_offline";
level.sentrysettings["alien_sentry"].timeout = 600.0;
level.sentrysettings["alien_sentry"].spinuptime = 1.0;
level.sentrysettings["alien_sentry"].overheattime = 5.0;
level.sentrysettings["alien_sentry"].cooldowntime = 0.1;
level.sentrysettings["alien_sentry"].fxtime = 0.3;
level.sentrysettings["alien_sentry"].streakname = "sentry";
level.sentrysettings["alien_sentry"].weaponinfo = "alien_sentry_minigun_1_mp";
level.sentrysettings["alien_sentry"].modelbase = "weapon_sentry_chaingun";
level.sentrysettings["alien_sentry"].modelplacement = "weapon_sentry_chaingun_obj";
level.sentrysettings["alien_sentry"].modelplacementfailed = "weapon_sentry_chaingun_obj_red";
level.sentrysettings["alien_sentry"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["alien_sentry"].hintstring = &"SENTRY_PICKUP";
level.sentrysettings["alien_sentry"].headicon = 1;
level.sentrysettings["alien_sentry"].teamsplash = "used_sentry";
level.sentrysettings["alien_sentry"].shouldsplash = 0;
level.sentrysettings["alien_sentry"].vodestroyed = "sentry_destroyed";
level.sentrysettings["alien_sentry"].issentient = 1;
level.sentrysettings["alien_sentry_1"] = spawnstruct();
level.sentrysettings["alien_sentry_1"].health = 999999;
level.sentrysettings["alien_sentry_1"].maxhealth = 300;
level.sentrysettings["alien_sentry_1"].burstmin = 5;
level.sentrysettings["alien_sentry_1"].burstmax = 40;
level.sentrysettings["alien_sentry_1"].pausemin = 0.15;
level.sentrysettings["alien_sentry_1"].pausemax = 0.35;
level.sentrysettings["alien_sentry_1"].sentrymodeon = "sentry";
level.sentrysettings["alien_sentry_1"].sentrymodeoff = "sentry_offline";
level.sentrysettings["alien_sentry_1"].timeout = 600.0;
level.sentrysettings["alien_sentry_1"].spinuptime = 1.0;
level.sentrysettings["alien_sentry_1"].overheattime = 5.0;
level.sentrysettings["alien_sentry_1"].cooldowntime = 0.1;
level.sentrysettings["alien_sentry_1"].fxtime = 0.3;
level.sentrysettings["alien_sentry_1"].streakname = "sentry";
level.sentrysettings["alien_sentry_1"].weaponinfo = "alien_sentry_minigun_2_mp";
level.sentrysettings["alien_sentry_1"].modelbase = "weapon_sentry_chaingun";
level.sentrysettings["alien_sentry_1"].modelplacement = "weapon_sentry_chaingun_obj";
level.sentrysettings["alien_sentry_1"].modelplacementfailed = "weapon_sentry_chaingun_obj_red";
level.sentrysettings["alien_sentry_1"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["alien_sentry_1"].hintstring = &"SENTRY_PICKUP";
level.sentrysettings["alien_sentry_1"].headicon = 1;
level.sentrysettings["alien_sentry_1"].teamsplash = "used_sentry";
level.sentrysettings["alien_sentry_1"].shouldsplash = 0;
level.sentrysettings["alien_sentry_1"].vodestroyed = "sentry_destroyed";
level.sentrysettings["alien_sentry_1"].issentient = 1;
level.sentrysettings["alien_sentry_2"] = spawnstruct();
level.sentrysettings["alien_sentry_2"].health = 999999;
level.sentrysettings["alien_sentry_2"].maxhealth = 300;
level.sentrysettings["alien_sentry_2"].burstmin = 10;
level.sentrysettings["alien_sentry_2"].burstmax = 80;
level.sentrysettings["alien_sentry_2"].pausemin = 0.15;
level.sentrysettings["alien_sentry_2"].pausemax = 0.25;
level.sentrysettings["alien_sentry_2"].sentrymodeon = "sentry";
level.sentrysettings["alien_sentry_2"].sentrymodeoff = "sentry_offline";
level.sentrysettings["alien_sentry_2"].timeout = 600.0;
level.sentrysettings["alien_sentry_2"].spinuptime = 1.0;
level.sentrysettings["alien_sentry_2"].overheattime = 5.0;
level.sentrysettings["alien_sentry_2"].cooldowntime = 0.2;
level.sentrysettings["alien_sentry_2"].fxtime = 0.3;
level.sentrysettings["alien_sentry_2"].streakname = "sentry";
level.sentrysettings["alien_sentry_2"].weaponinfo = "alien_sentry_minigun_3_mp";
level.sentrysettings["alien_sentry_2"].modelbase = "weapon_sentry_chaingun";
level.sentrysettings["alien_sentry_2"].modelplacement = "weapon_sentry_chaingun_obj";
level.sentrysettings["alien_sentry_2"].modelplacementfailed = "weapon_sentry_chaingun_obj_red";
level.sentrysettings["alien_sentry_2"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["alien_sentry_2"].hintstring = &"SENTRY_PICKUP";
level.sentrysettings["alien_sentry_2"].headicon = 1;
level.sentrysettings["alien_sentry_2"].teamsplash = "used_sentry";
level.sentrysettings["alien_sentry_2"].shouldsplash = 0;
level.sentrysettings["alien_sentry_2"].vodestroyed = "sentry_destroyed";
level.sentrysettings["alien_sentry_2"].issentient = 1;
level.sentrysettings["alien_sentry_3"] = spawnstruct();
level.sentrysettings["alien_sentry_3"].health = 999999;
level.sentrysettings["alien_sentry_3"].maxhealth = 300;
level.sentrysettings["alien_sentry_3"].burstmin = 10;
level.sentrysettings["alien_sentry_3"].burstmax = 80;
level.sentrysettings["alien_sentry_3"].pausemin = 0.15;
level.sentrysettings["alien_sentry_3"].pausemax = 0.25;
level.sentrysettings["alien_sentry_3"].sentrymodeon = "sentry";
level.sentrysettings["alien_sentry_3"].sentrymodeoff = "sentry_offline";
level.sentrysettings["alien_sentry_3"].timeout = 600.0;
level.sentrysettings["alien_sentry_3"].spinuptime = 1.0;
level.sentrysettings["alien_sentry_3"].overheattime = 5.0;
level.sentrysettings["alien_sentry_3"].cooldowntime = 0.2;
level.sentrysettings["alien_sentry_3"].fxtime = 0.3;
level.sentrysettings["alien_sentry_3"].streakname = "sentry";
level.sentrysettings["alien_sentry_3"].weaponinfo = "alien_sentry_minigun_4_mp";
level.sentrysettings["alien_sentry_3"].modelbase = "weapon_sentry_chaingun";
level.sentrysettings["alien_sentry_3"].modelplacement = "weapon_sentry_chaingun_obj";
level.sentrysettings["alien_sentry_3"].modelplacementfailed = "weapon_sentry_chaingun_obj_red";
level.sentrysettings["alien_sentry_3"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["alien_sentry_3"].hintstring = &"SENTRY_PICKUP";
level.sentrysettings["alien_sentry_3"].headicon = 1;
level.sentrysettings["alien_sentry_3"].teamsplash = "used_sentry";
level.sentrysettings["alien_sentry_3"].shouldsplash = 0;
level.sentrysettings["alien_sentry_3"].vodestroyed = "sentry_destroyed";
level.sentrysettings["alien_sentry_3"].issentient = 1;
level.sentrysettings["alien_sentry_4"] = spawnstruct();
level.sentrysettings["alien_sentry_4"].health = 999999;
level.sentrysettings["alien_sentry_4"].maxhealth = 300;
level.sentrysettings["alien_sentry_4"].burstmin = 10;
level.sentrysettings["alien_sentry_4"].burstmax = 80;
level.sentrysettings["alien_sentry_4"].pausemin = 0.15;
level.sentrysettings["alien_sentry_4"].pausemax = 0.25;
level.sentrysettings["alien_sentry_4"].sentrymodeon = "sentry";
level.sentrysettings["alien_sentry_4"].sentrymodeoff = "sentry_offline";
level.sentrysettings["alien_sentry_4"].timeout = 600.0;
level.sentrysettings["alien_sentry_4"].spinuptime = 1.0;
level.sentrysettings["alien_sentry_4"].overheattime = 6.0;
level.sentrysettings["alien_sentry_4"].cooldowntime = 0.2;
level.sentrysettings["alien_sentry_4"].fxtime = 0.3;
level.sentrysettings["alien_sentry_4"].streakname = "sentry";
level.sentrysettings["alien_sentry_4"].weaponinfo = "alien_sentry_minigun_4_mp";
level.sentrysettings["alien_sentry_4"].modelbase = "weapon_sentry_chaingun";
level.sentrysettings["alien_sentry_4"].modelplacement = "weapon_sentry_chaingun_obj";
level.sentrysettings["alien_sentry_4"].modelplacementfailed = "weapon_sentry_chaingun_obj_red";
level.sentrysettings["alien_sentry_4"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["alien_sentry_4"].hintstring = &"SENTRY_PICKUP";
level.sentrysettings["alien_sentry_4"].headicon = 1;
level.sentrysettings["alien_sentry_4"].teamsplash = "used_sentry";
level.sentrysettings["alien_sentry_4"].shouldsplash = 0;
level.sentrysettings["alien_sentry_4"].vodestroyed = "sentry_destroyed";
level.sentrysettings["alien_sentry_4"].issentient = 1;
level.sentrysettings["gl_turret"] = spawnstruct();
level.sentrysettings["gl_turret"].health = 999999;
level.sentrysettings["gl_turret"].maxhealth = 650;
level.sentrysettings["gl_turret"].burstmin = 20;
level.sentrysettings["gl_turret"].burstmax = 130;
level.sentrysettings["gl_turret"].pausemin = 0.15;
level.sentrysettings["gl_turret"].pausemax = 0.35;
level.sentrysettings["gl_turret"].sentrymodeon = "manual";
level.sentrysettings["gl_turret"].sentrymodeoff = "sentry_offline";
level.sentrysettings["gl_turret"].timeout = 600.0;
level.sentrysettings["gl_turret"].spinuptime = 0.05;
level.sentrysettings["gl_turret"].overheattime = 2.5;
level.sentrysettings["gl_turret"].cooldowntime = 0.5;
level.sentrysettings["gl_turret"].fxtime = 0.3;
level.sentrysettings["gl_turret"].streakname = "grenade";
level.sentrysettings["gl_turret"].weaponinfo = "alien_manned_gl_turret_mp";
level.sentrysettings["gl_turret"].modelbase = "weapon_standing_turret_grenade_launcher";
level.sentrysettings["gl_turret"].modelplacement = "weapon_standing_turret_grenade_launcher_obj";
level.sentrysettings["gl_turret"].modelplacementfailed = "weapon_standing_turret_grenade_launcher_obj_red";
level.sentrysettings["gl_turret"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["gl_turret"].hintstring = &"ALIEN_COLLECTIBLES_USE_TURRET";
level.sentrysettings["gl_turret"].ownerhintstring = &"ALIEN_COLLECTIBLES_DOUBLE_TAP_TO_CARRY";
level.sentrysettings["gl_turret"].headicon = 0;
level.sentrysettings["gl_turret"].teamsplash = "used_gl_turret";
level.sentrysettings["gl_turret"].shouldsplash = 1;
level.sentrysettings["gl_turret"].vodestroyed = "sentry_destroyed";
level.sentrysettings["gl_turret"].issentient = 0;
level.sentrysettings["gl_turret_1"] = spawnstruct();
level.sentrysettings["gl_turret_1"].health = 999999;
level.sentrysettings["gl_turret_1"].maxhealth = 650;
level.sentrysettings["gl_turret_1"].burstmin = 20;
level.sentrysettings["gl_turret_1"].burstmax = 130;
level.sentrysettings["gl_turret_1"].pausemin = 0.15;
level.sentrysettings["gl_turret_1"].pausemax = 0.35;
level.sentrysettings["gl_turret_1"].sentrymodeon = "manual";
level.sentrysettings["gl_turret_1"].sentrymodeoff = "sentry_offline";
level.sentrysettings["gl_turret_1"].timeout = 600.0;
level.sentrysettings["gl_turret_1"].spinuptime = 0.05;
level.sentrysettings["gl_turret_1"].overheattime = 2.5;
level.sentrysettings["gl_turret_1"].cooldowntime = 0.5;
level.sentrysettings["gl_turret_1"].fxtime = 0.3;
level.sentrysettings["gl_turret_1"].streakname = "grenade";
level.sentrysettings["gl_turret_1"].weaponinfo = "alien_manned_gl_turret1_mp";
level.sentrysettings["gl_turret_1"].modelbase = "weapon_standing_turret_grenade_launcher";
level.sentrysettings["gl_turret_1"].modelplacement = "weapon_standing_turret_grenade_launcher_obj";
level.sentrysettings["gl_turret_1"].modelplacementfailed = "weapon_standing_turret_grenade_launcher_obj_red";
level.sentrysettings["gl_turret_1"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["gl_turret_1"].hintstring = &"ALIEN_COLLECTIBLES_USE_TURRET";
level.sentrysettings["gl_turret_1"].ownerhintstring = &"ALIEN_COLLECTIBLES_DOUBLE_TAP_TO_CARRY";
level.sentrysettings["gl_turret_1"].headicon = 0;
level.sentrysettings["gl_turret_1"].teamsplash = "used_gl_turret";
level.sentrysettings["gl_turret_1"].shouldsplash = 1;
level.sentrysettings["gl_turret_1"].vodestroyed = "sentry_destroyed";
level.sentrysettings["gl_turret_1"].issentient = 0;
level.sentrysettings["gl_turret_2"] = spawnstruct();
level.sentrysettings["gl_turret_2"].health = 999999;
level.sentrysettings["gl_turret_2"].maxhealth = 650;
level.sentrysettings["gl_turret_2"].burstmin = 20;
level.sentrysettings["gl_turret_2"].burstmax = 130;
level.sentrysettings["gl_turret_2"].pausemin = 0.15;
level.sentrysettings["gl_turret_2"].pausemax = 0.35;
level.sentrysettings["gl_turret_2"].sentrymodeon = "manual";
level.sentrysettings["gl_turret_2"].sentrymodeoff = "sentry_offline";
level.sentrysettings["gl_turret_2"].timeout = 600.0;
level.sentrysettings["gl_turret_2"].spinuptime = 0.05;
level.sentrysettings["gl_turret_2"].overheattime = 2.5;
level.sentrysettings["gl_turret_2"].cooldowntime = 0.5;
level.sentrysettings["gl_turret_2"].fxtime = 0.3;
level.sentrysettings["gl_turret_2"].streakname = "grenade";
level.sentrysettings["gl_turret_2"].weaponinfo = "alien_manned_gl_turret2_mp";
level.sentrysettings["gl_turret_2"].modelbase = "weapon_standing_turret_grenade_launcher";
level.sentrysettings["gl_turret_2"].modelplacement = "weapon_standing_turret_grenade_launcher_obj";
level.sentrysettings["gl_turret_2"].modelplacementfailed = "weapon_standing_turret_grenade_launcher_obj_red";
level.sentrysettings["gl_turret_2"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["gl_turret_2"].hintstring = &"ALIEN_COLLECTIBLES_USE_TURRET";
level.sentrysettings["gl_turret_2"].ownerhintstring = &"ALIEN_COLLECTIBLES_DOUBLE_TAP_TO_CARRY";
level.sentrysettings["gl_turret_2"].headicon = 0;
level.sentrysettings["gl_turret_2"].teamsplash = "used_gl_turret";
level.sentrysettings["gl_turret_2"].shouldsplash = 1;
level.sentrysettings["gl_turret_2"].vodestroyed = "sentry_destroyed";
level.sentrysettings["gl_turret_2"].issentient = 0;
level.sentrysettings["gl_turret_3"] = spawnstruct();
level.sentrysettings["gl_turret_3"].health = 999999;
level.sentrysettings["gl_turret_3"].maxhealth = 650;
level.sentrysettings["gl_turret_3"].burstmin = 20;
level.sentrysettings["gl_turret_3"].burstmax = 130;
level.sentrysettings["gl_turret_3"].pausemin = 0.15;
level.sentrysettings["gl_turret_3"].pausemax = 0.35;
level.sentrysettings["gl_turret_3"].sentrymodeon = "manual";
level.sentrysettings["gl_turret_3"].sentrymodeoff = "sentry_offline";
level.sentrysettings["gl_turret_3"].timeout = 600.0;
level.sentrysettings["gl_turret_3"].spinuptime = 0.05;
level.sentrysettings["gl_turret_3"].overheattime = 2.5;
level.sentrysettings["gl_turret_3"].cooldowntime = 0.5;
level.sentrysettings["gl_turret_3"].fxtime = 0.3;
level.sentrysettings["gl_turret_3"].streakname = "grenade";
level.sentrysettings["gl_turret_3"].weaponinfo = "alien_manned_gl_turret3_mp";
level.sentrysettings["gl_turret_3"].modelbase = "weapon_standing_turret_grenade_launcher";
level.sentrysettings["gl_turret_3"].modelplacement = "weapon_standing_turret_grenade_launcher_obj";
level.sentrysettings["gl_turret_3"].modelplacementfailed = "weapon_standing_turret_grenade_launcher_obj_red";
level.sentrysettings["gl_turret_3"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["gl_turret_3"].hintstring = &"ALIEN_COLLECTIBLES_USE_TURRET";
level.sentrysettings["gl_turret_3"].ownerhintstring = &"ALIEN_COLLECTIBLES_DOUBLE_TAP_TO_CARRY";
level.sentrysettings["gl_turret_3"].headicon = 0;
level.sentrysettings["gl_turret_3"].teamsplash = "used_gl_turret";
level.sentrysettings["gl_turret_3"].shouldsplash = 1;
level.sentrysettings["gl_turret_3"].vodestroyed = "sentry_destroyed";
level.sentrysettings["gl_turret_3"].issentient = 0;
level.sentrysettings["gl_turret_4"] = spawnstruct();
level.sentrysettings["gl_turret_4"].health = 999999;
level.sentrysettings["gl_turret_4"].maxhealth = 650;
level.sentrysettings["gl_turret_4"].burstmin = 20;
level.sentrysettings["gl_turret_4"].burstmax = 130;
level.sentrysettings["gl_turret_4"].pausemin = 0.15;
level.sentrysettings["gl_turret_4"].pausemax = 0.35;
level.sentrysettings["gl_turret_4"].sentrymodeon = "manual";
level.sentrysettings["gl_turret_4"].sentrymodeoff = "sentry_offline";
level.sentrysettings["gl_turret_4"].timeout = 600.0;
level.sentrysettings["gl_turret_4"].spinuptime = 0.05;
level.sentrysettings["gl_turret_4"].overheattime = 2.5;
level.sentrysettings["gl_turret_4"].cooldowntime = 0.5;
level.sentrysettings["gl_turret_4"].fxtime = 0.3;
level.sentrysettings["gl_turret_4"].streakname = "grenade";
level.sentrysettings["gl_turret_4"].weaponinfo = "alien_manned_gl_turret4_mp";
level.sentrysettings["gl_turret_4"].modelbase = "weapon_standing_turret_grenade_launcher";
level.sentrysettings["gl_turret_4"].modelplacement = "weapon_standing_turret_grenade_launcher_obj";
level.sentrysettings["gl_turret_4"].modelplacementfailed = "weapon_standing_turret_grenade_launcher_obj_red";
level.sentrysettings["gl_turret_4"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["gl_turret_4"].hintstring = &"ALIEN_COLLECTIBLES_USE_TURRET";
level.sentrysettings["gl_turret_4"].ownerhintstring = &"ALIEN_COLLECTIBLES_DOUBLE_TAP_TO_CARRY";
level.sentrysettings["gl_turret_4"].headicon = 0;
level.sentrysettings["gl_turret_4"].teamsplash = "used_gl_turret";
level.sentrysettings["gl_turret_4"].shouldsplash = 1;
level.sentrysettings["gl_turret_4"].vodestroyed = "sentry_destroyed";
level.sentrysettings["gl_turret_4"].issentient = 0;
level.sentrysettings["minigun_turret"] = spawnstruct();
level.sentrysettings["minigun_turret"].health = 999999;
level.sentrysettings["minigun_turret"].maxhealth = 650;
level.sentrysettings["minigun_turret"].burstmin = 20;
level.sentrysettings["minigun_turret"].burstmax = 130;
level.sentrysettings["minigun_turret"].pausemin = 0.15;
level.sentrysettings["minigun_turret"].pausemax = 0.35;
level.sentrysettings["minigun_turret"].sentrymodeon = "manual";
level.sentrysettings["minigun_turret"].sentrymodeoff = "sentry_offline";
level.sentrysettings["minigun_turret"].timeout = 600.0;
level.sentrysettings["minigun_turret"].spinuptime = 0.5;
level.sentrysettings["minigun_turret"].overheattime = 4.0;
level.sentrysettings["minigun_turret"].cooldowntime = 0.5;
level.sentrysettings["minigun_turret"].fxtime = 0.3;
level.sentrysettings["minigun_turret"].streakname = "minigun";
level.sentrysettings["minigun_turret"].weaponinfo = "alien_manned_minigun_turret_mp";
level.sentrysettings["minigun_turret"].modelbase = "weapon_standing_turret_grenade_launcher";
level.sentrysettings["minigun_turret"].modelplacement = "weapon_standing_turret_grenade_launcher_obj";
level.sentrysettings["minigun_turret"].modelplacementfailed = "weapon_standing_turret_grenade_launcher_obj_red";
level.sentrysettings["minigun_turret"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["minigun_turret"].hintstring = &"ALIEN_COLLECTIBLES_USE_TURRET";
level.sentrysettings["minigun_turret"].ownerhintstring = &"ALIEN_COLLECTIBLES_DOUBLE_TAP_TO_CARRY";
level.sentrysettings["minigun_turret"].headicon = 0;
level.sentrysettings["minigun_turret"].teamsplash = "used_minigun_turret";
level.sentrysettings["minigun_turret"].shouldsplash = 1;
level.sentrysettings["minigun_turret"].vodestroyed = "sentry_destroyed";
level.sentrysettings["minigun_turret"].issentient = 0;
level.sentrysettings["minigun_turret_1"] = spawnstruct();
level.sentrysettings["minigun_turret_1"].health = 999999;
level.sentrysettings["minigun_turret_1"].maxhealth = 650;
level.sentrysettings["minigun_turret_1"].burstmin = 20;
level.sentrysettings["minigun_turret_1"].burstmax = 130;
level.sentrysettings["minigun_turret_1"].pausemin = 0.15;
level.sentrysettings["minigun_turret_1"].pausemax = 0.35;
level.sentrysettings["minigun_turret_1"].sentrymodeon = "manual";
level.sentrysettings["minigun_turret_1"].sentrymodeoff = "sentry_offline";
level.sentrysettings["minigun_turret_1"].timeout = 600.0;
level.sentrysettings["minigun_turret_1"].spinuptime = 0.05;
level.sentrysettings["minigun_turret_1"].overheattime = 4.0;
level.sentrysettings["minigun_turret_1"].cooldowntime = 0.5;
level.sentrysettings["minigun_turret_1"].fxtime = 0.3;
level.sentrysettings["minigun_turret_1"].streakname = "minigun";
level.sentrysettings["minigun_turret_1"].weaponinfo = "alien_manned_minigun_turret1_mp";
level.sentrysettings["minigun_turret_1"].modelbase = "weapon_standing_turret_grenade_launcher";
level.sentrysettings["minigun_turret_1"].modelplacement = "weapon_standing_turret_grenade_launcher_obj";
level.sentrysettings["minigun_turret_1"].modelplacementfailed = "weapon_standing_turret_grenade_launcher_obj_red";
level.sentrysettings["minigun_turret_1"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["minigun_turret_1"].hintstring = &"ALIEN_COLLECTIBLES_USE_TURRET";
level.sentrysettings["minigun_turret_1"].ownerhintstring = &"ALIEN_COLLECTIBLES_DOUBLE_TAP_TO_CARRY";
level.sentrysettings["minigun_turret_1"].headicon = 0;
level.sentrysettings["minigun_turret_1"].teamsplash = "used_minigun_turret";
level.sentrysettings["minigun_turret_1"].shouldsplash = 1;
level.sentrysettings["minigun_turret_1"].vodestroyed = "sentry_destroyed";
level.sentrysettings["minigun_turret_1"].issentient = 0;
level.sentrysettings["minigun_turret_2"] = spawnstruct();
level.sentrysettings["minigun_turret_2"].health = 999999;
level.sentrysettings["minigun_turret_2"].maxhealth = 650;
level.sentrysettings["minigun_turret_2"].burstmin = 20;
level.sentrysettings["minigun_turret_2"].burstmax = 130;
level.sentrysettings["minigun_turret_2"].pausemin = 0.15;
level.sentrysettings["minigun_turret_2"].pausemax = 0.35;
level.sentrysettings["minigun_turret_2"].sentrymodeon = "manual";
level.sentrysettings["minigun_turret_2"].sentrymodeoff = "sentry_offline";
level.sentrysettings["minigun_turret_2"].timeout = 600.0;
level.sentrysettings["minigun_turret_2"].spinuptime = 0.05;
level.sentrysettings["minigun_turret_2"].overheattime = 4.0;
level.sentrysettings["minigun_turret_2"].cooldowntime = 0.5;
level.sentrysettings["minigun_turret_2"].fxtime = 0.3;
level.sentrysettings["minigun_turret_2"].streakname = "minigun";
level.sentrysettings["minigun_turret_2"].weaponinfo = "alien_manned_minigun_turret2_mp";
level.sentrysettings["minigun_turret_2"].modelbase = "weapon_standing_turret_grenade_launcher";
level.sentrysettings["minigun_turret_2"].modelplacement = "weapon_standing_turret_grenade_launcher_obj";
level.sentrysettings["minigun_turret_2"].modelplacementfailed = "weapon_standing_turret_grenade_launcher_obj_red";
level.sentrysettings["minigun_turret_2"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["minigun_turret_2"].hintstring = &"ALIEN_COLLECTIBLES_USE_TURRET";
level.sentrysettings["minigun_turret_2"].ownerhintstring = &"ALIEN_COLLECTIBLES_DOUBLE_TAP_TO_CARRY";
level.sentrysettings["minigun_turret_2"].headicon = 0;
level.sentrysettings["minigun_turret_2"].teamsplash = "used_minigun_turret";
level.sentrysettings["minigun_turret_2"].shouldsplash = 1;
level.sentrysettings["minigun_turret_2"].vodestroyed = "sentry_destroyed";
level.sentrysettings["minigun_turret_2"].issentient = 0;
level.sentrysettings["minigun_turret_3"] = spawnstruct();
level.sentrysettings["minigun_turret_3"].health = 999999;
level.sentrysettings["minigun_turret_3"].maxhealth = 650;
level.sentrysettings["minigun_turret_3"].burstmin = 20;
level.sentrysettings["minigun_turret_3"].burstmax = 130;
level.sentrysettings["minigun_turret_3"].pausemin = 0.15;
level.sentrysettings["minigun_turret_3"].pausemax = 0.35;
level.sentrysettings["minigun_turret_3"].sentrymodeon = "manual";
level.sentrysettings["minigun_turret_3"].sentrymodeoff = "sentry_offline";
level.sentrysettings["minigun_turret_3"].timeout = 600.0;
level.sentrysettings["minigun_turret_3"].spinuptime = 0.05;
level.sentrysettings["minigun_turret_3"].overheattime = 4.0;
level.sentrysettings["minigun_turret_3"].cooldowntime = 0.5;
level.sentrysettings["minigun_turret_3"].fxtime = 0.3;
level.sentrysettings["minigun_turret_3"].streakname = "minigun";
level.sentrysettings["minigun_turret_3"].weaponinfo = "alien_manned_minigun_turret3_mp";
level.sentrysettings["minigun_turret_3"].modelbase = "weapon_standing_turret_grenade_launcher";
level.sentrysettings["minigun_turret_3"].modelplacement = "weapon_standing_turret_grenade_launcher_obj";
level.sentrysettings["minigun_turret_3"].modelplacementfailed = "weapon_standing_turret_grenade_launcher_obj_red";
level.sentrysettings["minigun_turret_3"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["minigun_turret_3"].hintstring = &"ALIEN_COLLECTIBLES_USE_TURRET";
level.sentrysettings["minigun_turret_3"].ownerhintstring = &"ALIEN_COLLECTIBLES_DOUBLE_TAP_TO_CARRY";
level.sentrysettings["minigun_turret_3"].headicon = 0;
level.sentrysettings["minigun_turret_3"].teamsplash = "used_minigun_turret";
level.sentrysettings["minigun_turret_3"].shouldsplash = 1;
level.sentrysettings["minigun_turret_3"].vodestroyed = "sentry_destroyed";
level.sentrysettings["minigun_turret_3"].issentient = 0;
level.sentrysettings["minigun_turret_4"] = spawnstruct();
level.sentrysettings["minigun_turret_4"].health = 999999;
level.sentrysettings["minigun_turret_4"].maxhealth = 650;
level.sentrysettings["minigun_turret_4"].burstmin = 20;
level.sentrysettings["minigun_turret_4"].burstmax = 130;
level.sentrysettings["minigun_turret_4"].pausemin = 0.15;
level.sentrysettings["minigun_turret_4"].pausemax = 0.35;
level.sentrysettings["minigun_turret_4"].sentrymodeon = "manual";
level.sentrysettings["minigun_turret_4"].sentrymodeoff = "sentry_offline";
level.sentrysettings["minigun_turret_4"].timeout = 600.0;
level.sentrysettings["minigun_turret_4"].spinuptime = 0.05;
level.sentrysettings["minigun_turret_4"].overheattime = 6.0;
level.sentrysettings["minigun_turret_4"].cooldowntime = 0.5;
level.sentrysettings["minigun_turret_4"].fxtime = 0.3;
level.sentrysettings["minigun_turret_4"].streakname = "minigun";
level.sentrysettings["minigun_turret_4"].weaponinfo = "alien_manned_minigun_turret4_mp";
level.sentrysettings["minigun_turret_4"].modelbase = "weapon_standing_turret_grenade_launcher";
level.sentrysettings["minigun_turret_4"].modelplacement = "weapon_standing_turret_grenade_launcher_obj";
level.sentrysettings["minigun_turret_4"].modelplacementfailed = "weapon_standing_turret_grenade_launcher_obj_red";
level.sentrysettings["minigun_turret_4"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["minigun_turret_4"].hintstring = &"ALIEN_COLLECTIBLES_USE_TURRET";
level.sentrysettings["minigun_turret_4"].ownerhintstring = &"ALIEN_COLLECTIBLES_DOUBLE_TAP_TO_CARRY";
level.sentrysettings["minigun_turret_4"].headicon = 0;
level.sentrysettings["minigun_turret_4"].teamsplash = "used_minigun_turret";
level.sentrysettings["minigun_turret_4"].shouldsplash = 1;
level.sentrysettings["minigun_turret_4"].vodestroyed = "sentry_destroyed";
level.sentrysettings["minigun_turret_4"].issentient = 0;
}
givesentry( var_0 )
{
self.last_sentry = var_0;
var_1 = createsentryforplayer( var_0, self );
removeperks();
self.carriedsentry = var_1;
var_2 = setcarryingsentry( var_1, 1 );
self.carriedsentry = undefined;
thread waitrestoreperks();
self.iscarrying = 0;
if ( isdefined( var_1 ) )
return 1;
else
return 0;
}
setcarryingsentry( var_0, var_1 )
{
self endon( "death" );
self endon( "disconnect" );
var_0 sentry_setcarried( self );
common_scripts\utility::_disableweapon();
self notifyonplayercommand( "place_sentry", "+attack" );
self notifyonplayercommand( "place_sentry", "+attack_akimbo_accessible" );
self notifyonplayercommand( "cancel_sentry", "+actionslot 4" );
if ( !level.console )
{
self notifyonplayercommand( "cancel_sentry", "+actionslot 5" );
self notifyonplayercommand( "cancel_sentry", "+actionslot 6" );
self notifyonplayercommand( "cancel_sentry", "+actionslot 7" );
}
for (;;)
{
var_2 = common_scripts\utility::waittill_any_return( "place_sentry", "cancel_sentry", "force_cancel_placement" );
if ( !isdefined( var_0 ) )
{
common_scripts\utility::_enableweapon();
return 1;
}
if ( var_2 == "cancel_sentry" || var_2 == "force_cancel_placement" )
{
if ( !var_1 && var_2 == "cancel_sentry" )
continue;
if ( level.console )
{
var_3 = maps\mp\_utility::getkillstreakweapon( level.sentrysettings[var_0.sentrytype].streakname );
if ( isdefined( self.killstreakindexweapon ) && var_3 == maps\mp\_utility::getkillstreakweapon( self.pers["killstreaks"][self.killstreakindexweapon].streakname ) && !self getweaponslistitems().size )
{
maps\mp\_utility::_giveweapon( var_3, 0 );
maps\mp\_utility::_setactionslot( 4, "weapon", var_3 );
}
}
var_0 sentry_setcancelled();
common_scripts\utility::_enableweapon();
return 0;
}
if ( !var_0.canbeplaced )
continue;
var_0 sentry_setplaced();
common_scripts\utility::_enableweapon();
return 1;
}
}
removeweapons()
{
if ( self.hasriotshield )
{
var_0 = maps\mp\alien\_utility::riotshieldname();
self.restoreweapon = var_0;
self.riotshieldammo = self getammocount( var_0 );
self takeweapon( var_0 );
}
}
removeperks()
{
if ( maps\mp\_utility::_hasperk( "specialty_explosivebullets" ) )
{
self.restoreperk = "specialty_explosivebullets";
maps\mp\_utility::_unsetperk( "specialty_explosivebullets" );
}
}
restoreweapons()
{
if ( isdefined( self.restoreweapon ) )
{
maps\mp\_utility::_giveweapon( self.restoreweapon );
if ( self.hasriotshield )
{
var_0 = maps\mp\alien\_utility::riotshieldname();
self setweaponammoclip( var_0, self.riotshieldammo );
}
}
self.restoreweapon = undefined;
}
restoreperks()
{
if ( isdefined( self.restoreperk ) )
{
maps\mp\_utility::giveperk( self.restoreperk, 0 );
self.restoreperk = undefined;
}
}
waitrestoreperks()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
wait 0.05;
restoreperks();
}
createsentryforplayer( var_0, var_1 )
{
var_2 = spawnturret( "misc_turret", var_1.origin, level.sentrysettings[var_0].weaponinfo );
var_2.angles = var_1.angles;
var_2 sentry_initsentry( var_0, var_1 );
return var_2;
}
sentry_initsentry( var_0, var_1 )
{
self.sentrytype = var_0;
self.canbeplaced = 1;
self setmodel( level.sentrysettings[self.sentrytype].modelbase );
self.shouldsplash = 1;
self setcandamage( 1 );
switch ( var_0 )
{
case "gl_turret_4":
case "gl_turret_3":
case "gl_turret_2":
case "gl_turret_1":
case "minigun_turret_4":
case "minigun_turret_3":
case "minigun_turret_2":
case "minigun_turret_1":
case "gl_turret":
case "minigun_turret":
self setleftarc( 65 );
self setrightarc( 65 );
self settoparc( 50 );
self setbottomarc( 30 );
self setdefaultdroppitch( 0.0 );
self.originalowner = var_1;
break;
default:
self maketurretinoperable();
self setdefaultdroppitch( -89.0 );
break;
}
self setturretmodechangewait( 1 );
sentry_setinactive();
sentry_setowner( var_1 );
thread sentry_handledamage();
thread sentry_handledeath();
thread sentry_timeout();
switch ( var_0 )
{
case "minigun_turret_4":
case "minigun_turret_3":
case "minigun_turret_2":
case "minigun_turret_1":
case "minigun_turret":
self.momentum = 0;
self.heatlevel = 0;
self.overheated = 0;
thread sentry_heatmonitor();
break;
case "gl_turret_4":
case "gl_turret_3":
case "gl_turret_2":
case "gl_turret_1":
case "gl_turret":
self.momentum = 0;
self.heatlevel = 0;
self.cooldownwaittime = 0;
self.overheated = 0;
thread turret_heatmonitor();
thread turret_coolmonitor();
break;
default:
set_sentry_attack_setup();
thread sentry_handleuse();
thread sentry_attacktargets();
thread sentry_beepsounds();
break;
}
}
sentry_handledamage()
{
self endon( "death" );
level endon( "game_ended" );
self.health = level.sentrysettings[self.sentrytype].health;
self.maxhealth = level.sentrysettings[self.sentrytype].maxhealth;
self.damagetaken = 0;
for (;;)
{
self waittill( "damage", var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
if ( !maps\mp\gametypes\_weapons::friendlyfirecheck( self.owner, var_1, 0 ) )
continue;
if ( isdefined( var_8 ) && var_8 & level.idflags_penetration )
self.wasdamagedfrombulletpenetration = 1;
if ( var_4 == "MOD_MELEE" )
self.damagetaken = self.damagetaken + self.maxhealth;
var_10 = var_0;
if ( isplayer( var_1 ) )
{
var_1 maps\mp\gametypes\_damagefeedback::updatedamagefeedback( "sentry" );
if ( var_1 maps\mp\_utility::_hasperk( "specialty_armorpiercing" ) )
var_10 = var_0 * level.armorpiercingmod;
}
if ( isdefined( var_1.owner ) && isplayer( var_1.owner ) )
var_1.owner maps\mp\gametypes\_damagefeedback::updatedamagefeedback( "sentry" );
self.damagetaken = self.damagetaken + var_10;
if ( self.damagetaken >= self.maxhealth )
{
thread maps\mp\gametypes\_missions::vehiclekilled( self.owner, self, undefined, var_1, var_0, var_4, var_9 );
if ( isplayer( var_1 ) && ( !isdefined( self.owner ) || var_1 != self.owner ) )
{
var_1 thread maps\mp\gametypes\_rank::giverankxp( "kill", 100, var_9, var_4 );
var_1 notify( "destroyed_killstreak" );
if ( isdefined( self.uavremotemarkedby ) && self.uavremotemarkedby != var_1 )
self.uavremotemarkedby thread maps\mp\killstreaks\_remoteuav::remoteuav_processtaggedassist();
}
if ( isdefined( self.owner ) )
self.owner thread maps\mp\_utility::leaderdialogonplayer( level.sentrysettings[self.sentrytype].vodestroyed, undefined, undefined, self.origin );
self notify( "death" );
return;
}
}
}
sentry_watchdisabled()
{
self endon( "carried" );
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
self waittill( "emp_damage", var_0, var_1 );
playfxontag( common_scripts\utility::getfx( "sentry_explode_mp" ), self, "tag_aim" );
self setdefaultdroppitch( 40 );
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
wait( var_1 );
self setdefaultdroppitch( -89.0 );
self setmode( level.sentrysettings[self.sentrytype].sentrymodeon );
}
}
sentry_handledeath()
{
self waittill( "death" );
if ( !isdefined( self ) )
return;
self freeentitysentient();
self setmodel( level.sentrysettings[self.sentrytype].modeldestroyed );
sentry_setinactive();
self setdefaultdroppitch( 40 );
if ( isdefined( self.carriedby ) )
self setsentrycarrier( undefined );
self setsentryowner( undefined );
self setturretminimapvisible( 0 );
if ( isdefined( self.ownertrigger ) )
self.ownertrigger delete();
self playsound( "sentry_explode" );
switch ( self.sentrytype )
{
case "gl_turret":
case "minigun_turret":
self.forcedisable = 1;
self turretfiredisable();
break;
default:
break;
}
if ( isdefined( self ) )
thread sentry_deleteturret();
}
sentry_deleteturret()
{
self notify( "sentry_delete_turret" );
self endon( "sentry_delete_turret" );
if ( isdefined( self.inuseby ) )
{
playfxontag( common_scripts\utility::getfx( "sentry_explode_mp" ), self, "tag_origin" );
playfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
self.inuseby setclientomnvar( "ui_alien_turret_overheat", -1 );
self.inuseby restoreperks();
self.inuseby restoreweapons();
self notify( "deleting" );
self useby( self.inuseby );
wait 1.0;
}
else
{
wait 1.5;
playfxontag( common_scripts\utility::getfx( "sentry_explode_mp" ), self, "tag_aim" );
playfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
self playsound( "sentry_explode_smoke" );
wait 0.1;
self notify( "deleting" );
}
if ( isdefined( self.killcament ) )
self.killcament delete();
if ( isdefined( self ) )
self delete();
}
sentry_handleuse()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
self waittill( "trigger", var_0 );
if ( !maps\mp\_utility::isreallyalive( var_0 ) )
continue;
var_0 setcarryingsentry( self, 0 );
}
}
turret_handlepickup( var_0 )
{
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "death" );
var_0 endon( "sentry_delete_turret" );
if ( !isdefined( var_0.ownertrigger ) )
return;
var_1 = 0;
for (;;)
{
if ( isalive( self ) && self istouching( var_0.ownertrigger ) && !isdefined( var_0.inuseby ) && !isdefined( var_0.carriedby ) && self isonground() && !isdefined( var_0.deleting ) )
{
if ( self usebuttonpressed() )
{
var_1 = 0;
while ( self usebuttonpressed() )
{
var_1 = var_1 + 0.05;
wait 0.05;
}
if ( var_1 >= 0.25 )
continue;
var_1 = 0;
while ( !self usebuttonpressed() && var_1 < 0.25 )
{
var_1 = var_1 + 0.05;
wait 0.05;
}
if ( var_1 >= 0.25 )
continue;
if ( !can_pickup_sentry( var_0 ) )
continue;
var_0 setmode( level.sentrysettings[var_0.sentrytype].sentrymodeoff );
thread setcarryingsentry( var_0, 0 );
var_0.ownertrigger delete();
return;
}
}
wait 0.05;
}
}
turret_handlepickup_pc( var_0 )
{
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "death" );
var_0 endon( "sentry_delete_turret" );
if ( !isdefined( var_0.ownertrigger ) )
return;
var_1 = 0;
for (;;)
{
if ( isalive( self ) && self istouching( var_0.ownertrigger ) && !isdefined( var_0.inuseby ) && !isdefined( var_0.carriedby ) && self isonground() && !isdefined( var_0.deleting ) )
{
if ( self meleebuttonpressed() )
{
var_1 = 0;
while ( self meleebuttonpressed() )
{
var_1 = var_1 + 0.05;
wait 0.05;
}
if ( var_1 >= 0.5 )
continue;
var_1 = 0;
while ( !self meleebuttonpressed() && var_1 < 0.5 )
{
var_1 = var_1 + 0.05;
wait 0.05;
}
if ( var_1 >= 0.5 )
continue;
if ( !can_pickup_sentry( var_0 ) )
continue;
var_0 setmode( level.sentrysettings[var_0.sentrytype].sentrymodeoff );
thread setcarryingsentry( var_0, 0 );
var_0.ownertrigger delete();
return;
}
}
wait 0.05;
}
}
can_pickup_sentry( var_0 )
{
if ( !maps\mp\_utility::isreallyalive( self ) )
return 0;
if ( isdefined( self.using_remote_turret ) && self.using_remote_turret )
return 0;
if ( self isusingturret() || isdefined( var_0.deleting ) )
return 0;
if ( maps\mp\alien\_utility::is_holding_deployable() )
return 0;
if ( maps\mp\alien\_utility::is_true( self.iscarrying ) )
return 0;
if ( isdefined( var_0.inuseby ) )
return 0;
if ( isdefined( level.drill_carrier ) && level.drill_carrier == self )
return 0;
if ( isdefined( self.remoteuav ) )
return 0;
return 1;
}
turret_handleuse()
{
self notify( "turret_handluse" );
self endon( "turret_handleuse" );
self endon( "deleting" );
level endon( "game_ended" );
self.forcedisable = 0;
var_0 = ( 1, 0.9, 0.7 );
var_1 = ( 1, 0.65, 0 );
var_2 = ( 1, 0.25, 0 );
for (;;)
{
self waittill( "trigger", var_3 );
if ( isdefined( self.carriedby ) )
continue;
if ( isdefined( self.inuseby ) )
continue;
if ( !maps\mp\_utility::isreallyalive( var_3 ) )
continue;
if ( var_3 maps\mp\alien\_utility::is_holding_deployable() )
continue;
if ( isdefined( level.drill_carrier ) && var_3 == level.drill_carrier )
continue;
var_3 removeperks();
var_3 notify( "weapon_change", "none" );
self.inuseby = var_3;
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
sentry_setowner( var_3 );
self setmode( level.sentrysettings[self.sentrytype].sentrymodeon );
var_3 thread turret_shotmonitor( self );
var_3 setclientomnvar( "ui_alien_turret_overheat", 0 );
var_4 = 0;
var_5 = 0;
var_3 maps\mp\_utility::setlowermessage( "disengage_turret", &"ALIEN_COLLECTIBLES_DISENGAGE_TURRET", 4 );
for (;;)
{
if ( !maps\mp\_utility::isreallyalive( var_3 ) )
{
self.inuseby = undefined;
var_3 setclientomnvar( "ui_alien_turret_overheat", -1 );
var_3 maps\mp\_utility::clearlowermessage( "disengage_turret" );
break;
}
if ( !var_3 isusingturret() )
{
self notify( "player_dismount" );
self.inuseby = undefined;
var_3 restoreperks();
var_3 restoreweapons();
self sethintstring( level.sentrysettings[self.sentrytype].hintstring );
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
sentry_setowner( self.originalowner );
self setmode( level.sentrysettings[self.sentrytype].sentrymodeon );
var_3 setclientomnvar( "ui_alien_turret_overheat", -1 );
var_3 maps\mp\_utility::clearlowermessage( "disengage_turret" );
break;
}
if ( self.heatlevel >= level.sentrysettings[self.sentrytype].overheattime )
var_6 = 1;
else
var_6 = self.heatlevel / level.sentrysettings[self.sentrytype].overheattime;
var_7 = 5;
var_8 = int( var_6 * 100 );
if ( var_5 != var_8 )
{
if ( var_8 <= var_7 || abs( abs( var_5 ) - abs( var_8 ) ) > var_7 )
{
var_3 setclientomnvar( "ui_alien_turret_overheat", var_8 );
var_5 = var_8;
}
}
if ( common_scripts\utility::string_starts_with( self.sentrytype, "minigun_turret" ) )
var_9 = "minigun_turret";
if ( self.forcedisable || self.overheated )
{
self turretfiredisable();
var_4 = 0;
}
else
{
self turretfireenable();
var_4 = 0;
self notify( "not_overheated" );
}
wait 0.05;
}
var_3 maps\mp\_utility::clearlowermessage( "disengage_turret" );
self setdefaultdroppitch( 0.0 );
var_3 setclientomnvar( "ui_alien_turret_overheat", -1 );
}
}
sentry_handleownerdisconnect()
{
self endon( "death" );
level endon( "game_ended" );
self notify( "sentry_handleOwner" );
self endon( "sentry_handleOwner" );
self.owner waittill( "killstreak_disowned" );
self notify( "death" );
}
sentry_setowner( var_0 )
{
var_0.current_sentry = self;
self.owner = var_0;
self setsentryowner( self.owner );
self setturretminimapvisible( 1, self.sentrytype );
if ( level.teambased )
{
self.team = self.owner.team;
self setturretteam( self.team );
}
thread sentry_handleownerdisconnect();
}
sentry_setplaced()
{
self setmodel( level.sentrysettings[self.sentrytype].modelbase );
if ( self getmode() == "manual" )
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
self setsentrycarrier( undefined );
self setcandamage( 1 );
switch ( self.sentrytype )
{
case "gl_turret_4":
case "gl_turret_3":
case "gl_turret_2":
case "gl_turret_1":
case "minigun_turret_4":
case "minigun_turret_3":
case "minigun_turret_2":
case "minigun_turret_1":
case "gl_turret":
case "minigun_turret":
self.angles = self.carriedby.angles;
if ( isalive( self.originalowner ) )
{
if ( level.console || self.originalowner usinggamepad() )
self.originalowner maps\mp\_utility::setlowermessage( "pickup_hint", level.sentrysettings[self.sentrytype].ownerhintstring, 3.0, undefined, undefined, undefined, undefined, undefined, 1 );
else
self.originalowner maps\mp\_utility::setlowermessage( "pickup_hint", &"ALIENS_PATCH_PRESS_TO_CARRY", 3.0, undefined, undefined, undefined, undefined, undefined, 1 );
}
self.ownertrigger = spawn( "trigger_radius", self.origin + ( 0, 0, 1 ), 0, 105, 64 );
if ( level.console || self.originalowner usinggamepad() )
self.originalowner thread turret_handlepickup( self );
else
self.originalowner thread turret_handlepickup_pc( self );
thread turret_handleuse();
break;
default:
break;
}
sentry_makesolid();
self.carriedby forceusehintoff();
self.carriedby = undefined;
self.in_world_area = maps\mp\alien\_utility::get_in_world_area();
if ( isdefined( self.owner ) )
{
self.owner.iscarrying = 0;
if ( level.sentrysettings[self.sentrytype].issentient )
common_scripts\utility::make_entity_sentient_mp( self.owner.team );
self.owner notify( "new_sentry", self );
}
sentry_setactive();
self playsound( "sentry_gun_plant" );
self notify( "placed" );
}
sentry_setcancelled()
{
self.carriedby forceusehintoff();
if ( isdefined( self.owner ) )
self.owner.iscarrying = 0;
self delete();
}
sentry_setcarried( var_0 )
{
if ( isdefined( self.originalowner ) )
{
}
else
{
}
self setmodel( level.sentrysettings[self.sentrytype].modelplacement );
self setsentrycarrier( var_0 );
self setcandamage( 0 );
sentry_makenotsolid();
self.carriedby = var_0;
var_0.iscarrying = 1;
var_0 thread updatesentryplacement( self );
thread sentry_oncarrierdeath( var_0 );
thread sentry_oncarrierdisconnect( var_0 );
thread sentry_oncarrierchangedteam( var_0 );
thread sentry_ongameended();
self freeentitysentient();
self setdefaultdroppitch( -89.0 );
sentry_setinactive();
self notify( "carried" );
}
updatesentryplacement( var_0 )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "placed" );
var_0 endon( "death" );
var_0.canbeplaced = 1;
var_1 = -1;
for (;;)
{
var_0.canbeplaced = can_place_sentry( var_0 );
if ( var_0.canbeplaced != var_1 )
{
if ( var_0.canbeplaced )
{
var_0 setmodel( level.sentrysettings[var_0.sentrytype].modelplacement );
self forceusehinton( &"SENTRY_PLACE" );
}
else
{
var_0 setmodel( level.sentrysettings[var_0.sentrytype].modelplacementfailed );
self forceusehinton( &"SENTRY_CANNOT_PLACE" );
}
}
var_1 = var_0.canbeplaced;
wait 0.05;
}
}
can_place_sentry( var_0 )
{
var_1 = self canplayerplacesentry();
var_0.origin = var_1["origin"];
var_0.angles = var_1["angles"];
return self isonground() && var_1["result"] && abs( var_0.origin[2] - self.origin[2] ) < 10;
}
sentry_oncarrierdeath( var_0 )
{
self endon( "placed" );
self endon( "death" );
var_0 waittill( "death" );
if ( self.canbeplaced )
sentry_setplaced();
else
self delete();
}
sentry_oncarrierdisconnect( var_0 )
{
self endon( "placed" );
self endon( "death" );
var_0 waittill( "disconnect" );
self delete();
}
sentry_oncarrierchangedteam( var_0 )
{
self endon( "placed" );
self endon( "death" );
var_0 common_scripts\utility::waittill_any( "joined_team", "joined_spectators" );
self delete();
}
sentry_ongameended( var_0 )
{
self endon( "placed" );
self endon( "death" );
level waittill( "game_ended" );
self delete();
}
sentry_setactive()
{
self setmode( level.sentrysettings[self.sentrytype].sentrymodeon );
self setcursorhint( "HINT_NOICON" );
self sethintstring( level.sentrysettings[self.sentrytype].hintstring );
self makeusable();
foreach ( var_1 in level.players )
{
switch ( self.sentrytype )
{
case "gl_turret_4":
case "gl_turret_3":
case "gl_turret_2":
case "gl_turret_1":
case "minigun_turret_4":
case "minigun_turret_3":
case "minigun_turret_2":
case "minigun_turret_1":
case "gl_turret":
case "minigun_turret":
self enableplayeruse( var_1 );
if ( maps\mp\_utility::is_aliens() )
{
var_2 = self getentitynumber();
addtoturretlist( var_2 );
}
break;
default:
var_2 = self getentitynumber();
addtoturretlist( var_2 );
if ( var_1 == self.owner )
self enableplayeruse( var_1 );
else
self disableplayeruse( var_1 );
break;
}
}
if ( self.shouldsplash && !maps\mp\alien\_utility::isplayingsolo() )
{
level thread maps\mp\_utility::teamplayercardsplash( level.sentrysettings[self.sentrytype].teamsplash, self.owner, self.owner.team );
self.shouldsplash = 0;
}
thread sentry_watchdisabled();
}
sentry_setinactive()
{
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
self makeunusable();
var_0 = self getentitynumber();
switch ( self.sentrytype )
{
case "gl_turret":
break;
default:
removefromturretlist( var_0 );
break;
}
if ( level.teambased )
maps\mp\_entityheadicons::setteamheadicon( "none", ( 0, 0, 0 ) );
else if ( isdefined( self.owner ) )
maps\mp\_entityheadicons::setplayerheadicon( undefined, ( 0, 0, 0 ) );
}
sentry_makesolid()
{
self maketurretsolid();
}
sentry_makenotsolid()
{
self setcontents( 0 );
}
isfriendlytosentry( var_0 )
{
if ( level.teambased && self.team == var_0.team )
return 1;
return 0;
}
addtoturretlist( var_0 )
{
level.turrets[var_0] = self;
}
removefromturretlist( var_0 )
{
level.turrets[var_0] = undefined;
}
sentry_attacktargets()
{
self endon( "death" );
level endon( "game_ended" );
self.momentum = 0;
self.heatlevel = 0;
self.overheated = 0;
thread sentry_heatmonitor();
for (;;)
{
common_scripts\utility::waittill_either( "turretstatechange", "cooled" );
if ( self isfiringturret() )
{
thread sentry_burstfirestart();
continue;
}
sentry_spindown();
thread sentry_burstfirestop();
}
}
sentry_timeout()
{
self endon( "death" );
level endon( "game_ended" );
var_0 = level.sentrysettings[self.sentrytype].timeout;
while ( var_0 )
{
wait 1.0;
maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
if ( !isdefined( self.carriedby ) )
var_0 = max( 0, var_0 - 1.0 );
}
while ( isdefined( self ) && isdefined( self.inuseby ) )
wait 0.05;
self notify( "death" );
}
sentry_targetlocksound()
{
self endon( "death" );
self playsound( "sentry_gun_beep" );
wait 0.1;
self playsound( "sentry_gun_beep" );
wait 0.1;
self playsound( "sentry_gun_beep" );
}
sentry_spinup()
{
thread sentry_targetlocksound();
while ( self.momentum < level.sentrysettings[self.sentrytype].spinuptime )
{
self.momentum = self.momentum + 0.1;
wait 0.1;
}
}
sentry_spindown()
{
self.momentum = 0;
}
sentry_burstfirestart()
{
self endon( "death" );
self endon( "stop_shooting" );
level endon( "game_ended" );
sentry_spinup();
var_0 = weaponfiretime( level.sentrysettings[self.sentrytype].weaponinfo );
var_1 = level.sentrysettings[self.sentrytype].burstmin;
var_2 = level.sentrysettings[self.sentrytype].burstmax;
var_3 = level.sentrysettings[self.sentrytype].pausemin;
var_4 = level.sentrysettings[self.sentrytype].pausemax;
for (;;)
{
var_5 = randomintrange( var_1, var_2 + 1 );
for ( var_6 = 0; var_6 < var_5 && !self.overheated; var_6++ )
{
self shootturret();
self notify( "bullet_fired" );
self.heatlevel = self.heatlevel + var_0;
wait( var_0 );
}
wait( randomfloatrange( var_3, var_4 ) );
}
}
sentry_burstfirestop()
{
self notify( "stop_shooting" );
}
turret_shotmonitor( var_0 )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "death" );
var_0 endon( "player_dismount" );
var_1 = weaponfiretime( level.sentrysettings[var_0.sentrytype].weaponinfo );
for (;;)
{
var_0 waittill( "turret_fire" );
var_0 getturretowner() notify( "turret_fire" );
var_0.heatlevel = var_0.heatlevel + var_1;
var_0.cooldownwaittime = var_1;
}
}
sentry_heatmonitor()
{
self endon( "death" );
var_0 = weaponfiretime( level.sentrysettings[self.sentrytype].weaponinfo );
var_1 = 0;
var_2 = 0;
var_3 = level.sentrysettings[self.sentrytype].overheattime;
var_4 = level.sentrysettings[self.sentrytype].cooldowntime;
for (;;)
{
if ( self.heatlevel != var_1 )
wait( var_0 );
else
self.heatlevel = max( 0, self.heatlevel - 0.05 );
if ( self.heatlevel > var_3 )
{
self.overheated = 1;
thread playheatfx();
switch ( self.sentrytype )
{
case "minigun_turret_4":
case "minigun_turret_3":
case "minigun_turret_2":
case "minigun_turret_1":
case "minigun_turret":
playfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
break;
default:
break;
}
while ( self.heatlevel )
{
self.heatlevel = max( 0, self.heatlevel - 0.1 );
wait 0.1;
}
self.overheated = 0;
self notify( "not_overheated" );
}
var_1 = self.heatlevel;
wait 0.05;
}
}
turret_heatmonitor()
{
self endon( "death" );
var_0 = level.sentrysettings[self.sentrytype].overheattime;
for (;;)
{
if ( self.heatlevel > var_0 )
{
self.overheated = 1;
thread playheatfx();
switch ( self.sentrytype )
{
case "gl_turret":
playfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
break;
default:
break;
}
while ( self.heatlevel )
wait 0.1;
self.overheated = 0;
self notify( "not_overheated" );
}
wait 0.05;
}
}
turret_coolmonitor()
{
self endon( "death" );
for (;;)
{
if ( self.heatlevel > 0 )
{
if ( self.cooldownwaittime <= 0 )
self.heatlevel = max( 0, self.heatlevel - 0.05 );
else
self.cooldownwaittime = max( 0, self.cooldownwaittime - 0.05 );
}
wait 0.05;
}
}
playheatfx()
{
self endon( "death" );
self endon( "not_overheated" );
level endon( "game_ended" );
self notify( "playing_heat_fx" );
self endon( "playing_heat_fx" );
for (;;)
{
playfxontag( common_scripts\utility::getfx( "sentry_overheat_mp" ), self, "tag_flash" );
wait( level.sentrysettings[self.sentrytype].fxtime );
}
}
playsmokefx()
{
self endon( "death" );
self endon( "not_overheated" );
level endon( "game_ended" );
for (;;)
{
playfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
wait 0.4;
}
}
sentry_beepsounds()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
wait 3.0;
if ( !isdefined( self.carriedby ) )
self playsound( "sentry_gun_beep" );
}
}
set_sentry_attack_setup()
{
var_0 = [];
var_0["brute"][0] = maps\mp\alien\_utility::set_attack_sync_direction( ( 1, 0, 0 ), "alien_sentry_attack_sentry_front_enter", "alien_sentry_attack_sentry_front_loop", "alien_sentry_attack_sentry_front_exit", "attack_sentry_front", "attack_sentry" );
var_0["brute"][1] = maps\mp\alien\_utility::set_attack_sync_direction( ( 0, 1, 0 ), "alien_sentry_attack_sentry_side_l_enter", "alien_sentry_attack_sentry_side_l_loop", "alien_sentry_attack_sentry_side_l_exit", "attack_sentry_left", "attack_sentry" );
var_0["brute"][2] = maps\mp\alien\_utility::set_attack_sync_direction( ( 0, -1, 0 ), "alien_sentry_attack_sentry_side_r_enter", "alien_sentry_attack_sentry_side_r_loop", "alien_sentry_attack_sentry_side_r_exit", "attack_sentry_right", "attack_sentry" );
var_0["goon"][0] = maps\mp\alien\_utility::set_attack_sync_direction( ( 1, 0, 0 ), "alien_goon_sentry_attack_sentry_F_enter", "alien_goon_sentry_attack_sentry_F_loop", "alien_goon_sentry_attack_sentry_F_exit", "attack_sentry_front", "attack_sentry" );
var_0["goon"][1] = maps\mp\alien\_utility::set_attack_sync_direction( ( 0, 1, 0 ), "alien_goon_sentry_attack_sentry_L_enter", "alien_goon_sentry_attack_sentry_L_loop", "alien_goon_sentry_attack_sentry_L_exit", "attack_sentry_left", "attack_sentry" );
var_0["goon"][2] = maps\mp\alien\_utility::set_attack_sync_direction( ( 0, -1, 0 ), "alien_goon_sentry_attack_sentry_R_enter", "alien_goon_sentry_attack_sentry_R_loop", "alien_goon_sentry_attack_sentry_R_exit", "attack_sentry_right", "attack_sentry" );
var_1[0] = "death";
var_1[1] = "destroyed";
var_1[2] = "carried";
maps\mp\alien\_utility::set_synch_attack_setup( var_0, 1, var_1, ::sentry_can_synch_attack, ::sentry_synch_attack_begin, ::sentry_synch_attack_loop, ::sentry_synch_attack_end, "sentry gun" );
}
sentry_can_synch_attack()
{
return !isdefined( self.synched_turret );
}
sentry_synch_attack_begin( var_0 )
{
self hide();
self.synched_turret = spawn( "script_model", self.origin );
self.synched_turret setmodel( level.sentrysettings[self.sentrytype].modelbase );
self.synched_turret.angles = self.angles;
self turretfiredisable();
self.synched_turret scriptmodelplayanim( var_0 );
}
sentry_synch_attack_loop( var_0 )
{
self.synched_turret scriptmodelclearanim();
self.synched_turret scriptmodelplayanim( var_0 );
}
sentry_synch_attack_end( var_0, var_1 )
{
if ( isdefined( var_0 ) )
{
self.synched_turret scriptmodelclearanim();
self.synched_turret scriptmodelplayanim( var_0 );
wait( var_1 );
}
if ( !isdefined( self ) )
return;
self.synched_turret delete();
self show();
if ( isalive( self ) )
self turretfireenable();
}