iw6-scripts/maps/mp/killstreaks/_autosentry.gsc
2024-02-13 13:20:49 +01:00

1708 lines
48 KiB
Plaintext

// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
level.sentrytype = [];
level.sentrytype["sentry_minigun"] = "sentry";
level.sentrytype["sam_turret"] = "sam_turret";
level.killstreakfuncs[level.sentrytype["sentry_minigun"]] = ::tryuseautosentry;
level.killstreakfuncs[level.sentrytype["sam_turret"]] = ::tryusesam;
level.sentrysettings = [];
level.sentrysettings["sentry_minigun"] = spawnstruct();
level.sentrysettings["sentry_minigun"].health = 999999;
level.sentrysettings["sentry_minigun"].maxhealth = 1000;
level.sentrysettings["sentry_minigun"].burstmin = 20;
level.sentrysettings["sentry_minigun"].burstmax = 120;
level.sentrysettings["sentry_minigun"].pausemin = 0.15;
level.sentrysettings["sentry_minigun"].pausemax = 0.35;
level.sentrysettings["sentry_minigun"].sentrymodeon = "sentry";
level.sentrysettings["sentry_minigun"].sentrymodeoff = "sentry_offline";
level.sentrysettings["sentry_minigun"].timeout = 90.0;
level.sentrysettings["sentry_minigun"].spinuptime = 0.05;
level.sentrysettings["sentry_minigun"].overheattime = 8.0;
level.sentrysettings["sentry_minigun"].cooldowntime = 0.1;
level.sentrysettings["sentry_minigun"].fxtime = 0.3;
level.sentrysettings["sentry_minigun"].streakname = "sentry";
level.sentrysettings["sentry_minigun"].weaponinfo = "sentry_minigun_mp";
level.sentrysettings["sentry_minigun"].modelbase = "weapon_sentry_chaingun";
level.sentrysettings["sentry_minigun"].modelplacement = "weapon_sentry_chaingun_obj";
level.sentrysettings["sentry_minigun"].modelplacementfailed = "weapon_sentry_chaingun_obj_red";
level.sentrysettings["sentry_minigun"].modelbombsquad = "weapon_sentry_chaingun_bombsquad";
level.sentrysettings["sentry_minigun"].modeldestroyed = "weapon_sentry_chaingun_destroyed";
level.sentrysettings["sentry_minigun"].hintstring = &"SENTRY_PICKUP";
level.sentrysettings["sentry_minigun"].headicon = 1;
level.sentrysettings["sentry_minigun"].teamsplash = "used_sentry";
level.sentrysettings["sentry_minigun"].shouldsplash = 0;
level.sentrysettings["sentry_minigun"].vodestroyed = "sentry_destroyed";
level.sentrysettings["sentry_minigun"].xppopup = "destroyed_sentry";
level.sentrysettings["sentry_minigun"].lightfxtag = "tag_fx";
level.sentrysettings["sam_turret"] = spawnstruct();
level.sentrysettings["sam_turret"].health = 999999;
level.sentrysettings["sam_turret"].maxhealth = 1000;
level.sentrysettings["sam_turret"].burstmin = 20;
level.sentrysettings["sam_turret"].burstmax = 120;
level.sentrysettings["sam_turret"].pausemin = 0.15;
level.sentrysettings["sam_turret"].pausemax = 0.35;
level.sentrysettings["sam_turret"].sentrymodeon = "manual_target";
level.sentrysettings["sam_turret"].sentrymodeoff = "sentry_offline";
level.sentrysettings["sam_turret"].timeout = 90.0;
level.sentrysettings["sam_turret"].spinuptime = 0.05;
level.sentrysettings["sam_turret"].overheattime = 8.0;
level.sentrysettings["sam_turret"].cooldowntime = 0.1;
level.sentrysettings["sam_turret"].fxtime = 0.3;
level.sentrysettings["sam_turret"].streakname = "sam_turret";
level.sentrysettings["sam_turret"].weaponinfo = "sam_mp";
level.sentrysettings["sam_turret"].modelbase = "mp_sam_turret";
level.sentrysettings["sam_turret"].modelplacement = "mp_sam_turret_placement";
level.sentrysettings["sam_turret"].modelplacementfailed = "mp_sam_turret_placement_failed";
level.sentrysettings["sam_turret"].modeldestroyed = "mp_sam_turret";
level.sentrysettings["sam_turret"].hintstring = &"SENTRY_PICKUP";
level.sentrysettings["sam_turret"].headicon = 1;
level.sentrysettings["sam_turret"].teamsplash = "used_sam_turret";
level.sentrysettings["sam_turret"].shouldsplash = 0;
level.sentrysettings["sam_turret"].vodestroyed = "sam_destroyed";
level.sentrysettings["sam_turret"].xppopup = undefined;
level.sentrysettings["sam_turret"].lightfxtag = "tag_fx";
level._effect["sentry_overheat_mp"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_sg_overheat_smoke" );
level._effect["sentry_explode_mp"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_ims_explosion" );
level._effect["sentry_sparks_mp"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_sentry_gun_explosion" );
level._effect["sentry_smoke_mp"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_sg_damage_blacksmoke" );
}
tryuseautosentry( var_0, var_1 )
{
var_2 = givesentry( "sentry_minigun" );
if ( var_2 )
maps\mp\_matchdata::logkillstreakevent( level.sentrysettings["sentry_minigun"].streakname, self.origin );
return var_2;
}
tryusesam( var_0, var_1 )
{
var_2 = givesentry( "sam_turret" );
if ( var_2 )
maps\mp\_matchdata::logkillstreakevent( level.sentrysettings["sam_turret"].streakname, self.origin );
return var_2;
}
givesentry( var_0 )
{
self.last_sentry = var_0;
var_1 = createsentryforplayer( var_0, self );
removeperks();
self.carriedsentry = var_1;
var_2 = setcarryingsentry( var_1, 1 );
self.carriedsentry = undefined;
thread waitrestoreperks();
self.iscarrying = 0;
if ( isdefined( var_1 ) )
return 1;
else
return 0;
}
setcarryingsentry( var_0, var_1 )
{
self endon( "death" );
self endon( "disconnect" );
var_0 sentry_setcarried( self );
common_scripts\utility::_disableweapon();
if ( !isai( self ) )
{
self notifyonplayercommand( "place_sentry", "+attack" );
self notifyonplayercommand( "place_sentry", "+attack_akimbo_accessible" );
self notifyonplayercommand( "cancel_sentry", "+actionslot 4" );
if ( !level.console )
{
self notifyonplayercommand( "cancel_sentry", "+actionslot 5" );
self notifyonplayercommand( "cancel_sentry", "+actionslot 6" );
self notifyonplayercommand( "cancel_sentry", "+actionslot 7" );
}
}
for (;;)
{
var_2 = common_scripts\utility::waittill_any_return( "place_sentry", "cancel_sentry", "force_cancel_placement" );
if ( !isdefined( var_0 ) )
{
common_scripts\utility::_enableweapon();
return 1;
}
if ( var_2 == "cancel_sentry" || var_2 == "force_cancel_placement" )
{
if ( !var_1 && var_2 == "cancel_sentry" )
continue;
if ( level.console )
{
var_3 = maps\mp\_utility::getkillstreakweapon( level.sentrysettings[var_0.sentrytype].streakname );
if ( isdefined( self.killstreakindexweapon ) && var_3 == maps\mp\_utility::getkillstreakweapon( self.pers["killstreaks"][self.killstreakindexweapon].streakname ) && !self getweaponslistitems().size )
{
maps\mp\_utility::_giveweapon( var_3, 0 );
maps\mp\_utility::_setactionslot( 4, "weapon", var_3 );
}
}
var_0 sentry_setcancelled( var_2 == "force_cancel_placement" && !isdefined( var_0.firstplacement ) );
return 0;
}
if ( !var_0.canbeplaced )
continue;
var_0 sentry_setplaced();
common_scripts\utility::_enableweapon();
return 1;
}
}
removeweapons()
{
if ( !maps\mp\_utility::is_aliens() )
{
if ( self hasweapon( "iw6_riotshield_mp" ) )
{
self.restoreweapon = "iw6_riotshield_mp";
self takeweapon( "iw6_riotshield_mp" );
}
}
else if ( self hasweapon( "iw5_alienriotshield_mp" ) )
{
self.restoreweapon = "iw5_alienriotshield_mp";
self.riotshieldammo = self getammocount( "iw5_alienriotshield_mp" );
self takeweapon( "iw5_alienriotshield_mp" );
}
}
removeperks()
{
if ( maps\mp\_utility::_hasperk( "specialty_explosivebullets" ) )
{
self.restoreperk = "specialty_explosivebullets";
maps\mp\_utility::_unsetperk( "specialty_explosivebullets" );
}
}
restoreweapons()
{
if ( isdefined( self.restoreweapon ) )
{
maps\mp\_utility::_giveweapon( self.restoreweapon );
if ( maps\mp\_utility::is_aliens() )
{
if ( self.restoreweapon == "iw5_alienriotshield_mp" )
self setweaponammoclip( "iw5_alienriotshield_mp", self.riotshieldammo );
}
self.restoreweapon = undefined;
}
}
restoreperks()
{
if ( isdefined( self.restoreperk ) )
{
maps\mp\_utility::giveperk( self.restoreperk, 0 );
self.restoreperk = undefined;
}
}
waitrestoreperks()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
wait 0.05;
restoreperks();
}
createsentryforplayer( var_0, var_1 )
{
var_2 = spawnturret( "misc_turret", var_1.origin, level.sentrysettings[var_0].weaponinfo );
var_2.angles = var_1.angles;
var_2 sentry_initsentry( var_0, var_1 );
var_2 thread sentry_createbombsquadmodel( var_0 );
return var_2;
}
sentry_initsentry( var_0, var_1 )
{
self.sentrytype = var_0;
self.canbeplaced = 1;
self setmodel( level.sentrysettings[self.sentrytype].modelbase );
self.shouldsplash = 1;
self.firstplacement = 1;
self setcandamage( 1 );
switch ( var_0 )
{
case "gl_turret_4":
case "gl_turret_3":
case "gl_turret_2":
case "gl_turret_1":
case "minigun_turret_4":
case "minigun_turret_3":
case "minigun_turret_2":
case "minigun_turret_1":
case "gl_turret":
case "minigun_turret":
self setleftarc( 80 );
self setrightarc( 80 );
self setbottomarc( 50 );
self setdefaultdroppitch( 0.0 );
self.originalowner = var_1;
break;
case "scramble_turret":
case "sam_turret":
self maketurretinoperable();
self setleftarc( 180 );
self setrightarc( 180 );
self settoparc( 80 );
self setdefaultdroppitch( -89.0 );
self.laser_on = 0;
var_2 = spawn( "script_model", self gettagorigin( "tag_laser" ) );
var_2 linkto( self );
self.killcament = var_2;
self.killcament setscriptmoverkillcam( "explosive" );
break;
default:
self maketurretinoperable();
self setdefaultdroppitch( -89.0 );
break;
}
self setturretmodechangewait( 1 );
sentry_setinactive();
sentry_setowner( var_1 );
thread sentry_timeout();
switch ( var_0 )
{
case "minigun_turret_4":
case "minigun_turret_3":
case "minigun_turret_2":
case "minigun_turret_1":
case "minigun_turret":
self.momentum = 0;
self.heatlevel = 0;
self.overheated = 0;
thread sentry_heatmonitor();
break;
case "gl_turret_4":
case "gl_turret_3":
case "gl_turret_2":
case "gl_turret_1":
case "gl_turret":
self.momentum = 0;
self.heatlevel = 0;
self.cooldownwaittime = 0;
self.overheated = 0;
thread turret_heatmonitor();
thread turret_coolmonitor();
break;
case "scramble_turret":
case "sam_turret":
thread sentry_handleuse();
thread sentry_beepsounds();
break;
default:
thread sentry_handleuse();
thread sentry_attacktargets();
thread sentry_beepsounds();
break;
}
}
sentry_createbombsquadmodel( var_0 )
{
if ( isdefined( level.sentrysettings[var_0].modelbombsquad ) )
{
var_1 = spawn( "script_model", self.origin );
var_1.angles = self.angles;
var_1 hide();
var_1 thread maps\mp\gametypes\_weapons::bombsquadvisibilityupdater( self.owner );
var_1 setmodel( level.sentrysettings[var_0].modelbombsquad );
var_1 linkto( self );
var_1 setcontents( 0 );
self.bombsquadmodel = var_1;
self waittill( "death" );
if ( isdefined( var_1 ) )
var_1 delete();
}
}
sentry_handledamage()
{
self endon( "carried" );
maps\mp\gametypes\_damage::monitordamage( level.sentrysettings[self.sentrytype].maxhealth, "sentry", ::sentryhandledeathdamage, ::sentrymodifydamage, 1 );
}
sentrymodifydamage( var_0, var_1, var_2, var_3 )
{
var_4 = var_3;
if ( var_2 == "MOD_MELEE" )
var_4 = self.maxhealth * 0.34;
var_4 = maps\mp\gametypes\_damage::handlemissiledamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handlegrenadedamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handleapdamage( var_1, var_2, var_4, var_0 );
return var_4;
}
sentryhandledeathdamage( var_0, var_1, var_2, var_3 )
{
var_4 = level.sentrysettings[self.sentrytype];
var_5 = maps\mp\gametypes\_damage::onkillstreakkilled( var_0, var_1, var_2, var_3, var_4.xppopup, var_4.vodestroyed );
if ( var_5 )
var_0 notify( "destroyed_equipment" );
}
sentry_watchdisabled()
{
self endon( "carried" );
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
self waittill( "emp_damage", var_0, var_1 );
maps\mp\gametypes\_weapons::stopblinkinglight();
playfxontag( common_scripts\utility::getfx( "emp_stun" ), self, "tag_aim" );
self setdefaultdroppitch( 40 );
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
wait( var_1 );
self setdefaultdroppitch( -89.0 );
self setmode( level.sentrysettings[self.sentrytype].sentrymodeon );
thread maps\mp\gametypes\_weapons::doblinkinglight( level.sentrysettings[self.sentrytype].lightfxtag );
}
}
sentry_handledeath()
{
self endon( "carried" );
self waittill( "death" );
if ( !isdefined( self ) )
return;
self freeentitysentient();
self setmodel( level.sentrysettings[self.sentrytype].modeldestroyed );
sentry_setinactive();
self setdefaultdroppitch( 40 );
self setsentryowner( undefined );
if ( isdefined( self.inuseby ) )
self useby( self.inuseby );
self setturretminimapvisible( 0 );
if ( isdefined( self.ownertrigger ) )
self.ownertrigger delete();
self playsound( "sentry_explode" );
switch ( self.sentrytype )
{
case "gl_turret":
case "minigun_turret":
self.forcedisable = 1;
self turretfiredisable();
break;
default:
break;
}
if ( isdefined( self.inuseby ) )
{
playfxontag( common_scripts\utility::getfx( "sentry_explode_mp" ), self, "tag_origin" );
playfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
self.inuseby.turret_overheat_bar maps\mp\gametypes\_hud_util::destroyelem();
self.inuseby restoreperks();
self.inuseby restoreweapons();
self notify( "deleting" );
wait 1.0;
stopfxontag( common_scripts\utility::getfx( "sentry_explode_mp" ), self, "tag_origin" );
stopfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
}
else
{
playfxontag( common_scripts\utility::getfx( "sentry_sparks_mp" ), self, "tag_aim" );
self playsound( "sentry_explode_smoke" );
for ( var_0 = 8; var_0 > 0; var_0 = var_0 - 0.4 )
{
playfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
wait 0.4;
}
playfx( common_scripts\utility::getfx( "sentry_explode_mp" ), self.origin + ( 0, 0, 10 ) );
self notify( "deleting" );
}
maps\mp\gametypes\_weapons::equipmentdeletevfx();
if ( isdefined( self.killcament ) )
self.killcament delete();
self delete();
}
sentry_handleuse()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
self waittill( "trigger", var_0 );
if ( !maps\mp\_utility::isreallyalive( var_0 ) )
continue;
if ( self.sentrytype == "sam_turret" || self.sentrytype == "scramble_turret" )
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
var_0 setcarryingsentry( self, 0 );
}
}
turret_handlepickup( var_0 )
{
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "death" );
if ( !isdefined( var_0.ownertrigger ) )
return;
var_1 = 0;
for (;;)
{
if ( isalive( self ) && self istouching( var_0.ownertrigger ) && !isdefined( var_0.inuseby ) && !isdefined( var_0.carriedby ) && self isonground() )
{
if ( self usebuttonpressed() )
{
if ( isdefined( self.using_remote_turret ) && self.using_remote_turret )
continue;
var_1 = 0;
while ( self usebuttonpressed() )
{
var_1 = var_1 + 0.05;
wait 0.05;
}
if ( var_1 >= 0.5 )
continue;
var_1 = 0;
while ( !self usebuttonpressed() && var_1 < 0.5 )
{
var_1 = var_1 + 0.05;
wait 0.05;
}
if ( var_1 >= 0.5 )
continue;
if ( !maps\mp\_utility::isreallyalive( self ) )
continue;
if ( isdefined( self.using_remote_turret ) && self.using_remote_turret )
continue;
var_0 setmode( level.sentrysettings[var_0.sentrytype].sentrymodeoff );
thread setcarryingsentry( var_0, 0 );
var_0.ownertrigger delete();
return;
}
}
wait 0.05;
}
}
turret_handleuse()
{
self notify( "turret_handluse" );
self endon( "turret_handleuse" );
self endon( "deleting" );
level endon( "game_ended" );
self.forcedisable = 0;
var_0 = ( 1, 0.9, 0.7 );
var_1 = ( 1, 0.65, 0 );
var_2 = ( 1, 0.25, 0 );
for (;;)
{
self waittill( "trigger", var_3 );
if ( isdefined( self.carriedby ) )
continue;
if ( isdefined( self.inuseby ) )
continue;
if ( !maps\mp\_utility::isreallyalive( var_3 ) )
continue;
var_3 removeperks();
var_3 removeweapons();
self.inuseby = var_3;
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
sentry_setowner( var_3 );
self setmode( level.sentrysettings[self.sentrytype].sentrymodeon );
var_3 thread turret_shotmonitor( self );
var_3.turret_overheat_bar = var_3 maps\mp\gametypes\_hud_util::createbar( var_0, 100, 6 );
var_3.turret_overheat_bar maps\mp\gametypes\_hud_util::setpoint( "CENTER", "BOTTOM", 0, -70 );
var_3.turret_overheat_bar.alpha = 0.65;
var_3.turret_overheat_bar.bar.alpha = 0.65;
var_4 = 0;
for (;;)
{
if ( !maps\mp\_utility::isreallyalive( var_3 ) )
{
self.inuseby = undefined;
var_3.turret_overheat_bar maps\mp\gametypes\_hud_util::destroyelem();
break;
}
if ( !var_3 isusingturret() )
{
self notify( "player_dismount" );
self.inuseby = undefined;
var_3.turret_overheat_bar maps\mp\gametypes\_hud_util::destroyelem();
var_3 restoreperks();
var_3 restoreweapons();
self sethintstring( level.sentrysettings[self.sentrytype].hintstring );
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
sentry_setowner( self.originalowner );
self setmode( level.sentrysettings[self.sentrytype].sentrymodeon );
break;
}
if ( self.heatlevel >= level.sentrysettings[self.sentrytype].overheattime )
var_5 = 1;
else
var_5 = self.heatlevel / level.sentrysettings[self.sentrytype].overheattime;
var_3.turret_overheat_bar maps\mp\gametypes\_hud_util::updatebar( var_5 );
if ( common_scripts\utility::string_starts_with( self.sentrytype, "minigun_turret" ) )
var_6 = "minigun_turret";
if ( self.forcedisable || self.overheated )
{
self turretfiredisable();
var_3.turret_overheat_bar.bar.color = var_2;
var_4 = 0;
}
else if ( self.heatlevel > level.sentrysettings[self.sentrytype].overheattime * 0.75 && common_scripts\utility::string_starts_with( self.sentrytype, "minigun_turret" ) )
{
var_3.turret_overheat_bar.bar.color = var_1;
if ( randomintrange( 0, 10 ) < 6 )
self turretfireenable();
else
self turretfiredisable();
if ( !var_4 )
{
var_4 = 1;
thread playheatfx();
}
}
else
{
var_3.turret_overheat_bar.bar.color = var_0;
self turretfireenable();
var_4 = 0;
self notify( "not_overheated" );
}
wait 0.05;
}
self setdefaultdroppitch( 0.0 );
}
}
sentry_handleownerdisconnect()
{
self endon( "death" );
level endon( "game_ended" );
self notify( "sentry_handleOwner" );
self endon( "sentry_handleOwner" );
self.owner waittill( "killstreak_disowned" );
self notify( "death" );
}
sentry_setowner( var_0 )
{
self.owner = var_0;
self setsentryowner( self.owner );
self setturretminimapvisible( 1, self.sentrytype );
if ( level.teambased )
{
self.team = self.owner.team;
self setturretteam( self.team );
}
thread sentry_handleownerdisconnect();
}
sentry_moving_platform_death( var_0 )
{
self notify( "death" );
}
sentry_setplaced()
{
self setmodel( level.sentrysettings[self.sentrytype].modelbase );
if ( self getmode() == "manual" )
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
thread sentry_handledamage();
thread sentry_handledeath();
self setsentrycarrier( undefined );
self setcandamage( 1 );
switch ( self.sentrytype )
{
case "gl_turret_4":
case "gl_turret_3":
case "gl_turret_2":
case "gl_turret_1":
case "minigun_turret_4":
case "minigun_turret_3":
case "minigun_turret_2":
case "minigun_turret_1":
case "gl_turret":
case "minigun_turret":
self.angles = self.carriedby.angles;
if ( isalive( self.originalowner ) )
self.originalowner maps\mp\_utility::setlowermessage( "pickup_hint", level.sentrysettings[self.sentrytype].ownerhintstring, 3.0, undefined, undefined, undefined, undefined, undefined, 1 );
self.ownertrigger = spawn( "trigger_radius", self.origin + ( 0, 0, 1 ), 0, 105, 64 );
self.ownertrigger enablelinkto();
self.ownertrigger linkto( self );
self.originalowner thread turret_handlepickup( self );
thread turret_handleuse();
break;
default:
break;
}
sentry_makesolid();
if ( isdefined( self.bombsquadmodel ) )
{
self.bombsquadmodel show();
level notify( "update_bombsquad" );
}
self.carriedby forceusehintoff();
self.carriedby = undefined;
self.firstplacement = undefined;
if ( isdefined( self.owner ) )
{
self.owner.iscarrying = 0;
common_scripts\utility::make_entity_sentient_mp( self.owner.team );
if ( issentient( self ) )
self setthreatbiasgroup( "DogsDontAttack" );
self.owner notify( "new_sentry", self );
}
sentry_setactive();
var_0 = spawnstruct();
if ( isdefined( self.moving_platform ) )
var_0.linkparent = self.moving_platform;
var_0.endonstring = "carried";
var_0.deathoverridecallback = ::sentry_moving_platform_death;
thread maps\mp\_movers::handle_moving_platforms( var_0 );
if ( self.sentrytype != "multiturret" )
self playsound( "sentry_gun_plant" );
thread maps\mp\gametypes\_weapons::doblinkinglight( level.sentrysettings[self.sentrytype].lightfxtag );
self notify( "placed" );
}
sentry_setcancelled( var_0 )
{
if ( isdefined( self.carriedby ) )
{
var_1 = self.carriedby;
var_1 forceusehintoff();
var_1.iscarrying = undefined;
var_1.carrieditem = undefined;
var_1 common_scripts\utility::_enableweapon();
if ( isdefined( self.bombsquadmodel ) )
self.bombsquadmodel delete();
}
if ( isdefined( var_0 ) && var_0 )
maps\mp\gametypes\_weapons::equipmentdeletevfx();
self delete();
}
sentry_setcarried( var_0 )
{
if ( isdefined( self.originalowner ) )
{
}
else
{
}
self setmodel( level.sentrysettings[self.sentrytype].modelplacement );
self setsentrycarrier( var_0 );
self setcandamage( 0 );
sentry_makenotsolid();
self.carriedby = var_0;
var_0.iscarrying = 1;
var_0 thread updatesentryplacement( self );
thread sentry_oncarrierdeath( var_0 );
thread sentry_oncarrierdisconnect( var_0 );
thread sentry_oncarrierchangedteam( var_0 );
thread sentry_ongameended();
self freeentitysentient();
self setdefaultdroppitch( -89.0 );
sentry_setinactive();
if ( isdefined( self getlinkedparent() ) )
self unlink();
self notify( "carried" );
if ( isdefined( self.bombsquadmodel ) )
self.bombsquadmodel hide();
}
updatesentryplacement( var_0 )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "placed" );
var_0 endon( "death" );
var_0.canbeplaced = 1;
var_1 = -1;
for (;;)
{
var_2 = self canplayerplacesentry( 1, 22 );
var_0.origin = var_2["origin"];
var_0.angles = var_2["angles"];
var_0.canbeplaced = self isonground() && var_2["result"] && abs( var_0.origin[2] - self.origin[2] ) < 30;
if ( isdefined( var_2["entity"] ) )
var_0.moving_platform = var_2["entity"];
else
var_0.moving_platform = undefined;
if ( var_0.canbeplaced != var_1 )
{
if ( var_0.canbeplaced )
{
var_0 setmodel( level.sentrysettings[var_0.sentrytype].modelplacement );
self forceusehinton( &"SENTRY_PLACE" );
}
else
{
var_0 setmodel( level.sentrysettings[var_0.sentrytype].modelplacementfailed );
self forceusehinton( &"SENTRY_CANNOT_PLACE" );
}
}
var_1 = var_0.canbeplaced;
wait 0.05;
}
}
sentry_oncarrierdeath( var_0 )
{
self endon( "placed" );
self endon( "death" );
var_0 waittill( "death" );
if ( self.canbeplaced )
sentry_setplaced();
else
sentry_setcancelled( 0 );
}
sentry_oncarrierdisconnect( var_0 )
{
self endon( "placed" );
self endon( "death" );
var_0 waittill( "disconnect" );
self delete();
}
sentry_oncarrierchangedteam( var_0 )
{
self endon( "placed" );
self endon( "death" );
var_0 common_scripts\utility::waittill_any( "joined_team", "joined_spectators" );
self delete();
}
sentry_ongameended( var_0 )
{
self endon( "placed" );
self endon( "death" );
level waittill( "game_ended" );
self delete();
}
sentry_setactive()
{
self setmode( level.sentrysettings[self.sentrytype].sentrymodeon );
self setcursorhint( "HINT_NOICON" );
self sethintstring( level.sentrysettings[self.sentrytype].hintstring );
if ( level.sentrysettings[self.sentrytype].headicon )
{
if ( level.teambased )
maps\mp\_entityheadicons::setteamheadicon( self.team, ( 0, 0, 65 ) );
else
maps\mp\_entityheadicons::setplayerheadicon( self.owner, ( 0, 0, 65 ) );
}
self makeusable();
foreach ( var_1 in level.players )
{
switch ( self.sentrytype )
{
case "gl_turret_4":
case "gl_turret_3":
case "gl_turret_2":
case "gl_turret_1":
case "minigun_turret_4":
case "minigun_turret_3":
case "minigun_turret_2":
case "minigun_turret_1":
case "gl_turret":
case "minigun_turret":
self enableplayeruse( var_1 );
if ( maps\mp\_utility::is_aliens() )
{
var_2 = self getentitynumber();
addtoturretlist( var_2 );
}
break;
default:
var_2 = self getentitynumber();
addtoturretlist( var_2 );
if ( var_1 == self.owner )
self enableplayeruse( var_1 );
else
self disableplayeruse( var_1 );
break;
}
}
if ( self.shouldsplash )
{
level thread maps\mp\_utility::teamplayercardsplash( level.sentrysettings[self.sentrytype].teamsplash, self.owner, self.owner.team );
self.shouldsplash = 0;
}
if ( self.sentrytype == "sam_turret" )
thread sam_attacktargets();
if ( self.sentrytype == "scramble_turret" )
thread scrambleturretattacktargets();
thread sentry_watchdisabled();
}
sentry_setinactive()
{
self setmode( level.sentrysettings[self.sentrytype].sentrymodeoff );
self makeunusable();
self freeentitysentient();
maps\mp\gametypes\_weapons::stopblinkinglight();
var_0 = self getentitynumber();
switch ( self.sentrytype )
{
case "gl_turret":
break;
default:
removefromturretlist( var_0 );
break;
}
if ( level.teambased )
maps\mp\_entityheadicons::setteamheadicon( "none", ( 0, 0, 0 ) );
else if ( isdefined( self.owner ) )
maps\mp\_entityheadicons::setplayerheadicon( undefined, ( 0, 0, 0 ) );
}
sentry_makesolid()
{
self maketurretsolid();
}
sentry_makenotsolid()
{
self setcontents( 0 );
}
isfriendlytosentry( var_0 )
{
if ( level.teambased && self.team == var_0.team )
return 1;
return 0;
}
addtoturretlist( var_0 )
{
level.turrets[var_0] = self;
}
removefromturretlist( var_0 )
{
level.turrets[var_0] = undefined;
}
sentry_attacktargets()
{
self endon( "death" );
level endon( "game_ended" );
self.momentum = 0;
self.heatlevel = 0;
self.overheated = 0;
thread sentry_heatmonitor();
for (;;)
{
common_scripts\utility::waittill_either( "turretstatechange", "cooled" );
if ( self isfiringturret() )
{
thread sentry_burstfirestart();
continue;
}
sentry_spindown();
thread sentry_burstfirestop();
}
}
sentry_timeout()
{
self endon( "death" );
level endon( "game_ended" );
var_0 = level.sentrysettings[self.sentrytype].timeout;
if ( !maps\mp\_utility::is_aliens() )
{
}
while ( var_0 )
{
wait 1.0;
maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
if ( !isdefined( self.carriedby ) )
var_0 = max( 0, var_0 - 1.0 );
}
if ( isdefined( self.owner ) )
{
if ( self.sentrytype == "sam_turret" )
self.owner thread maps\mp\_utility::leaderdialogonplayer( "sam_gone" );
else if ( self.sentrytype == "scramble_turret" )
self.owner thread maps\mp\_utility::leaderdialogonplayer( "sam_gone" );
else
self.owner thread maps\mp\_utility::leaderdialogonplayer( "sentry_gone" );
}
self notify( "death" );
}
sentry_targetlocksound()
{
self endon( "death" );
self playsound( "sentry_gun_beep" );
wait 0.1;
self playsound( "sentry_gun_beep" );
wait 0.1;
self playsound( "sentry_gun_beep" );
}
sentry_spinup()
{
thread sentry_targetlocksound();
while ( self.momentum < level.sentrysettings[self.sentrytype].spinuptime )
{
self.momentum = self.momentum + 0.1;
wait 0.1;
}
}
sentry_spindown()
{
self.momentum = 0;
}
sentry_burstfirestart()
{
self endon( "death" );
self endon( "stop_shooting" );
level endon( "game_ended" );
sentry_spinup();
var_0 = weaponfiretime( level.sentrysettings[self.sentrytype].weaponinfo );
var_1 = level.sentrysettings[self.sentrytype].burstmin;
var_2 = level.sentrysettings[self.sentrytype].burstmax;
var_3 = level.sentrysettings[self.sentrytype].pausemin;
var_4 = level.sentrysettings[self.sentrytype].pausemax;
for (;;)
{
var_5 = randomintrange( var_1, var_2 + 1 );
for ( var_6 = 0; var_6 < var_5 && !self.overheated; var_6++ )
{
self shootturret();
self notify( "bullet_fired" );
self.heatlevel = self.heatlevel + var_0;
wait( var_0 );
}
wait( randomfloatrange( var_3, var_4 ) );
}
}
sentry_burstfirestop()
{
self notify( "stop_shooting" );
}
turret_shotmonitor( var_0 )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "death" );
var_0 endon( "player_dismount" );
var_1 = weaponfiretime( level.sentrysettings[var_0.sentrytype].weaponinfo );
for (;;)
{
var_0 waittill( "turret_fire" );
var_0.heatlevel = var_0.heatlevel + var_1;
var_0.cooldownwaittime = var_1;
}
}
sentry_heatmonitor()
{
self endon( "death" );
var_0 = weaponfiretime( level.sentrysettings[self.sentrytype].weaponinfo );
var_1 = 0;
var_2 = 0;
var_3 = level.sentrysettings[self.sentrytype].overheattime;
var_4 = level.sentrysettings[self.sentrytype].cooldowntime;
for (;;)
{
if ( self.heatlevel != var_1 )
wait( var_0 );
else
self.heatlevel = max( 0, self.heatlevel - 0.05 );
if ( self.heatlevel > var_3 )
{
self.overheated = 1;
thread playheatfx();
switch ( self.sentrytype )
{
case "minigun_turret_4":
case "minigun_turret_3":
case "minigun_turret_2":
case "minigun_turret_1":
case "minigun_turret":
playfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
break;
default:
break;
}
while ( self.heatlevel )
{
self.heatlevel = max( 0, self.heatlevel - var_4 );
wait 0.1;
}
self.overheated = 0;
self notify( "not_overheated" );
}
var_1 = self.heatlevel;
wait 0.05;
}
}
turret_heatmonitor()
{
self endon( "death" );
var_0 = level.sentrysettings[self.sentrytype].overheattime;
for (;;)
{
if ( self.heatlevel > var_0 )
{
self.overheated = 1;
thread playheatfx();
switch ( self.sentrytype )
{
case "gl_turret":
playfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
break;
default:
break;
}
while ( self.heatlevel )
wait 0.1;
self.overheated = 0;
self notify( "not_overheated" );
}
wait 0.05;
}
}
turret_coolmonitor()
{
self endon( "death" );
for (;;)
{
if ( self.heatlevel > 0 )
{
if ( self.cooldownwaittime <= 0 )
self.heatlevel = max( 0, self.heatlevel - 0.05 );
else
self.cooldownwaittime = max( 0, self.cooldownwaittime - 0.05 );
}
wait 0.05;
}
}
playheatfx()
{
self endon( "death" );
self endon( "not_overheated" );
level endon( "game_ended" );
self notify( "playing_heat_fx" );
self endon( "playing_heat_fx" );
for (;;)
{
playfxontag( common_scripts\utility::getfx( "sentry_overheat_mp" ), self, "tag_flash" );
wait( level.sentrysettings[self.sentrytype].fxtime );
}
}
playsmokefx()
{
self endon( "death" );
self endon( "not_overheated" );
level endon( "game_ended" );
for (;;)
{
playfxontag( common_scripts\utility::getfx( "sentry_smoke_mp" ), self, "tag_aim" );
wait 0.4;
}
}
sentry_beepsounds()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
wait 3.0;
if ( !isdefined( self.carriedby ) )
self playsound( "sentry_gun_beep" );
}
}
sam_attacktargets()
{
self endon( "carried" );
self endon( "death" );
level endon( "game_ended" );
self.samtargetent = undefined;
self.sammissilegroups = [];
for (;;)
{
self.samtargetent = sam_acquiretarget();
sam_fireontarget();
wait 0.05;
}
}
sam_acquiretarget()
{
var_0 = self gettagorigin( "tag_laser" );
if ( !isdefined( self.samtargetent ) )
{
if ( level.teambased )
{
var_1 = [];
if ( level.multiteambased )
{
foreach ( var_3 in level.teamnamelist )
{
if ( var_3 != self.team )
{
foreach ( var_5 in level.uavmodels[var_3] )
var_1[var_1.size] = var_5;
}
}
}
else
var_1 = level.uavmodels[level.otherteam[self.team]];
foreach ( var_9 in var_1 )
{
if ( isdefined( var_9.isleaving ) && var_9.isleaving )
continue;
if ( sighttracepassed( var_0, var_9.origin, 0, self ) )
return var_9;
}
foreach ( var_12 in level.littlebirds )
{
if ( isdefined( var_12.team ) && var_12.team == self.team )
continue;
if ( sighttracepassed( var_0, var_12.origin, 0, self ) )
return var_12;
}
foreach ( var_15 in level.helis )
{
if ( isdefined( var_15.team ) && var_15.team == self.team )
continue;
if ( sighttracepassed( var_0, var_15.origin, 0, self ) )
return var_15;
}
foreach ( var_9 in level.remote_uav )
{
if ( !isdefined( var_9 ) )
continue;
if ( isdefined( var_9.team ) && var_9.team == self.team )
continue;
if ( sighttracepassed( var_0, var_9.origin, 0, self, var_9 ) )
return var_9;
}
}
else
{
foreach ( var_9 in level.uavmodels )
{
if ( isdefined( var_9.isleaving ) && var_9.isleaving )
continue;
if ( isdefined( var_9.owner ) && isdefined( self.owner ) && var_9.owner == self.owner )
continue;
if ( sighttracepassed( var_0, var_9.origin, 0, self ) )
return var_9;
}
foreach ( var_12 in level.littlebirds )
{
if ( isdefined( var_12.owner ) && isdefined( self.owner ) && var_12.owner == self.owner )
continue;
if ( sighttracepassed( var_0, var_12.origin, 0, self ) )
return var_12;
}
foreach ( var_15 in level.helis )
{
if ( isdefined( var_15.owner ) && isdefined( self.owner ) && var_15.owner == self.owner )
continue;
if ( sighttracepassed( var_0, var_15.origin, 0, self ) )
return var_15;
}
foreach ( var_9 in level.remote_uav )
{
if ( !isdefined( var_9 ) )
continue;
if ( isdefined( var_9.owner ) && isdefined( self.owner ) && var_9.owner == self.owner )
continue;
if ( sighttracepassed( var_0, var_9.origin, 0, self, var_9 ) )
return var_9;
}
}
self cleartargetentity();
return undefined;
}
else
{
if ( !sighttracepassed( var_0, self.samtargetent.origin, 0, self ) )
{
self cleartargetentity();
return undefined;
}
return self.samtargetent;
}
}
sam_fireontarget()
{
if ( isdefined( self.samtargetent ) )
{
if ( self.samtargetent == level.ac130.planemodel && !isdefined( level.ac130player ) )
{
self.samtargetent = undefined;
self cleartargetentity();
return;
}
self settargetentity( self.samtargetent );
self waittill( "turret_on_target" );
if ( !isdefined( self.samtargetent ) )
return;
if ( !self.laser_on )
{
thread sam_watchlaser();
thread sam_watchcrashing();
thread sam_watchleaving();
thread sam_watchlineofsight();
}
wait 2.0;
if ( !isdefined( self.samtargetent ) )
return;
if ( self.samtargetent == level.ac130.planemodel && !isdefined( level.ac130player ) )
{
self.samtargetent = undefined;
self cleartargetentity();
return;
}
var_0 = [];
var_0[0] = self gettagorigin( "tag_le_missile1" );
var_0[1] = self gettagorigin( "tag_le_missile2" );
var_0[2] = self gettagorigin( "tag_ri_missile1" );
var_0[3] = self gettagorigin( "tag_ri_missile2" );
var_1 = self.sammissilegroups.size;
for ( var_2 = 0; var_2 < 4; var_2++ )
{
if ( !isdefined( self.samtargetent ) )
return;
if ( isdefined( self.carriedby ) )
return;
self shootturret();
var_3 = magicbullet( "sam_projectile_mp", var_0[var_2], self.samtargetent.origin, self.owner );
var_3 missile_settargetent( self.samtargetent );
var_3 missile_setflightmodedirect();
var_3.samturret = self;
var_3.sammissilegroup = var_1;
self.sammissilegroups[var_1][var_2] = var_3;
level notify( "sam_missile_fired", self.owner, var_3, self.samtargetent );
if ( var_2 == 3 )
break;
wait 0.25;
}
level notify( "sam_fired", self.owner, self.sammissilegroups[var_1], self.samtargetent );
wait 3.0;
}
}
sam_watchlineofsight()
{
level endon( "game_ended" );
self endon( "death" );
while ( isdefined( self.samtargetent ) && isdefined( self getturrettarget( 1 ) ) && self getturrettarget( 1 ) == self.samtargetent )
{
var_0 = self gettagorigin( "tag_laser" );
if ( !sighttracepassed( var_0, self.samtargetent.origin, 0, self, self.samtargetent ) )
{
self cleartargetentity();
self.samtargetent = undefined;
break;
}
wait 0.05;
}
}
sam_watchlaser()
{
self endon( "death" );
self laseron();
self.laser_on = 1;
while ( isdefined( self.samtargetent ) && isdefined( self getturrettarget( 1 ) ) && self getturrettarget( 1 ) == self.samtargetent )
wait 0.05;
self laseroff();
self.laser_on = 0;
}
sam_watchcrashing()
{
self endon( "death" );
self.samtargetent endon( "death" );
if ( !isdefined( self.samtargetent.helitype ) )
return;
self.samtargetent waittill( "crashing" );
self cleartargetentity();
self.samtargetent = undefined;
}
sam_watchleaving()
{
self endon( "death" );
self.samtargetent endon( "death" );
if ( !isdefined( self.samtargetent.model ) )
return;
if ( self.samtargetent.model == "vehicle_uav_static_mp" )
{
self.samtargetent waittill( "leaving" );
self cleartargetentity();
self.samtargetent = undefined;
}
}
scrambleturretattacktargets()
{
self endon( "carried" );
self endon( "death" );
level endon( "game_ended" );
self.scrambletargetent = undefined;
for (;;)
{
self.scrambletargetent = scramble_acquiretarget();
if ( isdefined( self.scrambletargetent ) && isdefined( self.scrambletargetent.scrambled ) && !self.scrambletargetent.scrambled )
scrambletarget();
wait 0.05;
}
}
scramble_acquiretarget()
{
return sam_acquiretarget();
}
scrambletarget()
{
if ( isdefined( self.scrambletargetent ) )
{
if ( self.scrambletargetent == level.ac130.planemodel && !isdefined( level.ac130player ) )
{
self.scrambletargetent = undefined;
self cleartargetentity();
return;
}
self settargetentity( self.scrambletargetent );
self waittill( "turret_on_target" );
if ( !isdefined( self.scrambletargetent ) )
return;
if ( !self.laser_on )
{
thread scramble_watchlaser();
thread scramble_watchcrashing();
thread scramble_watchleaving();
thread scramble_watchlineofsight();
}
wait 2.0;
if ( !isdefined( self.scrambletargetent ) )
return;
if ( self.scrambletargetent == level.ac130.planemodel && !isdefined( level.ac130player ) )
{
self.scrambletargetent = undefined;
self cleartargetentity();
return;
}
if ( !isdefined( self.scrambletargetent ) )
return;
if ( isdefined( self.carriedby ) )
return;
self shootturret();
thread setscrambled();
self notify( "death" );
}
}
setscrambled()
{
var_0 = self.scrambletargetent;
var_0 notify( "scramble_fired", self.owner );
var_0 endon( "scramble_fired" );
var_0 endon( "death" );
var_0 thread maps\mp\killstreaks\_helicopter::heli_targeting();
var_0.scrambled = 1;
var_0.secondowner = self.owner;
var_0 notify( "findNewTarget" );
wait 30;
if ( isdefined( var_0 ) )
{
var_0.scrambled = 0;
var_0.secondowner = undefined;
var_0 thread maps\mp\killstreaks\_helicopter::heli_targeting();
}
}
scramble_watchlineofsight()
{
level endon( "game_ended" );
self endon( "death" );
while ( isdefined( self.scrambletargetent ) && isdefined( self getturrettarget( 1 ) ) && self getturrettarget( 1 ) == self.scrambletargetent )
{
var_0 = self gettagorigin( "tag_laser" );
if ( !sighttracepassed( var_0, self.scrambletargetent.origin, 0, self, self.scrambletargetent ) )
{
self cleartargetentity();
self.scrambletargetent = undefined;
break;
}
wait 0.05;
}
}
scramble_watchlaser()
{
self endon( "death" );
self laseron();
self.laser_on = 1;
while ( isdefined( self.scrambletargetent ) && isdefined( self getturrettarget( 1 ) ) && self getturrettarget( 1 ) == self.scrambletargetent )
wait 0.05;
self laseroff();
self.laser_on = 0;
}
scramble_watchcrashing()
{
self endon( "death" );
self.scrambletargetent endon( "death" );
if ( !isdefined( self.scrambletargetent.helitype ) )
return;
self.scrambletargetent waittill( "crashing" );
self cleartargetentity();
self.scrambletargetent = undefined;
}
scramble_watchleaving()
{
self endon( "death" );
self.scrambletargetent endon( "death" );
if ( !isdefined( self.scrambletargetent.model ) )
return;
if ( self.scrambletargetent.model == "vehicle_uav_static_mp" )
{
self.scrambletargetent waittill( "leaving" );
self cleartargetentity();
self.scrambletargetent = undefined;
}
}