iw6-scripts/maps/mp/killstreaks/_remotemortar.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
level.remote_mortar_fx["laserTarget"] = loadfx( "fx/misc/laser_glow" );
level.remote_mortar_fx["missileExplode"] = loadfx( "fx/explosions/bouncing_betty_explosion" );
level.remote_mortar_fx["deathExplode"] = loadfx( "fx/explosions/uav_advanced_death" );
level.killstreakfuncs["remote_mortar"] = ::tryuseremotemortar;
level.remote_mortar = undefined;
}
tryuseremotemortar( var_0, var_1 )
{
if ( isdefined( level.remote_mortar ) )
{
self iprintlnbold( &"KILLSTREAKS_AIR_SPACE_TOO_CROWDED" );
return 0;
}
maps\mp\_utility::setusingremote( "remote_mortar" );
var_2 = maps\mp\killstreaks\_killstreaks::initridekillstreak( "remote_mortar" );
if ( var_2 != "success" )
{
if ( var_2 != "disconnect" )
maps\mp\_utility::clearusingremote();
return 0;
}
else if ( isdefined( level.remote_mortar ) )
{
self iprintlnbold( &"KILLSTREAKS_AIR_SPACE_TOO_CROWDED" );
maps\mp\_utility::clearusingremote();
return 0;
}
maps\mp\_matchdata::logkillstreakevent( "remote_mortar", self.origin );
return startremotemortar( var_0 );
}
startremotemortar( var_0 )
{
var_1 = spawnremote( var_0, self );
if ( !isdefined( var_1 ) )
return 0;
level.remote_mortar = var_1;
remoteride( var_1 );
thread maps\mp\_utility::teamplayercardsplash( "used_remote_mortar", self );
return 1;
}
spawnremote( var_0, var_1 )
{
var_2 = spawnplane( var_1, "script_model", level.uavrig gettagorigin( "tag_origin" ), "compass_objpoint_reaper_friendly", "compass_objpoint_reaper_enemy" );
if ( !isdefined( var_2 ) )
return undefined;
var_2 setmodel( "vehicle_predator_b" );
var_2.lifeid = var_0;
var_2.team = var_1.team;
var_2.owner = var_1;
var_2.numflares = 1;
var_2 setcandamage( 1 );
var_2 thread damagetracker();
var_2.helitype = "remote_mortar";
var_2.uavtype = "remote_mortar";
var_2 maps\mp\killstreaks\_uav::adduavmodel();
var_3 = 6300;
var_4 = randomint( 360 );
var_5 = 6100;
var_6 = cos( var_4 ) * var_5;
var_7 = sin( var_4 ) * var_5;
var_8 = vectornormalize( ( var_6, var_7, var_3 ) );
var_8 = var_8 * 6100;
var_2 linkto( level.uavrig, "tag_origin", var_8, ( 0, var_4 - 90, 10 ) );
var_1 setclientdvar( "ui_reaper_targetDistance", -1 );
var_1 setclientdvar( "ui_reaper_ammoCount", 14 );
var_2 thread handledeath( var_1 );
var_2 thread handletimeout( var_1 );
var_2 thread handleownerchangeteam( var_1 );
var_2 thread handleownerdisconnect( var_1 );
var_2 thread handleincomingstinger();
var_2 thread handleincomingsam();
return var_2;
}
lookcenter( var_0 )
{
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "death" );
wait 0.05;
var_1 = vectortoangles( level.uavrig.origin - var_0 gettagorigin( "tag_player" ) );
self setplayerangles( var_1 );
}
remoteride( var_0 )
{
maps\mp\_utility::_giveweapon( "mortar_remote_mp" );
self switchtoweapon( "mortar_remote_mp" );
thread waitsetthermal( 1.0, var_0 );
thread maps\mp\_utility::reinitializethermal( var_0 );
if ( getdvarint( "camera_thirdPerson" ) )
maps\mp\_utility::setthirdpersondof( 0 );
self playerlinkweaponviewtodelta( var_0, "tag_player", 1.0, 40, 40, 25, 40 );
thread lookcenter( var_0 );
common_scripts\utility::_disableweaponswitch();
thread remotetargeting( var_0 );
thread remotefiring( var_0 );
thread remotezoom( var_0 );
}
waitsetthermal( var_0, var_1 )
{
self endon( "disconnect" );
var_1 endon( "death" );
wait( var_0 );
self visionsetthermalforplayer( level.ac130.enhanced_vision, 0 );
self.lastvisionsetthermal = level.ac130.enhanced_vision;
self thermalvisionfofoverlayon();
}
remotetargeting( var_0 )
{
level endon( "game_ended" );
self endon( "disconnect" );
var_0 endon( "remote_done" );
var_0 endon( "death" );
var_0.targetent = spawnfx( level.remote_mortar_fx["laserTarget"], ( 0, 0, 0 ) );
for (;;)
{
var_1 = self geteye();
var_2 = anglestoforward( self getplayerangles() );
var_3 = var_1 + var_2 * 15000;
var_4 = bullettrace( var_1, var_3, 0, var_0.targetent );
if ( isdefined( var_4["position"] ) )
{
var_0.targetent.origin = var_4["position"];
triggerfx( var_0.targetent );
}
wait 0.05;
}
}
remotefiring( var_0 )
{
level endon( "game_ended" );
self endon( "disconnect" );
var_0 endon( "remote_done" );
var_0 endon( "death" );
var_1 = gettime();
var_2 = var_1 - 2200;
var_3 = 14;
self.firingreaper = 0;
for (;;)
{
var_1 = gettime();
if ( self attackbuttonpressed() && var_1 - var_2 > 3000 )
{
var_3--;
self setclientdvar( "ui_reaper_ammoCount", var_3 );
var_2 = var_1;
self.firingreaper = 1;
self playlocalsound( "reaper_fire" );
self playrumbleonentity( "damage_heavy" );
var_4 = self geteye();
var_5 = anglestoforward( self getplayerangles() );
var_6 = anglestoright( self getplayerangles() );
var_7 = var_4 + var_5 * 100 + var_6 * -100;
var_8 = magicbullet( "remote_mortar_missile_mp", var_7, var_0.targetent.origin, self );
var_8.type = "remote_mortar";
earthquake( 0.3, 0.5, var_4, 256 );
var_8 missile_settargetent( var_0.targetent );
var_8 missile_setflightmodedirect();
var_8 thread remotemissiledistance( var_0 );
var_8 thread remotemissilelife( var_0 );
var_8 waittill( "death" );
self setclientdvar( "ui_reaper_targetDistance", -1 );
self.firingreaper = 0;
if ( var_3 == 0 )
break;
}
else
wait 0.05;
}
self notify( "removed_reaper_ammo" );
remoteendride( var_0 );
var_0 thread remoteleave();
}
handletogglezoom( var_0 )
{
level endon( "game_ended" );
self endon( "disconnect" );
var_0 endon( "remote_done" );
var_0 endon( "death" );
self notifyonplayercommand( "remote_mortar_toggleZoom1", "+ads_akimbo_accessible" );
if ( !level.console )
self notifyonplayercommand( "remote_mortar_toggleZoom1", "+toggleads_throw" );
for (;;)
{
var_1 = common_scripts\utility::waittill_any_return( "remote_mortar_toggleZoom1" );
if ( !isdefined( self.remote_mortar_togglezoom ) )
self.remote_mortar_togglezoom = 0;
self.remote_mortar_togglezoom = 1 - self.remote_mortar_togglezoom;
}
}
remotezoom( var_0 )
{
level endon( "game_ended" );
self endon( "disconnect" );
var_0 endon( "remote_done" );
var_0 endon( "death" );
self.remote_mortar_togglezoom = undefined;
thread handletogglezoom( var_0 );
var_0.zoomed = 0;
var_1 = 0;
for (;;)
{
if ( self adsbuttonpressed() )
{
wait 0.05;
if ( isdefined( self.remote_mortar_togglezoom ) )
var_1 = 1;
break;
}
wait 0.05;
}
for (;;)
{
if ( !var_1 && self adsbuttonpressed() || var_1 && self.remote_mortar_togglezoom )
{
if ( var_0.zoomed == 0 )
{
maps\mp\_utility::_giveweapon( "mortar_remote_zoom_mp" );
self switchtoweapon( "mortar_remote_zoom_mp" );
var_0.zoomed = 1;
}
}
else if ( !var_1 && !self adsbuttonpressed() || var_1 && !self.remote_mortar_togglezoom )
{
if ( var_0.zoomed == 1 )
{
maps\mp\_utility::_giveweapon( "mortar_remote_mp" );
self switchtoweapon( "mortar_remote_mp" );
var_0.zoomed = 0;
}
}
wait 0.05;
}
}
remotemissiledistance( var_0 )
{
level endon( "game_ended" );
var_0 endon( "death" );
var_0 endon( "remote_done" );
self endon( "death" );
for (;;)
{
var_1 = distance( self.origin, var_0.targetent.origin );
var_0.owner setclientdvar( "ui_reaper_targetDistance", int( var_1 / 12 ) );
wait 0.05;
}
}
remotemissilelife( var_0 )
{
self endon( "death" );
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 6 );
playfx( level.remote_mortar_fx["missileExplode"], self.origin );
self delete();
}
remoteendride( var_0 )
{
if ( !maps\mp\_utility::isusingremote() )
return;
if ( isdefined( var_0 ) )
var_0 notify( "helicopter_done" );
self thermalvisionoff();
self thermalvisionfofoverlayoff();
self visionsetthermalforplayer( game["thermal_vision"], 0 );
maps\mp\_utility::restorebasevisionset( 0 );
self unlink();
maps\mp\_utility::clearusingremote();
if ( getdvarint( "camera_thirdPerson" ) )
maps\mp\_utility::setthirdpersondof( 1 );
self switchtoweapon( common_scripts\utility::getlastweapon() );
var_1 = maps\mp\_utility::getkillstreakweapon( "remote_mortar" );
self takeweapon( var_1 );
self takeweapon( "mortar_remote_zoom_mp" );
self takeweapon( "mortar_remote_mp" );
common_scripts\utility::_enableweaponswitch();
}
handletimeout( var_0 )
{
level endon( "game_ended" );
var_0 endon( "disconnect" );
var_0 endon( "removed_reaper_ammo" );
self endon( "death" );
var_1 = 40.0;
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( var_1 );
while ( var_0.firingreaper )
wait 0.05;
if ( isdefined( var_0 ) )
var_0 remoteendride( self );
thread remoteleave();
}
handledeath( var_0 )
{
level endon( "game_ended" );
var_0 endon( "disconnect" );
self endon( "remote_removed" );
self endon( "remote_done" );
self waittill( "death" );
if ( isdefined( var_0 ) )
var_0 remoteendride( self );
level thread removeremote( self, 1 );
}
handleownerchangeteam( var_0 )
{
level endon( "game_ended" );
self endon( "remote_done" );
self endon( "death" );
var_0 endon( "disconnect" );
var_0 endon( "removed_reaper_ammo" );
var_0 common_scripts\utility::waittill_any( "joined_team", "joined_spectators" );
if ( isdefined( var_0 ) )
var_0 remoteendride( self );
thread remoteleave();
}
handleownerdisconnect( var_0 )
{
level endon( "game_ended" );
self endon( "remote_done" );
self endon( "death" );
var_0 endon( "removed_reaper_ammo" );
var_0 waittill( "disconnect" );
thread remoteleave();
}
removeremote( var_0, var_1 )
{
self notify( "remote_removed" );
if ( isdefined( var_0.targetent ) )
var_0.targetent delete();
if ( isdefined( var_0 ) )
{
var_0 delete();
var_0 maps\mp\killstreaks\_uav::removeuavmodel();
}
if ( !isdefined( var_1 ) || var_1 == 1 )
level.remote_mortar = undefined;
}
remoteleave()
{
level.remote_mortar = undefined;
level endon( "game_ended" );
self endon( "death" );
self notify( "remote_done" );
self unlink();
var_0 = self.origin + anglestoforward( self.angles ) * 20000;
self moveto( var_0, 30 );
playfxontag( level._effect["ac130_engineeffect"], self, "tag_origin" );
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 3 );
self moveto( var_0, 4, 4, 0.0 );
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 4 );
level thread removeremote( self, 0 );
}
remoteexplode()
{
self notify( "death" );
self hide();
var_0 = anglestoright( self.angles ) * 200;
playfx( level.remote_mortar_fx["deathExplode"], self.origin, var_0 );
}
damagetracker()
{
level endon( "game_ended" );
self.owner endon( "disconnect" );
self.health = 999999;
self.maxhealth = 1500;
self.damagetaken = 0;
for (;;)
{
self waittill( "damage", var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
if ( !maps\mp\gametypes\_weapons::friendlyfirecheck( self.owner, var_1 ) )
continue;
if ( !isdefined( self ) )
return;
if ( isdefined( var_8 ) && var_8 & level.idflags_penetration )
self.wasdamagedfrombulletpenetration = 1;
self.wasdamaged = 1;
var_10 = var_0;
if ( isplayer( var_1 ) )
{
var_1 maps\mp\gametypes\_damagefeedback::updatedamagefeedback( "" );
if ( var_4 == "MOD_RIFLE_BULLET" || var_4 == "MOD_PISTOL_BULLET" )
{
if ( var_1 maps\mp\_utility::_hasperk( "specialty_armorpiercing" ) )
var_10 = var_10 + var_0 * level.armorpiercingmod;
}
}
if ( isdefined( var_9 ) )
{
switch ( var_9 )
{
case "javelin_mp":
case "stinger_mp":
self.largeprojectiledamage = 1;
var_10 = self.maxhealth + 1;
break;
case "sam_projectile_mp":
self.largeprojectiledamage = 1;
break;
}
maps\mp\killstreaks\_killstreaks::killstreakhit( var_1, var_9, self );
}
self.damagetaken = self.damagetaken + var_10;
if ( isdefined( self.owner ) )
self.owner playlocalsound( "reaper_damaged" );
if ( self.damagetaken >= self.maxhealth )
{
if ( isplayer( var_1 ) && ( !isdefined( self.owner ) || var_1 != self.owner ) )
{
var_1 notify( "destroyed_killstreak", var_9 );
thread maps\mp\_utility::teamplayercardsplash( "callout_destroyed_remote_mortar", var_1 );
var_1 thread maps\mp\gametypes\_rank::giverankxp( "kill", 50, var_9, var_4 );
var_1 thread maps\mp\gametypes\_rank::xpeventpopup( "destroyed_remote_mortar" );
thread maps\mp\gametypes\_missions::vehiclekilled( self.owner, self, undefined, var_1, var_0, var_4, var_9 );
}
if ( isdefined( self.owner ) )
self.owner stoplocalsound( "missile_incoming" );
thread remoteexplode();
level.remote_mortar = undefined;
return;
}
}
}
handleincomingstinger()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "remote_done" );
for (;;)
{
level waittill( "stinger_fired", var_0, var_1, var_2 );
if ( !isdefined( var_2 ) || var_2 != self )
continue;
var_1 thread stingerproximitydetonate( var_2, var_0 );
}
}
stingerproximitydetonate( var_0, var_1 )
{
self endon( "death" );
var_0 endon( "death" );
if ( isdefined( var_0.owner ) )
var_0.owner playlocalsound( "missile_incoming" );
self missile_settargetent( var_0 );
var_2 = distance( self.origin, var_0 getpointinbounds( 0, 0, 0 ) );
var_3 = var_0 getpointinbounds( 0, 0, 0 );
for (;;)
{
if ( !isdefined( var_0 ) )
var_4 = var_3;
else
var_4 = var_0 getpointinbounds( 0, 0, 0 );
var_3 = var_4;
var_5 = distance( self.origin, var_4 );
if ( var_5 < 3000 && var_0.numflares > 0 )
{
var_0.numflares--;
var_0 thread maps\mp\killstreaks\_flares::flares_playfx();
var_6 = var_0 maps\mp\killstreaks\_flares::flares_deploy();
self missile_settargetent( var_6 );
var_0 = var_6;
if ( isdefined( var_0.owner ) )
var_0.owner stoplocalsound( "missile_incoming" );
return;
}
if ( var_5 < var_2 )
var_2 = var_5;
if ( var_5 > var_2 )
{
if ( var_5 > 1536 )
return;
if ( isdefined( var_0.owner ) )
{
var_0.owner stoplocalsound( "missile_incoming" );
if ( level.teambased )
{
if ( var_0.team != var_1.team )
radiusdamage( self.origin, 1000, 1000, 1000, var_1, "MOD_EXPLOSIVE", "stinger_mp" );
}
else
radiusdamage( self.origin, 1000, 1000, 1000, var_1, "MOD_EXPLOSIVE", "stinger_mp" );
}
self hide();
wait 0.05;
self delete();
}
wait 0.05;
}
}
handleincomingsam()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "remote_done" );
for (;;)
{
level waittill( "sam_fired", var_0, var_1, var_2 );
if ( !isdefined( var_2 ) || var_2 != self )
continue;
level thread samproximitydetonate( var_2, var_0, var_1 );
}
}
samproximitydetonate( var_0, var_1, var_2 )
{
var_0 endon( "death" );
if ( isdefined( var_0.owner ) )
var_0.owner playlocalsound( "missile_incoming" );
var_3 = 150;
var_4 = 1000;
var_5 = [];
for ( var_6 = 0; var_6 < var_2.size; var_6++ )
{
if ( isdefined( var_2[var_6] ) )
{
var_5[var_6] = distance( var_2[var_6].origin, var_0 getpointinbounds( 0, 0, 0 ) );
continue;
}
var_5[var_6] = undefined;
}
for (;;)
{
var_7 = var_0 getpointinbounds( 0, 0, 0 );
var_8 = [];
for ( var_6 = 0; var_6 < var_2.size; var_6++ )
{
if ( isdefined( var_2[var_6] ) )
var_8[var_6] = distance( var_2[var_6].origin, var_7 );
}
for ( var_6 = 0; var_6 < var_8.size; var_6++ )
{
if ( isdefined( var_8[var_6] ) )
{
if ( var_8[var_6] < 3000 && var_0.numflares > 0 )
{
var_0.numflares--;
var_0 thread maps\mp\killstreaks\_flares::flares_playfx();
var_9 = var_0 maps\mp\killstreaks\_flares::flares_deploy();
for ( var_10 = 0; var_10 < var_2.size; var_10++ )
{
if ( isdefined( var_2[var_10] ) )
var_2[var_10] missile_settargetent( var_9 );
}
if ( isdefined( var_0.owner ) )
var_0.owner stoplocalsound( "missile_incoming" );
return;
}
if ( var_8[var_6] < var_5[var_6] )
var_5[var_6] = var_8[var_6];
if ( var_8[var_6] > var_5[var_6] )
{
if ( var_8[var_6] > 1536 )
continue;
if ( isdefined( var_0.owner ) )
{
var_0.owner stoplocalsound( "missile_incoming" );
if ( level.teambased )
{
if ( var_0.team != var_1.team )
radiusdamage( var_2[var_6].origin, var_4, var_3, var_3, var_1, "MOD_EXPLOSIVE", "sam_projectile_mp" );
}
else
radiusdamage( var_2[var_6].origin, var_4, var_3, var_3, var_1, "MOD_EXPLOSIVE", "sam_projectile_mp" );
}
var_2[var_6] hide();
wait 0.05;
var_2[var_6] delete();
}
}
}
wait 0.05;
}
}