iw6-scripts/maps/mp/killstreaks/_aamissile.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
precacheitem( "aamissile_projectile_mp" );
precacheshader( "ac130_overlay_grain" );
level.aamissilelaunchvert = 14000;
level.aamissilelaunchhorz = 30000;
level.aamissilelaunchtargetdist = 1500;
level.rockets = [];
level.killstreakfuncs["aamissile"] = ::tryuseaamissile;
}
tryuseaamissile( var_0, var_1 )
{
maps\mp\_utility::setusingremote( "aamissile" );
var_2 = maps\mp\killstreaks\_killstreaks::initridekillstreak();
if ( var_2 != "success" )
{
if ( var_2 != "disconnect" )
maps\mp\_utility::clearusingremote();
return 0;
}
level thread aa_missile_fire( var_0, self );
return 1;
}
gettargets()
{
var_0 = [];
var_1 = [];
if ( isdefined( level.littlebirds ) && level.littlebirds.size )
{
foreach ( var_3 in level.littlebirds )
{
if ( var_3.team != self.team )
var_0[var_0.size] = var_3;
}
}
if ( isdefined( level.helis ) && level.helis.size )
{
foreach ( var_6 in level.helis )
{
if ( var_6.team != self.team )
var_1[var_1.size] = var_6;
}
}
if ( isdefined( var_1 ) && var_1.size )
return var_1[0];
else if ( isdefined( var_0 ) && var_0.size )
return var_0[0];
}
aa_missile_fire( var_0, var_1 )
{
var_2 = undefined;
var_3 = ( 0, 0, level.aamissilelaunchvert );
var_4 = level.aamissilelaunchhorz;
var_5 = level.aammissilelaunchtargetdist;
var_6 = var_1 gettargets();
if ( !isdefined( var_6 ) )
var_7 = ( 0, 0, 0 );
else
{
var_7 = var_6.origin;
var_3 = ( 0, 0, 1 ) * var_7 + ( 0, 0, 1000 );
}
var_8 = anglestoforward( var_1.angles );
var_9 = var_1.origin + var_3 + var_8 * var_4 * -1;
var_10 = magicbullet( "aamissile_projectile_mp", var_9, var_7, var_1 );
if ( !isdefined( var_10 ) )
{
var_1 maps\mp\_utility::clearusingremote();
return;
}
var_10.lifeid = var_0;
var_10.type = "remote";
missileeyes( var_1, var_10 );
}
missileeyes( var_0, var_1 )
{
var_0 endon( "joined_team" );
var_0 endon( "joined_spectators" );
var_1 thread rocket_cleanupondeath();
var_0 thread player_cleanupongameended( var_1 );
var_0 thread player_cleanuponteamchange( var_1 );
var_0 visionsetmissilecamforplayer( "black_bw", 0 );
var_0 endon( "disconnect" );
if ( isdefined( var_1 ) )
{
var_0 visionsetmissilecamforplayer( game["thermal_vision"], 1.0 );
var_0 thread delayedfofoverlay();
var_0 cameralinkto( var_1, "tag_origin" );
var_0 controlslinkto( var_1 );
if ( getdvarint( "camera_thirdPerson" ) )
var_0 maps\mp\_utility::setthirdpersondof( 0 );
var_1 waittill( "death" );
if ( isdefined( var_1 ) )
var_0 maps\mp\_matchdata::logkillstreakevent( "predator_missile", var_1.origin );
var_0 controlsunlink();
var_0 maps\mp\_utility::freezecontrolswrapper( 1 );
if ( !level.gameended || isdefined( var_0.finalkill ) )
var_0 thread staticeffect( 0.5 );
wait 0.5;
var_0 thermalvisionfofoverlayoff();
var_0 cameraunlink();
if ( getdvarint( "camera_thirdPerson" ) )
var_0 maps\mp\_utility::setthirdpersondof( 1 );
}
var_0 maps\mp\_utility::clearusingremote();
}
delayedfofoverlay()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
wait 0.15;
self thermalvisionfofoverlayon();
}
staticeffect( var_0 )
{
self endon( "disconnect" );
var_1 = newclienthudelem( self );
var_1.horzalign = "fullscreen";
var_1.vertalign = "fullscreen";
var_1 setshader( "white", 640, 480 );
var_1.archive = 1;
var_1.sort = 10;
var_2 = newclienthudelem( self );
var_2.horzalign = "fullscreen";
var_2.vertalign = "fullscreen";
var_2 setshader( "ac130_overlay_grain", 640, 480 );
var_2.archive = 1;
var_2.sort = 20;
wait( var_0 );
var_2 destroy();
var_1 destroy();
}
player_cleanuponteamchange( var_0 )
{
var_0 endon( "death" );
self endon( "disconnect" );
common_scripts\utility::waittill_any( "joined_team", "joined_spectators" );
if ( self.team != "spectator" )
{
self thermalvisionfofoverlayoff();
self controlsunlink();
self cameraunlink();
if ( getdvarint( "camera_thirdPerson" ) )
maps\mp\_utility::setthirdpersondof( 1 );
}
maps\mp\_utility::clearusingremote();
level.remotemissileinprogress = undefined;
}
rocket_cleanupondeath()
{
var_0 = self getentitynumber();
level.rockets[var_0] = self;
self waittill( "death" );
level.rockets[var_0] = undefined;
}
player_cleanupongameended( var_0 )
{
var_0 endon( "death" );
self endon( "death" );
level waittill( "game_ended" );
self thermalvisionfofoverlayoff();
self controlsunlink();
self cameraunlink();
if ( getdvarint( "camera_thirdPerson" ) )
maps\mp\_utility::setthirdpersondof( 1 );
}