iw6-scripts/maps/mp/mp_ca_killstreaks_a10.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init( var_0 )
{
level._effect["vfx_a10_missile_fire"] = loadfx( "vfx/moments/mp_ca_impact/vfx_a10_missile_fire" );
var_1 = spawnstruct();
var_1.modelnames = [];
var_1.modelnames["allies"] = "vehicle_ca_a10_warthog";
var_1.modelnames["axis"] = "vehicle_ca_a10_warthog";
var_1.vehicle = "ca_a10warthog_mp";
var_1.inboundsfx = "veh_mig29_dist_loop";
var_1.speed = 750;
var_1.halfdistance = 12500;
var_1.heightrange = 750;
var_1.choosedirection = 1;
var_1.selectlocationvo = "KS_hqr_airstrike";
var_1.inboundvo = "KS_ast_inbound";
var_1.cannonfirevfx = loadfx( "fx/smoke/smoke_trail_white_heli" );
var_1.cannonrumble = "ac130_25mm_fire";
var_1.turretname = "a10_cammturret_mp";
var_1.turretattachpoint = "tag_barrel";
var_1.rocketmodelname = "iw6_a10impactmissile_mp";
var_1.numrockets = 4;
var_1.delaybetweenrockets = 0.125;
var_1.delaybetweenlockon = 0.4;
var_1.lockonicon = "veh_hud_target_chopperfly";
var_1.maxhealth = 10000;
var_1.xppopup = "destroyed_a10_strafe";
var_1.callout = "callout_destroyed_a10";
var_1.vodestroyed = undefined;
var_1.explodevfx = loadfx( "vfx/gameplay/explosions/vehicle/aas_mp/vfx_x_mpaas_primary" );
var_1.sfxcannonfireloop_1p = "a10_plr_fire_gatling_lp";
var_1.sfxcannonfirestop_1p = "a10_plr_fire_gatling_cooldown";
var_1.sfxcannonfireloop_3p = "a10_npc_fire_gatling_lp";
var_1.sfxcannonfirestop_3p = "a10_npc_fire_gatling_cooldown";
var_1.sfxcannonfireburptime = 500;
var_1.sfxcannonfireburpshort_3p = "veh_a10_npc_fire_gatling_short_burst";
var_1.sfxcannonfireburplong_3p = "veh_a10_npc_fire_gatling_long_burst";
var_1.sfxcannonbulletimpact = "a10_bullet_impact_lp";
var_1.sfxmissilefire_1p = [];
var_1.sfxmissilefire_1p[0] = "veh_a10_plr_missile_ignition_left";
var_1.sfxmissilefire_1p[1] = "veh_a10_plr_missile_ignition_right";
var_1.sfxmissilefire_3p = "veh_a10_npc_missile_fire";
var_1.sfxmissile = "veh_a10_missile_loop";
var_1.sfxengine_1p = "veh_a10_plr_engine_lp";
var_1.sfxengine_3p = "veh_a10_dist_loop";
level.planeconfigs["ca_a10_strafe"] = var_1;
level.killstreakfuncs["ca_a10_strafe"] = ::onuse;
level.a10_active = 0;
level.curr_a10_index = 0;
if ( var_0 == "impact" )
buildallflightpathsimpact();
else
buildallflightpathsdefault();
level.debug_prints = 0;
}
onuse( var_0, var_1 )
{
var_2 = level.planeconfigs["ca_a10_strafe"];
level.killstreakweildweapons[var_2.rocketmodelname] = "ca_a10_strafe";
level.killstreakweildweapons[var_2.turretname] = "ca_a10_strafe";
if ( maps\mp\_utility::isairdenied() )
{
self iprintlnbold( &"KILLSTREAKS_UNAVAILABLE_WHEN_AA" );
return 0;
}
if ( isdefined( level.nukeincoming ) && level.nukeincoming )
{
self iprintlnbold( &"MP_CA_KILLSTREAKS_A10_UNAVAIL_NUKE" );
return 0;
}
if ( maps\mp\_utility::isnuked() )
{
self iprintlnbold( &"KILLSTREAKS_UNAVAILABLE_FOR_N_WHEN_NUKE", level.nukeemptimeremaining );
return 0;
}
if ( level.a10_active || maps\mp\_utility::isusingremote() || maps\mp\_utility::iskillstreakdenied() || !isalive( self ) )
return 0;
if ( level.littlebirds.size == 0 && !isdefined( level.chopper ) )
{
thread dostrike( var_0, "ca_a10_strafe" );
return 1;
}
self iprintlnbold( &"KILLSTREAKS_AIR_SPACE_TOO_CROWDED" );
return 0;
}
dostrike( var_0, var_1 )
{
self endon( "end_remote" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "ca_a10_nuked" );
thread watchteamswitchpre();
thread watchdisconnect();
thread watchnukeplayer();
var_2 = 0;
var_3 = 1;
var_4 = 0;
var_5 = startstrafesequence( var_1, var_0 );
if ( var_5 )
{
if ( level.teambased )
{
level.teamairdenied[self.team] = 1;
level.teamairdenied[maps\mp\_utility::getotherteam( self.team )] = 1;
}
else
level.airdeniedplayer = self;
thread watchgameend();
level.a10_active = 1;
level thread maps\mp\_utility::teamplayercardsplash( "used_ca_a10_strafe", self, self.team );
self.is_attacking = 0;
var_6 = spawnaircraft( var_1, var_0, level.a10splinesin[var_2], "1" );
if ( isdefined( var_6 ) )
{
thread a10_play_pilot_vo_with_wait( "mp_ca_impact_a10_pilot_01", 1.05 );
var_6 dooneflyby();
self.is_attacking = 0;
self visionsetnakedforplayer( "black_bw", 0.75 );
wait 0.8;
self remotecontrolvehicleoff();
if ( isdefined( var_6 ) )
{
var_6.forceclean = 1;
var_6 thread endflyby( var_1 );
}
var_6 = spawnaircraft( var_1, var_0, level.a10splinesin[var_3], "2" );
if ( isdefined( var_6 ) )
{
thread maps\mp\killstreaks\_killstreaks::clearrideintro( 1.0, 0.125 );
thread a10_play_pilot_vo_with_wait( "mp_ca_impact_a10_pilot_02", 0.3 );
var_6 dooneflyby();
if ( isdefined( var_6 ) )
var_6 thread endflyby( var_1 );
endstrafesequence( var_1 );
}
}
}
return var_5;
}
a10_play_pilot_vo_with_wait( var_0, var_1 )
{
wait( var_1 );
self playlocalsound( var_0 );
}
startstrafesequence( var_0, var_1 )
{
self endon( "end_remote" );
self endon( "disconnect" );
maps\mp\_utility::setusingremote( "ca_a10_strafe" );
maps\mp\_utility::freezecontrolswrapper( 1 );
if ( getdvarint( "camera_thirdPerson" ) )
maps\mp\_utility::setthirdpersondof( 0 );
self.restoreangles = self.angles;
if ( maps\mp\_utility::isjuggernaut() && isdefined( self.juggernautoverlay ) )
self.juggernautoverlay.alpha = 0;
var_2 = maps\mp\killstreaks\_killstreaks::initridekillstreak( "ca_a10_strafe" );
if ( var_2 != "success" )
{
if ( var_2 != "disconnect" )
maps\mp\_utility::clearusingremote();
if ( isdefined( self.disabledweapon ) && self.disabledweapon )
common_scripts\utility::_enableweapon();
self notify( "death" );
return 0;
}
maps\mp\_utility::freezecontrolswrapper( 0 );
level.a10strafeactive = 1;
self.using_remote_a10 = 1;
return 1;
}
endstrafesequence( var_0 )
{
level endon( "game_over" );
if ( isdefined( self ) )
{
if ( var_0 != "team_switch" )
{
while ( !isalive( self ) )
wait 0.5;
}
if ( maps\mp\_utility::isjuggernaut() && isdefined( self.juggernautoverlay ) )
self.juggernautoverlay.alpha = 1;
maps\mp\_utility::freezecontrolswrapper( 0 );
if ( maps\mp\_utility::isusingremote() )
maps\mp\_utility::clearusingremote();
self setclientomnvar( "ui_a10", 0 );
self setclientomnvar( "ui_a10_alt_warn", 0 );
self setclientomnvar( "ui_a10_cannon", 0 );
self thermalvisionfofoverlayoff();
if ( getdvarint( "camera_thirdPerson" ) )
maps\mp\_utility::setthirdpersondof( 1 );
if ( isdefined( self.restoreangles ) )
{
self setplayerangles( self.restoreangles );
self.restoreangles = undefined;
}
thread a10_freezebuffer();
self.using_remote_a10 = undefined;
}
level.a10strafeactive = undefined;
level.a10_active = 0;
if ( level.teambased )
{
level.teamairdenied["axis"] = 0;
level.teamairdenied["allies"] = 0;
}
else
level.airdeniedplayer = undefined;
}
attachmissiles()
{
var_0 = 4;
for ( self.missiles = []; var_0; var_0-- )
{
var_1 = "tag_missile_" + var_0;
self.missiles[var_1] = spawn( "script_model", self gettagorigin( var_1 ) );
self.missiles[var_1] setmodel( "veh_ca_a10_missile" );
self.missiles[var_1].angles = self gettagangles( var_1 );
self.missiles[var_1] linkto( self, var_1 );
}
}
attachanimatedflaps()
{
self.animated_flaps = spawn( "script_model", self gettagorigin( "tag_origin" ) );
self.animated_flaps setmodel( "veh_ca_a10_flaps_animated" );
self.animated_flaps.angles = self gettagangles( "tag_origin" );
self.animated_flaps linkto( self, "tag_origin" );
}
spawnaircraft( var_0, var_1, var_2, var_3 )
{
self endon( "end_remote" );
self endon( "disconnect" );
self.plane = createplaneasheli( var_0, var_1, var_2 );
if ( !isdefined( self.plane ) )
return undefined;
self.plane.streakname = var_0;
self.plane attachmissiles();
self.plane attachanimatedflaps();
self cameralinkto( self.plane, "tag_player" );
self remotecontrolvehicle( self.plane );
thread watchintrocleared( var_0, self.plane );
self.plane setplanesplineid( self, var_2 );
var_4 = level.planeconfigs[var_0];
var_5 = "scn_impact_a10_passby_0" + var_3;
self.plane playsoundonmovingent( var_5 );
self.plane.sound_name = var_5;
self.plane thread a10_handledamage();
self.plane thread watchdisconnectplane();
return self.plane;
}
spawnandplaysoundfora10( var_0, var_1 )
{
var_2 = spawn( "script_model", var_0.origin );
var_2 setmodel( "tag_origin" );
var_3 = "scn_impact_a10_passby_0" + var_1;
var_2 linkto( var_0 );
var_2 playsoundonmovingent( var_3 );
}
attachturret( var_0 )
{
var_1 = level.planeconfigs[var_0];
var_2 = self gettagorigin( var_1.turretattachpoint );
var_3 = spawnturret( "misc_turret", self.origin + var_2, var_1.turretname, 0 );
var_3.angles = self gettagangles( var_1.turretattachpoint );
var_3 linkto( self, var_1.turretattachpoint, ( 0, 0, 0 ), ( 0, 0, 0 ) );
var_3.owner = self.owner;
var_3 maketurretinoperable();
var_3 setturretmodechangewait( 0 );
var_3 setmode( "sentry_offline" );
var_3 makeunusable();
var_3 setcandamage( 0 );
var_3 setsentryowner( self.owner );
self.owner remotecontrolturret( var_3 );
self.turret = var_3;
}
cleanupaircraft()
{
if ( isdefined( self.turret ) )
self.turret delete();
for ( var_0 = 4; var_0; var_0-- )
{
var_1 = "tag_missile_" + var_0;
self.missiles[var_1] hide();
self.missiles[var_1] delete();
}
self.animated_flaps hide();
self.animated_flaps delete();
if ( isdefined( self.targetlist ) )
{
foreach ( var_3 in self.targetlist )
{
if ( isdefined( var_3["icon"] ) )
{
var_3["icon"] destroy();
var_3["icon"] = undefined;
}
}
}
self delete();
}
getpathindex()
{
return randomint( level.a10splinesin.size );
}
debug_print_movement( var_0 )
{
var_1 = "";
if ( var_0[0] > 0 )
var_1 = var_1 + "forward";
else if ( var_0[0] == 0 )
var_1 = var_1 + "-";
else if ( var_0[0] < 0 )
var_1 = var_1 + "backward";
var_1 = var_1 + ", ";
if ( var_0[1] > 0 )
var_1 = var_1 + "right";
else if ( var_0[1] == 0 )
var_1 = var_1 + "-";
else if ( var_0[1] < 0 )
var_1 = var_1 + "left";
}
handle_anim( var_0 )
{
self endon( "a10_end_strafe" );
self endon( "disconnect" );
if ( var_0 == "left" )
self.animated_flaps scriptmodelplayanim( "veh_ca_a10_roll_left" );
if ( var_0 == "right" )
self.animated_flaps scriptmodelplayanim( "veh_ca_a10_roll_right" );
if ( var_0 == "level" )
self.animated_flaps scriptmodelplayanim( "veh_ca_a10_roll_level" );
}
player_input_monitor()
{
self endon( "a10_end_strafe" );
self.owner endon( "disconnect" );
while ( isdefined( self ) )
{
var_0 = self.owner getnormalizedmovement();
if ( var_0[1] > 0 )
thread handle_anim( "right" );
else if ( var_0[1] == 0 )
thread handle_anim( "level" );
else if ( var_0[1] < 0 )
thread handle_anim( "left" );
wait 0.05;
}
}
dooneflyby()
{
self endon( "death" );
level endon( "game_ended" );
thread player_input_monitor();
for (;;)
{
self waittill( "splinePlaneReachedNode", var_0 );
if ( isdefined( var_0 ) && var_0 == "End" )
{
self notify( "a10_end_strafe" );
break;
}
}
self.owner notify( "a10_cannon_stop" );
self notify( "a10_cannon_stop" );
}
endflyby( var_0 )
{
if ( !isdefined( self ) )
return;
var_1 = level.planeconfigs[var_0];
if ( var_0 != "disconnect" )
{
self.owner.is_attacking = 0;
self.owner remotecontrolvehicleoff( self );
if ( isdefined( self.turret ) )
self.owner remotecontrolturretoff( self.turret );
}
self notify( "end_remote" );
if ( !isdefined( self.forceclean ) )
wait 5;
else
self stopsounds();
if ( isdefined( self ) )
cleanupaircraft();
}
createplaneasheli( var_0, var_1, var_2 )
{
var_3 = level.planeconfigs[var_0];
var_4 = getcsplinepointposition( var_2, 0 );
var_5 = getcsplinepointtangent( var_2, 0 );
var_6 = vectortoangles( var_5 );
var_7 = spawnhelicopter( self, var_4, var_6, var_3.vehicle, var_3.modelnames[self.team] );
if ( !isdefined( var_7 ) )
return undefined;
var_7 makevehiclesolidcapsule( 18, -9, 18 );
var_7.owner = self;
var_7.team = self.team;
var_7.lifeid = var_1;
var_7 thread maps\mp\killstreaks\_plane::playplanefx();
return var_7;
}
handledeath()
{
self endon( "delete" );
self waittill( "death" );
self.forceclean = 1;
self.owner thread endstrafesequence( "ca_a10_strafe" );
thread endflyby( "ca_a10_strafe" );
level.a10_active = 0;
level.a10strafeactive = undefined;
self.owner.using_remote_a10 = undefined;
}
a10_freezebuffer()
{
self endon( "disconnect" );
level endon( "game_ended" );
maps\mp\_utility::freezecontrolswrapper( 1 );
wait 0.5;
maps\mp\_utility::freezecontrolswrapper( 0 );
}
monitorrocketfire2( var_0, var_1 )
{
var_1 endon( "end_remote" );
var_1 endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
var_2 = level.planeconfigs[var_0];
var_1.numrocketsleft = var_2.numrockets;
var_1.targetlist = [];
if ( !isbot( self ) )
{
self notifyonplayercommand( "rocket_fire_pressed", "+speed_throw" );
self notifyonplayercommand( "rocket_fire_pressed", "+ads_akimbo_accessible" );
if ( !level.console )
self notifyonplayercommand( "rocket_fire_pressed", "+toggleads_throw" );
self setclientomnvar( "ui_a10_rocket", var_1.numrocketsleft );
while ( var_1.numrocketsleft > 0 )
{
if ( !self adsbuttonpressed() )
self waittill( "rocket_fire_pressed" );
var_1 missileacquiretargets();
if ( var_1.targetlist.size > 0 )
var_1 thread firemissiles();
}
}
}
missilegetbesttarget()
{
var_0 = [];
foreach ( var_2 in level.players )
{
if ( missileisgoodtarget( var_2 ) )
var_0[var_0.size] = var_2;
}
foreach ( var_5 in level.uplinks )
{
if ( missileisgoodtarget( var_5 ) )
var_0[var_0.size] = var_5;
}
if ( var_0.size > 0 )
{
var_7 = sortbydistance( var_0, self.origin );
return var_7[0];
}
return undefined;
}
missileisgoodtarget( var_0 )
{
return isalive( var_0 ) && var_0.team != self.owner.team && !ismissiletargeted( var_0 ) && ( isplayer( var_0 ) && !var_0 maps\mp\_utility::_hasperk( "specialty_blindeye" ) ) && missiletargetangle( var_0 ) > 0.25;
}
missiletargetangle( var_0 )
{
var_1 = vectornormalize( var_0.origin - self.origin );
var_2 = anglestoforward( self.angles );
return vectordot( var_1, var_2 );
}
missileacquiretargets()
{
self endon( "disconnect" );
self endon( "end_remote" );
level endon( "game_ended" );
self endon( "a10_missiles_fired" );
var_0 = level.planeconfigs[self.streakname];
self.owner setclientomnvar( "ui_a10_rocket_lock", 1 );
thread missilewaitfortriggerrelease();
var_1 = undefined;
while ( self.targetlist.size < self.numrocketsleft )
{
if ( !isdefined( var_1 ) )
{
var_1 = missilegetbesttarget();
if ( isdefined( var_1 ) )
{
thread missilelocktarget( var_1 );
wait( var_0.delaybetweenlockon );
var_1 = undefined;
continue;
}
}
wait 0.1;
}
self.owner setclientomnvar( "ui_a10_rocket_lock", 0 );
self notify( "a10_missiles_fired" );
}
missilewaitfortriggerrelease()
{
self endon( "end_remote" );
level endon( "game_ended" );
self endon( "a10_missiles_fired" );
var_0 = self.owner;
var_0 notifyonplayercommand( "rocket_fire_released", "-speed_throw" );
var_0 notifyonplayercommand( "rocket_fire_released", "-ads_akimbo_accessible" );
if ( !level.console )
var_0 notifyonplayercommand( "rocket_fire_released", "-toggleads_throw" );
self.owner waittill( "rocket_fire_released" );
var_0 setclientomnvar( "ui_a10_rocket_lock", 0 );
self notify( "a10_missiles_fired" );
}
missilelocktarget( var_0 )
{
var_1 = level.planeconfigs[self.streakname];
var_2 = [];
var_2["target"] = var_0;
self.targetlist[var_0 getentitynumber()] = var_2;
self.owner playlocalsound( "recondrone_lockon" );
}
ismissiletargeted( var_0 )
{
return isdefined( self.targetlist[var_0 getentitynumber()] );
}
firemissiles()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
var_0 = level.planeconfigs[self.streakname];
foreach ( var_2 in self.targetlist )
{
if ( self.numrocketsleft > 0 )
{
var_3 = onfirehomingmissile( self.streakname, var_2["target"], ( 0, 0, -70 ) );
if ( isdefined( var_2["icon"] ) )
{
var_3.icon = var_2["icon"];
var_2["icon"] = undefined;
}
wait( var_0.delaybetweenrockets );
continue;
}
break;
}
var_5 = [];
}
onfirehomingmissile( var_0, var_1, var_2 )
{
self endon( "disconnect" );
var_3 = "tag_missile_" + self.numrocketsleft;
var_4 = self gettagorigin( var_3 );
if ( isdefined( var_4 ) )
{
var_5 = self.owner;
var_6 = level.planeconfigs[var_0];
var_7 = magicbullet( var_6.rocketmodelname, var_4, var_4 + 100 * anglestoforward( self.angles ), self.owner );
var_7 thread a10_missile_set_target( var_1, var_2 );
earthquake( 0.25, 0.05, self.origin, 512 );
self.numrocketsleft--;
self.owner setclientomnvar( "ui_a10_rocket", self.numrocketsleft );
self playsoundonmovingent( "a10p_missile_launch" );
playfxontag( level._effect["vfx_a10_missile_fire"], self, var_3 );
self.missiles[var_3] hide();
return var_7;
}
return undefined;
}
a10_missile_set_target( var_0, var_1 )
{
thread a10_missile_cleanup();
wait 0.2;
if ( isdefined( self ) && isalive( self ) )
self missile_settargetent( var_0, var_1 );
}
a10_missile_cleanup()
{
self waittill( "death" );
if ( isdefined( self.icon ) )
self.icon destroy();
}
bot_plane_watcher( var_0 )
{
level.end_a10_firing = 0;
var_0 waittill( "end_remote" );
level.end_a10_firing = 1;
}
bot_fire_controller( var_0, var_1 )
{
self botpressbutton( "attack" );
thread bot_plane_watcher( var_0 );
self.is_attacking = 1;
var_0 thread update_hit_sound_ent();
var_0 thread update_gatling_sound_ent();
while ( !level.end_a10_firing )
{
self botpressbutton( "attack" );
wait 0.01;
}
self.is_attacking = 0;
}
get_look_position()
{
var_0 = self.origin;
var_1 = self.angles;
var_2 = anglestoforward( var_1 );
var_3 = var_0 + var_2 * 7000;
var_4 = bullettrace( var_0, var_3, 1, self );
return var_4["position"];
}
update_hit_sound_ent()
{
level endon( "game_ended" );
var_0 = get_look_position();
var_1 = spawn( "script_origin", var_0 );
var_1 playloopsound( "a10_bullet_impact_lp" );
while ( isdefined( self ) && self.owner.is_attacking )
{
var_1 moveto( get_look_position(), 0.15 );
wait 0.01;
}
var_1 stoploopsound();
var_1 delete();
}
update_gatling_sound_ent()
{
level endon( "game_ended" );
var_0 = self.origin;
var_1 = spawn( "script_origin", var_0 );
self.owner playlocalsound( "a10_plr_fire_gatling_lp" );
var_1 playloopsound( "a10_npc_fire_gatling_lp" );
while ( isdefined( self ) && isdefined( self.owner ) && isdefined( var_1 ) && self.owner.is_attacking )
{
var_1 moveto( self.origin, 0.1 );
wait 0.01;
}
if ( isdefined( self ) )
thread update_gatling_sound_release_ent();
if ( isdefined( self ) && isdefined( self.owner ) )
self.owner stoplocalsound( "a10_plr_fire_gatling_lp" );
if ( isdefined( var_1 ) )
{
var_1 stoploopsound();
var_1 delete();
}
}
cutoff_gatling_sound_release()
{
common_scripts\utility::waittill_any( "end_remote", "end_gatling" );
self.owner stoplocalsound( "a10_plr_fire_gatling_cooldown" );
}
update_gatling_sound_release_ent()
{
level endon( "game_ended" );
var_0 = self.origin;
var_1 = spawn( "script_origin", var_0 );
thread cutoff_gatling_sound_release();
self.owner playlocalsound( "a10_plr_fire_gatling_cooldown" );
var_1 playsound( "a10_npc_fire_gatling_cooldown" );
wait 2.5;
if ( isdefined( var_1 ) )
var_1 delete();
self notify( "end_gatling" );
}
monitorweaponfire( var_0, var_1 )
{
self endon( "disconnect" );
level endon( "game_ended" );
var_1 endon( "end_remote" );
var_1 endon( "death" );
var_1 endon( "a10_end_strafe" );
var_2 = level.planeconfigs[var_0];
var_1.ammocount = 1350;
self setclientomnvar( "ui_a10_cannon", var_1.ammocount );
if ( isbot( self ) )
thread bot_fire_controller( var_1, var_2 );
else
{
thread monitor_attack_button( var_1 );
while ( var_1.ammocount > 0 )
{
while ( !self.is_attacking )
wait 0.01;
var_3 = gettime() + var_2.sfxcannonfireburptime;
var_1 thread update_hit_sound_ent();
var_1 thread update_gatling_sound_ent();
var_1 thread updatecannonshake( var_0 );
while ( self.is_attacking )
wait 0.1;
}
self.is_attacking = 0;
}
}
monitor_attack_button( var_0 )
{
var_0 endon( "a10_end_strafe" );
self endon( "a10_end_strafe" );
self endon( "disconnect" );
self.is_attacking = 0;
while ( isdefined( var_0 ) )
{
if ( self attackbuttonpressed() )
self.is_attacking = 1;
else
self.is_attacking = 0;
wait 0.1;
}
}
updatecannonshake( var_0 )
{
self.owner endon( "a10_cannon_stop" );
self.owner endon( "disconnect" );
self endon( "death" );
level endon( "game_ended" );
var_1 = level.planeconfigs[var_0];
while ( self.ammocount > 0 && self.owner.is_attacking && isdefined( self ) )
{
earthquake( 0.2, 0.5, self.origin, 512 );
self.ammocount = self.ammocount - 10;
self.owner setclientomnvar( "ui_a10_cannon", self.ammocount );
var_2 = self gettagorigin( "tag_flash_attach" ) + 20 * anglestoforward( self.angles );
playfx( var_1.cannonfirevfx, var_2 );
self.owner playrumbleonentity( var_1.cannonrumble );
wait 0.1;
}
if ( isdefined( self ) )
{
if ( isdefined( self.turret ) )
self.turret turretfiredisable();
}
}
monitoraltitude( var_0, var_1 )
{
var_1 endon( "end_remote" );
var_1 endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self setclientomnvar( "ui_a10_alt_warn", 0 );
for (;;)
{
var_2 = int( clamp( var_1.origin[2], 0, 16383 ) );
self setclientomnvar( "ui_a10_alt", var_2 );
if ( var_2 <= 10 && !isdefined( var_1.altwarning ) )
{
var_1.altwarning = 1;
self setclientomnvar( "ui_a10_alt_warn", 1 );
}
else if ( var_2 > 10 && isdefined( var_1.altwarning ) )
{
var_1.altwarning = undefined;
self setclientomnvar( "ui_a10_alt_warn", 0 );
}
wait 0.1;
}
}
watchdisconnectplane()
{
level endon( "game_ended" );
level endon( "round_end_finished" );
self endon( "end_remote" );
self.owner waittill( "disconnect" );
self.forceclean = 1;
thread a10_explode();
thread endflyby( "disconnect" );
thread endstrafesequence( "ca_a10_strafe" );
}
watchdisconnect()
{
level endon( "game_ended" );
level endon( "round_end_finished" );
self endon( "cleared_intro" );
self waittill( "disconnect" );
if ( isdefined( self ) && isdefined( self.plane ) )
{
self.plane.forceclean = 1;
self.plane thread endflyby( "ca_a10_strafe" );
}
if ( isdefined( self ) )
endstrafesequence( "team_switch" );
}
watchgameend()
{
level endon( "round_end_finished" );
self endon( "end_remote" );
level waittill( "game_ended" );
self notify( "a10_end_strafe" );
if ( isdefined( self ) && isdefined( self.plane ) )
{
self.plane.forceclean = 1;
self.plane thread endflyby( "ca_a10_strafe" );
}
if ( isdefined( self ) )
endstrafesequence( "team_switch" );
}
watchteamswitchpre()
{
level endon( "game_ended" );
level endon( "round_end_finished" );
self endon( "cleared_intro" );
common_scripts\utility::waittill_any( "joined_team", "joined_spectators" );
self notify( "switch_team" );
self notify( "end_remote" );
if ( isdefined( self.plane ) )
{
self.plane.forceclean = 1;
self.plane thread endflyby( "ca_a10_strafe" );
}
endstrafesequence( "team_switch" );
}
watchintrocleared( var_0, var_1 )
{
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "end_remote" );
self waittill( "intro_cleared" );
thread monitoraltitude( var_0, var_1 );
thread monitorrocketfire2( var_0, var_1 );
thread monitorweaponfire( var_0, var_1 );
thread watchroundend( var_1, var_0 );
thread watchearlyexit( var_1 );
thread watchnuke( var_1, "ca_a10_strafe" );
thread watchteamswitchpost( var_1, "ca_a10_strafe" );
self setclientomnvar( "ui_a10", 1 );
self thermalvisionfofoverlayon();
}
watchearlyexit( var_0 )
{
level endon( "round_end_finished" );
level endon( "game_ended" );
var_0 endon( "death" );
var_0 endon( "a10_end_strafe" );
var_0 thread maps\mp\killstreaks\_killstreaks::allowridekillstreakplayerexit( "killstreakExit" );
var_0 waittill( "killstreakExit" );
self notify( "end_remote" );
var_0 notify( "end_remote" );
var_0.forceclean = 1;
var_0 thread a10_explode();
thread endstrafesequence( "ca_a10_strafe" );
var_0 thread endflyby( "ca_a10_strafe" );
}
watchnukeplayer()
{
self endon( "disconnect" );
self endon( "end_remote" );
level waittill( "nuke_death" );
self notify( "ca_a10_nuked" );
thread endstrafesequence( "ca_a10_strafe" );
}
watchnuke( var_0, var_1 )
{
var_0 endon( "a10_end_strafe" );
self endon( "disconnect" );
self endon( "end_remote" );
level waittill( "nuke_death" );
self notify( "ca_a10_nuked" );
thread endstrafesequence( "ca_a10_strafe" );
if ( isdefined( var_0 ) )
{
var_0.forceclean = 1;
var_0 thread a10_explode();
var_0 thread endflyby( "ca_a10_strafe" );
}
}
watchteamswitchpost( var_0, var_1 )
{
var_0 endon( "death" );
var_0 endon( "leaving" );
self endon( "disconnect" );
level endon( "game_ended" );
level endon( "round_end_finished" );
self notify( "cleared_intro" );
common_scripts\utility::waittill_any( "joined_team", "joined_spectators" );
self notify( "a10_end_strafe" );
self notify( "end_remote" );
var_0.forceclean = 1;
thread endstrafesequence( "team_switch" );
var_0 thread a10_explode();
var_0 thread endflyby( var_1 );
}
watchroundend( var_0, var_1 )
{
var_0 endon( "death" );
var_0 endon( "leaving" );
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
level common_scripts\utility::waittill_any( "round_end_finished", "game_ended" );
var_0.forceclean = 1;
var_0 thread endflyby( var_1 );
var_0 thread a10_explode();
endstrafesequence( "team_switch" );
}
buildallflightpathsimpact()
{
var_0 = [];
var_0[0] = 1;
var_0[1] = 2;
var_1 = [];
var_1[0] = 1;
var_1[1] = 2;
buildallflightpaths( var_0, var_1 );
}
buildallflightpathsdefault()
{
var_0 = [];
var_0[0] = 1;
var_0[1] = 1;
var_1 = [];
var_1[0] = 1;
var_1[1] = 1;
buildallflightpaths( var_0, var_1 );
}
buildallflightpaths( var_0, var_1 )
{
level.a10splinesin = var_0;
level.a10splinesout = var_1;
}
a10_handledamage()
{
self endon( "end_remote" );
var_0 = level.planeconfigs[self.streakname];
maps\mp\gametypes\_damage::monitordamage( var_0.maxhealth, "helicopter", ::handledeathdamage, ::modifydamage, 1 );
}
modifydamage( var_0, var_1, var_2, var_3 )
{
var_4 = var_3;
var_4 = maps\mp\gametypes\_damage::handleempdamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handlemissiledamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handleapdamage( var_1, var_2, var_4, var_0 );
return var_4;
}
handledeathdamage( var_0, var_1, var_2, var_3 )
{
var_4 = level.planeconfigs[self.streakname];
maps\mp\gametypes\_damage::onkillstreakkilled( var_0, var_1, var_2, var_3, var_4.vodestroyed, var_4.xppopup, var_4.callout );
thread a10_explode();
}
a10_explode()
{
if ( isdefined( self ) )
{
var_0 = level.planeconfigs[self.streakname];
playfx( var_0.explodevfx, self.origin );
self hide();
wait 20.0;
}
}