1018 lines
26 KiB
Plaintext
1018 lines
26 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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move_player_to_start( var_0 )
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{
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var_1 = common_scripts\utility::getstruct( var_0, "targetname" );
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level.player setorigin( var_1.origin );
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var_2 = undefined;
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if ( isdefined( var_1.target ) )
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var_2 = getent( var_1.target, "targetname" );
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if ( isdefined( var_2 ) )
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level.player setplayerangles( vectortoangles( var_2.origin - var_1.origin ) );
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else
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level.player setplayerangles( var_1.angles );
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}
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tank_fire_at_enemies( var_0 )
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{
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self endon( "death" );
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self endon( "stop_random_tank_fire" );
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var_1 = undefined;
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for (;;)
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{
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if ( isdefined( var_1 ) && var_1.health > 0 )
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{
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self setturrettargetent( var_1, ( randomintrange( -64, 64 ), randomintrange( -64, 64 ), randomintrange( -16, 100 ) ) );
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if ( sighttracepassed( self.origin + ( 0, 0, 100 ), var_1.origin + ( 0, 0, 40 ), 0, self ) )
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{
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self.tank_think_fire_count++;
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self fireweapon();
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if ( self.tank_think_fire_count >= 3 )
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{
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if ( ( !isdefined( var_1.damageshield ) || var_1.damageshield == 0 ) && ( !isdefined( var_1.magic_bullet_shield ) || var_1.magic_bullet_shield == 0 ) )
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var_1 notify( "death" );
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}
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wait( randomintrange( 4, 10 ) );
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}
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else
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{
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var_1 = undefined;
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wait 1;
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}
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}
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else
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{
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if ( !isalive( self ) )
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break;
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var_1 = get_tank_target_by_script_noteworthy( var_0 );
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self.tank_think_fire_count = 0;
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wait 1;
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}
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wait( randomfloatrange( 0.05, 0.5 ) );
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}
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}
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get_tank_target_by_script_noteworthy( var_0 )
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{
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var_1 = getentarray( var_0, "script_noteworthy" );
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if ( isdefined( var_1 ) )
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{
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var_2 = common_scripts\utility::random( var_1 );
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if ( isdefined( var_2 ) && !isspawner( var_2 ) && var_2.health > 0 )
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{
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var_3 = var_2;
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self notify( "new_target" );
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return var_3;
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}
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else
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return undefined;
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}
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return undefined;
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}
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spawn_friendlies( var_0, var_1, var_2, var_3 )
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{
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if ( !isdefined( var_2 ) )
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var_2 = 1;
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var_4 = getentarray( var_1, "script_noteworthy" );
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var_5 = [];
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var_6 = 0;
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var_7 = [];
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foreach ( var_9 in var_4 )
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{
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if ( isspawner( var_9 ) )
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var_5[var_5.size] = var_9;
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}
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var_11 = common_scripts\utility::getstruct( var_0, "targetname" );
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var_12 = 0;
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foreach ( var_14 in var_5 )
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{
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var_15 = var_14 maps\_utility::spawn_ai( 1 );
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if ( var_2 )
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var_15 thread maps\_utility::replace_on_death();
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var_15 forceteleport( var_11.origin, var_11.angles );
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var_15 setgoalpos( var_15.origin );
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var_7 = common_scripts\utility::array_add( var_7, var_15 );
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var_12++;
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if ( isdefined( var_3 ) && var_12 >= var_3 )
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return var_7;
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}
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return var_7;
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}
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setupplayerforanimations()
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{
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if ( level.player isthrowinggrenade() )
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wait 1.2;
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level.player allowmelee( 0 );
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level.player disableoffhandweapons();
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level.player allowcrouch( 0 );
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level.player allowprone( 0 );
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level.player allowsprint( 0 );
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if ( level.player getstance() != "stand" )
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{
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level.player setstance( "stand" );
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wait 0.4;
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}
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}
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setupplayerforgameplay()
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{
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level.player allowsprint( 1 );
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level.player allowprone( 1 );
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level.player allowcrouch( 1 );
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level.player enableoffhandweapons();
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level.player allowmelee( 1 );
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}
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forceplayerweapon_start( var_0 )
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{
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if ( !isdefined( var_0 ) )
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var_0 = 1;
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level.old_force_weapon = level.player getcurrentweapon();
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level.player giveweapon( level.force_weapon );
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level.player givemaxammo( level.force_weapon );
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level.player switchtoweaponimmediate( level.force_weapon );
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if ( var_0 )
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level.player enableweapons();
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level.player disableweaponswitch();
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}
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forceplayerweapon_end( var_0 )
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{
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if ( !isdefined( var_0 ) )
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var_0 = 1;
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level.player takeweapon( level.force_weapon );
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if ( isdefined( level.old_force_weapon ) )
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level.player switchtoweapon( level.old_force_weapon );
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if ( var_0 )
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{
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level.player enableweapons();
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level.player enableweaponswitch();
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}
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level.old_force_weapon = undefined;
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}
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monitorscopechange()
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{
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foreach ( var_1 in level.players )
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{
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if ( !isdefined( var_1.sniper_zoom_hint_hud ) )
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{
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var_1.sniper_zoom_hint_hud = var_1 maps\_hud_util::createclientfontstring( "default", 1.75 );
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var_1.sniper_zoom_hint_hud.horzalign = "center";
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var_1.sniper_zoom_hint_hud.vertalign = "top";
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var_1.sniper_zoom_hint_hud.alignx = "center";
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var_1.sniper_zoom_hint_hud.aligny = "top";
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var_1.sniper_zoom_hint_hud.x = 0;
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var_1.sniper_zoom_hint_hud.y = 20;
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var_1.sniper_zoom_hint_hud settext( &"VARIABLE_SCOPE_SNIPER_ZOOM" );
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var_1.sniper_zoom_hint_hud.alpha = 0;
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var_1.sniper_zoom_hint_hud.sort = 0.5;
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var_1.sniper_zoom_hint_hud.foreground = 1;
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}
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var_1.fov_snipe = 1;
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}
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var_3 = 0;
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level.players[0].sniper_dvar = "cg_playerFovScale0";
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if ( level.players.size == 2 )
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level.players[1].sniper_dvar = "cg_playerFovScale1";
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foreach ( var_1 in level.players )
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{
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var_1 thread monitormagcycle();
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var_1 thread disablevariablescopehudondeath();
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}
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if ( !isdefined( level.variable_scope_weapons ) )
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level.variable_scope_weapons = [];
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var_6 = undefined;
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var_7 = undefined;
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for (;;)
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{
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var_8 = 0;
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var_7 = var_6;
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var_6 = undefined;
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foreach ( var_10 in level.variable_scope_weapons )
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{
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foreach ( var_1 in level.players )
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{
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if ( var_1 getcurrentweapon() == var_10 && isalive( var_1 ) )
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{
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var_8 = 1;
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var_6 = var_1;
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break;
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}
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}
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if ( var_8 )
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break;
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}
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if ( var_8 && !var_6 isreloading() && !var_6 isswitchingweapon() )
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{
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if ( var_6 maps\_utility::isads() && var_6 adsbuttonpressed() )
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{
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var_6 turnonvariablescopehud( var_3 );
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var_3 = 1;
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if ( isdefined( level.variable_scope_shadow_center ) )
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{
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var_14 = undefined;
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var_15 = undefined;
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var_16 = anglestoforward( var_6 getplayerangles() );
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var_17 = var_6.origin;
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foreach ( var_19 in level.variable_scope_shadow_center )
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{
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var_20 = anglestoforward( vectortoangles( var_19 - var_17 ) );
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var_21 = vectordot( var_16, var_20 );
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if ( !isdefined( var_14 ) || var_21 > var_15 )
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{
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var_14 = var_19;
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var_15 = var_21;
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}
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}
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if ( isdefined( var_14 ) )
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setsaveddvar( "sm_sunShadowCenter", var_14 );
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}
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}
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else if ( var_3 )
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{
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var_3 = 0;
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if ( isdefined( var_6 ) )
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var_6 turnoffvariablescopehud();
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setsaveddvar( "sm_sunShadowCenter", "0 0 0" );
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}
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}
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else if ( var_3 )
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{
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var_3 = 0;
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if ( isdefined( var_7 ) )
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var_7 turnoffvariablescopehud();
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setsaveddvar( "sm_sunShadowCenter", "0 0 0" );
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}
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wait 0.05;
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}
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}
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turnonvariablescopehud( var_0 )
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{
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self disableoffhandweapons();
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setsaveddvar( self.sniper_dvar, self.fov_snipe );
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self.sniper_zoom_hint_hud.alpha = 1;
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if ( !var_0 )
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level notify( "variable_sniper_hud_enter" );
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}
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turnoffvariablescopehud()
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{
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level notify( "variable_sniper_hud_exit" );
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self enableoffhandweapons();
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setsaveddvar( self.sniper_dvar, 1 );
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self.sniper_zoom_hint_hud.alpha = 0;
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}
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monitormagcycle()
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{
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notifyoncommand( "mag_cycle", "+melee_zoom" );
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notifyoncommand( "mag_cycle", "+sprint_zoom" );
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for (;;)
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{
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self waittill( "mag_cycle" );
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if ( self.sniper_zoom_hint_hud.alpha )
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{
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if ( self.fov_snipe == 0.5 )
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{
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self.fov_snipe = 1;
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continue;
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}
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self.fov_snipe = 0.5;
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}
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}
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}
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disablevariablescopehudondeath()
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{
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self waittill( "death" );
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turnoffvariablescopehud();
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}
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convert_fov_string( var_0 )
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{
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if ( var_0 == 0.5 )
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return 10;
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if ( var_0 == 1 )
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return 5;
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return 5;
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}
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createdebugtexthud( var_0, var_1, var_2, var_3, var_4, var_5 )
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{
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var_6 = 2.0;
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if ( isdefined( var_5 ) )
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var_6 = var_5;
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var_7 = level.player maps\_hud_util::createclientfontstring( "default", var_6 );
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var_7.x = var_1;
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var_7.y = var_2;
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var_7.sort = 1;
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var_7.horzalign = "fullscreen";
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var_7.vertalign = "fullscreen";
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var_7.alpha = 1.0;
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if ( !isdefined( var_3 ) )
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var_3 = ( 1, 1, 1 );
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var_7.color = var_3;
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if ( isdefined( var_4 ) )
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var_7.label = var_4;
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level.debug_text_hud[var_0] = var_7;
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}
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printdebugtexthud( var_0, var_1 )
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{
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level.debug_text_hud[var_0] setvalue( var_1 );
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}
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printdebugtextstringhud( var_0, var_1 )
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{
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level.debug_text_hud[var_0] settext( var_1 );
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}
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changedebugtexthudcolor( var_0, var_1 )
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{
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level.debug_text_hud[var_0].color = var_1;
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}
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deletedebugtexthud( var_0 )
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{
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level.debug_text_hud[var_0] destroy();
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level.debug_text_hud[var_0] = undefined;
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}
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dialogue_reminder( var_0, var_1, var_2, var_3, var_4 )
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{
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level endon( "stop_reminders" );
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level endon( "missionfailed" );
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var_5 = undefined;
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if ( !isdefined( var_3 ) )
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var_3 = 10;
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if ( !isdefined( var_4 ) )
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var_4 = 20;
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while ( !common_scripts\utility::flag( var_1 ) )
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{
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var_6 = randomfloatrange( var_3, var_4 );
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var_7 = common_scripts\utility::random( var_2 );
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if ( isdefined( var_5 ) && var_7 == var_5 )
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continue;
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else
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{
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var_5 = var_7;
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wait( var_6 );
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if ( !common_scripts\utility::flag( var_1 ) )
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{
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if ( isstring( var_0 ) && var_0 == "radio" )
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{
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conversation_start();
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maps\_utility::radio_dialogue( var_7 );
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conversation_stop();
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continue;
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}
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conversation_start();
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var_0 maps\_utility::dialogue_queue( var_7 );
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conversation_stop();
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}
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}
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}
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}
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conversation_start()
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{
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if ( !common_scripts\utility::flag_exist( "flag_conversation_in_progress" ) )
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common_scripts\utility::flag_init( "flag_conversation_in_progress" );
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common_scripts\utility::flag_waitopen( "flag_conversation_in_progress" );
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common_scripts\utility::flag_set( "flag_conversation_in_progress" );
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}
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conversation_stop()
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{
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common_scripts\utility::flag_clear( "flag_conversation_in_progress" );
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}
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array_combine_unique( var_0, var_1 )
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{
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var_2 = [];
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foreach ( var_4 in var_0 )
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{
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if ( !isdefined( common_scripts\utility::array_find( var_2, var_4 ) ) )
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var_2[var_2.size] = var_4;
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}
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foreach ( var_4 in var_1 )
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{
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if ( !isdefined( common_scripts\utility::array_find( var_2, var_4 ) ) )
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var_2[var_2.size] = var_4;
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}
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return var_2;
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}
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laser_targeting_device( var_0 )
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{
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var_0 endon( "remove_laser_targeting_device" );
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var_0.lastusedweapon = undefined;
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var_0.laserforceon = 0;
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var_0 setweaponhudiconoverride( "actionslot4", "dpad_laser_designator" );
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var_0 thread cleanuplasertargetingdevice();
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var_0 notifyonplayercommand( "use_laser", "+actionslot 4" );
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var_0 notifyonplayercommand( "fired_laser", "+attack" );
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var_0 notifyonplayercommand( "fired_laser", "+attack_akimbo_accessible" );
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var_0.laserallowed = 1;
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var_0.lasercooldownafterhit = 20;
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var_0 childthread monitorlaseroff();
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for (;;)
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{
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var_0 waittill( "use_laser" );
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if ( var_0.laserforceon || !var_0.laserallowed || var_0 shouldforcedisablelaser() )
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{
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var_0 notify( "cancel_laser" );
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var_0 laserforceoff();
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var_0.laserforceon = 0;
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var_0 allowads( 1 );
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wait 0.2;
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var_0 allowfire( 1 );
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continue;
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}
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var_0 laserforceon();
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var_0 allowfire( 0 );
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var_0.laserforceon = 1;
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var_0 allowads( 0 );
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var_0 thread laser_designate_target();
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}
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}
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shouldforcedisablelaser()
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{
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var_0 = self getcurrentweapon();
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|
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if ( var_0 == "rpg" )
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return 1;
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if ( common_scripts\utility::string_starts_with( var_0, "gl" ) )
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return 1;
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|
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if ( isdefined( level.laser_designator_disable_list ) && isarray( level.laser_designator_disable_list ) )
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{
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foreach ( var_2 in level.laser_designator_disable_list )
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{
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if ( var_0 == var_2 )
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return 1;
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}
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}
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|
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if ( self isreloading() )
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return 1;
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|
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if ( self isthrowinggrenade() )
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return 1;
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return 0;
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}
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cleanuplasertargetingdevice()
|
|
{
|
|
self waittill( "remove_laser_targeting_device" );
|
|
self setweaponhudiconoverride( "actionslot4", "none" );
|
|
self notify( "cancel_laser" );
|
|
self laserforceoff();
|
|
self.laserforceon = undefined;
|
|
self allowfire( 1 );
|
|
self allowads( 1 );
|
|
}
|
|
|
|
monitorlaseroff()
|
|
{
|
|
for (;;)
|
|
{
|
|
if ( shouldforcedisablelaser() && isdefined( self.laserforceon ) && self.laserforceon )
|
|
{
|
|
self notify( "use_laser" );
|
|
wait 2.0;
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
laser_designate_target()
|
|
{
|
|
self endon( "cancel_laser" );
|
|
|
|
for (;;)
|
|
{
|
|
self waittill( "fired_laser" );
|
|
var_0 = get_laser_designated_trace();
|
|
var_1 = var_0["position"];
|
|
var_2 = var_0["entity"];
|
|
level notify( "laser_coordinates_received" );
|
|
var_3 = undefined;
|
|
|
|
if ( isdefined( level.laser_targets ) && isdefined( var_2 ) && common_scripts\utility::array_contains( level.laser_targets, var_2 ) )
|
|
{
|
|
var_3 = var_2;
|
|
level.laser_targets = common_scripts\utility::array_remove( level.laser_targets, var_2 );
|
|
}
|
|
else
|
|
var_3 = gettargettriggerhit( var_1 );
|
|
|
|
if ( isdefined( var_3 ) )
|
|
{
|
|
thread laser_artillery( var_3 );
|
|
level notify( "laser_target_painted" );
|
|
wait 0.5;
|
|
self notify( "use_laser" );
|
|
}
|
|
}
|
|
}
|
|
|
|
gettargettriggerhit( var_0 )
|
|
{
|
|
if ( !isdefined( level.laser_triggers ) || level.laser_triggers.size == 0 )
|
|
return undefined;
|
|
|
|
foreach ( var_2 in level.laser_triggers )
|
|
{
|
|
var_3 = distance2d( var_0, var_2.origin );
|
|
var_4 = var_0[2] - var_2.origin[2];
|
|
|
|
if ( !isdefined( var_2.radius ) )
|
|
continue;
|
|
|
|
if ( !isdefined( var_2.height ) )
|
|
continue;
|
|
|
|
if ( var_3 <= var_2.radius && var_4 <= var_2.height && var_4 >= 0 )
|
|
{
|
|
level.laser_triggers = common_scripts\utility::array_remove( level.laser_triggers, var_2 );
|
|
return getent( var_2.target, "script_noteworthy" );
|
|
}
|
|
}
|
|
|
|
return undefined;
|
|
}
|
|
|
|
get_laser_designated_trace()
|
|
{
|
|
var_0 = self geteye();
|
|
var_1 = self getplayerangles();
|
|
var_2 = anglestoforward( var_1 );
|
|
var_3 = var_0 + var_2 * 7000;
|
|
var_4 = bullettrace( var_0, var_3, 1, self );
|
|
var_5 = var_4["entity"];
|
|
|
|
if ( isdefined( var_5 ) )
|
|
var_4["position"] = var_5.origin;
|
|
|
|
return var_4;
|
|
}
|
|
|
|
laser_artillery( var_0 )
|
|
{
|
|
level.player endon( "remove_laser_targeting_device" );
|
|
level.player.laserallowed = 0;
|
|
self setweaponhudiconoverride( "actionslot4", "dpad_killstreak_hellfire_missile_inactive" );
|
|
maps\_utility::flavorbursts_off( "allies" );
|
|
var_1 = level.player;
|
|
wait 2.5;
|
|
|
|
if ( !isdefined( var_0.script_index ) )
|
|
var_0.script_index = 99;
|
|
|
|
wait 1;
|
|
|
|
if ( isdefined( var_0.script_group ) )
|
|
{
|
|
var_2 = get_geo_group( "geo_before", var_0.script_group );
|
|
|
|
if ( var_2.size > 0 )
|
|
common_scripts\utility::array_call( var_2, ::hide );
|
|
|
|
var_3 = get_geo_group( "geo_after", var_0.script_group );
|
|
|
|
if ( var_3.size > 0 )
|
|
common_scripts\utility::array_call( var_3, ::show );
|
|
}
|
|
|
|
wait( level.player.lasercooldownafterhit );
|
|
level.player.laserallowed = 1;
|
|
self setweaponhudiconoverride( "actionslot4", "dpad_laser_designator" );
|
|
}
|
|
|
|
get_geo_group( var_0, var_1 )
|
|
{
|
|
var_2 = getentarray( var_0, "targetname" );
|
|
var_3 = [];
|
|
|
|
foreach ( var_5 in var_2 )
|
|
{
|
|
if ( isdefined( var_5.script_group ) && var_5.script_group == var_1 )
|
|
var_3[var_3.size] = var_5;
|
|
}
|
|
|
|
return var_3;
|
|
}
|
|
|
|
vision_change_multiple_init()
|
|
{
|
|
var_0 = getentarray( "shg_vision_multiple_trigger", "targetname" );
|
|
|
|
foreach ( var_2 in var_0 )
|
|
var_2 thread vision_change_multiple_internal();
|
|
}
|
|
|
|
vision_change_multiple_internal()
|
|
{
|
|
var_0 = common_scripts\utility::getstructarray( self.target, "targetname" );
|
|
|
|
foreach ( var_2 in var_0 )
|
|
{
|
|
var_3 = vectornormalize( self.origin - var_2.origin );
|
|
var_2.forward_for_vision_change = var_3;
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
self waittill( "trigger", var_5 );
|
|
|
|
if ( isplayer( var_5 ) )
|
|
{
|
|
var_6 = anglestoforward( var_5 getplayerangles() );
|
|
var_7 = undefined;
|
|
var_8 = 0;
|
|
|
|
foreach ( var_2 in var_0 )
|
|
{
|
|
var_10 = vectordot( var_6, var_2.forward_for_vision_change );
|
|
|
|
if ( !isdefined( var_7 ) || var_10 < var_8 )
|
|
{
|
|
var_7 = var_2;
|
|
var_8 = var_10;
|
|
}
|
|
}
|
|
|
|
var_12 = 1;
|
|
|
|
if ( isdefined( var_7.script_duration ) )
|
|
var_12 = var_7.script_duration;
|
|
|
|
var_7 maps\_lights::set_sun_shadow_params( var_12 );
|
|
wait( var_12 );
|
|
}
|
|
}
|
|
}
|
|
|
|
change_character_model( var_0 )
|
|
{
|
|
self setmodel( var_0 );
|
|
update_weapon_tag_visibility( self.weapon );
|
|
}
|
|
|
|
update_weapon_tag_visibility( var_0, var_1 )
|
|
{
|
|
if ( isdefined( var_0 ) && var_0 != "none" )
|
|
{
|
|
var_2 = getweaponhidetags( var_0 );
|
|
var_3 = 0;
|
|
var_4 = getweaponmodel( var_0, var_3 );
|
|
|
|
if ( isdefined( var_1 ) )
|
|
var_4 = var_1;
|
|
|
|
for ( var_5 = 0; var_5 < var_2.size; var_5++ )
|
|
self hidepart( var_2[var_5], var_4 );
|
|
}
|
|
}
|
|
|
|
multiple_dialogue_queue( var_0 )
|
|
{
|
|
maps\_utility::bcs_scripted_dialogue_start();
|
|
|
|
if ( isdefined( self.last_queue_time ) )
|
|
maps\_utility::wait_for_buffer_time_to_pass( self.last_queue_time, 0.5 );
|
|
|
|
var_1 = [];
|
|
var_1[0] = [ self, 0 ];
|
|
maps\_utility::function_stack( ::anim_single_end_early, var_1, var_0 );
|
|
|
|
if ( isalive( self ) )
|
|
self.last_queue_time = gettime();
|
|
}
|
|
|
|
anim_single_end_early( var_0, var_1, var_2 )
|
|
{
|
|
var_3 = self;
|
|
var_4 = [];
|
|
|
|
foreach ( var_7, var_6 in var_0 )
|
|
var_4[var_7] = var_6[0];
|
|
|
|
foreach ( var_9 in var_4 )
|
|
{
|
|
if ( !isdefined( var_9 ) )
|
|
continue;
|
|
|
|
if ( !isdefined( var_9._animactive ) )
|
|
var_9._animactive = 0;
|
|
|
|
var_9._animactive++;
|
|
}
|
|
|
|
var_11 = maps\_anim::get_anim_position( var_2 );
|
|
var_12 = var_11["origin"];
|
|
var_13 = var_11["angles"];
|
|
var_14 = "single anim";
|
|
var_15 = spawnstruct();
|
|
var_16 = 0;
|
|
|
|
foreach ( var_7, var_9 in var_4 )
|
|
{
|
|
var_18 = 0;
|
|
var_19 = 0;
|
|
var_20 = 0;
|
|
var_21 = 0;
|
|
var_22 = undefined;
|
|
var_23 = undefined;
|
|
var_24 = var_9.animname;
|
|
|
|
if ( isdefined( level.scr_face[var_24] ) && isdefined( level.scr_face[var_24][var_1] ) )
|
|
{
|
|
var_18 = 1;
|
|
var_23 = level.scr_face[var_24][var_1];
|
|
}
|
|
|
|
if ( isdefined( level.scr_sound[var_24] ) && isdefined( level.scr_sound[var_24][var_1] ) )
|
|
{
|
|
var_19 = 1;
|
|
var_22 = level.scr_sound[var_24][var_1];
|
|
}
|
|
|
|
if ( isdefined( level.scr_anim[var_24] ) && isdefined( level.scr_anim[var_24][var_1] ) && ( !isai( var_9 ) || !var_9 maps\_utility::doinglongdeath() ) )
|
|
var_20 = 1;
|
|
|
|
if ( isdefined( level.scr_animsound[var_24] ) && isdefined( level.scr_animsound[var_24][var_1] ) )
|
|
var_9 playsound( level.scr_animsound[var_24][var_1] );
|
|
|
|
if ( var_20 )
|
|
{
|
|
var_9 maps\_anim::last_anim_time_check();
|
|
|
|
if ( isplayer( var_9 ) )
|
|
{
|
|
var_25 = level.scr_anim[var_24]["root"];
|
|
var_9 setanim( var_25, 0, 0.2 );
|
|
var_26 = level.scr_anim[var_24][var_1];
|
|
var_9 setflaggedanim( var_14, var_26, 1, 0.2 );
|
|
}
|
|
else if ( var_9.code_classname == "misc_turret" )
|
|
{
|
|
var_26 = level.scr_anim[var_24][var_1];
|
|
var_9 setflaggedanim( var_14, var_26, 1, 0.2 );
|
|
}
|
|
else
|
|
var_9 animscripted( var_14, var_12, var_13, level.scr_anim[var_24][var_1] );
|
|
|
|
thread maps\_anim::start_notetrack_wait( var_9, var_14, var_1, var_24 );
|
|
thread maps\_anim::animscriptdonotetracksthread( var_9, var_14, var_1 );
|
|
}
|
|
|
|
if ( var_18 || var_19 )
|
|
{
|
|
if ( var_18 )
|
|
{
|
|
if ( var_19 )
|
|
var_9 thread dofacialdialogue( var_1, var_18, var_22, level.scr_face[var_24][var_1] );
|
|
|
|
thread maps\_anim::anim_facialanim( var_9, var_1, level.scr_face[var_24][var_1] );
|
|
}
|
|
else if ( isai( var_9 ) )
|
|
{
|
|
if ( var_20 )
|
|
var_9 animscripts\face::sayspecificdialogue( var_23, var_22, 1.0 );
|
|
else
|
|
{
|
|
var_9 thread maps\_anim::anim_facialfiller( "single dialogue" );
|
|
var_9 animscripts\face::sayspecificdialogue( var_23, var_22, 1.0, "single dialogue" );
|
|
}
|
|
}
|
|
else
|
|
var_9 thread maps\_utility::play_sound_on_entity( var_22, "single dialogue" );
|
|
}
|
|
|
|
if ( var_20 )
|
|
{
|
|
var_27 = getanimlength( level.scr_anim[var_24][var_1] );
|
|
var_15 thread anim_end_early_deathnotify( var_9, var_1 );
|
|
var_15 thread anim_end_early_animationendnotify( var_9, var_1, var_27, var_0[var_7][1] );
|
|
var_16++;
|
|
continue;
|
|
}
|
|
|
|
if ( var_18 )
|
|
{
|
|
var_15 thread anim_end_early_deathnotify( var_9, var_1 );
|
|
var_15 thread anim_end_early_facialendnotify( var_9, var_1, var_23 );
|
|
var_16++;
|
|
continue;
|
|
}
|
|
|
|
if ( var_19 )
|
|
{
|
|
var_15 thread anim_end_early_deathnotify( var_9, var_1 );
|
|
var_15 thread anim_end_early_dialogueendnotify( var_9, var_1 );
|
|
var_16++;
|
|
}
|
|
}
|
|
|
|
while ( var_16 > 0 )
|
|
{
|
|
var_15 waittill( var_1, var_9 );
|
|
var_16--;
|
|
|
|
if ( !isdefined( var_9 ) )
|
|
continue;
|
|
|
|
if ( isplayer( var_9 ) )
|
|
{
|
|
var_24 = var_9.animname;
|
|
|
|
if ( isdefined( level.scr_anim[var_24][var_1] ) )
|
|
{
|
|
var_25 = level.scr_anim[var_24]["root"];
|
|
var_9 setanim( var_25, 1, 0.2 );
|
|
var_26 = level.scr_anim[var_24][var_1];
|
|
var_9 clearanim( var_26, 0.2 );
|
|
}
|
|
}
|
|
|
|
var_9._animactive--;
|
|
var_9._lastanimtime = gettime();
|
|
}
|
|
|
|
self notify( var_1 );
|
|
}
|
|
|
|
anim_end_early_deathnotify( var_0, var_1 )
|
|
{
|
|
var_0 endon( "kill_anim_end_notify_" + var_1 );
|
|
var_0 waittill( "death" );
|
|
self notify( var_1, var_0 );
|
|
var_0 notify( "kill_anim_end_notify_" + var_1 );
|
|
}
|
|
|
|
anim_end_early_facialendnotify( var_0, var_1, var_2 )
|
|
{
|
|
var_0 endon( "kill_anim_end_notify_" + var_1 );
|
|
var_3 = getanimlength( var_2 );
|
|
wait( var_3 );
|
|
self notify( var_1, var_0 );
|
|
var_0 notify( "kill_anim_end_notify_" + var_1 );
|
|
}
|
|
|
|
anim_end_early_dialogueendnotify( var_0, var_1 )
|
|
{
|
|
var_0 endon( "kill_anim_end_notify_" + var_1 );
|
|
var_0 waittill( "single dialogue" );
|
|
self notify( var_1, var_0 );
|
|
var_0 notify( "kill_anim_end_notify_" + var_1 );
|
|
}
|
|
|
|
anim_end_early_animationendnotify( var_0, var_1, var_2, var_3 )
|
|
{
|
|
var_0 endon( "kill_anim_end_notify_" + var_1 );
|
|
var_2 = var_2 - var_3;
|
|
|
|
if ( var_3 > 0 && var_2 > 0 )
|
|
{
|
|
var_0 maps\_utility::waittill_match_or_timeout( "single anim", "end", var_2 );
|
|
var_0 stopanimscripted();
|
|
}
|
|
else
|
|
var_0 waittillmatch( "single anim", "end" );
|
|
|
|
var_0 notify( "anim_ended" );
|
|
self notify( var_1, var_0 );
|
|
var_0 notify( "kill_anim_end_notify_" + var_1 );
|
|
}
|
|
|
|
dofacialdialogue( var_0, var_1, var_2, var_3 )
|
|
{
|
|
if ( var_1 )
|
|
{
|
|
thread notify_facial_anim_end( var_0 );
|
|
thread warn_facial_dialogue_unspoken( var_0 );
|
|
thread warn_facial_dialogue_too_many( var_0 );
|
|
var_4 = [];
|
|
|
|
if ( !isarray( var_2 ) )
|
|
var_4[0] = var_2;
|
|
else
|
|
var_4 = var_2;
|
|
|
|
foreach ( var_6 in var_4 )
|
|
{
|
|
self waittillmatch( "face_done_" + var_0, "dialogue_line" );
|
|
animscripts\face::sayspecificdialogue( undefined, var_6, 1.0 );
|
|
}
|
|
|
|
self notify( "all_facial_lines_done" );
|
|
}
|
|
else
|
|
animscripts\face::sayspecificdialogue( undefined, var_2, 1.0, "single dialogue" );
|
|
}
|
|
|
|
notify_facial_anim_end( var_0 )
|
|
{
|
|
self endon( "death" );
|
|
self waittillmatch( "face_done_" + var_0, "end" );
|
|
self notify( "facial_anim_end_" + var_0 );
|
|
}
|
|
|
|
warn_facial_dialogue_unspoken( var_0 )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "all_facial_lines_done" );
|
|
self waittill( "facial_anim_end_" + var_0 );
|
|
}
|
|
|
|
warn_facial_dialogue_too_many( var_0 )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "facial_anim_end_" + var_0 );
|
|
self waittill( "all_facial_lines_done" );
|
|
self waittillmatch( "face_done_" + var_0, "dialogue_line" );
|
|
}
|