733 lines
20 KiB
Plaintext
733 lines
20 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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init()
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{
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precachelocationselector( "map_artillery_selector" );
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var_0 = spawnstruct();
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var_0.modelnames = [];
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var_0.modelnames["allies"] = "vehicle_a10_warthog_iw6_mp";
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var_0.modelnames["axis"] = "vehicle_a10_warthog_iw6_mp";
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var_0.vehicle = "a10_warthog_mp";
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var_0.inboundsfx = "veh_mig29_dist_loop";
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var_0.speed = 3000;
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var_0.halfdistance = 12500;
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var_0.heightrange = 750;
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var_0.choosedirection = 1;
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var_0.selectlocationvo = "KS_hqr_airstrike";
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var_0.inboundvo = "KS_ast_inbound";
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var_0.cannonfirevfx = loadfx( "fx/smoke/smoke_trail_white_heli" );
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var_0.cannonrumble = "ac130_25mm_fire";
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var_0.turretname = "a10_30mm_turret_mp";
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var_0.turretattachpoint = "tag_barrel";
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var_0.rocketmodelname = "maverick_projectile_mp";
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var_0.numrockets = 4;
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var_0.delaybetweenrockets = 0.125;
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var_0.delaybetweenlockon = 0.4;
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var_0.lockonicon = "veh_hud_target_chopperfly";
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var_0.maxhealth = 1000;
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var_0.xppopup = "destroyed_a10_strafe";
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var_0.callout = "callout_destroyed_a10";
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var_0.vodestroyed = undefined;
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var_0.explodevfx = loadfx( "fx/explosions/aerial_explosion" );
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var_0.sfxcannonfireloop_1p = "veh_a10_plr_fire_gatling_lp";
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var_0.sfxcannonfirestop_1p = "veh_a10_plr_fire_gatling_cooldown";
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var_0.sfxcannonfireloop_3p = "veh_a10_npc_fire_gatling_lp";
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var_0.sfxcannonfirestop_3p = "veh_a10_npc_fire_gatling_cooldown";
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var_0.sfxcannonfireburptime = 500;
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var_0.sfxcannonfireburpshort_3p = "veh_a10_npc_fire_gatling_short_burst";
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var_0.sfxcannonfireburplong_3p = "veh_a10_npc_fire_gatling_long_burst";
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var_0.sfxcannonbulletimpact = "veh_a10_bullet_impact_lp";
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var_0.sfxmissilefire_1p = [];
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var_0.sfxmissilefire_1p[0] = "veh_a10_plr_missile_ignition_left";
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var_0.sfxmissilefire_1p[1] = "veh_a10_plr_missile_ignition_right";
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var_0.sfxmissilefire_3p = "veh_a10_npc_missile_fire";
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var_0.sfxmissile = "veh_a10_missile_loop";
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var_0.sfxengine_1p = "veh_a10_plr_engine_lp";
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var_0.sfxengine_3p = "veh_a10_dist_loop";
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level.planeconfigs["a10_strafe"] = var_0;
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level.killstreakfuncs["a10_strafe"] = ::onuse;
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buildallflightpathsdefault();
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}
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onuse( var_0, var_1 )
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{
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if ( isdefined( level.a10strafeactive ) )
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{
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self iprintlnbold( &"KILLSTREAKS_AIR_SPACE_TOO_CROWDED" );
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return 0;
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}
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else if ( maps\mp\_utility::isusingremote() || maps\mp\_utility::iskillstreakdenied() )
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return 0;
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else if ( getcsplinecount() < 2 )
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return 0;
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else
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{
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thread dostrike( var_0, "a10_strafe" );
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return 1;
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}
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}
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dostrike( var_0, var_1 )
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{
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self endon( "end_remote" );
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self endon( "death" );
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level endon( "game_ended" );
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var_2 = getpathindex();
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var_3 = startstrafesequence( var_1, var_0 );
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if ( var_3 )
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{
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var_4 = spawnaircraft( var_1, var_0, level.a10splinesin[var_2] );
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if ( isdefined( var_4 ) )
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{
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var_4 dooneflyby();
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switchaircraft( var_4, var_1 );
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var_4 = spawnaircraft( var_1, var_0, level.a10splinesin[var_2] );
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if ( isdefined( var_4 ) )
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{
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thread maps\mp\killstreaks\_killstreaks::clearrideintro( 1.0, 0.75 );
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var_4 dooneflyby();
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var_4 thread endflyby( var_1 );
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endstrafesequence( var_1 );
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}
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}
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}
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}
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startstrafesequence( var_0, var_1 )
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{
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maps\mp\_utility::setusingremote( "a10_strafe" );
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if ( getdvarint( "camera_thirdPerson" ) )
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maps\mp\_utility::setthirdpersondof( 0 );
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self.restoreangles = self.angles;
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maps\mp\_utility::freezecontrolswrapper( 1 );
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var_2 = maps\mp\killstreaks\_killstreaks::initridekillstreak( "a10_strafe" );
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if ( var_2 != "success" )
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{
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if ( var_2 != "disconnect" )
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maps\mp\_utility::clearusingremote();
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if ( isdefined( self.disabledweapon ) && self.disabledweapon )
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common_scripts\utility::_enableweapon();
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self notify( "death" );
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return 0;
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}
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if ( maps\mp\_utility::isjuggernaut() && isdefined( self.juggernautoverlay ) )
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self.juggernautoverlay.alpha = 0;
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maps\mp\_utility::freezecontrolswrapper( 0 );
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level.a10strafeactive = 1;
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self.using_remote_a10 = 1;
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level thread maps\mp\_utility::teamplayercardsplash( "used_" + var_0, self, self.team );
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return 1;
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}
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endstrafesequence( var_0 )
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{
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maps\mp\_utility::clearusingremote();
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if ( getdvarint( "camera_thirdPerson" ) )
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maps\mp\_utility::setthirdpersondof( 1 );
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if ( maps\mp\_utility::isjuggernaut() && isdefined( self.juggernautoverlay ) )
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self.juggernautoverlay.alpha = 1;
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self setplayerangles( self.restoreangles );
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self.restoreangles = undefined;
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thread a10_freezebuffer();
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level.a10strafeactive = undefined;
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self.using_remote_a10 = undefined;
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}
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switchaircraft( var_0, var_1 )
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{
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self.usingremote = undefined;
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self visionsetnakedforplayer( "black_bw", 0.75 );
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thread maps\mp\_utility::set_visionset_for_watching_players( "black_bw", 0.75, 0.75 );
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wait 0.75;
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if ( isdefined( var_0 ) )
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var_0 thread endflyby( var_1 );
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}
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spawnaircraft( var_0, var_1, var_2 )
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{
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var_3 = createplaneasheli( var_0, var_1, var_2 );
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if ( !isdefined( var_3 ) )
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return undefined;
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var_3.streakname = var_0;
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self remotecontrolvehicle( var_3 );
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var_3 setplanesplineid( self, var_2 );
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thread watchintrocleared( var_0, var_3 );
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var_4 = level.planeconfigs[var_0];
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var_3 playloopsound( var_4.sfxengine_1p );
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var_3 thread a10_handledamage();
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maps\mp\killstreaks\_plane::starttrackingplane( var_3 );
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return var_3;
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}
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attachturret( var_0 )
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{
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var_1 = level.planeconfigs[var_0];
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var_2 = self gettagorigin( var_1.turretattachpoint );
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var_3 = spawnturret( "misc_turret", self.origin + var_2, var_1.turretname, 0 );
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var_3 linkto( self, var_1.turretattachpoint, ( 0, 0, 0 ), ( 0, 0, 0 ) );
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var_3 setmodel( "vehicle_ugv_talon_gun_mp" );
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var_3.angles = self.angles;
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var_3.owner = self.owner;
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var_3 maketurretinoperable();
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var_3 setturretmodechangewait( 0 );
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var_3 setmode( "sentry_offline" );
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var_3 makeunusable();
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var_3 setcandamage( 0 );
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var_3 setsentryowner( self.owner );
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self.owner remotecontrolturret( var_3 );
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self.turret = var_3;
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}
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cleanupaircraft()
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{
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if ( isdefined( self.turret ) )
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self.turret delete();
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foreach ( var_1 in self.targetlist )
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{
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if ( isdefined( var_1["icon"] ) )
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{
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var_1["icon"] destroy();
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var_1["icon"] = undefined;
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}
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}
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self delete();
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}
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getpathindex()
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{
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return randomint( level.a10splinesin.size );
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}
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dooneflyby()
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{
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self endon( "death" );
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level endon( "game_ended" );
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for (;;)
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{
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self waittill( "splinePlaneReachedNode", var_0 );
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if ( isdefined( var_0 ) && var_0 == "End" )
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{
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self notify( "a10_end_strafe" );
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break;
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}
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}
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}
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endflyby( var_0 )
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{
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if ( !isdefined( self ) )
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return;
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self.owner remotecontrolvehicleoff( self );
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if ( isdefined( self.turret ) )
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self.owner remotecontrolturretoff( self.turret );
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self notify( "end_remote" );
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self.owner setclientomnvar( "ui_a10", 0 );
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self.owner thermalvisionfofoverlayoff();
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var_1 = level.planeconfigs[var_0];
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self stoploopsound( var_1.sfxcannonfireloop_1p );
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maps\mp\killstreaks\_plane::stoptrackingplane( self );
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wait 5;
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if ( isdefined( self ) )
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{
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self stoploopsound( var_1.sfxengine_1p );
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cleanupaircraft();
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}
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}
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createplaneasheli( var_0, var_1, var_2 )
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{
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var_3 = level.planeconfigs[var_0];
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var_4 = getcsplinepointposition( var_2, 0 );
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var_5 = getcsplinepointtangent( var_2, 0 );
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var_6 = vectortoangles( var_5 );
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var_7 = spawnhelicopter( self, var_4, var_6, var_3.vehicle, var_3.modelnames[self.team] );
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if ( !isdefined( var_7 ) )
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return undefined;
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var_7 makevehiclesolidcapsule( 18, -9, 18 );
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var_7.owner = self;
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var_7.team = self.team;
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var_7.lifeid = var_1;
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var_7 thread maps\mp\killstreaks\_plane::playplanefx();
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return var_7;
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}
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handledeath()
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{
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level endon( "game_ended" );
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self endon( "delete" );
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self waittill( "death" );
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level.a10strafeactive = undefined;
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self.owner.using_remote_a10 = undefined;
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self delete();
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}
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a10_freezebuffer()
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{
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self endon( "disconnect" );
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self endon( "death" );
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level endon( "game_ended" );
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maps\mp\_utility::freezecontrolswrapper( 1 );
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wait 0.5;
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maps\mp\_utility::freezecontrolswrapper( 0 );
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}
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monitorrocketfire( var_0, var_1 )
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{
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var_1 endon( "end_remote" );
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var_1 endon( "death" );
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self endon( "death" );
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level endon( "game_ended" );
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var_2 = level.planeconfigs[var_0];
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var_1.numrocketsleft = var_2.numrockets;
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self notifyonplayercommand( "rocket_fire_pressed", "+speed_throw" );
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self notifyonplayercommand( "rocket_fire_pressed", "+ads_akimbo_accessible" );
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if ( !level.console )
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self notifyonplayercommand( "rocket_fire_pressed", "+toggleads_throw" );
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self setclientomnvar( "ui_a10_rocket", var_1.numrocketsleft );
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while ( var_1.numrocketsleft > 0 )
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{
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self waittill( "rocket_fire_pressed" );
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var_1 onfirerocket( var_0 );
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wait( var_2.delaybetweenrockets );
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}
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}
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monitorrocketfire2( var_0, var_1 )
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{
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var_1 endon( "end_remote" );
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var_1 endon( "death" );
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self endon( "death" );
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level endon( "game_ended" );
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var_2 = level.planeconfigs[var_0];
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var_1.numrocketsleft = var_2.numrockets;
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self notifyonplayercommand( "rocket_fire_pressed", "+speed_throw" );
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self notifyonplayercommand( "rocket_fire_pressed", "+ads_akimbo_accessible" );
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if ( !level.console )
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self notifyonplayercommand( "rocket_fire_pressed", "+toggleads_throw" );
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var_1.targetlist = [];
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self setclientomnvar( "ui_a10_rocket", var_1.numrocketsleft );
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while ( var_1.numrocketsleft > 0 )
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{
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if ( !self adsbuttonpressed() )
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self waittill( "rocket_fire_pressed" );
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var_1 missileacquiretargets();
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if ( var_1.targetlist.size > 0 )
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var_1 thread firemissiles();
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}
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}
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missilegetbesttarget()
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{
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var_0 = [];
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foreach ( var_2 in level.players )
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{
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if ( missileisgoodtarget( var_2 ) )
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var_0[var_0.size] = var_2;
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}
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foreach ( var_5 in level.uplinks )
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{
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if ( missileisgoodtarget( var_5 ) )
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var_0[var_0.size] = var_5;
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}
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if ( var_0.size > 0 )
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{
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var_7 = sortbydistance( var_0, self.origin );
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return var_7[0];
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}
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return undefined;
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}
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missileisgoodtarget( var_0 )
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{
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return isalive( var_0 ) && var_0.team != self.owner.team && !ismissiletargeted( var_0 ) && ( isplayer( var_0 ) && !var_0 maps\mp\_utility::_hasperk( "specialty_blindeye" ) ) && missiletargetangle( var_0 ) > 0.25;
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}
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missiletargetangle( var_0 )
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{
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var_1 = vectornormalize( var_0.origin - self.origin );
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var_2 = anglestoforward( self.angles );
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return vectordot( var_1, var_2 );
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}
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missileacquiretargets()
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{
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self endon( "death" );
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self endon( "end_remote" );
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level endon( "game_ended" );
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self endon( "a10_missiles_fired" );
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var_0 = level.planeconfigs[self.streakname];
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self.owner setclientomnvar( "ui_a10_rocket_lock", 1 );
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thread missilewaitfortriggerrelease();
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var_1 = undefined;
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while ( self.targetlist.size < self.numrocketsleft )
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{
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if ( !isdefined( var_1 ) )
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{
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var_1 = missilegetbesttarget();
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if ( isdefined( var_1 ) )
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{
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thread missilelocktarget( var_1 );
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wait( var_0.delaybetweenlockon );
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var_1 = undefined;
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continue;
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}
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}
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wait 0.1;
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}
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self.owner setclientomnvar( "ui_a10_rocket_lock", 0 );
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self notify( "a10_missiles_fired" );
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}
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missilewaitfortriggerrelease()
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{
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self endon( "end_remote" );
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self endon( "death" );
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level endon( "game_ended" );
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self endon( "a10_missiles_fired" );
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var_0 = self.owner;
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var_0 notifyonplayercommand( "rocket_fire_released", "-speed_throw" );
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var_0 notifyonplayercommand( "rocket_fire_released", "-ads_akimbo_accessible" );
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if ( !level.console )
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var_0 notifyonplayercommand( "rocket_fire_released", "-toggleads_throw" );
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self.owner waittill( "rocket_fire_released" );
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var_0 setclientomnvar( "ui_a10_rocket_lock", 0 );
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self notify( "a10_missiles_fired" );
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}
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missilelocktarget( var_0 )
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{
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var_1 = level.planeconfigs[self.streakname];
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var_2 = [];
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var_2["icon"] = var_0 maps\mp\_entityheadicons::setheadicon( self.owner, var_1.lockonicon, ( 0, 0, -70 ), 10, 10, 0, 0.05, 1, 0, 0, 0 );
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var_2["target"] = var_0;
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self.targetlist[var_0 getentitynumber()] = var_2;
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self.owner playlocalsound( "recondrone_lockon" );
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}
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ismissiletargeted( var_0 )
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{
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return isdefined( self.targetlist[var_0 getentitynumber()] );
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}
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firemissiles()
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{
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self endon( "death" );
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level endon( "game_ended" );
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var_0 = level.planeconfigs[self.streakname];
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foreach ( var_2 in self.targetlist )
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{
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if ( self.numrocketsleft > 0 )
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{
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var_3 = onfirehomingmissile( self.streakname, var_2["target"], ( 0, 0, -70 ) );
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if ( isdefined( var_2["icon"] ) )
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{
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var_3.icon = var_2["icon"];
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var_2["icon"] = undefined;
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}
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wait( var_0.delaybetweenrockets );
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continue;
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}
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break;
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}
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var_5 = [];
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}
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onfirehomingmissile( var_0, var_1, var_2 )
|
|
{
|
|
var_3 = self.numrocketsleft % 2;
|
|
var_4 = "tag_missile_" + ( var_3 + 1 );
|
|
var_5 = self gettagorigin( var_4 );
|
|
|
|
if ( isdefined( var_5 ) )
|
|
{
|
|
var_6 = self.owner;
|
|
var_7 = level.planeconfigs[var_0];
|
|
var_8 = magicbullet( var_7.rocketmodelname, var_5, var_5 + 100 * anglestoforward( self.angles ), self.owner );
|
|
var_8 thread a10_missile_set_target( var_1, var_2 );
|
|
earthquake( 0.25, 0.05, self.origin, 512 );
|
|
self.numrocketsleft--;
|
|
self.owner setclientomnvar( "ui_a10_rocket", self.numrocketsleft );
|
|
var_7 = level.planeconfigs[var_0];
|
|
var_8 playsoundonmovingent( var_7.sfxmissilefire_1p[var_3] );
|
|
var_8 playloopsound( var_7.sfxmissile );
|
|
return var_8;
|
|
}
|
|
|
|
return undefined;
|
|
}
|
|
|
|
onfirerocket( var_0 )
|
|
{
|
|
var_1 = "tag_missile_" + self.numrocketsleft;
|
|
var_2 = self gettagorigin( var_1 );
|
|
|
|
if ( isdefined( var_2 ) )
|
|
{
|
|
var_3 = self.owner;
|
|
var_4 = level.planeconfigs[var_0];
|
|
var_5 = magicbullet( var_4.rocketmodelname, var_2, var_2 + 100 * anglestoforward( self.angles ), self.owner );
|
|
earthquake( 0.25, 0.05, self.origin, 512 );
|
|
self.numrocketsleft--;
|
|
self.owner setclientomnvar( "ui_a10_rocket", self.numrocketsleft );
|
|
var_5 playsoundonmovingent( var_4.sfxmissilefire_1p[self.numrocketsleft] );
|
|
var_5 playloopsound( var_4.sfxmissile );
|
|
self playsoundonmovingent( "a10p_missile_launch" );
|
|
}
|
|
}
|
|
|
|
a10_missile_set_target( var_0, var_1 )
|
|
{
|
|
thread a10_missile_cleanup();
|
|
wait 0.2;
|
|
self missile_settargetent( var_0, var_1 );
|
|
}
|
|
|
|
a10_missile_cleanup()
|
|
{
|
|
self waittill( "death" );
|
|
|
|
if ( isdefined( self.icon ) )
|
|
self.icon destroy();
|
|
}
|
|
|
|
monitorweaponfire( var_0, var_1 )
|
|
{
|
|
var_1 endon( "end_remote" );
|
|
var_1 endon( "death" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
var_2 = level.planeconfigs[var_0];
|
|
var_1.ammocount = 1350;
|
|
self setclientomnvar( "ui_a10_cannon", var_1.ammocount );
|
|
self notifyonplayercommand( "a10_cannon_start", "+attack" );
|
|
self notifyonplayercommand( "a10_cannon_stop", "-attack" );
|
|
|
|
while ( var_1.ammocount > 0 )
|
|
{
|
|
if ( !self attackbuttonpressed() )
|
|
self waittill( "a10_cannon_start" );
|
|
|
|
var_3 = gettime() + var_2.sfxcannonfireburptime;
|
|
var_1 playloopsound( var_2.sfxcannonfireloop_1p );
|
|
var_1 thread updatecannonshake( var_0 );
|
|
self waittill( "a10_cannon_stop" );
|
|
var_1 stoploopsound( var_2.sfxcannonfireloop_1p );
|
|
var_1 playsoundonmovingent( var_2.sfxcannonfirestop_1p );
|
|
|
|
if ( gettime() < var_3 )
|
|
{
|
|
playsoundatpos( var_1.origin, var_2.sfxcannonfireburpshort_3p );
|
|
continue;
|
|
}
|
|
|
|
playsoundatpos( var_1.origin, var_2.sfxcannonfireburplong_3p );
|
|
}
|
|
}
|
|
|
|
updatecannonshake( var_0 )
|
|
{
|
|
self.owner endon( "a10_cannon_stop" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
var_1 = level.planeconfigs[var_0];
|
|
|
|
while ( self.ammocount > 0 )
|
|
{
|
|
earthquake( 0.2, 0.5, self.origin, 512 );
|
|
self.ammocount = self.ammocount - 10;
|
|
self.owner setclientomnvar( "ui_a10_cannon", self.ammocount );
|
|
var_2 = self gettagorigin( "tag_flash_attach" ) + 20 * anglestoforward( self.angles );
|
|
playfx( var_1.cannonfirevfx, var_2 );
|
|
self playrumbleonentity( var_1.cannonrumble );
|
|
wait 0.1;
|
|
}
|
|
|
|
self.turret turretfiredisable();
|
|
}
|
|
|
|
monitoraltitude( var_0, var_1 )
|
|
{
|
|
var_1 endon( "end_remote" );
|
|
var_1 endon( "death" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
self setclientomnvar( "ui_a10_alt_warn", 0 );
|
|
|
|
for (;;)
|
|
{
|
|
var_2 = int( clamp( var_1.origin[2], 0, 16383 ) );
|
|
self setclientomnvar( "ui_a10_alt", var_2 );
|
|
|
|
if ( var_2 <= 1000 && !isdefined( var_1.altwarning ) )
|
|
{
|
|
var_1.altwarning = 1;
|
|
self setclientomnvar( "ui_a10_alt_warn", 1 );
|
|
}
|
|
else if ( var_2 > 1000 && isdefined( var_1.altwarning ) )
|
|
{
|
|
var_1.altwarning = undefined;
|
|
self setclientomnvar( "ui_a10_alt_warn", 0 );
|
|
}
|
|
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
watchintrocleared( var_0, var_1 )
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self waittill( "intro_cleared" );
|
|
self setclientomnvar( "ui_a10", 1 );
|
|
thread monitoraltitude( var_0, var_1 );
|
|
thread monitorrocketfire2( var_0, var_1 );
|
|
thread monitorweaponfire( var_0, var_1 );
|
|
thread watchroundend( var_1, var_0 );
|
|
self thermalvisionfofoverlayon();
|
|
thread watchearlyexit( var_1 );
|
|
}
|
|
|
|
watchroundend( var_0, var_1 )
|
|
{
|
|
var_0 endon( "death" );
|
|
var_0 endon( "leaving" );
|
|
self endon( "disconnect" );
|
|
self endon( "joined_team" );
|
|
self endon( "joined_spectators" );
|
|
level common_scripts\utility::waittill_any( "round_end_finished", "game_ended" );
|
|
var_0 thread endflyby( var_1 );
|
|
endstrafesequence( var_1 );
|
|
a10_explode();
|
|
}
|
|
|
|
buildallflightpathsdefault()
|
|
{
|
|
var_0 = [];
|
|
var_0[0] = 1;
|
|
var_0[1] = 2;
|
|
var_0[2] = 3;
|
|
var_0[3] = 4;
|
|
var_0[4] = 1;
|
|
var_0[5] = 2;
|
|
var_0[6] = 4;
|
|
var_0[7] = 3;
|
|
var_1 = [];
|
|
var_1[0] = 2;
|
|
var_1[1] = 1;
|
|
var_1[2] = 4;
|
|
var_1[3] = 3;
|
|
var_1[4] = 1;
|
|
var_1[5] = 4;
|
|
var_1[6] = 3;
|
|
var_1[7] = 2;
|
|
buildallflightpaths( var_0, var_1 );
|
|
}
|
|
|
|
buildallflightpaths( var_0, var_1 )
|
|
{
|
|
level.a10splinesin = var_0;
|
|
level.a10splinesout = var_1;
|
|
}
|
|
|
|
a10_cockpit_breathing()
|
|
{
|
|
level endon( "remove_player_control" );
|
|
|
|
for (;;)
|
|
wait( randomfloatrange( 3.0, 7.0 ) );
|
|
}
|
|
|
|
watchearlyexit( var_0 )
|
|
{
|
|
level endon( "game_ended" );
|
|
var_0 endon( "death" );
|
|
var_0 endon( "a10_end_strafe" );
|
|
var_0 thread maps\mp\killstreaks\_killstreaks::allowridekillstreakplayerexit();
|
|
var_0 waittill( "killstreakExit" );
|
|
self notify( "end_remote" );
|
|
var_0 thread endflyby( var_0.streakname );
|
|
endstrafesequence( var_0.streakname );
|
|
var_0 a10_explode();
|
|
}
|
|
|
|
a10_handledamage()
|
|
{
|
|
self endon( "end_remote" );
|
|
var_0 = level.planeconfigs[self.streakname];
|
|
maps\mp\gametypes\_damage::monitordamage( var_0.maxhealth, "helicopter", ::handledeathdamage, ::modifydamage, 1 );
|
|
}
|
|
|
|
modifydamage( var_0, var_1, var_2, var_3 )
|
|
{
|
|
var_4 = var_3;
|
|
var_4 = maps\mp\gametypes\_damage::handleempdamage( var_1, var_2, var_4 );
|
|
var_4 = maps\mp\gametypes\_damage::handlemissiledamage( var_1, var_2, var_4 );
|
|
var_4 = maps\mp\gametypes\_damage::handleapdamage( var_1, var_2, var_4, var_0 );
|
|
return var_4;
|
|
}
|
|
|
|
handledeathdamage( var_0, var_1, var_2, var_3 )
|
|
{
|
|
var_4 = level.planeconfigs[self.streakname];
|
|
maps\mp\gametypes\_damage::onkillstreakkilled( var_0, var_1, var_2, var_3, var_4.vodestroyed, var_4.xppopup, var_4.callout );
|
|
a10_explode();
|
|
}
|
|
|
|
a10_explode()
|
|
{
|
|
var_0 = level.planeconfigs[self.streakname];
|
|
maps\mp\killstreaks\_plane::stoptrackingplane( self );
|
|
playfx( var_0.explodevfx, self.origin );
|
|
self delete();
|
|
}
|