iw6-scripts/maps/factory_weapon_room.gsc
2024-02-13 13:20:49 +01:00

1348 lines
50 KiB
Plaintext

// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
section_precache()
{
precacherumble( "light_1s" );
precacherumble( "heavy_1s" );
}
section_flag_init()
{
common_scripts\utility::flag_init( "presat_bravo_in_position" );
common_scripts\utility::flag_init( "presat_charlie_in_position" );
common_scripts\utility::flag_init( "presat_revolving_door_dialog_done" );
common_scripts\utility::flag_init( "presat_open_revolving_door" );
common_scripts\utility::flag_init( "presat_door_anim_done" );
common_scripts\utility::flag_init( "presat_revolving_door_opened" );
common_scripts\utility::flag_init( "presat_revolving_door_closed" );
common_scripts\utility::flag_init( "presat_started" );
common_scripts\utility::flag_init( "presat_go_loud" );
common_scripts\utility::flag_init( "alert_platform_guards" );
common_scripts\utility::flag_init( "presat_done" );
common_scripts\utility::flag_init( "player_finsh_presat" );
common_scripts\utility::flag_init( "presat_locked" );
common_scripts\utility::flag_init( "presat_synctransients" );
common_scripts\utility::flag_init( "open_sat_entrance" );
common_scripts\utility::flag_init( "pre_sat_door_alpha_in_position" );
common_scripts\utility::flag_init( "pre_sat_door_charlie_in_position" );
common_scripts\utility::flag_init( "sat_entrance_allies_go" );
common_scripts\utility::flag_init( "start_moving_satellite_pieces" );
common_scripts\utility::flag_init( "sat_room_allies_move_in" );
common_scripts\utility::flag_init( "sat_room_approach_drawbridge" );
common_scripts\utility::flag_init( "sat_room_bridge_down" );
common_scripts\utility::flag_init( "sat_room_alpha_found_it" );
common_scripts\utility::flag_init( "sat_room_alpha_enter_done" );
common_scripts\utility::flag_init( "sat_room_player_knifed" );
common_scripts\utility::flag_init( "sat_room_player_pulled" );
common_scripts\utility::flag_init( "sat_room_alpha_get_down" );
common_scripts\utility::flag_init( "sat_room_saw_board_front" );
common_scripts\utility::flag_init( "sat_room_player_flipped" );
common_scripts\utility::flag_init( "sat_room_continue" );
common_scripts\utility::flag_init( "sat_room_exiting" );
common_scripts\utility::flag_init( "sat_room_clear" );
common_scripts\utility::flag_init( "lgt_weapon_room_jump" );
common_scripts\utility::flag_init( "lgt_weapon_sequencing" );
common_scripts\utility::flag_init( "railgun_reveal_setup" );
common_scripts\utility::flag_init( "sat_raise_rod_01" );
common_scripts\utility::flag_init( "sat_raise_rod_02" );
common_scripts\utility::flag_init( "sat_raise_cpu_cover" );
common_scripts\utility::flag_init( "platform_unresolve_collision" );
common_scripts\utility::flag_init( "start_camera_moment" );
common_scripts\utility::flag_init( "give_use_hint_if_needed" );
common_scripts\utility::flag_init( "player_using_camera" );
common_scripts\utility::flag_init( "sat_begin_looking_for_B" );
common_scripts\utility::flag_init( "cam_B_confirmed" );
common_scripts\utility::flag_init( "sat_allow_scan" );
common_scripts\utility::flag_init( "cam_A_scanned" );
common_scripts\utility::flag_init( "cam_B_scanned" );
common_scripts\utility::flag_init( "sat_drawbridge_up" );
}
presat_room_start()
{
level.player maps\factory_util::move_player_to_start_point( "playerstart_presat_room" );
maps\factory_util::actor_teleport( level.squad["ALLY_ALPHA"], "ws_start_alpha" );
maps\factory_util::actor_teleport( level.squad["ALLY_BRAVO"], "ws_start_bravo" );
maps\factory_util::actor_teleport( level.squad["ALLY_CHARLIE"], "ws_start_charlie" );
maps\factory_util::safe_trigger_by_targetname( "sca_ps_final_kills_done" );
maps\factory_powerstealth::squad_stealth_on();
common_scripts\utility::flag_set( "entered_factory_1" );
thread presat_init_revolving_door();
maps\_utility::player_speed_percent( 65 );
level thread maps\factory_powerstealth::factory_stealth_settings();
maps\_stealth_utility::stealth_set_default_stealth_function( "factory_stealth", maps\factory_powerstealth::factory_stealth_settings );
common_scripts\utility::flag_set( "powerstealth_end" );
common_scripts\utility::flag_set( "ps_alpha_done" );
common_scripts\utility::flag_set( "presat_bravo_in_position" );
common_scripts\utility::flag_set( "presat_charlie_in_position" );
maps\_utility::battlechatter_off();
thread maps\_weather::rainnone( 8 );
thread maps\factory_intro::train_cleanup();
}
presat_room()
{
foreach ( var_1 in level.squad )
{
var_1 maps\_utility::enable_bulletwhizbyreaction();
var_1 maps\_utility::enable_pain();
}
common_scripts\utility::flag_wait( "presat_entrance" );
maps\_utility::autosave_by_name( "presat_room" );
common_scripts\utility::flag_wait_all( "ps_alpha_done", "presat_bravo_in_position", "presat_charlie_in_position" );
foreach ( var_4 in level.squad )
{
var_4 maps\_utility::disable_surprise();
var_4.disableplayeradsloscheck = 1;
}
thread maps\factory_anim::presat_door_open();
thread presat_dialogue();
thread pre_sat_weapons_drop();
thread presat_ally_movement();
thread presat_enemies();
thread presat_airlock_doors();
thread presat_moving_platform();
thread presat_moving_platform_02();
thread presat_transient_load();
wait 0.1;
thread presat_agvs();
thread presat_glass_decals( "presat_decal_left_office_L" );
thread presat_glass_decals( "presat_decal_left_office_R" );
thread presat_glass_decals( "presat_decal_right_office_L" );
thread presat_glass_decals( "presat_decal_right_office_R" );
thread presat_fans( "presat_fan_1", 16 );
thread presat_fans( "presat_fan_2", 22 );
common_scripts\utility::flag_wait( "presat_allies_go_loud" );
maps\_utility::player_speed_percent( 100, 5 );
var_6 = level.player.threatbias;
level.player giveweapon( "flash_grenade" );
level.player giveweapon( "fraggrenade" );
common_scripts\utility::flag_set( "_stealth_spotted" );
maps\_stealth_utility::disable_stealth_system();
maps\_utility::waittill_aigroupcleared( "presat_enemies" );
common_scripts\utility::flag_set( "presat_done" );
common_scripts\utility::flag_wait( "railgun_reveal_setup" );
thread presat_cleanup();
}
presat_transient_load()
{
common_scripts\utility::flag_wait( "presat_revolving_door_closed" );
maps\_utility::transient_unloadall_and_load( "factory_mid_tr" );
common_scripts\utility::flag_wait( "presat_synctransients" );
maps\factory_util::sync_transients();
}
presat_dialogue()
{
maps\_utility::delaythread( 2, common_scripts\utility::flag_set, "presat_revolving_door_dialog_done" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_oldboywevereachedthe" );
maps\_utility::smart_radio_dialogue( "factory_oby_nocamerasinblack" );
thread maps\_weather::rainnone( 8 );
common_scripts\utility::flag_wait( "presat_open_revolving_door" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_headingin" );
common_scripts\utility::flag_wait( "presat_allies_go_loud" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_multipletangosgohot" );
wait 0.2;
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_keepmoving" );
wait 1.6;
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_morecontactsstructureat" );
maps\_utility::waittill_aigroupcleared( "presat_enemies" );
maps\_utility::waittill_aigroupcleared( "presat_enemies_backup" );
wait 0.45;
level.squad["ALLY_BRAVO"] maps\_utility::smart_dialogue( "factory_hsh_clear" );
maps\_utility::smart_radio_dialogue( "factory_oby_nochatteronenemy" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_copyoldboy" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_housemainweare" );
maps\_utility::smart_radio_dialogue( "factory_hqr_rogerjericho11continue" );
common_scripts\utility::flag_wait_all( "sat_open_moment", "pre_sat_door_alpha_in_position", "pre_sat_door_charlie_in_position" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_pressurelockeddoorthis" );
thread maps\factory_audio::sfx_metal_door_unlock();
maps\_utility::smart_radio_dialogue( "factory_oby_roger" );
common_scripts\utility::flag_set( "open_sat_entrance" );
wait 0.35;
common_scripts\utility::flag_set( "sat_entrance_allies_go" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_bingo" );
}
pre_sat_weapons_drop()
{
var_0 = spawn( "weapon_gm6+scopegm6_sp", ( 8119, 580, 260 ) );
var_0.angles = ( randomfloatrange( 0, 360 ), randomfloatrange( 0, 360 ), randomfloatrange( 0, 360 ) );
}
presat_ally_movement()
{
common_scripts\utility::flag_wait( "presat_door_anim_done" );
maps\factory_util::safe_trigger_by_targetname( "presat_allies_enter" );
foreach ( var_1 in level.squad )
{
var_1.ignoresuppression = 1;
var_1.disableplayeradsloscheck = 1;
var_1.suppressionwait_old = var_1.suppressionwait;
var_1.suppressionwait = 0;
var_1 maps\_utility::disable_surprise();
var_1.ignorerandombulletdamage = 1;
var_1 maps\_utility::disable_bulletwhizbyreaction();
var_1 maps\_utility::disable_danger_react();
var_1.disablefriendlyfirereaction = 1;
level.ai_friendlyfireblockduration = getdvarfloat( "ai_friendlyFireBlockDuration" );
setsaveddvar( "ai_friendlyFireBlockDuration", 0 );
}
thread presat_disable_ally_noreact();
common_scripts\utility::flag_wait( "alert_platform_guards" );
foreach ( var_1 in level.squad )
{
var_1 pushplayer( 0 );
var_1.moveplaybackrate = 1.0;
var_1.goalradius = 4;
var_1.fixednodesaferadius = 512;
var_1 maps\_utility::enable_ai_color_dontmove();
var_1 maps\_utility::enable_cqbwalk();
var_1.ignoreall = 0;
var_1 maps\_utility::delaythread( 1.5, maps\_utility::set_ignoreme, 0 );
var_1 maps\_utility::delaythread( 2.0, maps\_utility::enable_surprise );
}
maps\_utility::battlechatter_on( "allies" );
maps\_utility::battlechatter_on( "axis" );
maps\_utility::set_team_bcvoice( "allies", "seal" );
level.squad["ALLY_BRAVO"] thread presat_ally_walk_around();
thread presat_allies_wait_in_office();
common_scripts\utility::flag_wait( "presat_office" );
maps\_utility::waittill_aigroupcleared( "presat_enemies" );
maps\_utility::waittill_aigroupcleared( "presat_enemies_backup" );
maps\factory_util::safe_trigger_by_targetname( "presat_allies_wait_at_sat_door" );
common_scripts\utility::flag_wait( "sat_open_moment" );
var_5 = getent( "sat_room_enter_node", "targetname" );
thread pre_sat_door_alpha_get_ready( var_5 );
thread pre_sat_door_charlie_get_ready( var_5 );
common_scripts\utility::flag_wait_all( "pre_sat_door_alpha_in_position", "pre_sat_door_charlie_in_position", "sat_entrance_allies_go" );
maps\_utility::delaythread( 2, common_scripts\utility::flag_set, "weapon_room_dialogue_trigger" );
var_5 thread maps\_anim::anim_single_solo( level.squad["ALLY_ALPHA"], "sat_room_enter_alpha" );
var_5 thread maps\_anim::anim_single_solo( level.squad["ALLY_CHARLIE"], "sat_room_enter_charlie" );
var_5 maps\_anim::anim_reach_solo( level.squad["ALLY_BRAVO"], "sat_room_enter_bravo" );
var_5 maps\_anim::anim_single_solo( level.squad["ALLY_BRAVO"], "sat_room_enter_bravo" );
maps\_anim::anim_reach_cleanup_solo( level.squad["ALLY_BRAVO"] );
foreach ( var_7 in level.squad )
{
var_7 setgoalpos( var_7.origin );
var_7 maps\_utility::disable_cqbwalk();
}
common_scripts\utility::flag_set( "sat_room_allies_move_in" );
foreach ( var_1 in level.squad )
{
var_1 pushplayer( 1 );
var_1.moveplaybackrate = 1.0;
var_1.goalradius = 0;
var_1.ignoreall = 0;
var_1.ignoreme = 0;
var_1.ignoresuppression = 0;
var_1.disableplayeradsloscheck = 0;
var_1.suppressionwait = var_1.suppressionwait_old;
var_1 maps\_utility::enable_surprise();
var_1.ignorerandombulletdamage = 0;
var_1 maps\_utility::enable_bulletwhizbyreaction();
var_1.disablefriendlyfirereaction = 0;
setsaveddvar( "ai_friendlyFireBlockDuration", level.ai_friendlyfireblockduration );
}
}
pre_sat_door_alpha_get_ready( var_0 )
{
level.squad["ALLY_ALPHA"].goalradius = 32;
level.squad["ALLY_ALPHA"] common_scripts\utility::waittill_notify_or_timeout( "goal", 60 );
common_scripts\utility::flag_set( "pre_sat_door_alpha_in_position" );
}
pre_sat_door_charlie_get_ready( var_0 )
{
level.squad["ALLY_CHARLIE"].goalradius = 32;
level.squad["ALLY_CHARLIE"] common_scripts\utility::waittill_notify_or_timeout( "goal", 60 );
common_scripts\utility::flag_set( "pre_sat_door_charlie_in_position" );
}
presat_disable_ally_noreact()
{
common_scripts\utility::flag_wait( "presat_close_revolving_door" );
foreach ( var_1 in level.squad )
{
var_1 maps\_utility::enable_surprise();
var_1.disableplayeradsloscheck = 0;
var_1.ignorerandombulletdamage = 0;
var_1 maps\_utility::enable_bulletwhizbyreaction();
var_1.disablefriendlyfirereaction = 0;
}
}
presat_ally_walk_around()
{
level endon( "presat_stop_walk_around" );
self.goalradius = 0;
var_0 = getnode( "presat_walk_around_node", "targetname" );
self setgoalpos( var_0.origin );
self waittill( "goal" );
var_0 = getnode( var_0.target, "targetname" );
self setgoalpos( var_0.origin );
self waittill( "goal" );
var_0 = getnode( var_0.target, "targetname" );
self setgoalpos( var_0.origin );
self waittill( "goal" );
maps\factory_util::safe_trigger_by_targetname( "presat_walk_around_node_01" );
self waittill( "goal" );
wait 1.5;
maps\factory_util::safe_trigger_by_targetname( "presat_walk_around_node_02" );
self waittill( "goal" );
wait 1.5;
maps\factory_util::safe_trigger_by_targetname( "presat_walk_around_node_03" );
}
presat_allies_wait_in_office()
{
for ( var_0 = 10; var_0 > 2; var_0 = maps\_utility::get_ai_group_count( "presat_enemies" ) + maps\_utility::get_ai_group_count( "presat_enemies_backup" ) )
wait 0.1;
level notify( "presat_stop_walk_around" );
maps\factory_util::safe_trigger_by_targetname( "presat_allies_clear_office" );
maps\factory_util::safe_delete_targetname( "presat_allies_enter" );
maps\factory_util::safe_delete_targetname( "presat_allies_move_in" );
maps\factory_util::safe_delete_targetname( "presat_allies_on_office" );
}
presat_enemies()
{
common_scripts\utility::flag_wait( "presat_open_revolving_door" );
var_0 = getentarray( "presat_initial_enemies_02", "targetname" );
foreach ( var_2 in var_0 )
{
var_3 = var_2 maps\_utility::spawn_ai();
if ( maps\_utility::spawn_failed( var_3 ) )
{
var_2 delete();
continue;
}
var_3 thread presat_office_guards_react();
}
var_5 = getentarray( "presat_initial_enemies_01", "targetname" );
foreach ( var_2 in var_5 )
{
var_3 = var_2 maps\_utility::spawn_ai();
if ( maps\_utility::spawn_failed( var_3 ) )
{
var_2 delete();
continue;
}
var_3.ignoreall = 1;
var_3.animname = "enemy";
var_3.dontevershoot = 1;
var_3 thread wait_for_waking_event();
var_3 maps\_utility::set_generic_run_anim_array( "walk_gun_unwary" );
if ( isdefined( var_3.target ) )
var_3 thread maps\_patrol::patrol( var_3.target );
var_3 thread presat_react_stop_patrol( "patrol_bored_walk_2_scared_idle_turn_l_90" );
}
common_scripts\utility::flag_wait_any( "presat_revolving_door_opened", "presat_started" );
maps\_utility::waittill_aigroupcount( "presat_enemies", 5 );
var_8 = getentarray( "presat_backup_enemies", "targetname" );
foreach ( var_2 in var_8 )
{
var_3 = var_2 maps\_utility::spawn_ai();
if ( maps\_utility::spawn_failed( var_3 ) )
{
var_2 delete();
continue;
}
var_3.health = 1;
var_3.a.disablelongdeath = 1;
}
}
wait_for_waking_event()
{
self endon( "death" );
self endon( "flashbang" );
self endon( "guy_waking_up" );
self addaieventlistener( "bulletwhizby" );
self addaieventlistener( "explode" );
self addaieventlistener( "projectile_impact" );
for (;;)
{
self waittill( "ai_event", var_0 );
if ( var_0 == "gunshot" || var_0 == "bulletwhizby" || var_0 == "explode" )
{
common_scripts\utility::flag_set( "alert_platform_guards" );
common_scripts\utility::flag_set( "presat_go_loud" );
return;
}
}
}
presat_react_stop_patrol( var_0 )
{
self endon( "death" );
common_scripts\utility::flag_wait( "alert_platform_guards" );
self.ignoreall = 0;
self stopanimscripted();
maps\_utility::clear_generic_run_anim();
if ( isdefined( var_0 ) )
maps\_anim::anim_single_solo( self, var_0 );
wait 0.5;
self.dontevershoot = undefined;
}
presat_office_guards_react()
{
self.ignoreall = 1;
common_scripts\utility::flag_wait( "alert_platform_guards" );
wait( randomfloatrange( 0.5, 1.5 ) );
self.ignoreall = 0;
}
presat_moving_platform()
{
level endon( "presat_locked" );
var_0 = create_loader_platform( "loading_platform_node", "loading_platform" );
var_0 thread platform_enemies();
common_scripts\utility::flag_wait( "presat_open_revolving_door" );
var_0 thread platform_lights( "platform_warning_light_01", "platform_brake_light_01" );
var_0 thread path_disconnector();
var_1 = getent( "moving_platform_start_position", "targetname" );
var_0 moveto( var_1.origin, 0.1 );
var_0 waittill( "movedone" );
var_0 thread maps\factory_audio::moving_platform_warning_beeps_sfx( var_1.origin );
var_0 thread maps\factory_audio::moving_platform_movement_loop_sfx( var_1.origin, 42.8 );
var_0 notify( "spawn_enemies" );
var_2 = getent( "moving_platform_end_position", "targetname" );
var_0 thread platform_speed_changer( var_1, var_2 );
var_0 thread platform_stop_for_actors( var_2 );
var_0 movex( 1450, 90, 5, 5 );
var_0 waittill( "movedone" );
var_0 notify( "stop_scripts" );
}
presat_moving_platform_02()
{
level endon( "presat_locked" );
var_0 = create_loader_platform( "loading_platform_02_node", "loading_platform_02" );
common_scripts\utility::flag_wait( "presat_open_revolving_door" );
var_0 thread platform_lights( "platform_warning_light_02", "platform_brake_light_02" );
var_0 thread path_disconnector();
var_1 = getent( "moving_platform_02_start_position", "targetname" );
var_0 moveto( var_1.origin, 0.1 );
var_0 waittill( "movedone" );
var_2 = getent( "moving_platform_02_end_position", "targetname" );
var_3 = abs( var_1.origin[0] - var_2.origin[0] );
var_0 thread maps\factory_audio::moving_platform_movement_loop_sfx( var_1.origin, 26 );
var_0 movex( var_3, 30, 5, 5 );
var_0 waittill( "movedone" );
var_0 notify( "stop_scripts" );
}
create_loader_platform( var_0, var_1 )
{
var_2 = getent( var_0, "targetname" );
var_3 = getentarray( var_1, "targetname" );
foreach ( var_5 in var_3 )
{
if ( isdefined( var_5.script_noteworthy ) )
{
if ( var_5.script_noteworthy == "connector_node" )
var_2.connector_node = var_5;
else if ( var_5.script_noteworthy == "disconnector_node" )
var_2.disconnector_node = var_5;
else if ( var_5.script_noteworthy == "platform_collision_detection_volume" )
{
var_5 enablelinkto();
var_2.platform_collision_detection_volume = var_5;
}
}
var_5 linkto( var_2 );
}
return var_2;
}
delete_loader_platform()
{
var_0 = getentarray( "loading_platform", "targetname" );
foreach ( var_2 in var_0 )
{
if ( var_2.classname == "script_model" )
{
var_2 delete();
continue;
}
var_2 hide();
}
}
platform_enemies()
{
self waittill( "spawn_enemies" );
var_0 = getentarray( "presat_platform_enemies", "targetname" );
var_1 = getentarray( "platform_guard_node", "script_noteworthy" );
var_2 = [];
foreach ( var_6, var_4 in var_0 )
{
var_5 = var_4 maps\_utility::spawn_ai();
if ( maps\_utility::spawn_failed( var_5 ) )
return;
var_5 forceteleport( var_1[var_6].origin, var_1[var_6].angles );
var_5 linkto( self );
var_5.ignoreall = 1;
var_2[var_2.size] = var_5;
var_5 thread wait_for_waking_event();
var_5 thread alert_on_death();
}
thread alert_platform_guards( var_2 );
thread alert_platform_guards_on_sight( var_2 );
common_scripts\utility::flag_wait( "presat_revolving_door_opened" );
wait 2.1;
common_scripts\utility::flag_set( "alert_platform_guards" );
}
alert_on_death()
{
self waittill( "damage" );
common_scripts\utility::flag_set( "alert_platform_guards" );
self.noragdoll = 1;
}
alert_platform_guards( var_0 )
{
common_scripts\utility::flag_wait( "alert_platform_guards" );
foreach ( var_2 in var_0 )
{
wait( randomfloatrange( 0.25, 0.45 ) );
if ( !isdefined( var_2 ) )
continue;
var_2.ignoreall = 0;
var_2 stopanimscripted();
var_2.animname = "enemy";
var_2.favoriteenemy = level.player;
}
}
alert_platform_guards_on_sight( var_0 )
{
common_scripts\utility::flag_wait( "presat_started" );
wait 1.0;
common_scripts\utility::flag_set( "alert_platform_guards" );
}
path_disconnector( var_0, var_1 )
{
self endon( "death" );
self endon( "stop_scripts" );
level endon( "presat_locked" );
var_2 = getentarray( "moving_platform_path_trigger", "targetname" );
foreach ( var_4 in var_2 )
{
var_4.connected = 0;
if ( !isdefined( var_4.script_parameters ) )
{
var_4 connectpaths();
var_4.connected = 1;
}
var_4 notsolid();
}
var_6 = self.disconnector_node;
var_7 = self.connector_node;
for (;;)
{
foreach ( var_4 in var_2 )
{
if ( var_4.connected && var_6 istouching( var_4 ) )
{
var_4 solid();
var_4 disconnectpaths();
var_4.connected = 0;
var_4 notsolid();
continue;
}
if ( !var_4.connected && var_7 istouching( var_4 ) )
{
var_4 solid();
var_4 connectpaths();
var_4.connected = 1;
var_4 notsolid();
}
}
wait 3.0;
}
}
platform_lights( var_0, var_1 )
{
var_2 = getent( var_0, "script_noteworthy" );
if ( !isdefined( var_2 ) )
return;
var_3 = var_2 common_scripts\utility::spawn_tag_origin();
var_3 linkto( self );
playfxontag( level._effect["amber_light_45_beacon_nolight_beam"], var_3, "tag_origin" );
playfxontag( level._effect["amber_light_45_beacon_glow"], var_3, "tag_origin" );
playfxontag( level._effect["factory_amber_flare"], var_3, "tag_origin" );
var_4 = getentarray( var_1, "script_noteworthy" );
var_5 = [];
foreach ( var_7 in var_4 )
{
var_5[var_5.size] = var_7 common_scripts\utility::spawn_tag_origin();
var_5[var_5.size - 1] linkto( self );
playfxontag( level._effect["factory_presat_brake_light"], var_5[var_5.size - 1], "tag_origin" );
}
common_scripts\utility::flag_wait( "presat_locked" );
var_3 delete();
foreach ( var_10 in var_5 )
var_10 delete();
}
platform_speed_changer( var_0, var_1 )
{
self endon( "stop_scripts" );
level endon( "presat_locked" );
common_scripts\utility::flag_wait( "player_on_platform" );
if ( !isdefined( self ) )
return;
var_2 = abs( self.origin[0] - var_1.origin[0] );
var_3 = var_2 / 32.0;
if ( var_3 > 10.0 )
self moveto( var_1.origin, var_3, 5.0, 5.0 );
}
platform_stop_for_actors( var_0 )
{
self endon( "stop_scripts" );
level endon( "presat_locked" );
if ( !isdefined( self.platform_collision_detection_volume ) )
return;
var_1 = self.platform_collision_detection_volume;
for (;;)
{
var_2 = var_1 maps\_utility::get_ai_touching_volume();
if ( level.player istouching( var_1 ) || var_2.size >= 1 || var_0 istouching( var_1 ) )
{
self moveto( self.origin + ( 15, 0, 0 ), 1.0, 0.5, 0.5 );
return;
}
wait 0.25;
wait 0.25;
}
}
platform_squash()
{
self endon( "stop_scripts" );
level endon( "presat_locked" );
level waittill( "presat_close_revolving_door" );
common_scripts\utility::flag_set( "platform_unresolve_collision" );
}
presat_airlock_doors()
{
thread presat_revolving_door();
thread maps\factory_util::create_automatic_sliding_door( "sliding_door_sat_enter_01", 0.75, 0.1, "lock_presat_01" );
thread maps\factory_util::create_automatic_sliding_door( "sliding_door_sat_enter_02", 0.75, 0.1, "lock_presat_02", "open_sat_entrance" );
thread presat_tube_cleanser( "sat_tube_1_cleanse", "stop_tube_1_cleanse" );
}
presat_init_revolving_door()
{
common_scripts\utility::flag_wait( "entered_factory_1" );
thread maps\factory_fx::fx_show_hide( "fx_sat_revolving_door_light_off", "fx_sat_revolving_door_light_on" );
wait 3.0;
var_0 = getent( "revolving_door_origin", "targetname" );
var_1 = getentarray( var_0.target, "targetname" );
foreach ( var_3 in var_1 )
{
var_3 linkto( var_0 );
var_3 connectpaths();
}
level.presat_door = var_0;
level.presat_door_slider_01 = getent( "revolving_door_slider_01", "targetname" );
level.presat_door_slider_02 = getent( "revolving_door_slider_02", "targetname" );
if ( isdefined( level.presat_door_slider_01 ) )
level.presat_door_slider_01 movex( 110, 0.1 );
if ( isdefined( level.presat_door_slider_02 ) )
level.presat_door_slider_02 movex( -110, 0.1 );
}
presat_revolving_door()
{
common_scripts\utility::flag_wait( "presat_open_revolving_door" );
thread maps\factory_util::god_rays_round_door_open();
thread cleanup_all_axis();
thread maps\factory_audio::sfx_revolving_door_open( level.presat_door );
thread maps\factory_fx::fx_sat_revolving_door_light_setup();
common_scripts\utility::exploder( "presat_ambient" );
level.presat_door rotateyaw( 90, 4.83 );
level.presat_door_slider_01 movex( -110, 4.83 );
level.presat_door_slider_02 movex( 110, 4.83 );
wait 5.0;
common_scripts\utility::flag_set( "presat_revolving_door_opened" );
common_scripts\utility::flag_wait( "presat_close_revolving_door" );
level notify( "stop_box_conveyor_system" );
var_0 = getent( "presat_door_safe_vol", "targetname" );
for (;;)
{
var_1 = var_0 maps\_utility::get_ai_touching_volume( "allies" );
if ( var_1.size == 3 && level.player istouching( var_0 ) )
break;
wait 1.0;
}
level.presat_door rotateyaw( -90, 2 );
level.presat_door waittill( "rotatedone" );
wait 0.25;
level notify( "stop_box_conveyor_system" );
common_scripts\utility::flag_set( "presat_revolving_door_closed" );
}
presat_tube_cleanser( var_0, var_1 )
{
level endon( var_1 );
for (;;)
{
common_scripts\utility::flag_wait( var_0 );
common_scripts\utility::exploder( "presat_air_cleanse" );
wait 10.5;
}
}
presat_agvs()
{
common_scripts\utility::flag_wait( "presat_started" );
var_0 = getent( "presat_forklift_01_spawner", "targetname" );
var_0 maps\_utility::add_spawn_function( maps\factory_util::forklift_run_over_monitor, "presat_forklift_02" );
var_0 = getent( "presat_forklift_02_spawner", "targetname" );
var_0 maps\_utility::add_spawn_function( maps\factory_util::forklift_run_over_monitor );
var_0 = getent( "presat_forklift_03_spawner", "targetname" );
var_0 maps\_utility::add_spawn_function( maps\factory_util::forklift_run_over_monitor );
common_scripts\utility::flag_wait( "presat_open_revolving_door" );
maps\factory_util::safe_trigger_by_targetname( "presat_forklift_01" );
maps\factory_util::safe_trigger_by_targetname( "presat_forklift_02" );
maps\factory_util::safe_trigger_by_targetname( "presat_forklift_03" );
common_scripts\utility::flag_wait( "presat_agv_allow_agv2" );
maps\factory_util::safe_trigger_by_targetname( "presat_forklift_01" );
}
presat_cleanup( var_0 )
{
if ( !isdefined( var_0 ) )
level waittill( "presat_locked" );
thread cleanup_all_axis();
maps\factory_util::safe_delete_targetname( "presat_initial_enemies_01" );
maps\factory_util::safe_delete_targetname( "presat_initial_enemies_02" );
maps\factory_util::safe_delete_targetname( "presat_backup_enemies" );
maps\factory_util::safe_delete_targetname( "presat_platform_enemies" );
var_1 = maps\_utility::get_vehicle( "presat_forklift_01_spawner", "targetname" );
maps\factory_util::safe_delete( var_1 );
thread delete_loader_platform();
maps\factory_util::safe_delete_targetname( "presat_fan_1" );
maps\factory_util::safe_delete_targetname( "presat_fan_2" );
maps\factory_util::safe_delete_targetname( "revolving_door_origin" );
maps\factory_util::safe_delete_targetname( "presat_room_door" );
level notify( "stop_box_conveyor_system" );
}
cleanup_all_axis()
{
var_0 = getaispeciesarray( "axis", "all" );
foreach ( var_2 in var_0 )
{
if ( isdefined( var_2 ) && isalive( var_2 ) )
{
if ( !isdefined( var_2.magic_bullet_shield ) )
var_2 thread maps\factory_ambush::kill_after_time( 0.0, 1.0 );
}
}
}
presat_glass_decals( var_0 )
{
level endon( "lock_presat_01" );
var_1 = getglass( var_0 );
var_2 = getent( var_0, "targetname" );
for (;;)
{
if ( isglassdestroyed( var_1 ) )
{
if ( isdefined( var_2 ) )
var_2 delete();
break;
}
wait 0.05;
}
}
presat_fans( var_0, var_1 )
{
level endon( "presat_locked" );
var_2 = getent( var_0, "targetname" );
for (;;)
{
var_2 rotatepitch( 360, var_1, 0, 0 );
wait( var_1 );
}
}
sat_room_start()
{
maps\factory_util::actor_teleport( level.squad["ALLY_ALPHA"], "ALLY_ALPHA_weapon_room_teleport" );
maps\factory_util::actor_teleport( level.squad["ALLY_BRAVO"], "ALLY_BRAVO_weapon_room_teleport" );
maps\factory_util::actor_teleport( level.squad["ALLY_CHARLIE"], "ALLY_CHARLIE_weapon_room_teleport" );
level.player maps\factory_util::move_player_to_start_point( "playerstart_weapon_room_alt" );
thread maps\factory_util::create_automatic_sliding_door( "sliding_door_sat_enter_01", 0.75, 0.1, "lock_presat_01" );
thread maps\factory_util::create_automatic_sliding_door( "sliding_door_sat_enter_02", 0.75, 0.1, "lock_presat_02", "open_sat_entrance" );
maps\factory_util::safe_trigger_by_targetname( "presat_allies_wait_at_sat_door" );
var_0 = getent( "sat_room_enter_node", "targetname" );
thread pre_sat_door_alpha_get_ready( var_0 );
thread pre_sat_door_charlie_get_ready( var_0 );
common_scripts\utility::flag_wait_all( "pre_sat_door_alpha_in_position", "pre_sat_door_charlie_in_position", "sat_open_moment" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_pressurelockeddoorthis" );
thread maps\factory_audio::sfx_metal_door_unlock();
maps\_utility::smart_radio_dialogue( "factory_oby_roger" );
common_scripts\utility::flag_set( "open_sat_entrance" );
wait 0.35;
common_scripts\utility::flag_set( "sat_entrance_allies_go" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_bingo" );
var_0 = getent( "sat_room_enter_node", "targetname" );
maps\_utility::delaythread( 2, common_scripts\utility::flag_set, "weapon_room_dialogue_trigger" );
var_0 thread maps\_anim::anim_single_solo( level.squad["ALLY_ALPHA"], "sat_room_enter_alpha" );
var_0 thread maps\_anim::anim_single_solo( level.squad["ALLY_CHARLIE"], "sat_room_enter_charlie" );
var_0 maps\_anim::anim_reach_solo( level.squad["ALLY_BRAVO"], "sat_room_enter_bravo" );
var_0 maps\_anim::anim_single_solo( level.squad["ALLY_BRAVO"], "sat_room_enter_bravo" );
common_scripts\utility::flag_set( "sat_room_allies_move_in" );
}
sat_room()
{
if ( isdefined( level.do_sat_shortcut ) )
{
common_scripts\utility::flag_wait( "sat_room_clear" );
return;
}
thread maps\factory_audio::sfx_rog_reveal_setup();
thread sat_room_move_pieces();
thread maps\factory_camera::sat_room_camera();
thread maps\factory_anim::factory_assembly_line_play();
thread sat_room_doors();
thread sat_room_ally_movement();
thread setup_assembly_room_door();
thread maps\_weather::rainnone( 2 );
var_0 = common_scripts\utility::array_combine( getentarray( "sat_target_A_tag_nodes", "targetname" ), getentarray( "sat_target_B_tag_nodes", "targetname" ) );
foreach ( var_2 in var_0 )
{
var_2 hide();
var_2 notsolid();
}
common_scripts\utility::flag_set( "lgt_weapon_room_jump" );
level thread sat_automated_bridge();
thread sat_room_dialogue();
common_scripts\utility::flag_wait( "sat_room_continue" );
thread sat_cleanup();
common_scripts\utility::flag_wait( "reveal_room_player_at_exit" );
level.squad["ALLY_ALPHA"] pushplayer( 1 );
level.squad["ALLY_ALPHA"].goalradius = 0;
level.squad["ALLY_ALPHA"] waittill( "goal" );
level.squad["ALLY_ALPHA"].goalradius = 2048;
level.squad["ALLY_CHARLIE"] pushplayer( 1 );
level.squad["ALLY_CHARLIE"].goalradius = 0;
level.squad["ALLY_CHARLIE"] waittill( "goal" );
level.squad["ALLY_CHARLIE"].goalradius = 2048;
common_scripts\utility::flag_set( "sat_room_exiting" );
level thread maps\factory_util::open_door( "ambush_door_pivot_left", -160, 0.5, 1 );
level thread maps\factory_util::open_door( "ambush_door_pivot_right", 145, 0.5, 1 );
wait 3.0;
thread maps\factory_ambush::ambush_setup();
maps\factory_anim::reveal_room_exit_door();
maps\factory_util::safe_trigger_by_targetname( "ambush_intro_ally01_position" );
maps\factory_util::safe_trigger_by_targetname( "ambush_intro_ally02_position" );
maps\factory_util::safe_trigger_by_targetname( "ambush_intro_ally03_position" );
if ( common_scripts\utility::flag( "entered_pre_ambush_room" ) )
{
wait 0.1;
maps\factory_util::safe_trigger_by_targetname( "ambush_room_ally_positions" );
level.squad["ALLY_ALPHA"] maps\_utility::set_generic_idle_anim( "casual_stand_idle" );
}
common_scripts\utility::flag_set( "sat_room_clear" );
}
sat_room_dialogue()
{
common_scripts\utility::flag_wait( "weapon_room_dialogue_trigger" );
common_scripts\utility::flag_set( "lgt_weapon_sequencing" );
level.squad["ALLY_BRAVO"] maps\_utility::smart_dialogue( "factory_hsh_shit" );
level.squad["ALLY_CHARLIE"] maps\_utility::smart_dialogue( "factory_kgn_lookslikesomekind" );
common_scripts\utility::flag_set( "sat_raise_rod_01" );
common_scripts\utility::flag_set( "sat_raise_rod_02" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_withahellof" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_touchdownhousemainrecce" );
maps\_utility::smart_radio_dialogue( "factory_hqr_copyjerichoweneed" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_adamgetyoureyes" );
level.squad["ALLY_ALPHA"] thread maps\_utility::smart_dialogue( "factory_mrk_keegangetthemain" );
common_scripts\utility::flag_wait( "presat_locked" );
common_scripts\utility::flag_set( "give_use_hint_if_needed" );
common_scripts\utility::flag_set( "start_camera_moment" );
common_scripts\utility::flag_wait( "player_using_camera" );
wait 0.2;
maps\_utility::smart_radio_dialogue( "factory_hqr_visualfeedisup" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_copyhousemainsend" );
maps\_utility::smart_radio_dialogue( "factory_hqr_adampanupto" );
common_scripts\utility::flag_set( "sat_begin_looking_for_B" );
common_scripts\utility::flag_wait( "cam_B_confirmed" );
wait 1.5;
maps\_utility::smart_radio_dialogue( "factory_hqr_okthatsthemain" );
level.squad["ALLY_CHARLIE"] maps\_utility::smart_dialogue( "factory_hsh_liketheonesthat" );
maps\_utility::smart_radio_dialogue( "factory_els_yeahbutthesearesmaller" );
maps\_utility::smart_radio_dialogue( "factory_hqr_scanovertothe" );
maps\_utility::delaythread( 4.2, common_scripts\utility::flag_set, "sat_drawbridge_up" );
maps\_utility::delaythread( 5.0, common_scripts\utility::flag_set, "sat_raise_cpu_cover" );
wait 0.33;
maps\_utility::smart_radio_dialogue( "factory_hqr_damn12rodstungsten" );
sat_room_anim_dialogue();
}
sat_room_anim_dialogue()
{
maps\_utility::smart_radio_dialogue( "factory_hqr_goodworkjerichothis" );
common_scripts\utility::flag_set( "sat_room_continue" );
if ( level.player.has_binoculars == 1 )
maps\factory_camera::disable_camera();
maps\_utility::smart_radio_dialogue( "factory_hqr_arclightyouareconfirmed" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_letsmove" );
maps\_utility::smart_radio_dialogue( "factory_arc_copyoverlordgenesis" );
maps\_utility::smart_radio_dialogue( "factory_hqr_arclight2425and" );
maps\_utility::smart_radio_dialogue( "factory_hqr_ripanyandall" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_copythathousemain" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_mrk_oldboyyoucopythat" );
level.squad["ALLY_ALPHA"] maps\_utility::smart_dialogue( "factory_oby_copywereonit" );
common_scripts\utility::flag_wait( "sat_room_exiting" );
}
sat_room_ally_movement()
{
common_scripts\utility::flag_wait( "sat_room_allies_move_in" );
level.squad["ALLY_ALPHA"] thread maps\factory_anim::sat_room_alpha_typing();
wait 0.5;
thread charlie_moves_in_and_idles();
wait 1;
level.squad["ALLY_BRAVO"] thread maps\factory_anim::sat_room_bravo_typing_01();
common_scripts\utility::flag_wait( "cam_B_confirmed" );
wait 0.2;
var_0 = getent( "automated_bridge_blocker", "script_noteworthy" );
var_0 connectpaths();
var_0 delete();
maps\factory_util::safe_trigger_by_targetname( "sat_room_ally_wait_for_bridge" );
common_scripts\utility::flag_wait( "sat_room_bridge_down" );
wait 0.1;
common_scripts\utility::flag_wait( "sat_room_continue" );
level notify( "stop_nag" );
wait 0.25;
foreach ( var_2 in level.squad )
{
var_2 maps\_utility::enable_ai_color();
var_2 maps\_utility::disable_cqbwalk();
}
maps\factory_util::safe_trigger_by_targetname( "weapon_room_exit_positions" );
}
charlie_moves_in_and_idles()
{
maps\factory_util::safe_trigger_by_targetname( "sat_room_charlie_move_in" );
level.squad["ALLY_CHARLIE"] waittill( "goal" );
wait 1;
level.squad["ALLY_CHARLIE"] thread maps\_anim::anim_loop_solo( level.squad["ALLY_CHARLIE"], "casual_stand_idle", "stop_loop" );
common_scripts\utility::flag_wait( "sat_room_continue" );
level.squad["ALLY_CHARLIE"] notify( "stop_loop" );
}
sat_delayed_force_camera()
{
if ( isdefined( level.player.binoculars_active ) && level.player.binoculars_active && level.player.current_binocular_zoom_level != 0 )
{
level.player.current_binocular_zoom_level = 0;
level.player thread maps\factory_camera::binoculars_zoom();
}
wait 2.5;
if ( isdefined( level.player.binoculars_active ) && !level.player.binoculars_active )
{
var_0 = 1;
level.player notify( "use_binoculars", var_0 );
}
}
sat_room_doors()
{
thread maps\factory_util::create_automatic_sliding_door( "sliding_door_sat_exit_01", 0.75, 0.1, "lock_sat", "sat_room_continue" );
thread maps\factory_util::create_automatic_sliding_door( "sliding_door_sat_exit_02", 0.75, 0.1, "lock_sat" );
common_scripts\utility::flag_wait_all( "pre_sat_door_alpha_in_position", "pre_sat_door_charlie_in_position", "sat_open_moment" );
level notify( "lock_presat_01" );
common_scripts\utility::flag_wait( "sat_room_player_down_stairs" );
var_0 = getent( "sat_room_vol", "targetname" );
while ( var_0 maps\_utility::get_ai_touching_volume( "allies" ).size < 3 )
wait 0.1;
while ( !level.player istouching( var_0 ) )
wait 0.1;
level notify( "lock_presat_02" );
common_scripts\utility::flag_set( "presat_locked" );
common_scripts\utility::flag_wait( "sat_room_exiting" );
level notify( "lock_sat" );
}
sat_cleanup( var_0 )
{
if ( !isdefined( var_0 ) )
level waittill( "lock_sat" );
level notify( "stop_nag" );
if ( !isdefined( var_0 ) )
{
foreach ( var_2 in level.squad )
var_2.moveplaybackrate = 1.0;
}
maps\factory_util::safe_delete_targetname( "sat_automated_bridge_right" );
maps\factory_util::safe_delete_targetname( "sat_automated_bridge_left" );
maps\factory_util::safe_delete_targetname( "sat_automated_bridge_right_org" );
maps\factory_util::safe_delete_targetname( "sat_automated_bridge_left_org" );
maps\factory_util::safe_delete_noteworthy( "sat_cleanup_object" );
maps\factory_util::safe_delete_noteworthy( "sat_shoot_pos" );
if ( !isdefined( var_0 ) )
common_scripts\utility::flag_wait( "ambush_triggered" );
thread delete_jumpsuits();
maps\factory_util::safe_delete_targetname( "sat_rod_tube_01_cover" );
maps\factory_util::safe_delete_targetname( "sat_rod_tube_02_cover" );
maps\factory_util::safe_delete_noteworthy( "sliding_door_sat_enter_02" );
maps\factory_util::safe_delete_noteworthy( "sliding_door_sat_exit_01" );
maps\factory_util::safe_delete_noteworthy( "sliding_door_sat_exit_02" );
maps\factory_util::safe_delete_noteworthy( "sliding_door_sat_enter_01" );
}
delete_jumpsuits()
{
var_0 = getentarray( "interactive_oilrig_jumpsuit", "targetname" );
foreach ( var_2 in var_0 )
{
var_2 notify( "stop_scripts" );
if ( isdefined( var_2.target ) )
{
var_3 = getentarray( var_2.target, "targetname" );
foreach ( var_5 in var_3 )
var_5 delete();
}
var_2 delete();
}
}
setup_assembly_room_door()
{
var_0 = getent( "factory_assembly_room_door", "targetname" );
var_1 = getent( "reveal_room_exit_door_connector", "targetname" );
var_1 linkto( var_0 );
var_0.connector = var_1;
level.assembly_room_door = var_0;
thread maps\factory_fx::fx_show_hide( "assembly_cardreader_lock", "assembly_cardreader_unlock" );
maps\_utility::stop_exploder( "assembly_cardreader_unlock" );
common_scripts\utility::exploder( "assembly_cardreader_lock" );
}
sat_cpu_cover( var_0 )
{
maps\factory_util::safe_delete_targetname( "sat_cpu_cover" );
}
sat_automated_bridge()
{
var_0 = getent( "sat_automated_bridge_right_org", "targetname" );
var_1 = getentarray( "sat_automated_bridge_right", "targetname" );
foreach ( var_3 in var_1 )
var_3 linkto( var_0 );
thread sat_automated_bridge_struts();
var_0 rotatepitch( 80, 5 );
common_scripts\utility::flag_wait( "sat_drawbridge_up" );
var_0 rotatepitch( -80, 6 );
thread maps\factory_audio::sfx_bridge_lower( var_0 );
wait 4.0;
common_scripts\utility::flag_set( "sat_room_bridge_down" );
common_scripts\utility::flag_wait( "sat_room_exiting" );
maps\factory_util::safe_delete( var_0 );
}
sat_automated_bridge_struts()
{
var_0 = getent( "sat_automated_bridge_right_struts_org", "targetname" );
var_1 = getentarray( "sat_automated_bridge_right_lifts", "targetname" );
foreach ( var_3 in var_1 )
var_3 linkto( var_0 );
common_scripts\utility::flag_wait( "sat_drawbridge_up" );
}
sat_interact_activate_hint( var_0, var_1, var_2 )
{
level endon( var_1 );
if ( isdefined( var_2 ) )
wait( var_2 );
var_3 = getsticksconfig();
if ( level.player common_scripts\utility::is_player_gamepad_enabled() )
{
if ( var_3 == "thumbstick_southpaw" || var_3 == "thumbstick_legacy" )
var_4 = var_0["gamepad_l"];
else
var_4 = var_0["gamepad"];
}
else if ( var_3 == "thumbstick_southpaw" || var_3 == "thumbstick_legacy" )
var_4 = var_0["hint_l"];
else
var_4 = var_0["hint"];
level.player thread maps\_utility::display_hint( var_4 );
for (;;)
{
wait 5.0;
level.player thread maps\_utility::display_hint( var_4 );
}
}
sat_room_move_pieces()
{
var_0 = getent( "satellite_room_nosecone_org", "targetname" );
var_1 = getent( "satellite_room_vert1_org", "targetname" );
var_2 = getent( "satellite_room_rog_holder_org", "targetname" );
var_3 = getent( "satellite_room_rog_rack_system_org", "targetname" );
var_4 = getent( "satellite_ROG_01_org", "targetname" );
var_5 = getent( "satellite_ROG_02_org", "targetname" );
var_6 = getent( "satellite_ROG_03_org", "targetname" );
var_7 = getent( "satellite_ROG_04_org", "targetname" );
var_8 = getent( "satellite_ROG_05_org", "targetname" );
var_9 = getent( "satellite_ROG_06_org", "targetname" );
var_10 = getent( "satellite_room_dest_org", "targetname" );
var_11 = getentarray( var_0.target, "targetname" );
foreach ( var_13 in var_11 )
var_13 linkto( var_0 );
var_15 = getentarray( var_1.target, "targetname" );
foreach ( var_13 in var_15 )
var_13 linkto( var_1 );
var_18 = getentarray( var_2.target, "targetname" );
foreach ( var_13 in var_18 )
var_13 linkto( var_2 );
var_21 = getentarray( var_3.target, "targetname" );
foreach ( var_13 in var_21 )
var_13 linkto( var_3 );
var_24 = getentarray( var_4.target, "targetname" );
foreach ( var_13 in var_24 )
var_13 linkto( var_4 );
var_27 = getentarray( var_5.target, "targetname" );
foreach ( var_13 in var_27 )
var_13 linkto( var_5 );
var_30 = getentarray( var_6.target, "targetname" );
foreach ( var_13 in var_30 )
var_13 linkto( var_6 );
var_33 = getentarray( var_7.target, "targetname" );
foreach ( var_13 in var_33 )
var_13 linkto( var_7 );
var_36 = getentarray( var_8.target, "targetname" );
foreach ( var_13 in var_36 )
var_13 linkto( var_8 );
var_39 = getentarray( var_9.target, "targetname" );
foreach ( var_13 in var_39 )
var_13 linkto( var_9 );
var_42 = getentarray( var_10.target, "targetname" );
foreach ( var_13 in var_42 )
var_13 linkto( var_10 );
var_5 linkto( var_4 );
var_6 linkto( var_5 );
var_7 linkto( var_6 );
var_8 linkto( var_7 );
var_9 linkto( var_8 );
var_3 linkto( var_2 );
var_1 moveto( ( var_10.origin[0], var_1.origin[1], var_1.origin[2] ), 1 );
var_2 moveto( ( var_10.origin[0], var_2.origin[1], var_2.origin[2] ), 1 );
var_4 moveto( ( var_10.origin[0], var_4.origin[1], var_4.origin[2] ), 1 );
var_0 movez( 205, 20, 0, 6 );
wait 5;
thread maps\factory_audio::sfx_rods_move();
var_2 moveto( ( var_4.origin[0], var_4.origin[1], var_10.origin[2] ), 10, 0, 3 );
var_4 moveto( ( var_4.origin[0], var_4.origin[1], var_10.origin[2] ), 10, 0, 3 );
wait 6;
var_1 moveto( ( var_10.origin[0], var_10.origin[1] + 130, var_1.origin[2] ), 10, 0, 3 );
var_2 moveto( ( var_10.origin[0], var_10.origin[1] + 130, var_10.origin[2] ), 10, 0, 3 );
var_4 moveto( ( var_10.origin[0], var_10.origin[1] + 130, var_10.origin[2] ), 10, 0, 3 );
var_2 waittill( "movedone" );
thread maps\factory_audio::sfx_rods_hallway_stop();
wait 1;
thread maps\factory_audio::sfx_rods_load();
var_3 unlink();
var_45 = var_5.origin[1] - var_4.origin[1];
var_3 moveto( ( var_3.origin[0], var_4.origin[1] + var_45, var_3.origin[2] ), 3, 0.3, 0.3 );
var_3 waittill( "movedone" );
rog_move_and_rotate( var_4, var_5, var_4, var_3, var_45, var_10 );
rog_move_and_rotate( var_5, var_6, var_4, var_3, var_45, var_10 );
rog_move_and_rotate( var_6, var_7, var_4, var_3, var_45, var_10 );
rog_move_and_rotate( var_7, var_8, var_4, var_3, var_45, var_10 );
rog_move_and_rotate( var_8, undefined, var_4, var_3, var_45, var_10 );
wait 1;
var_9 unlink();
var_9 linkto( var_3 );
var_3 unlink();
var_3 moveto( ( var_3.origin[0], var_9.origin[1] + var_45 * 2, var_3.origin[2] ), 3, 0.3, 0.3 );
var_3 waittill( "movedone" );
var_3 linkto( var_2 );
var_1 moveto( ( var_1.origin[0], var_1.origin[1] + var_45 * 2, var_1.origin[2] ), 10, 3, 3 );
var_2 moveto( ( var_2.origin[0], var_2.origin[1] + var_45 * 2, var_2.origin[2] - var_45 ), 10, 3, 3 );
common_scripts\utility::flag_wait( "player_used_computer" );
var_46 = getentarray( "satellite_room_moving_parts", "script_noteworthy" );
foreach ( var_48 in var_46 )
{
if ( isdefined( var_48 ) )
var_48 delete();
}
}
rog_move_and_rotate( var_0, var_1, var_2, var_3, var_4, var_5 )
{
var_3 linkto( var_0 );
var_0 moveto( ( var_5.origin[0], var_5.origin[1], var_5.origin[2] ), 3, 0.3, 0.3 );
var_0 waittill( "movedone" );
if ( isdefined( var_1 ) )
{
var_1 unlink();
var_3 unlink();
var_3 moveto( ( var_3.origin[0], var_1.origin[1] + var_4, var_3.origin[2] ), 3, 0.3, 0.3 );
wait 1;
if ( var_2 != var_0 )
var_0 linkto( var_2 );
else
var_5 linkto( var_2 );
var_2 rotateyaw( -72, 3, 0.5, 0.5 );
var_2 waittill( "rotatedone" );
}
}