iw6-scripts/maps/mp/killstreaks/_vanguard.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
setupfx();
setuphelirange();
level.remote_uav = [];
level.killstreakfuncs["vanguard"] = ::tryusevanguard;
level.vanguard_lastdialogtime = 0;
level.vanguardfiremisslefunc = ::vanguard_firemissile;
level.lasedstrikeglow = loadfx( "fx/misc/laser_glow" );
}
setupfx()
{
level.vanguard_fx["hit"] = loadfx( "fx/impacts/large_metal_painted_hit" );
level.vanguard_fx["smoke"] = loadfx( "fx/smoke/remote_heli_damage_smoke_runner" );
level.vanguard_fx["explode"] = loadfx( "vfx/gameplay/explosions/vehicle/vang/vfx_exp_vanguard" );
level.vanguard_fx["target_marker_circle"] = loadfx( "vfx/gameplay/mp/core/vfx_marker_gryphon_orange" );
}
setuphelirange()
{
level.vanguardrangetriggers = getentarray( "remote_heli_range", "targetname" );
level.vanguardmaxheightent = getent( "airstrikeheight", "targetname" );
if ( isdefined( level.vanguardmaxheightent ) )
{
level.vanguardmaxheight = level.vanguardmaxheightent.origin[2];
level.vanguradmaxdistancesq = 163840000;
}
level.is_mp_descent = 0;
if ( maps\mp\_utility::getmapname() == "mp_descent" || maps\mp\_utility::getmapname() == "mp_descent_new" )
{
level.vanguardmaxheight = level.vanguardrangetriggers[0].origin[2] + 360;
level.is_mp_descent = 1;
}
}
tryusevanguard( var_0, var_1 )
{
return usevanguard( var_0, var_1 );
}
usevanguard( var_0, var_1 )
{
if ( maps\mp\_utility::isusingremote() || self isusingturret() )
return 0;
if ( isdefined( self.underwater ) && self.underwater )
return 0;
if ( exceededmaxvanguards( self.team ) || level.littlebirds.size >= 4 )
{
self iprintlnbold( &"KILLSTREAKS_AIR_SPACE_TOO_CROWDED" );
return 0;
}
else if ( maps\mp\_utility::currentactivevehiclecount() >= maps\mp\_utility::maxvehiclesallowed() || level.fauxvehiclecount + 1 >= maps\mp\_utility::maxvehiclesallowed() )
{
self iprintlnbold( &"KILLSTREAKS_TOO_MANY_VEHICLES" );
return 0;
}
else if ( isdefined( self.drones_disabled ) )
{
self iprintlnbold( &"KILLSTREAKS_UNAVAILABLE" );
return 0;
}
maps\mp\_utility::incrementfauxvehiclecount();
var_2 = givecarryvanguard( var_0, var_1 );
if ( !isdefined( var_2 ) )
{
maps\mp\_utility::decrementfauxvehiclecount();
return 0;
}
if ( !maps\mp\_utility::is_aliens() )
maps\mp\_matchdata::logkillstreakevent( var_1, self.origin );
return startvanguard( var_2, var_1, var_0 );
}
exceededmaxvanguards( var_0 )
{
if ( level.teambased )
return isdefined( level.remote_uav[var_0] );
else
return isdefined( level.remote_uav[var_0] ) || isdefined( level.remote_uav[level.otherteam[var_0]] );
}
findvalidvanguardspawnpoint( var_0, var_1 )
{
var_2 = anglestoforward( self.angles );
var_3 = anglestoright( self.angles );
var_4 = self geteye();
var_5 = var_4 + ( 0, 0, var_1 );
var_6 = var_5 + var_0 * var_2;
if ( checkvanguardspawnpoint( var_4, var_6 ) )
return var_6;
var_6 = var_5 - var_0 * var_2;
if ( checkvanguardspawnpoint( var_4, var_6 ) )
return var_6;
var_6 = var_6 + var_0 * var_3;
if ( checkvanguardspawnpoint( var_4, var_6 ) )
return var_6;
var_6 = var_5 - var_0 * var_3;
if ( checkvanguardspawnpoint( var_4, var_6 ) )
return var_6;
var_6 = var_5;
if ( checkvanguardspawnpoint( var_4, var_6 ) )
return var_6;
common_scripts\utility::waitframe();
var_6 = var_5 + 0.707 * var_0 * ( var_2 + var_3 );
if ( checkvanguardspawnpoint( var_4, var_6 ) )
return var_6;
var_6 = var_5 + 0.707 * var_0 * ( var_2 - var_3 );
if ( checkvanguardspawnpoint( var_4, var_6 ) )
return var_6;
var_6 = var_5 + 0.707 * var_0 * ( var_3 - var_2 );
if ( checkvanguardspawnpoint( var_4, var_6 ) )
return var_6;
var_6 = var_5 + 0.707 * var_0 * ( -1 * var_2 - var_3 );
if ( checkvanguardspawnpoint( var_4, var_6 ) )
return var_6;
return undefined;
}
checkvanguardspawnpoint( var_0, var_1 )
{
var_2 = 0;
if ( capsuletracepassed( var_1, 20, 40.01, undefined, 1, 1 ) )
var_2 = bullettracepassed( var_0, var_1, 0, undefined );
return var_2;
}
givecarryvanguard( var_0, var_1, var_2 )
{
var_3 = maps\mp\gametypes\_spawnscoring::finddronepathnode( self, 90, 20, 192 );
if ( !isdefined( var_3 ) )
{
var_3 = maps\mp\gametypes\_spawnscoring::finddronepathnode( self, 0, 20, 192 );
if ( !isdefined( var_3 ) )
{
var_3 = findvalidvanguardspawnpoint( 80, 35 );
if ( !isdefined( var_3 ) )
var_3 = findvalidvanguardspawnpoint( 80, 0 );
}
}
if ( isdefined( var_3 ) )
{
var_4 = self.angles;
var_5 = createvanguard( var_0, self, var_1, var_3, var_4, var_2 );
if ( !isdefined( var_5 ) )
self iprintlnbold( &"KILLSTREAKS_AIR_SPACE_TOO_CROWDED" );
return var_5;
}
else
{
self iprintlnbold( &"KILLSTREAKS_VANGUARD_NO_SPAWN_POINT" );
return undefined;
}
}
startvanguard( var_0, var_1, var_2 )
{
maps\mp\_utility::setusingremote( var_1 );
maps\mp\_utility::freezecontrolswrapper( 1 );
self.restoreangles = self.angles;
if ( getdvarint( "camera_thirdPerson" ) )
maps\mp\_utility::setthirdpersondof( 0 );
thread watchintrocleared( var_0 );
var_3 = maps\mp\killstreaks\_killstreaks::initridekillstreak( "vanguard" );
if ( var_3 != "success" )
{
var_0 notify( "death" );
return 0;
}
else if ( !isdefined( var_0 ) )
return 0;
maps\mp\_utility::freezecontrolswrapper( 0 );
var_0.playerlinked = 1;
self cameralinkto( var_0, "tag_origin" );
self remotecontrolvehicle( var_0 );
var_0.ammocount = 100;
self.remote_uav_ridelifeid = var_2;
self.remoteuav = var_0;
thread maps\mp\_utility::teamplayercardsplash( "used_vanguard", self );
return 1;
}
vanguard_moving_platform_death( var_0 )
{
if ( !isdefined( var_0.lasttouchedplatform.destroydroneoncollision ) || var_0.lasttouchedplatform.destroydroneoncollision || !isdefined( self.spawngraceperiod ) || gettime() > self.spawngraceperiod )
thread handledeathdamage( undefined, undefined, undefined, undefined );
else
{
wait 1.0;
thread maps\mp\_movers::handle_moving_platform_touch( var_0 );
}
}
createvanguard( var_0, var_1, var_2, var_3, var_4, var_5 )
{
var_6 = spawnhelicopter( var_1, var_3, var_4, "remote_uav_mp", "vehicle_drone_vanguard" );
if ( !isdefined( var_6 ) )
return undefined;
var_6 maps\mp\killstreaks\_helicopter::addtolittlebirdlist();
var_6 thread maps\mp\killstreaks\_helicopter::removefromlittlebirdlistondeath();
var_6 makevehiclesolidcapsule( 20, -5, 10 );
var_6.attackarrow = spawn( "script_model", ( 0, 0, 0 ) );
var_6.attackarrow setmodel( "tag_origin" );
var_6.attackarrow.angles = ( -90, 0, 0 );
var_6.attackarrow.offset = 4;
var_7 = spawnturret( "misc_turret", var_6.origin, "ball_drone_gun_mp", 0 );
var_7 linkto( var_6, "tag_turret_attach", ( 0, 0, 0 ), ( 0, 0, 0 ) );
var_7 setmodel( "vehicle_drone_vanguard_gun" );
var_7 maketurretinoperable();
var_6.turret = var_7;
var_7 makeunusable();
var_6.lifeid = var_0;
var_6.team = var_1.team;
var_6.pers["team"] = var_1.team;
var_6.owner = var_1;
var_6 common_scripts\utility::make_entity_sentient_mp( var_1.team );
if ( issentient( var_6 ) )
var_6 setthreatbiasgroup( "DogsDontAttack" );
var_6.health = 999999;
var_6.maxhealth = 750;
var_6.damagetaken = 0;
var_6.smoking = 0;
var_6.inheliproximity = 0;
var_6.helitype = "remote_uav";
var_7.owner = var_1;
var_7 setentityowner( var_6 );
var_7 thread maps\mp\gametypes\_weapons::doblinkinglight( "tag_fx1" );
var_7.parent = var_6;
var_7.health = 999999;
var_7.maxhealth = 250;
var_7.damagetaken = 0;
level thread vanguard_monitorkillstreakdisowned( var_6 );
level thread vanguard_monitortimeout( var_6, var_5 );
level thread vanguard_monitordeath( var_6 );
level thread vanguard_monitorobjectivecam( var_6 );
var_6 thread vanguard_watch_distance();
var_6 thread vanguard_watchheliproximity();
var_6 thread vanguard_handledamage();
var_6.turret thread vanguard_turret_handledamage();
var_6 thread watchempdamage();
var_8 = spawn( "script_model", var_6.origin );
var_8 setscriptmoverkillcam( "explosive" );
var_8 linkto( var_6, "tag_player", ( -10, 0, 20 ), ( 0, 0, 0 ) );
var_6.killcament = var_8;
var_6.spawngraceperiod = gettime() + 2000;
var_9 = spawnstruct();
var_9.validateaccuratetouching = 1;
var_9.deathoverridecallback = ::vanguard_moving_platform_death;
var_6 thread maps\mp\_movers::handle_moving_platforms( var_9 );
level.remote_uav[var_6.team] = var_6;
return var_6;
}
watchhostmigrationfinishedinit( var_0 )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
level endon( "game_ended" );
var_0 endon( "death" );
for (;;)
{
level waittill( "host_migration_end" );
initvanguardhud();
var_0 thread vanguard_reticlestart();
}
}
watchintrocleared( var_0 )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
level endon( "game_ended" );
var_0 endon( "death" );
self waittill( "intro_cleared" );
initvanguardhud();
var_0 enableaimassist();
thread vanguard_think( var_0 );
thread vanguard_monitorfire( var_0 );
thread vanguard_monitormanualplayerexit( var_0 );
thread vanguard_turrettarget( var_0 );
var_0 thread vanguard_reticlestart();
if ( !level.hardcoremode )
var_0 thread vanguard_reticlewaitforjoinedteam();
thread watchhostmigrationfinishedinit( var_0 );
maps\mp\_utility::freezecontrolswrapper( 0 );
}
initvanguardhud()
{
self thermalvisionfofoverlayon();
self thermalvisionon();
self setclientomnvar( "ui_vanguard", 1 );
}
vanguard_monitormanualplayerexit( var_0 )
{
level endon( "game_ended" );
self endon( "disconnect" );
var_0 endon( "death" );
var_0 endon( "end_remote" );
var_0 thread maps\mp\killstreaks\_killstreaks::allowridekillstreakplayerexit();
var_0 waittill( "killstreakExit" );
if ( isdefined( var_0.owner ) )
var_0.owner maps\mp\_utility::leaderdialogonplayer( "gryphon_gone" );
var_0 notify( "death" );
}
vanguard_turrettarget( var_0 )
{
level endon( "game_ended" );
self endon( "disconnect" );
var_0 endon( "death" );
var_0 endon( "end_remote" );
while ( !isdefined( var_0.attackarrow ) )
wait 0.05;
var_0 setotherent( var_0.attackarrow );
var_0 setturrettargetent( var_0.attackarrow );
}
vanguard_think( var_0 )
{
level endon( "game_ended" );
self endon( "disconnect" );
var_0 endon( "death" );
var_0 endon( "end_remote" );
for (;;)
{
if ( var_0 maps\mp\_utility::touchingbadtrigger( "gryphon" ) )
var_0 notify( "damage", 1019, self, self.angles, self.origin, "MOD_EXPLOSIVE", undefined, undefined, undefined, undefined, "c4_mp" );
self.lockedlocation = var_0.attackarrow.origin;
common_scripts\utility::waitframe();
}
}
vanguard_reticlestart()
{
playfxontagforclients( level.vanguard_fx["target_marker_circle"], self.attackarrow, "tag_origin", self.owner );
thread vanguard_showreticletoenemies();
}
vanguard_reticlewaitforjoinedteam()
{
self endon( "death" );
self endon( "end_remote" );
for (;;)
{
level waittill( "joined_team", var_0 );
stopfxontag( level.vanguard_fx["target_marker_circle"], self.attackarrow, "tag_origin" );
common_scripts\utility::waitframe();
vanguard_reticlestart();
}
}
vanguard_showreticletoenemies()
{
self endon( "death" );
self endon( "end_remote" );
if ( !level.hardcoremode )
{
foreach ( var_1 in level.players )
{
if ( self.owner maps\mp\_utility::isenemy( var_1 ) )
{
common_scripts\utility::waitframe();
playfxontagforclients( level.vanguard_fx["target_marker_circle"], self.attackarrow, "tag_origin", var_1 );
}
}
}
}
vanguard_selecttarget( var_0 )
{
var_1 = gettargetpoint( var_0.owner, var_0 );
if ( isdefined( var_1 ) )
{
var_0.attackarrow.origin = var_1[0] + ( 0, 0, 4 );
return var_1[0];
}
return undefined;
}
gettargetpoint( var_0, var_1 )
{
var_2 = var_1.turret gettagorigin( "tag_flash" );
var_3 = var_0 getplayerangles();
var_4 = anglestoforward( var_3 );
var_5 = var_2 + var_4 * 15000;
var_6 = bullettrace( var_2, var_5, 0, var_1 );
if ( var_6["surfacetype"] == "none" )
return undefined;
if ( var_6["surfacetype"] == "default" )
return undefined;
var_7 = var_6["entity"];
var_8 = [];
var_8[0] = var_6["position"];
var_8[1] = var_6["normal"];
return var_8;
}
vanguard_monitorfire( var_0 )
{
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "death" );
var_0 endon( "end_remote" );
self notifyonplayercommand( "vanguard_fire", "+attack" );
self notifyonplayercommand( "vanguard_fire", "+attack_akimbo_accessible" );
var_0.firereadytime = gettime();
for (;;)
{
self waittill( "vanguard_fire" );
maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
if ( isdefined( level.hostmigrationtimer ) )
continue;
if ( isdefined( self.lockedlocation ) && gettime() >= var_0.firereadytime )
self thread [[ level.vanguardfiremisslefunc ]]( var_0, self.lockedlocation );
}
}
vanguard_rumble( var_0, var_1, var_2 )
{
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "death" );
var_0 endon( "end_remote" );
var_0 notify( "end_rumble" );
var_0 endon( "end_rumble" );
for ( var_3 = 0; var_3 < var_2; var_3++ )
{
self playrumbleonentity( var_1 );
common_scripts\utility::waitframe();
}
}
looptriggeredeffect( var_0, var_1 )
{
var_1 endon( "death" );
level endon( "game_ended" );
self endon( "death" );
for (;;)
{
triggerfx( var_0 );
wait 0.25;
}
}
vanguard_firemissile( var_0, var_1 )
{
level endon( "game_ended" );
if ( var_0.ammocount <= 0 )
return;
var_2 = var_0.turret gettagorigin( "tag_fire" );
var_2 = var_2 + ( 0, 0, -25 );
if ( distancesquared( var_2, var_1 ) < 10000 )
{
var_0 playsoundtoplayer( "weap_vanguard_fire_deny", self );
return;
}
var_0.ammocount--;
self playlocalsound( "weap_gryphon_fire_plr" );
maps\mp\_utility::playsoundinspace( "weap_gryphon_fire_npc", var_0.origin );
thread vanguard_rumble( var_0, "shotgun_fire", 1 );
earthquake( 0.3, 0.25, var_0.origin, 60 );
var_3 = magicbullet( "remote_tank_projectile_mp", var_2, var_1, self );
var_3.vehicle_fired_from = var_0;
var_4 = 1500;
var_0.firereadytime = gettime() + var_4;
thread updateweaponui( var_0, var_4 * 0.001 );
var_3 maps\mp\gametypes\_hostmigration::waittill_notify_or_timeout_hostmigration_pause( "death", 4 );
earthquake( 0.3, 0.75, var_1, 128 );
if ( isdefined( var_0 ) )
{
earthquake( 0.25, 0.75, var_0.origin, 60 );
thread vanguard_rumble( var_0, "damage_heavy", 3 );
if ( var_0.ammocount == 0 )
{
wait 0.75;
var_0 notify( "death" );
}
}
}
updateweaponui( var_0, var_1 )
{
level endon( "game_ended" );
self endon( "disconnect" );
var_0 endon( "death" );
var_0 endon( "end_remote" );
self setclientomnvar( "ui_vanguard_ammo", -1 );
wait( var_1 );
self setclientomnvar( "ui_vanguard_ammo", var_0.ammocount );
}
getstartposition( var_0, var_1 )
{
var_2 = ( 3000, 3000, 3000 );
var_3 = vectornormalize( var_0.origin - ( var_1 + ( 0, 0, -400 ) ) );
var_4 = rotatevector( var_3, ( 0, 25, 0 ) );
var_5 = var_1 + var_4 * var_2;
if ( isvalidstartpoint( var_5, var_1 ) )
return var_5;
var_4 = rotatevector( var_3, ( 0, -25, 0 ) );
var_5 = var_1 + var_4 * var_2;
if ( isvalidstartpoint( var_5, var_1 ) )
return var_5;
var_5 = var_1 + var_3 * var_2;
if ( isvalidstartpoint( var_5, var_1 ) )
return var_5;
return var_1 + ( 0, 0, 3000 );
}
isvalidstartpoint( var_0, var_1 )
{
var_2 = bullettrace( var_0, var_1, 0 );
if ( var_2["fraction"] > 0.99 )
return 1;
return 0;
}
vanguard_watch_distance()
{
self endon( "death" );
var_0 = self.origin;
self.rangecountdownactive = 0;
for (;;)
{
if ( !isdefined( self ) )
return;
if ( !isdefined( self.owner ) )
return;
if ( !vanguard_in_range() )
{
while ( !vanguard_in_range() )
{
if ( !isdefined( self ) )
return;
if ( !isdefined( self.owner ) )
return;
if ( !self.rangecountdownactive )
{
self.rangecountdownactive = 1;
thread vanguard_rangecountdown();
}
if ( isdefined( self.heliinproximity ) )
var_1 = distance( self.origin, self.heliinproximity.origin );
else if ( isdefined( level.disablevanguardsinair ) )
var_1 = 467.5;
else
var_1 = distance( self.origin, var_0 );
var_2 = getsignalstrengthalpha( var_1 );
self.owner setclientomnvar( "ui_vanguard", var_2 );
wait 0.1;
}
self notify( "in_range" );
self.rangecountdownactive = 0;
self.owner setclientomnvar( "ui_vanguard", 1 );
}
var_3 = int( angleclamp( self.angles[1] ) );
self.owner setclientomnvar( "ui_vanguard_heading", var_3 );
var_4 = self.origin[2] * 0.0254;
var_4 = int( clamp( var_4, -250, 250 ) );
self.owner setclientomnvar( "ui_vanguard_altitude", var_4 );
var_5 = distance2d( self.origin, self.attackarrow.origin ) * 0.0254;
var_5 = int( clamp( var_5, 0, 256 ) );
self.owner setclientomnvar( "ui_vanguard_range", var_5 );
var_0 = self.origin;
wait 0.1;
}
}
getsignalstrengthalpha( var_0 )
{
var_0 = clamp( var_0, 50, 550 );
return 2 + int( 8 * ( var_0 - 50 ) / 500 );
}
vanguard_in_range()
{
if ( isdefined( self.inheliproximity ) && self.inheliproximity )
return 0;
if ( isdefined( level.disablevanguardsinair ) )
return 0;
if ( isdefined( level.vanguardrangetriggers[0] ) )
{
foreach ( var_1 in level.vanguardrangetriggers )
{
if ( self istouching( var_1 ) )
return 0;
}
if ( level.is_mp_descent )
return self.origin[2] < level.vanguardmaxheight;
else
return 1;
}
else if ( distance2dsquared( self.origin, level.mapcenter ) < level.vanguradmaxdistancesq && self.origin[2] < level.vanguardmaxheight )
return 1;
return 0;
}
vanguard_rangecountdown()
{
self endon( "death" );
self endon( "in_range" );
if ( isdefined( self.heliinproximity ) )
var_0 = 3;
else
var_0 = 6;
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( var_0 );
self notify( "death", "range_death" );
}
vanguard_monitorkillstreakdisowned( var_0 )
{
var_0 endon( "death" );
var_0.owner common_scripts\utility::waittill_any( "killstreak_disowned" );
var_0 notify( "death" );
}
vanguard_monitortimeout( var_0, var_1 )
{
var_0 endon( "death" );
var_2 = 60;
if ( !maps\mp\_utility::is_aliens() )
{
}
else
var_2 = var_1;
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( var_2 );
if ( isdefined( var_0.owner ) )
var_0.owner maps\mp\_utility::leaderdialogonplayer( "gryphon_gone" );
var_0 notify( "death" );
}
vanguard_monitordeath( var_0 )
{
level endon( "game_ended" );
level endon( "objective_cam" );
var_1 = var_0.turret;
var_0 waittill( "death" );
var_0 maps\mp\gametypes\_weapons::stopblinkinglight();
stopfxontag( level.vanguard_fx["target_marker_circle"], var_0.attackarrow, "tag_origin" );
playfx( level.vanguard_fx["explode"], var_0.origin );
var_0 playsound( "ball_drone_explode" );
var_1 delete();
if ( isdefined( var_0.targeteffect ) )
var_0.targeteffect delete();
vanguard_endride( var_0.owner, var_0 );
}
vanguard_monitorobjectivecam( var_0 )
{
var_0 endon( "death" );
level common_scripts\utility::waittill_any( "objective_cam", "game_ended" );
playfx( level.vanguard_fx["explode"], var_0.origin );
var_0 playsound( "ball_drone_explode" );
vanguard_endride( var_0.owner, var_0 );
}
vanguard_endride( var_0, var_1 )
{
var_1 notify( "end_remote" );
var_1.playerlinked = 0;
var_1 setotherent( undefined );
vanguard_removeplayer( var_0, var_1 );
stopfxontag( level.vanguard_fx["smoke"], var_1, "tag_origin" );
level.remote_uav[var_1.team] = undefined;
maps\mp\_utility::decrementfauxvehiclecount();
if ( isdefined( var_1.killcament ) )
var_1.killcament delete();
var_1.attackarrow delete();
var_1 delete();
}
restorevisionset()
{
self visionsetnakedforplayer( "", 1 );
maps\mp\_utility::set_visionset_for_watching_players( "", 1 );
}
vanguard_removeplayer( var_0, var_1 )
{
if ( !isdefined( var_0 ) )
return;
var_0 maps\mp\_utility::clearusingremote();
var_0 restorevisionset();
var_0 setclientomnvar( "ui_vanguard", 0 );
if ( getdvarint( "camera_thirdPerson" ) )
var_0 maps\mp\_utility::setthirdpersondof( 1 );
var_0 cameraunlink( var_1 );
var_0 remotecontrolvehicleoff( var_1 );
var_0 thermalvisionoff();
var_0 thermalvisionfofoverlayoff();
var_0 setplayerangles( var_0.restoreangles );
var_0.remoteuav = undefined;
if ( var_0.team == "spectator" )
return;
level thread vanguard_freezecontrolsbuffer( var_0 );
}
vanguard_freezecontrolsbuffer( var_0 )
{
var_0 endon( "disconnect" );
var_0 endon( "death" );
level endon( "game_ended" );
var_0 maps\mp\_utility::freezecontrolswrapper( 1 );
wait 0.5;
var_0 maps\mp\_utility::freezecontrolswrapper( 0 );
}
vanguard_watchheliproximity()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "end_remote" );
for (;;)
{
var_0 = 0;
foreach ( var_2 in level.helis )
{
if ( distance( var_2.origin, self.origin ) < 300 )
{
var_0 = 1;
self.heliinproximity = var_2;
}
}
foreach ( var_5 in level.littlebirds )
{
if ( var_5 != self && ( !isdefined( var_5.helitype ) || var_5.helitype != "remote_uav" ) && distance( var_5.origin, self.origin ) < 300 )
{
var_0 = 1;
self.heliinproximity = var_5;
}
}
if ( !self.inheliproximity && var_0 )
self.inheliproximity = 1;
else if ( self.inheliproximity && !var_0 )
{
self.inheliproximity = 0;
self.heliinproximity = undefined;
}
wait 0.05;
}
}
vanguard_handledamage()
{
self endon( "death" );
level endon( "game_ended" );
self setcandamage( 1 );
for (;;)
{
self waittill( "damage", var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
maps\mp\gametypes\_damage::monitordamageoneshot( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9, "remote_uav", ::handledeathdamage, ::modifydamage, 1 );
}
}
vanguard_turret_handledamage()
{
self endon( "death" );
level endon( "game_ended" );
self maketurretsolid();
self setcandamage( 1 );
for (;;)
{
self waittill( "damage", var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
if ( isdefined( self.parent ) )
self.parent maps\mp\gametypes\_damage::monitordamageoneshot( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9, "remote_uav", ::handledeathdamage, ::modifydamage, 1 );
}
}
modifydamage( var_0, var_1, var_2, var_3 )
{
var_4 = var_3;
var_4 = maps\mp\gametypes\_damage::handleempdamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handlemissiledamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handlegrenadedamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handleapdamage( var_1, var_2, var_4, var_0 );
if ( var_2 == "MOD_MELEE" )
var_4 = self.maxhealth * 0.34;
playfxontagforclients( level.vanguard_fx["hit"], self, "tag_origin", self.owner );
if ( self.smoking == 0 && self.damagetaken >= self.maxhealth / 2 )
{
self.smoking = 1;
playfxontag( level.vanguard_fx["smoke"], self, "tag_origin" );
}
return var_4;
}
handledeathdamage( var_0, var_1, var_2, var_3 )
{
if ( isdefined( self.owner ) )
self.owner maps\mp\_utility::leaderdialogonplayer( "gryphon_destroyed" );
maps\mp\gametypes\_damage::onkillstreakkilled( var_0, var_1, var_2, var_3, "destroyed_vanguard", undefined, "callout_destroyed_vanguard" );
if ( isdefined( var_0 ) )
{
var_0 maps\mp\gametypes\_missions::processchallenge( "ch_gryphondown" );
maps\mp\gametypes\_missions::checkaachallenges( var_0, self, var_1 );
}
}
watchempdamage()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
self waittill( "emp_damage", var_0, var_1 );
stopfxontag( level.vanguard_fx["target_marker_circle"], self.attackarrow, "tag_origin" );
common_scripts\utility::waitframe();
thread vanguard_showreticletoenemies();
playfxontag( common_scripts\utility::getfx( "emp_stun" ), self, "tag_origin" );
wait( var_1 );
stopfxontag( level.vanguard_fx["target_marker_circle"], self.attackarrow, "tag_origin" );
common_scripts\utility::waitframe();
thread vanguard_reticlestart();
}
}