iw6-scripts/maps/iplane_fx.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
fx();
}
fx()
{
level._effect["dirt_blow_by"] = loadfx( "vfx/ambient/sand/iplane_blowing_motes" );
level._effect["dirt_two"] = loadfx( "vfx/ambient/sand/iplane_blowing_motes_two" );
level._effect["scrap_plane_on_ground"] = loadfx( "vfx/moments/iplane/vfx_iplane_scrape_airplane" );
level._effect["escape_dust_hijack1"] = loadfx( "fx/dust/decompression_cabin_fastwind" );
level._effect["clouds"] = loadfx( "fx/maps/hijack/cloud_tunnel" );
level._effect["window_volumetric_l"] = loadfx( "fx/maps/hijack/window_volumetric_long" );
level._effect["window_volumetric"] = loadfx( "fx/maps/hijack/window_volumetric" );
level._effect["f15_missile_trail"] = loadfx( "vfx/gameplay/smoke_trails/vfx_smktrail_hand_cheap" );
level._effect["red_small_front"] = loadfx( "vfx/ambient/lights/vfx_glow_red_light_15_nolight" );
level._effect["aerial_explosion_large"] = loadfx( "vfx/moments/jungle_ghost/aerial_explosion_large_wind" );
level._effect["red_new_2"] = loadfx( "vfx/ambient/lights/vfx_red_dlight_sm" );
level._effect["dlight_glow_medium_red"] = loadfx( "vfx/ambient/lights/dlight_glow_medium_red" );
level._effect["flying_face_fx"] = loadfx( "fx/weather/flying_particulates" );
level._effect["open_ramp_wind_funnel_crash"] = loadfx( "vfx/moments/jungle_ghost/vfx_aircrash_windcaos" );
level._effect["open_ramp_wind_funnel_opening"] = loadfx( "vfx/moments/jungle_ghost/vfx_aircrash_windcaos_quarter" );
level._effect["open_ramp_wind_funnel_inter"] = loadfx( "vfx/moments/jungle_ghost/vfx_aircrash_windcaos_half" );
level._effect["tail_rip_off_explosion"] = loadfx( "vfx/moments/jungle_ghost/aerial_explosion_large_wind" );
level._effect["green_glow"] = loadfx( "vfx/ambient/lights/vfx_green_dlight_sm" );
}