126 lines
4.4 KiB
Plaintext
126 lines
4.4 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("vehicles");
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main( var_0, var_1, var_2 )
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{
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maps\_vehicle::build_template( "matv", var_0, var_1, var_2 );
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maps\_vehicle::build_localinit( ::init_local );
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var_3 = [];
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if ( var_2 == "script_vehicle_matv_noturret" )
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{
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maps\_vehicle::build_deathmodel( "vehicle_matv_no_top", "vehicle_matv_no_top" );
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var_3["vehicle_matv_no_top"] = "fx/explosions/vehicle_explosion_hummer";
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}
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else
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{
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maps\_vehicle::build_deathmodel( "vehicle_matv", "vehicle_matv" );
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var_3["vehicle_matv"] = "fx/explosions/vehicle_explosion_hummer";
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}
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maps\_vehicle::build_unload_groups( ::unload_groups );
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maps\_vehicle::build_deathfx( "fx/fire/firelp_med_pm", "TAG_PASSENGER", "fire_metal_medium", undefined, undefined, 1, 0 );
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maps\_vehicle::build_deathfx( var_3[var_0], "tag_death_fx", "car_explode" );
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maps\_vehicle::build_drive( %humvee_50cal_driving_idle_forward, %humvee_50cal_driving_idle_backward, 10 );
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maps\_vehicle::build_treadfx( var_2, "default", "fx/treadfx/tread_dust_default" );
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maps\_vehicle::build_life( 999, 500, 1500 );
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maps\_vehicle::build_team( "allies" );
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var_4 = ::setanims;
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maps\_vehicle::build_aianims( var_4, ::set_vehicle_anims );
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}
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init_local()
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{
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if ( issubstr( self.vehicletype, "physics" ) )
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{
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var_0 = [];
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var_0["idle"] = %humvee_antennas_idle_movement;
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var_0["rot_l"] = %humvee_antenna_l_rotate_360;
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var_0["rot_r"] = %humvee_antenna_r_rotate_360;
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thread maps\_vehicle_code::humvee_antenna_animates( var_0 );
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}
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}
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unload_groups()
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{
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var_0 = [];
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var_1 = "passengers";
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var_0[var_1] = [];
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var_0[var_1][var_0[var_1].size] = 1;
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var_0[var_1][var_0[var_1].size] = 2;
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var_0[var_1][var_0[var_1].size] = 3;
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var_1 = "rear_driver_side";
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var_0[var_1] = [];
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var_0[var_1][var_0[var_1].size] = 2;
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var_1 = "all";
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var_0[var_1] = [];
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var_0[var_1][var_0[var_1].size] = 0;
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var_0[var_1][var_0[var_1].size] = 1;
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var_0[var_1][var_0[var_1].size] = 2;
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var_0[var_1][var_0[var_1].size] = 3;
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var_0["default"] = var_0["all"];
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return var_0;
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}
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set_vehicle_anims( var_0 )
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{
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var_0[0].vehicle_getoutanim = %matv_driver_out_door;
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var_0[1].vehicle_getoutanim = %matv_passenger_out_door;
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var_0[2].vehicle_getoutanim = %humvee_dismount_backl_door;
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var_0[3].vehicle_getoutanim = %humvee_dismount_backr_door;
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var_0[0].vehicle_getinanim = %matv_driver_in_m_door;
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var_0[1].vehicle_getinanim = %matv_passenger_in_m_door;
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var_0[2].vehicle_getinanim = %humvee_mount_backl_door;
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var_0[3].vehicle_getinanim = %humvee_mount_backr_door;
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var_0[0].vehicle_getoutsound = "hummer_door_open";
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var_0[1].vehicle_getoutsound = "hummer_door_open";
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var_0[2].vehicle_getoutsound = "hummer_door_open";
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var_0[3].vehicle_getoutsound = "hummer_door_open";
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var_0[0].vehicle_getinsound = "hummer_door_close";
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var_0[1].vehicle_getinsound = "hummer_door_close";
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var_0[2].vehicle_getinsound = "hummer_door_close";
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var_0[3].vehicle_getinsound = "hummer_door_close";
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return var_0;
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}
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#using_animtree("generic_human");
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setanims()
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{
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var_0 = [];
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for ( var_1 = 0; var_1 < 4; var_1++ )
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var_0[var_1] = spawnstruct();
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var_0[0].sittag = "tag_driver";
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var_0[1].sittag = "tag_passenger";
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var_0[2].sittag = "tag_guy0";
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var_0[3].sittag = "tag_guy1";
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var_0[0].bhasgunwhileriding = 0;
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var_0[0].idle[0] = %matv_driver_idle;
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var_0[0].idle[1] = %matv_driver_twitch_steerl;
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var_0[0].idle[2] = %matv_driver_twitch_steerr;
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var_0[0].idleoccurrence[0] = 500;
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var_0[0].idleoccurrence[1] = 100;
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var_0[0].idleoccurrence[2] = 100;
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var_0[1].idle[0] = %matv_passenger_idle;
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var_0[1].idle[1] = %matv_passenger_twitch_a;
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var_0[1].idle[2] = %matv_passenger_twitch_b;
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var_0[1].idleoccurrence[0] = 500;
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var_0[1].idleoccurrence[1] = 100;
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var_0[1].idleoccurrence[2] = 100;
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var_0[2].idle = %humvee_idle_backl;
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var_0[3].idle = %humvee_idle_backr;
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var_0[0].getout = %matv_driver_out;
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var_0[1].getout = %matv_passenger_out;
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var_0[2].getout = %humvee_passenger_out_l;
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var_0[3].getout = %humvee_passenger_out_r;
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var_0[0].getin = %matv_driver_in_m;
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var_0[1].getin = %matv_passenger_in_m;
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var_0[2].getin = %humvee_mount_backl;
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var_0[3].getin = %humvee_mount_backr;
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return var_0;
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}
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