iw6-scripts/maps/_shg_common.gsc
2024-02-13 13:20:49 +01:00

1018 lines
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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
move_player_to_start( var_0 )
{
var_1 = common_scripts\utility::getstruct( var_0, "targetname" );
level.player setorigin( var_1.origin );
var_2 = undefined;
if ( isdefined( var_1.target ) )
var_2 = getent( var_1.target, "targetname" );
if ( isdefined( var_2 ) )
level.player setplayerangles( vectortoangles( var_2.origin - var_1.origin ) );
else
level.player setplayerangles( var_1.angles );
}
tank_fire_at_enemies( var_0 )
{
self endon( "death" );
self endon( "stop_random_tank_fire" );
var_1 = undefined;
for (;;)
{
if ( isdefined( var_1 ) && var_1.health > 0 )
{
self setturrettargetent( var_1, ( randomintrange( -64, 64 ), randomintrange( -64, 64 ), randomintrange( -16, 100 ) ) );
if ( sighttracepassed( self.origin + ( 0, 0, 100 ), var_1.origin + ( 0, 0, 40 ), 0, self ) )
{
self.tank_think_fire_count++;
self fireweapon();
if ( self.tank_think_fire_count >= 3 )
{
if ( ( !isdefined( var_1.damageshield ) || var_1.damageshield == 0 ) && ( !isdefined( var_1.magic_bullet_shield ) || var_1.magic_bullet_shield == 0 ) )
var_1 notify( "death" );
}
wait( randomintrange( 4, 10 ) );
}
else
{
var_1 = undefined;
wait 1;
}
}
else
{
if ( !isalive( self ) )
break;
var_1 = get_tank_target_by_script_noteworthy( var_0 );
self.tank_think_fire_count = 0;
wait 1;
}
wait( randomfloatrange( 0.05, 0.5 ) );
}
}
get_tank_target_by_script_noteworthy( var_0 )
{
var_1 = getentarray( var_0, "script_noteworthy" );
if ( isdefined( var_1 ) )
{
var_2 = common_scripts\utility::random( var_1 );
if ( isdefined( var_2 ) && !isspawner( var_2 ) && var_2.health > 0 )
{
var_3 = var_2;
self notify( "new_target" );
return var_3;
}
else
return undefined;
}
return undefined;
}
spawn_friendlies( var_0, var_1, var_2, var_3 )
{
if ( !isdefined( var_2 ) )
var_2 = 1;
var_4 = getentarray( var_1, "script_noteworthy" );
var_5 = [];
var_6 = 0;
var_7 = [];
foreach ( var_9 in var_4 )
{
if ( isspawner( var_9 ) )
var_5[var_5.size] = var_9;
}
var_11 = common_scripts\utility::getstruct( var_0, "targetname" );
var_12 = 0;
foreach ( var_14 in var_5 )
{
var_15 = var_14 maps\_utility::spawn_ai( 1 );
if ( var_2 )
var_15 thread maps\_utility::replace_on_death();
var_15 forceteleport( var_11.origin, var_11.angles );
var_15 setgoalpos( var_15.origin );
var_7 = common_scripts\utility::array_add( var_7, var_15 );
var_12++;
if ( isdefined( var_3 ) && var_12 >= var_3 )
return var_7;
}
return var_7;
}
setupplayerforanimations()
{
if ( level.player isthrowinggrenade() )
wait 1.2;
level.player allowmelee( 0 );
level.player disableoffhandweapons();
level.player allowcrouch( 0 );
level.player allowprone( 0 );
level.player allowsprint( 0 );
if ( level.player getstance() != "stand" )
{
level.player setstance( "stand" );
wait 0.4;
}
}
setupplayerforgameplay()
{
level.player allowsprint( 1 );
level.player allowprone( 1 );
level.player allowcrouch( 1 );
level.player enableoffhandweapons();
level.player allowmelee( 1 );
}
forceplayerweapon_start( var_0 )
{
if ( !isdefined( var_0 ) )
var_0 = 1;
level.old_force_weapon = level.player getcurrentweapon();
level.player giveweapon( level.force_weapon );
level.player givemaxammo( level.force_weapon );
level.player switchtoweaponimmediate( level.force_weapon );
if ( var_0 )
level.player enableweapons();
level.player disableweaponswitch();
}
forceplayerweapon_end( var_0 )
{
if ( !isdefined( var_0 ) )
var_0 = 1;
level.player takeweapon( level.force_weapon );
if ( isdefined( level.old_force_weapon ) )
level.player switchtoweapon( level.old_force_weapon );
if ( var_0 )
{
level.player enableweapons();
level.player enableweaponswitch();
}
level.old_force_weapon = undefined;
}
monitorscopechange()
{
foreach ( var_1 in level.players )
{
if ( !isdefined( var_1.sniper_zoom_hint_hud ) )
{
var_1.sniper_zoom_hint_hud = var_1 maps\_hud_util::createclientfontstring( "default", 1.75 );
var_1.sniper_zoom_hint_hud.horzalign = "center";
var_1.sniper_zoom_hint_hud.vertalign = "top";
var_1.sniper_zoom_hint_hud.alignx = "center";
var_1.sniper_zoom_hint_hud.aligny = "top";
var_1.sniper_zoom_hint_hud.x = 0;
var_1.sniper_zoom_hint_hud.y = 20;
var_1.sniper_zoom_hint_hud settext( &"VARIABLE_SCOPE_SNIPER_ZOOM" );
var_1.sniper_zoom_hint_hud.alpha = 0;
var_1.sniper_zoom_hint_hud.sort = 0.5;
var_1.sniper_zoom_hint_hud.foreground = 1;
}
var_1.fov_snipe = 1;
}
var_3 = 0;
level.players[0].sniper_dvar = "cg_playerFovScale0";
if ( level.players.size == 2 )
level.players[1].sniper_dvar = "cg_playerFovScale1";
foreach ( var_1 in level.players )
{
var_1 thread monitormagcycle();
var_1 thread disablevariablescopehudondeath();
}
if ( !isdefined( level.variable_scope_weapons ) )
level.variable_scope_weapons = [];
var_6 = undefined;
var_7 = undefined;
for (;;)
{
var_8 = 0;
var_7 = var_6;
var_6 = undefined;
foreach ( var_10 in level.variable_scope_weapons )
{
foreach ( var_1 in level.players )
{
if ( var_1 getcurrentweapon() == var_10 && isalive( var_1 ) )
{
var_8 = 1;
var_6 = var_1;
break;
}
}
if ( var_8 )
break;
}
if ( var_8 && !var_6 isreloading() && !var_6 isswitchingweapon() )
{
if ( var_6 maps\_utility::isads() && var_6 adsbuttonpressed() )
{
var_6 turnonvariablescopehud( var_3 );
var_3 = 1;
if ( isdefined( level.variable_scope_shadow_center ) )
{
var_14 = undefined;
var_15 = undefined;
var_16 = anglestoforward( var_6 getplayerangles() );
var_17 = var_6.origin;
foreach ( var_19 in level.variable_scope_shadow_center )
{
var_20 = anglestoforward( vectortoangles( var_19 - var_17 ) );
var_21 = vectordot( var_16, var_20 );
if ( !isdefined( var_14 ) || var_21 > var_15 )
{
var_14 = var_19;
var_15 = var_21;
}
}
if ( isdefined( var_14 ) )
setsaveddvar( "sm_sunShadowCenter", var_14 );
}
}
else if ( var_3 )
{
var_3 = 0;
if ( isdefined( var_6 ) )
var_6 turnoffvariablescopehud();
setsaveddvar( "sm_sunShadowCenter", "0 0 0" );
}
}
else if ( var_3 )
{
var_3 = 0;
if ( isdefined( var_7 ) )
var_7 turnoffvariablescopehud();
setsaveddvar( "sm_sunShadowCenter", "0 0 0" );
}
wait 0.05;
}
}
turnonvariablescopehud( var_0 )
{
self disableoffhandweapons();
setsaveddvar( self.sniper_dvar, self.fov_snipe );
self.sniper_zoom_hint_hud.alpha = 1;
if ( !var_0 )
level notify( "variable_sniper_hud_enter" );
}
turnoffvariablescopehud()
{
level notify( "variable_sniper_hud_exit" );
self enableoffhandweapons();
setsaveddvar( self.sniper_dvar, 1 );
self.sniper_zoom_hint_hud.alpha = 0;
}
monitormagcycle()
{
notifyoncommand( "mag_cycle", "+melee_zoom" );
notifyoncommand( "mag_cycle", "+sprint_zoom" );
for (;;)
{
self waittill( "mag_cycle" );
if ( self.sniper_zoom_hint_hud.alpha )
{
if ( self.fov_snipe == 0.5 )
{
self.fov_snipe = 1;
continue;
}
self.fov_snipe = 0.5;
}
}
}
disablevariablescopehudondeath()
{
self waittill( "death" );
turnoffvariablescopehud();
}
convert_fov_string( var_0 )
{
if ( var_0 == 0.5 )
return 10;
if ( var_0 == 1 )
return 5;
return 5;
}
createdebugtexthud( var_0, var_1, var_2, var_3, var_4, var_5 )
{
var_6 = 2.0;
if ( isdefined( var_5 ) )
var_6 = var_5;
var_7 = level.player maps\_hud_util::createclientfontstring( "default", var_6 );
var_7.x = var_1;
var_7.y = var_2;
var_7.sort = 1;
var_7.horzalign = "fullscreen";
var_7.vertalign = "fullscreen";
var_7.alpha = 1.0;
if ( !isdefined( var_3 ) )
var_3 = ( 1, 1, 1 );
var_7.color = var_3;
if ( isdefined( var_4 ) )
var_7.label = var_4;
level.debug_text_hud[var_0] = var_7;
}
printdebugtexthud( var_0, var_1 )
{
level.debug_text_hud[var_0] setvalue( var_1 );
}
printdebugtextstringhud( var_0, var_1 )
{
level.debug_text_hud[var_0] settext( var_1 );
}
changedebugtexthudcolor( var_0, var_1 )
{
level.debug_text_hud[var_0].color = var_1;
}
deletedebugtexthud( var_0 )
{
level.debug_text_hud[var_0] destroy();
level.debug_text_hud[var_0] = undefined;
}
dialogue_reminder( var_0, var_1, var_2, var_3, var_4 )
{
level endon( "stop_reminders" );
level endon( "missionfailed" );
var_5 = undefined;
if ( !isdefined( var_3 ) )
var_3 = 10;
if ( !isdefined( var_4 ) )
var_4 = 20;
while ( !common_scripts\utility::flag( var_1 ) )
{
var_6 = randomfloatrange( var_3, var_4 );
var_7 = common_scripts\utility::random( var_2 );
if ( isdefined( var_5 ) && var_7 == var_5 )
continue;
else
{
var_5 = var_7;
wait( var_6 );
if ( !common_scripts\utility::flag( var_1 ) )
{
if ( isstring( var_0 ) && var_0 == "radio" )
{
conversation_start();
maps\_utility::radio_dialogue( var_7 );
conversation_stop();
continue;
}
conversation_start();
var_0 maps\_utility::dialogue_queue( var_7 );
conversation_stop();
}
}
}
}
conversation_start()
{
if ( !common_scripts\utility::flag_exist( "flag_conversation_in_progress" ) )
common_scripts\utility::flag_init( "flag_conversation_in_progress" );
common_scripts\utility::flag_waitopen( "flag_conversation_in_progress" );
common_scripts\utility::flag_set( "flag_conversation_in_progress" );
}
conversation_stop()
{
common_scripts\utility::flag_clear( "flag_conversation_in_progress" );
}
array_combine_unique( var_0, var_1 )
{
var_2 = [];
foreach ( var_4 in var_0 )
{
if ( !isdefined( common_scripts\utility::array_find( var_2, var_4 ) ) )
var_2[var_2.size] = var_4;
}
foreach ( var_4 in var_1 )
{
if ( !isdefined( common_scripts\utility::array_find( var_2, var_4 ) ) )
var_2[var_2.size] = var_4;
}
return var_2;
}
laser_targeting_device( var_0 )
{
var_0 endon( "remove_laser_targeting_device" );
var_0.lastusedweapon = undefined;
var_0.laserforceon = 0;
var_0 setweaponhudiconoverride( "actionslot4", "dpad_laser_designator" );
var_0 thread cleanuplasertargetingdevice();
var_0 notifyonplayercommand( "use_laser", "+actionslot 4" );
var_0 notifyonplayercommand( "fired_laser", "+attack" );
var_0 notifyonplayercommand( "fired_laser", "+attack_akimbo_accessible" );
var_0.laserallowed = 1;
var_0.lasercooldownafterhit = 20;
var_0 childthread monitorlaseroff();
for (;;)
{
var_0 waittill( "use_laser" );
if ( var_0.laserforceon || !var_0.laserallowed || var_0 shouldforcedisablelaser() )
{
var_0 notify( "cancel_laser" );
var_0 laserforceoff();
var_0.laserforceon = 0;
var_0 allowads( 1 );
wait 0.2;
var_0 allowfire( 1 );
continue;
}
var_0 laserforceon();
var_0 allowfire( 0 );
var_0.laserforceon = 1;
var_0 allowads( 0 );
var_0 thread laser_designate_target();
}
}
shouldforcedisablelaser()
{
var_0 = self getcurrentweapon();
if ( var_0 == "rpg" )
return 1;
if ( common_scripts\utility::string_starts_with( var_0, "gl" ) )
return 1;
if ( isdefined( level.laser_designator_disable_list ) && isarray( level.laser_designator_disable_list ) )
{
foreach ( var_2 in level.laser_designator_disable_list )
{
if ( var_0 == var_2 )
return 1;
}
}
if ( self isreloading() )
return 1;
if ( self isthrowinggrenade() )
return 1;
return 0;
}
cleanuplasertargetingdevice()
{
self waittill( "remove_laser_targeting_device" );
self setweaponhudiconoverride( "actionslot4", "none" );
self notify( "cancel_laser" );
self laserforceoff();
self.laserforceon = undefined;
self allowfire( 1 );
self allowads( 1 );
}
monitorlaseroff()
{
for (;;)
{
if ( shouldforcedisablelaser() && isdefined( self.laserforceon ) && self.laserforceon )
{
self notify( "use_laser" );
wait 2.0;
}
wait 0.05;
}
}
laser_designate_target()
{
self endon( "cancel_laser" );
for (;;)
{
self waittill( "fired_laser" );
var_0 = get_laser_designated_trace();
var_1 = var_0["position"];
var_2 = var_0["entity"];
level notify( "laser_coordinates_received" );
var_3 = undefined;
if ( isdefined( level.laser_targets ) && isdefined( var_2 ) && common_scripts\utility::array_contains( level.laser_targets, var_2 ) )
{
var_3 = var_2;
level.laser_targets = common_scripts\utility::array_remove( level.laser_targets, var_2 );
}
else
var_3 = gettargettriggerhit( var_1 );
if ( isdefined( var_3 ) )
{
thread laser_artillery( var_3 );
level notify( "laser_target_painted" );
wait 0.5;
self notify( "use_laser" );
}
}
}
gettargettriggerhit( var_0 )
{
if ( !isdefined( level.laser_triggers ) || level.laser_triggers.size == 0 )
return undefined;
foreach ( var_2 in level.laser_triggers )
{
var_3 = distance2d( var_0, var_2.origin );
var_4 = var_0[2] - var_2.origin[2];
if ( !isdefined( var_2.radius ) )
continue;
if ( !isdefined( var_2.height ) )
continue;
if ( var_3 <= var_2.radius && var_4 <= var_2.height && var_4 >= 0 )
{
level.laser_triggers = common_scripts\utility::array_remove( level.laser_triggers, var_2 );
return getent( var_2.target, "script_noteworthy" );
}
}
return undefined;
}
get_laser_designated_trace()
{
var_0 = self geteye();
var_1 = self getplayerangles();
var_2 = anglestoforward( var_1 );
var_3 = var_0 + var_2 * 7000;
var_4 = bullettrace( var_0, var_3, 1, self );
var_5 = var_4["entity"];
if ( isdefined( var_5 ) )
var_4["position"] = var_5.origin;
return var_4;
}
laser_artillery( var_0 )
{
level.player endon( "remove_laser_targeting_device" );
level.player.laserallowed = 0;
self setweaponhudiconoverride( "actionslot4", "dpad_killstreak_hellfire_missile_inactive" );
maps\_utility::flavorbursts_off( "allies" );
var_1 = level.player;
wait 2.5;
if ( !isdefined( var_0.script_index ) )
var_0.script_index = 99;
wait 1;
if ( isdefined( var_0.script_group ) )
{
var_2 = get_geo_group( "geo_before", var_0.script_group );
if ( var_2.size > 0 )
common_scripts\utility::array_call( var_2, ::hide );
var_3 = get_geo_group( "geo_after", var_0.script_group );
if ( var_3.size > 0 )
common_scripts\utility::array_call( var_3, ::show );
}
wait( level.player.lasercooldownafterhit );
level.player.laserallowed = 1;
self setweaponhudiconoverride( "actionslot4", "dpad_laser_designator" );
}
get_geo_group( var_0, var_1 )
{
var_2 = getentarray( var_0, "targetname" );
var_3 = [];
foreach ( var_5 in var_2 )
{
if ( isdefined( var_5.script_group ) && var_5.script_group == var_1 )
var_3[var_3.size] = var_5;
}
return var_3;
}
vision_change_multiple_init()
{
var_0 = getentarray( "shg_vision_multiple_trigger", "targetname" );
foreach ( var_2 in var_0 )
var_2 thread vision_change_multiple_internal();
}
vision_change_multiple_internal()
{
var_0 = common_scripts\utility::getstructarray( self.target, "targetname" );
foreach ( var_2 in var_0 )
{
var_3 = vectornormalize( self.origin - var_2.origin );
var_2.forward_for_vision_change = var_3;
}
for (;;)
{
self waittill( "trigger", var_5 );
if ( isplayer( var_5 ) )
{
var_6 = anglestoforward( var_5 getplayerangles() );
var_7 = undefined;
var_8 = 0;
foreach ( var_2 in var_0 )
{
var_10 = vectordot( var_6, var_2.forward_for_vision_change );
if ( !isdefined( var_7 ) || var_10 < var_8 )
{
var_7 = var_2;
var_8 = var_10;
}
}
var_12 = 1;
if ( isdefined( var_7.script_duration ) )
var_12 = var_7.script_duration;
var_7 maps\_lights::set_sun_shadow_params( var_12 );
wait( var_12 );
}
}
}
change_character_model( var_0 )
{
self setmodel( var_0 );
update_weapon_tag_visibility( self.weapon );
}
update_weapon_tag_visibility( var_0, var_1 )
{
if ( isdefined( var_0 ) && var_0 != "none" )
{
var_2 = getweaponhidetags( var_0 );
var_3 = 0;
var_4 = getweaponmodel( var_0, var_3 );
if ( isdefined( var_1 ) )
var_4 = var_1;
for ( var_5 = 0; var_5 < var_2.size; var_5++ )
self hidepart( var_2[var_5], var_4 );
}
}
multiple_dialogue_queue( var_0 )
{
maps\_utility::bcs_scripted_dialogue_start();
if ( isdefined( self.last_queue_time ) )
maps\_utility::wait_for_buffer_time_to_pass( self.last_queue_time, 0.5 );
var_1 = [];
var_1[0] = [ self, 0 ];
maps\_utility::function_stack( ::anim_single_end_early, var_1, var_0 );
if ( isalive( self ) )
self.last_queue_time = gettime();
}
anim_single_end_early( var_0, var_1, var_2 )
{
var_3 = self;
var_4 = [];
foreach ( var_7, var_6 in var_0 )
var_4[var_7] = var_6[0];
foreach ( var_9 in var_4 )
{
if ( !isdefined( var_9 ) )
continue;
if ( !isdefined( var_9._animactive ) )
var_9._animactive = 0;
var_9._animactive++;
}
var_11 = maps\_anim::get_anim_position( var_2 );
var_12 = var_11["origin"];
var_13 = var_11["angles"];
var_14 = "single anim";
var_15 = spawnstruct();
var_16 = 0;
foreach ( var_7, var_9 in var_4 )
{
var_18 = 0;
var_19 = 0;
var_20 = 0;
var_21 = 0;
var_22 = undefined;
var_23 = undefined;
var_24 = var_9.animname;
if ( isdefined( level.scr_face[var_24] ) && isdefined( level.scr_face[var_24][var_1] ) )
{
var_18 = 1;
var_23 = level.scr_face[var_24][var_1];
}
if ( isdefined( level.scr_sound[var_24] ) && isdefined( level.scr_sound[var_24][var_1] ) )
{
var_19 = 1;
var_22 = level.scr_sound[var_24][var_1];
}
if ( isdefined( level.scr_anim[var_24] ) && isdefined( level.scr_anim[var_24][var_1] ) && ( !isai( var_9 ) || !var_9 maps\_utility::doinglongdeath() ) )
var_20 = 1;
if ( isdefined( level.scr_animsound[var_24] ) && isdefined( level.scr_animsound[var_24][var_1] ) )
var_9 playsound( level.scr_animsound[var_24][var_1] );
if ( var_20 )
{
var_9 maps\_anim::last_anim_time_check();
if ( isplayer( var_9 ) )
{
var_25 = level.scr_anim[var_24]["root"];
var_9 setanim( var_25, 0, 0.2 );
var_26 = level.scr_anim[var_24][var_1];
var_9 setflaggedanim( var_14, var_26, 1, 0.2 );
}
else if ( var_9.code_classname == "misc_turret" )
{
var_26 = level.scr_anim[var_24][var_1];
var_9 setflaggedanim( var_14, var_26, 1, 0.2 );
}
else
var_9 animscripted( var_14, var_12, var_13, level.scr_anim[var_24][var_1] );
thread maps\_anim::start_notetrack_wait( var_9, var_14, var_1, var_24 );
thread maps\_anim::animscriptdonotetracksthread( var_9, var_14, var_1 );
}
if ( var_18 || var_19 )
{
if ( var_18 )
{
if ( var_19 )
var_9 thread dofacialdialogue( var_1, var_18, var_22, level.scr_face[var_24][var_1] );
thread maps\_anim::anim_facialanim( var_9, var_1, level.scr_face[var_24][var_1] );
}
else if ( isai( var_9 ) )
{
if ( var_20 )
var_9 animscripts\face::sayspecificdialogue( var_23, var_22, 1.0 );
else
{
var_9 thread maps\_anim::anim_facialfiller( "single dialogue" );
var_9 animscripts\face::sayspecificdialogue( var_23, var_22, 1.0, "single dialogue" );
}
}
else
var_9 thread maps\_utility::play_sound_on_entity( var_22, "single dialogue" );
}
if ( var_20 )
{
var_27 = getanimlength( level.scr_anim[var_24][var_1] );
var_15 thread anim_end_early_deathnotify( var_9, var_1 );
var_15 thread anim_end_early_animationendnotify( var_9, var_1, var_27, var_0[var_7][1] );
var_16++;
continue;
}
if ( var_18 )
{
var_15 thread anim_end_early_deathnotify( var_9, var_1 );
var_15 thread anim_end_early_facialendnotify( var_9, var_1, var_23 );
var_16++;
continue;
}
if ( var_19 )
{
var_15 thread anim_end_early_deathnotify( var_9, var_1 );
var_15 thread anim_end_early_dialogueendnotify( var_9, var_1 );
var_16++;
}
}
while ( var_16 > 0 )
{
var_15 waittill( var_1, var_9 );
var_16--;
if ( !isdefined( var_9 ) )
continue;
if ( isplayer( var_9 ) )
{
var_24 = var_9.animname;
if ( isdefined( level.scr_anim[var_24][var_1] ) )
{
var_25 = level.scr_anim[var_24]["root"];
var_9 setanim( var_25, 1, 0.2 );
var_26 = level.scr_anim[var_24][var_1];
var_9 clearanim( var_26, 0.2 );
}
}
var_9._animactive--;
var_9._lastanimtime = gettime();
}
self notify( var_1 );
}
anim_end_early_deathnotify( var_0, var_1 )
{
var_0 endon( "kill_anim_end_notify_" + var_1 );
var_0 waittill( "death" );
self notify( var_1, var_0 );
var_0 notify( "kill_anim_end_notify_" + var_1 );
}
anim_end_early_facialendnotify( var_0, var_1, var_2 )
{
var_0 endon( "kill_anim_end_notify_" + var_1 );
var_3 = getanimlength( var_2 );
wait( var_3 );
self notify( var_1, var_0 );
var_0 notify( "kill_anim_end_notify_" + var_1 );
}
anim_end_early_dialogueendnotify( var_0, var_1 )
{
var_0 endon( "kill_anim_end_notify_" + var_1 );
var_0 waittill( "single dialogue" );
self notify( var_1, var_0 );
var_0 notify( "kill_anim_end_notify_" + var_1 );
}
anim_end_early_animationendnotify( var_0, var_1, var_2, var_3 )
{
var_0 endon( "kill_anim_end_notify_" + var_1 );
var_2 = var_2 - var_3;
if ( var_3 > 0 && var_2 > 0 )
{
var_0 maps\_utility::waittill_match_or_timeout( "single anim", "end", var_2 );
var_0 stopanimscripted();
}
else
var_0 waittillmatch( "single anim", "end" );
var_0 notify( "anim_ended" );
self notify( var_1, var_0 );
var_0 notify( "kill_anim_end_notify_" + var_1 );
}
dofacialdialogue( var_0, var_1, var_2, var_3 )
{
if ( var_1 )
{
thread notify_facial_anim_end( var_0 );
thread warn_facial_dialogue_unspoken( var_0 );
thread warn_facial_dialogue_too_many( var_0 );
var_4 = [];
if ( !isarray( var_2 ) )
var_4[0] = var_2;
else
var_4 = var_2;
foreach ( var_6 in var_4 )
{
self waittillmatch( "face_done_" + var_0, "dialogue_line" );
animscripts\face::sayspecificdialogue( undefined, var_6, 1.0 );
}
self notify( "all_facial_lines_done" );
}
else
animscripts\face::sayspecificdialogue( undefined, var_2, 1.0, "single dialogue" );
}
notify_facial_anim_end( var_0 )
{
self endon( "death" );
self waittillmatch( "face_done_" + var_0, "end" );
self notify( "facial_anim_end_" + var_0 );
}
warn_facial_dialogue_unspoken( var_0 )
{
self endon( "death" );
self endon( "all_facial_lines_done" );
self waittill( "facial_anim_end_" + var_0 );
}
warn_facial_dialogue_too_many( var_0 )
{
self endon( "death" );
self endon( "facial_anim_end_" + var_0 );
self waittill( "all_facial_lines_done" );
self waittillmatch( "face_done_" + var_0, "dialogue_line" );
}