94 lines
2.1 KiB
Plaintext
94 lines
2.1 KiB
Plaintext
// IW6 GSC SOURCE
|
|
// Generated by https://github.com/xensik/gsc-tool
|
|
|
|
vfxbatcavewaitinit( var_0, var_1, var_2, var_3, var_4 )
|
|
{
|
|
if ( !isdefined( var_4 ) )
|
|
var_4 = 0;
|
|
|
|
level endon( "game_ended" );
|
|
var_5 = getent( var_0, "targetname" );
|
|
|
|
if ( isdefined( var_5 ) )
|
|
{
|
|
var_5 childthread vfxbatcavetrigger( var_1, var_2, var_3 );
|
|
var_5 childthread vfxbatcavewatchforempty( var_4 );
|
|
|
|
for (;;)
|
|
{
|
|
var_5 waittill( "trigger", var_6 );
|
|
var_5 thread vfxbatcavewatchplayerstate( var_6 );
|
|
}
|
|
}
|
|
}
|
|
|
|
vfxbatcavewatchplayerstate( var_0 )
|
|
{
|
|
self endon( "batCaveTrigger" );
|
|
var_0 endon( "death" );
|
|
var_0 endon( "disconnect" );
|
|
var_0 notify( "batCaveExit" );
|
|
var_0 endon( "batCaveExit" );
|
|
childthread vfxbatcavewatchplayerweapons( var_0 );
|
|
|
|
while ( var_0 istouching( self ) )
|
|
{
|
|
common_scripts\utility::waitframe();
|
|
self.lasttouchedtime = gettime();
|
|
}
|
|
|
|
var_0 notify( "batCaveExit" );
|
|
}
|
|
|
|
vfxbatcavewatchplayerweapons( var_0 )
|
|
{
|
|
var_0 waittill( "weapon_fired" );
|
|
self notify( "batCaveTrigger" );
|
|
}
|
|
|
|
vfxbatcavewatchforempty( var_0 )
|
|
{
|
|
self.lasttouchedtime = gettime();
|
|
self.batcavereset = 1;
|
|
|
|
for (;;)
|
|
{
|
|
common_scripts\utility::waitframe();
|
|
|
|
if ( self.lasttouchedtime + var_0 <= gettime() )
|
|
self.batcavereset = 1;
|
|
}
|
|
}
|
|
|
|
vfxbatcavetrigger( var_0, var_1, var_2 )
|
|
{
|
|
for (;;)
|
|
{
|
|
self waittill( "batCaveTrigger" );
|
|
|
|
if ( self.batcavereset )
|
|
{
|
|
vfxbatsfly( var_0, var_1, var_2 );
|
|
self.batcavereset = 0;
|
|
var_3 = 60;
|
|
wait( var_3 );
|
|
}
|
|
}
|
|
}
|
|
|
|
vfxbatsfly( var_0, var_1, var_2 )
|
|
{
|
|
common_scripts\utility::exploder( var_0 );
|
|
|
|
if ( isdefined( var_1 ) && isdefined( var_2 ) )
|
|
{
|
|
var_3 = spawn( "script_model", var_2 );
|
|
var_3 setmodel( "vulture_circle_rig" );
|
|
var_3 scriptmodelplayanim( var_1 );
|
|
var_4 = spawn( "script_model", var_3 gettagorigin( "tag_attach" ) );
|
|
var_4 linkto( var_3, "tag_attach" );
|
|
wait 0.1;
|
|
var_4 playsoundonmovingent( "scn_mp_swamp_bat_cave_big" );
|
|
}
|
|
}
|