152 lines
5.9 KiB
Plaintext
152 lines
5.9 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("vehicles");
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main( var_0, var_1, var_2 )
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{
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maps\_vehicle::build_template( "man_7t", var_0, var_1, var_2 );
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maps\_vehicle::build_localinit( ::init_local );
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maps\_vehicle::build_deathmodel( "vehicle_man_7t_iw6", "vehicle_man_7t_destroy_iw6" );
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maps\_vehicle::build_deathfx( "fx/explosions/large_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 );
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maps\_vehicle::build_deathquake( 1, 1.6, 500 );
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maps\_vehicle::build_life( 999, 500, 1500 );
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maps\_vehicle::build_team( "axis" );
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maps\_vehicle::build_treadfx();
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maps\_vehicle::build_bulletshield( 1 );
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var_3 = ::setanims;
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var_4 = ::set_vehicle_anims;
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maps\_vehicle::build_aianims( var_3, var_4 );
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maps\_vehicle::build_unload_groups( ::unload_groups );
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maps\_vehicle::build_light( var_2, "headlight_truck_left", "tag_headlight_left", "fx/misc/lighthaze", "headlights" );
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maps\_vehicle::build_light( var_2, "headlight_truck_right", "tag_headlight_right", "fx/misc/lighthaze", "headlights" );
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maps\_vehicle::build_drive( %bm21_driving_idle_forward, %bm21_driving_idle_backward, 10 );
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}
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init_local()
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{
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}
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set_vehicle_anims( var_0 )
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{
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var_0[0].vehicle_getoutanim = %bm21_driver_climbout_door;
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var_0[1].vehicle_getoutanim = %bm21_passenger_climbout_door;
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var_0[2].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
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var_0[3].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
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var_0[4].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
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var_0[5].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
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var_0[6].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
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var_0[7].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
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var_0[8].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
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var_0[9].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
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var_0[0].vehicle_getoutsoundtag = "left_door";
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var_0[1].vehicle_getoutsoundtag = "right_door";
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var_0[2].vehicle_getoutsoundtag = "back_board";
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var_0[3].vehicle_getoutsoundtag = "back_board";
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var_0[4].vehicle_getoutsoundtag = "back_board";
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var_0[5].vehicle_getoutsoundtag = "back_board";
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var_0[6].vehicle_getoutsoundtag = "back_board";
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var_0[7].vehicle_getoutsoundtag = "back_board";
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var_0[8].vehicle_getoutsoundtag = "back_board";
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var_0[9].vehicle_getoutsoundtag = "back_board";
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var_0[0].vehicle_getoutanim_clear = 1;
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var_0[1].vehicle_getoutanim_clear = 1;
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var_0[2].vehicle_getoutanim_clear = 0;
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var_0[3].vehicle_getoutanim_clear = 0;
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var_0[4].vehicle_getoutanim_clear = 0;
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var_0[5].vehicle_getoutanim_clear = 0;
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var_0[6].vehicle_getoutanim_clear = 0;
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var_0[7].vehicle_getoutanim_clear = 0;
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var_0[8].vehicle_getoutanim_clear = 0;
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var_0[9].vehicle_getoutanim_clear = 0;
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return var_0;
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}
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#using_animtree("generic_human");
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setanims()
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{
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var_0 = [];
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for ( var_1 = 0; var_1 < 11; var_1++ )
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var_0[var_1] = spawnstruct();
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var_0[0].sittag = "tag_driver";
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var_0[1].sittag = "tag_passenger";
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var_0[2].sittag = "tag_detach";
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var_0[3].sittag = "tag_detach";
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var_0[4].sittag = "tag_detach";
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var_0[5].sittag = "tag_detach";
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var_0[6].sittag = "tag_detach";
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var_0[7].sittag = "tag_detach";
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var_0[8].sittag = "tag_detach";
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var_0[9].sittag = "tag_detach";
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var_0[0].idle = %bm21_driver_idle;
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var_0[1].idle = %bm21_passenger_idle;
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var_0[2].idle = %bm21_guy1_idle;
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var_0[3].idle = %bm21_guy2_idle;
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var_0[4].idle = %bm21_guy3_idle;
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var_0[5].idle = %bm21_guy4_idle;
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var_0[6].idle = %bm21_guy5_idle;
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var_0[7].idle = %bm21_guy6_idle;
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var_0[8].idle = %bm21_guy7_idle;
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var_0[9].idle = %bm21_guy8_idle;
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var_0[0].getout = %bm21_driver_climbout;
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var_0[1].getout = %bm21_passenger_climbout;
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var_0[2].getout = %bm21_guy1_climbout;
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var_0[3].getout = %bm21_guy2_climbout;
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var_0[4].getout = %bm21_guy3_climbout;
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var_0[5].getout = %bm21_guy4_climbout;
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var_0[6].getout = %bm21_guy5_climbout;
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var_0[7].getout = %bm21_guy6_climbout;
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var_0[8].getout = %bm21_guy7_climbout;
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var_0[9].getout = %bm21_guy8_climbout;
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var_0[2].getout_secondary = %bm21_guy_climbout_landing;
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var_0[3].getout_secondary = %bm21_guy_climbout_landing;
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var_0[4].getout_secondary = %bm21_guy_climbout_landing;
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var_0[6].getout_secondary = %bm21_guy_climbout_landing;
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var_0[7].getout_secondary = %bm21_guy_climbout_landing;
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var_0[8].getout_secondary = %bm21_guy_climbout_landing;
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var_0[2].explosion_death = %death_explosion_up10;
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var_0[3].explosion_death = %death_explosion_up10;
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var_0[4].explosion_death = %death_explosion_up10;
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var_0[5].explosion_death = %death_explosion_up10;
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var_0[6].explosion_death = %death_explosion_up10;
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var_0[7].explosion_death = %death_explosion_up10;
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var_0[8].explosion_death = %death_explosion_up10;
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var_0[9].explosion_death = %death_explosion_up10;
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return var_0;
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}
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unload_groups()
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{
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var_0 = [];
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var_0["passengers"] = [];
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var_0["all"] = [];
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var_1 = "passengers";
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var_0[var_1][var_0[var_1].size] = 1;
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var_0[var_1][var_0[var_1].size] = 2;
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var_0[var_1][var_0[var_1].size] = 3;
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var_0[var_1][var_0[var_1].size] = 4;
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var_0[var_1][var_0[var_1].size] = 5;
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var_0[var_1][var_0[var_1].size] = 6;
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var_0[var_1][var_0[var_1].size] = 7;
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var_0[var_1][var_0[var_1].size] = 8;
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var_0[var_1][var_0[var_1].size] = 9;
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var_0[var_1][var_0[var_1].size] = 10;
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var_1 = "all";
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var_0[var_1][var_0[var_1].size] = 0;
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var_0[var_1][var_0[var_1].size] = 1;
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var_0[var_1][var_0[var_1].size] = 2;
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var_0[var_1][var_0[var_1].size] = 3;
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var_0[var_1][var_0[var_1].size] = 4;
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var_0[var_1][var_0[var_1].size] = 5;
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var_0[var_1][var_0[var_1].size] = 6;
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var_0[var_1][var_0[var_1].size] = 7;
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var_0[var_1][var_0[var_1].size] = 8;
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var_0[var_1][var_0[var_1].size] = 9;
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var_0["default"] = var_0["all"];
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return var_0;
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}
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