iw6-scripts/maps/_patrol_anims_gundown.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
humans();
dogs();
}
#using_animtree("generic_human");
humans()
{
level.scr_anim["generic"]["_stealth_patrol_walk_gundown"] = %patrol_bored_gundown_walk1;
level.scr_anim["generic"]["_stealth_look_around_gundown"][0] = %patrol_bored_gundown_alerted_1;
level.scr_anim["generic"]["_stealth_look_around_gundown"][1] = %patrol_bored_gundown_alerted_2;
level.scr_anim["generic"]["patrol_walk_gundown"][0] = %patrol_bored_gundown_walk1;
level.scr_anim["generic"]["patrol_walk_gundown"][1] = %patrol_bored_gundown_walk2;
level.scr_anim["generic"]["patrol_walk_gundown"][2] = %patrol_bored_gundown_walk3;
var_0 = [ 3, 1, 1 ];
level.scr_anim["generic"]["patrol_walk_weights_gundown"] = common_scripts\utility::get_cumulative_weights( var_0 );
level.scr_anim["generic"]["patrol_idle_gundown"][0] = %patrol_bored_gundown_idle;
level.scr_anim["generic"]["patrol_stop_gundown"] = %patrol_bored_gundown_walk2idle;
level.scr_anim["generic"]["patrol_start_gundown"] = %patrol_bored_gundown_idle2walk;
}
dogs()
{
}
enable_gundown()
{
self.script_animation = "gundown";
if ( isdefined( self.script_patroller ) && self.script_patroller )
maps\_patrol::set_patrol_run_anim_array();
}