iw6-scripts/maps/mp/killstreaks/_placeable.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
if ( !isdefined( level.placeableconfigs ) )
level.placeableconfigs = [];
}
giveplaceable( var_0 )
{
var_1 = createplaceable( var_0 );
removeperks();
self.carrieditem = var_1;
var_2 = onbegincarrying( var_0, var_1, 1 );
self.carrieditem = undefined;
restoreperks();
return isdefined( var_1 );
}
createplaceable( var_0 )
{
if ( isdefined( self.iscarrying ) && self.iscarrying )
return;
var_1 = level.placeableconfigs[var_0];
var_2 = spawn( "script_model", self.origin );
var_2 setmodel( var_1.modelbase );
var_2.angles = self.angles;
var_2.owner = self;
var_2.team = self.team;
var_2.config = var_1;
var_2.firstplacement = 1;
if ( isdefined( var_1.oncreatedelegate ) )
var_2 [[ var_1.oncreatedelegate ]]( var_0 );
var_2 deactivate( var_0 );
var_2 thread timeout( var_0 );
var_2 thread handleuse( var_0 );
var_2 thread onkillstreakdisowned( var_0 );
var_2 thread ongameended( var_0 );
var_2 thread createbombsquadmodel( var_0 );
return var_2;
}
handleuse( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
self waittill( "trigger", var_1 );
if ( !maps\mp\_utility::isreallyalive( var_1 ) )
continue;
if ( isdefined( self getlinkedparent() ) )
self unlink();
var_1 onbegincarrying( var_0, self, 0 );
}
}
onbegincarrying( var_0, var_1, var_2 )
{
self endon( "death" );
self endon( "disconnect" );
var_1 thread oncarried( var_0, self );
common_scripts\utility::_disableweapon();
if ( !isai( self ) )
{
self notifyonplayercommand( "placePlaceable", "+attack" );
self notifyonplayercommand( "placePlaceable", "+attack_akimbo_accessible" );
self notifyonplayercommand( "cancelPlaceable", "+actionslot 4" );
if ( !level.console )
{
self notifyonplayercommand( "cancelPlaceable", "+actionslot 5" );
self notifyonplayercommand( "cancelPlaceable", "+actionslot 6" );
self notifyonplayercommand( "cancelPlaceable", "+actionslot 7" );
}
}
for (;;)
{
var_3 = common_scripts\utility::waittill_any_return( "placePlaceable", "cancelPlaceable", "force_cancel_placement" );
if ( !isdefined( var_1 ) )
{
common_scripts\utility::_enableweapon();
return 1;
}
else if ( var_3 == "cancelPlaceable" && var_2 || var_3 == "force_cancel_placement" )
{
var_1 oncancel( var_0, var_3 == "force_cancel_placement" && !isdefined( var_1.firstplacement ) );
return 0;
}
else if ( var_1.canbeplaced )
{
var_1 thread onplaced( var_0 );
common_scripts\utility::_enableweapon();
return 1;
}
}
}
oncancel( var_0, var_1 )
{
if ( isdefined( self.carriedby ) )
{
var_2 = self.carriedby;
var_2 forceusehintoff();
var_2.iscarrying = undefined;
var_2.carrieditem = undefined;
var_2 common_scripts\utility::_enableweapon();
}
if ( isdefined( self.bombsquadmodel ) )
self.bombsquadmodel delete();
if ( isdefined( self.carriedobj ) )
self.carriedobj delete();
var_3 = level.placeableconfigs[var_0];
if ( isdefined( var_3.oncanceldelegate ) )
self [[ var_3.oncanceldelegate ]]( var_0 );
if ( isdefined( var_1 ) && var_1 )
maps\mp\gametypes\_weapons::equipmentdeletevfx();
self delete();
}
onplaced( var_0 )
{
var_1 = level.placeableconfigs[var_0];
self.origin = self.placementorigin;
self.angles = self.carriedobj.angles;
self playsound( var_1.placedsfx );
showplacedmodel( var_0 );
if ( isdefined( var_1.onplaceddelegate ) )
self [[ var_1.onplaceddelegate ]]( var_0 );
self setcursorhint( "HINT_NOICON" );
self sethintstring( var_1.hintstring );
var_2 = self.owner;
var_2 forceusehintoff();
var_2.iscarrying = undefined;
self.carriedby = undefined;
self.isplaced = 1;
self.firstplacement = undefined;
if ( isdefined( var_1.headiconheight ) )
{
if ( level.teambased )
maps\mp\_entityheadicons::setteamheadicon( self.team, ( 0, 0, var_1.headiconheight ) );
else
maps\mp\_entityheadicons::setplayerheadicon( var_2, ( 0, 0, var_1.headiconheight ) );
}
thread handledamage( var_0 );
thread handledeath( var_0 );
self makeusable();
common_scripts\utility::make_entity_sentient_mp( self.owner.team );
if ( issentient( self ) )
self setthreatbiasgroup( "DogsDontAttack" );
foreach ( var_4 in level.players )
{
if ( var_4 == var_2 )
{
self enableplayeruse( var_4 );
continue;
}
self disableplayeruse( var_4 );
}
if ( isdefined( self.shouldsplash ) )
{
level thread maps\mp\_utility::teamplayercardsplash( var_1.splashname, var_2 );
self.shouldsplash = 0;
}
var_6 = spawnstruct();
var_6.linkparent = self.moving_platform;
var_6.playdeathfx = 1;
var_6.endonstring = "carried";
if ( isdefined( var_1.onmovingplatformcollision ) )
var_6.deathoverridecallback = var_1.onmovingplatformcollision;
thread maps\mp\_movers::handle_moving_platforms( var_6 );
thread watchplayerconnected();
self notify( "placed" );
self.carriedobj delete();
self.carriedobj = undefined;
}
oncarried( var_0, var_1 )
{
var_2 = level.placeableconfigs[var_0];
self.carriedobj = var_1 createcarriedobject( var_0 );
self.isplaced = undefined;
self.carriedby = var_1;
var_1.iscarrying = 1;
deactivate( var_0 );
hideplacedmodel( var_0 );
if ( isdefined( var_2.oncarrieddelegate ) )
self [[ var_2.oncarrieddelegate ]]( var_0 );
thread updateplacement( var_0, var_1 );
thread oncarrierdeath( var_0, var_1 );
self notify( "carried" );
}
updateplacement( var_0, var_1 )
{
var_1 endon( "death" );
var_1 endon( "disconnect" );
level endon( "game_ended" );
self endon( "placed" );
self endon( "death" );
self.canbeplaced = 1;
var_2 = -1;
var_3 = level.placeableconfigs[var_0];
var_4 = ( 0, 0, 0 );
if ( isdefined( var_3.placementoffsetz ) )
var_4 = ( 0, 0, var_3.placementoffsetz );
var_5 = self.carriedobj;
for (;;)
{
var_6 = var_1 canplayerplacesentry( 1, var_3.placementradius );
self.placementorigin = var_6["origin"];
var_5.origin = self.placementorigin + var_4;
var_5.angles = var_6["angles"];
self.canbeplaced = var_1 isonground() && var_6["result"] && abs( self.placementorigin[2] - var_1.origin[2] ) < var_3.placementheighttolerance;
if ( isdefined( var_6["entity"] ) )
self.moving_platform = var_6["entity"];
else
self.moving_platform = undefined;
if ( self.canbeplaced != var_2 )
{
if ( self.canbeplaced )
{
var_5 setmodel( var_3.modelplacement );
var_1 forceusehinton( var_3.placestring );
}
else
{
var_5 setmodel( var_3.modelplacementfailed );
var_1 forceusehinton( var_3.cannotplacestring );
}
}
var_2 = self.canbeplaced;
wait 0.05;
}
}
deactivate( var_0 )
{
self makeunusable();
hideheadicons();
self freeentitysentient();
var_1 = level.placeableconfigs[var_0];
if ( isdefined( var_1.ondeactivedelegate ) )
self [[ var_1.ondeactivedelegate ]]( var_0 );
}
hideheadicons()
{
if ( level.teambased )
maps\mp\_entityheadicons::setteamheadicon( "none", ( 0, 0, 0 ) );
else if ( isdefined( self.owner ) )
maps\mp\_entityheadicons::setplayerheadicon( undefined, ( 0, 0, 0 ) );
}
handledamage( var_0 )
{
self endon( "carried" );
var_1 = level.placeableconfigs[var_0];
maps\mp\gametypes\_damage::monitordamage( var_1.maxhealth, var_1.damagefeedback, ::handledeathdamage, ::modifydamage, 1 );
}
modifydamage( var_0, var_1, var_2, var_3 )
{
var_4 = var_3;
var_5 = self.config;
if ( isdefined( var_5.allowmeleedamage ) && var_5.allowmeleedamage )
var_4 = maps\mp\gametypes\_damage::handlemeleedamage( var_1, var_2, var_4 );
if ( isdefined( var_5.allowempdamage ) && var_5.allowempdamage )
var_4 = maps\mp\gametypes\_damage::handleempdamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handlemissiledamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handlegrenadedamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handleapdamage( var_1, var_2, var_4, var_0 );
if ( isdefined( var_5.modifydamage ) )
var_4 = self [[ var_5.modifydamage ]]( var_1, var_2, var_4 );
return var_4;
}
handledeathdamage( var_0, var_1, var_2, var_3 )
{
var_4 = self.config;
var_5 = maps\mp\gametypes\_damage::onkillstreakkilled( var_0, var_1, var_2, var_3, var_4.xppopup, var_4.destroyedvo );
if ( var_5 && isdefined( var_4.ondestroyeddelegate ) )
self [[ var_4.ondestroyeddelegate ]]( self.streakname, var_0, self.owner, var_2 );
}
handledeath( var_0 )
{
self endon( "carried" );
self waittill( "death" );
var_1 = level.placeableconfigs[var_0];
if ( isdefined( self ) )
{
deactivate( var_0 );
if ( isdefined( var_1.modeldestroyed ) )
self setmodel( var_1.modeldestroyed );
if ( isdefined( var_1.ondeathdelegate ) )
self [[ var_1.ondeathdelegate ]]( var_0 );
self delete();
}
}
oncarrierdeath( var_0, var_1 )
{
self endon( "placed" );
self endon( "death" );
var_1 endon( "disconnect" );
var_1 waittill( "death" );
if ( self.canbeplaced )
thread onplaced( var_0 );
else
oncancel( var_0 );
}
onkillstreakdisowned( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
self.owner waittill( "killstreak_disowned" );
cleanup( var_0 );
}
ongameended( var_0 )
{
self endon( "death" );
level waittill( "game_ended" );
cleanup( var_0 );
}
cleanup( var_0 )
{
if ( isdefined( self.isplaced ) )
self notify( "death" );
else
oncancel( var_0 );
}
watchplayerconnected()
{
self endon( "death" );
for (;;)
{
level waittill( "connected", var_0 );
thread onplayerconnected( var_0 );
}
}
onplayerconnected( var_0 )
{
self endon( "death" );
var_0 endon( "disconnect" );
var_0 waittill( "spawned_player" );
self disableplayeruse( var_0 );
}
timeout( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
var_1 = level.placeableconfigs[var_0];
var_2 = var_1.lifespan;
while ( var_2 > 0.0 )
{
wait 1.0;
maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
if ( !isdefined( self.carriedby ) )
var_2 = var_2 - 1.0;
}
if ( isdefined( self.owner ) && isdefined( var_1.gonevo ) )
self.owner thread maps\mp\_utility::leaderdialogonplayer( var_1.gonevo );
self notify( "death" );
}
removeweapons()
{
if ( self hasweapon( "iw6_riotshield_mp" ) )
{
self.restoreweapon = "iw6_riotshield_mp";
self takeweapon( "iw6_riotshield_mp" );
}
}
removeperks()
{
if ( maps\mp\_utility::_hasperk( "specialty_explosivebullets" ) )
{
self.restoreperk = "specialty_explosivebullets";
maps\mp\_utility::_unsetperk( "specialty_explosivebullets" );
}
}
restoreweapons()
{
if ( isdefined( self.restoreweapon ) )
{
maps\mp\_utility::_giveweapon( self.restoreweapon );
self.restoreweapon = undefined;
}
}
restoreperks()
{
if ( isdefined( self.restoreperk ) )
{
maps\mp\_utility::giveperk( self.restoreperk, 0 );
self.restoreperk = undefined;
}
}
createbombsquadmodel( var_0 )
{
var_1 = level.placeableconfigs[var_0];
if ( isdefined( var_1.modelbombsquad ) )
{
var_2 = spawn( "script_model", self.origin );
var_2.angles = self.angles;
var_2 hide();
var_2 thread maps\mp\gametypes\_weapons::bombsquadvisibilityupdater( self.owner );
var_2 setmodel( var_1.modelbombsquad );
var_2 linkto( self );
var_2 setcontents( 0 );
self.bombsquadmodel = var_2;
self waittill( "death" );
if ( isdefined( var_2 ) )
{
var_2 delete();
self.bombsquadmodel = undefined;
}
}
}
showplacedmodel( var_0 )
{
self show();
if ( isdefined( self.bombsquadmodel ) )
{
self.bombsquadmodel show();
level notify( "update_bombsquad" );
}
}
hideplacedmodel( var_0 )
{
self hide();
if ( isdefined( self.bombsquadmodel ) )
self.bombsquadmodel hide();
}
createcarriedobject( var_0 )
{
if ( isdefined( self.iscarrying ) && self.iscarrying )
return;
var_1 = spawnturret( "misc_turret", self.origin + ( 0, 0, 25 ), "sentry_minigun_mp" );
var_1.angles = self.angles;
var_1.owner = self;
var_2 = level.placeableconfigs[var_0];
var_1 setmodel( var_2.modelbase );
var_1 maketurretinoperable();
var_1 setturretmodechangewait( 1 );
var_1 setmode( "sentry_offline" );
var_1 makeunusable();
var_1 setsentryowner( self );
var_1 setsentrycarrier( self );
var_1 setcandamage( 0 );
var_1 setcontents( 0 );
return var_1;
}