252 lines
6.4 KiB
Plaintext
252 lines
6.4 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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init()
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{
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level.missileremotelaunchvert = 14000;
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level.missileremotelaunchhorz = 7000;
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level.missileremotelaunchtargetdist = 1500;
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level.rockets = [];
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level.killstreakfuncs["predator_missile"] = ::tryusepredatormissile;
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level.remotemissile_fx["explode"] = loadfx( "fx/explosions/aerial_explosion" );
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}
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tryusepredatormissile( var_0, var_1 )
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{
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maps\mp\_utility::setusingremote( "remotemissile" );
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var_2 = maps\mp\killstreaks\_killstreaks::initridekillstreak();
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if ( var_2 != "success" )
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{
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if ( var_2 != "disconnect" )
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maps\mp\_utility::clearusingremote();
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return 0;
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}
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self setclientomnvar( "ui_predator_missile", 1 );
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level thread _fire( var_0, self );
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return 1;
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}
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getbestspawnpoint( var_0 )
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{
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var_1 = [];
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foreach ( var_3 in var_0 )
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{
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var_3.validplayers = [];
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var_3.spawnscore = 0;
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}
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foreach ( var_6 in level.players )
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{
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if ( !maps\mp\_utility::isreallyalive( var_6 ) )
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continue;
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if ( var_6.team == self.team )
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continue;
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if ( var_6.team == "spectator" )
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continue;
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var_7 = 999999999;
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var_8 = undefined;
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foreach ( var_3 in var_0 )
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{
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var_3.validplayers[var_3.validplayers.size] = var_6;
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var_10 = distance2d( var_3.targetent.origin, var_6.origin );
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if ( var_10 <= var_7 )
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{
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var_7 = var_10;
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var_8 = var_3;
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}
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}
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var_8.spawnscore = var_8.spawnscore + 2;
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}
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var_13 = var_0[0];
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foreach ( var_3 in var_0 )
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{
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foreach ( var_6 in var_3.validplayers )
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{
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var_3.spawnscore = var_3.spawnscore + 1;
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if ( bullettracepassed( var_6.origin + ( 0, 0, 32 ), var_3.origin, 0, var_6 ) )
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var_3.spawnscore = var_3.spawnscore + 3;
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if ( var_3.spawnscore > var_13.spawnscore )
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{
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var_13 = var_3;
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continue;
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}
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if ( var_3.spawnscore == var_13.spawnscore )
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{
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if ( common_scripts\utility::cointoss() )
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var_13 = var_3;
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}
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}
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}
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return var_13;
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}
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_fire( var_0, var_1 )
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{
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var_2 = getentarray( "remoteMissileSpawn", "targetname" );
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foreach ( var_4 in var_2 )
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{
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if ( isdefined( var_4.target ) )
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var_4.targetent = getent( var_4.target, "targetname" );
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}
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if ( var_2.size > 0 )
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var_6 = var_1 getbestspawnpoint( var_2 );
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else
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var_6 = undefined;
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if ( isdefined( var_6 ) )
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{
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var_7 = var_6.origin;
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var_8 = var_6.targetent.origin;
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var_9 = vectornormalize( var_7 - var_8 );
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var_7 = var_9 * 14000 + var_8;
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var_10 = magicbullet( "remotemissile_projectile_mp", var_7, var_8, var_1 );
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}
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else
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{
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var_11 = ( 0, 0, level.missileremotelaunchvert );
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var_12 = level.missileremotelaunchhorz;
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var_13 = level.missileremotelaunchtargetdist;
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var_14 = anglestoforward( var_1.angles );
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var_7 = var_1.origin + var_11 + var_14 * var_12 * -1;
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var_8 = var_1.origin + var_14 * var_13;
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var_10 = magicbullet( "remotemissile_projectile_mp", var_7, var_8, var_1 );
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}
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if ( !isdefined( var_10 ) )
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{
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var_1 maps\mp\_utility::clearusingremote();
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return;
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}
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var_10.team = var_1.team;
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var_10 thread handledamage();
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var_10.lifeid = var_0;
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var_10.type = "remote";
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level.remotemissileinprogress = 1;
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missileeyes( var_1, var_10 );
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}
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handledamage()
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{
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self endon( "death" );
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self endon( "deleted" );
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self setcandamage( 1 );
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for (;;)
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self waittill( "damage" );
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}
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missileeyes( var_0, var_1 )
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{
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var_0 endon( "joined_team" );
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var_0 endon( "joined_spectators" );
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var_1 thread rocket_cleanupondeath();
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var_0 thread player_cleanupongameended( var_1 );
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var_0 thread player_cleanuponteamchange( var_1 );
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var_0 visionsetmissilecamforplayer( "black_bw", 0 );
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var_0 endon( "disconnect" );
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if ( isdefined( var_1 ) )
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{
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var_0 visionsetmissilecamforplayer( game["thermal_vision"], 1.0 );
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var_0 thermalvisionon();
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var_0 thread delayedfofoverlay();
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var_0 cameralinkto( var_1, "tag_origin" );
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var_0 controlslinkto( var_1 );
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if ( getdvarint( "camera_thirdPerson" ) )
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var_0 maps\mp\_utility::setthirdpersondof( 0 );
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var_1 waittill( "death" );
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var_0 thermalvisionoff();
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if ( isdefined( var_1 ) )
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var_0 maps\mp\_matchdata::logkillstreakevent( "predator_missile", var_1.origin );
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var_0 controlsunlink();
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var_0 maps\mp\_utility::freezecontrolswrapper( 1 );
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if ( !level.gameended || isdefined( var_0.finalkill ) )
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var_0 setclientomnvar( "ui_predator_missile", 2 );
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wait 0.5;
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var_0 thermalvisionfofoverlayoff();
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var_0 cameraunlink();
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if ( getdvarint( "camera_thirdPerson" ) )
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var_0 maps\mp\_utility::setthirdpersondof( 1 );
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}
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var_0 setclientomnvar( "ui_predator_missile", 0 );
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var_0 maps\mp\_utility::clearusingremote();
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}
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delayedfofoverlay()
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{
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self endon( "death" );
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self endon( "disconnect" );
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level endon( "game_ended" );
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wait 0.15;
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self thermalvisionfofoverlayon();
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}
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player_cleanuponteamchange( var_0 )
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{
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var_0 endon( "death" );
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self endon( "disconnect" );
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common_scripts\utility::waittill_any( "joined_team", "joined_spectators" );
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if ( self.team != "spectator" )
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{
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self thermalvisionfofoverlayoff();
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self controlsunlink();
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self cameraunlink();
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if ( getdvarint( "camera_thirdPerson" ) )
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maps\mp\_utility::setthirdpersondof( 1 );
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}
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maps\mp\_utility::clearusingremote();
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level.remotemissileinprogress = undefined;
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}
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rocket_cleanupondeath()
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{
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var_0 = self getentitynumber();
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level.rockets[var_0] = self;
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self waittill( "death" );
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level.rockets[var_0] = undefined;
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level.remotemissileinprogress = undefined;
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}
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player_cleanupongameended( var_0 )
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{
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var_0 endon( "death" );
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self endon( "death" );
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level waittill( "game_ended" );
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self thermalvisionfofoverlayoff();
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self controlsunlink();
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self cameraunlink();
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if ( getdvarint( "camera_thirdPerson" ) )
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maps\mp\_utility::setthirdpersondof( 1 );
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}
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