iw6-scripts/maps/mp/mp_dome_ns_alien.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
setup_callbacks()
{
level.agent_funcs["alien"]["spawn"] = ::spawn_alien;
level.agent_funcs["alien"]["on_killed"] = ::on_agent_alien_killed;
level.agent_funcs["alien"]["on_damaged"] = maps\mp\agents\_agents::on_agent_generic_damaged;
level.agent_funcs["alien"]["on_damaged_finished"] = ::on_damaged_finished;
level.agent_funcs["alien"]["think"] = maps\mp\mp_dome_ns_alien_think::main;
}
usealien( var_0, var_1 )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
setup_callbacks();
var_2 = maps\mp\agents\_agent_utility::getvalidspawnpathnodenearplayer( 1 );
if ( !isdefined( var_2 ) )
return 0;
thread sfx_seeker_quake( var_0 );
for ( var_3 = 0; var_3 < var_1; var_3++ )
{
var_4 = maps\mp\agents\_agent_common::connectnewagent( "alien", self.team );
if ( !isdefined( var_4 ) )
return 0;
var_4 maps\mp\agents\_agent_utility::set_agent_team( self.team, self );
if ( var_3 == 0 )
var_5 = common_scripts\utility::getstructarray( "seeker_path_01", "script_noteworthy" );
else if ( var_3 == 1 )
var_5 = common_scripts\utility::getstructarray( "seeker_path_02", "script_noteworthy" );
else
var_5 = common_scripts\utility::getstructarray( "seeker_path_03", "script_noteworthy" );
var_4 thread spawn_alien( var_0.origin, var_0.angles, self, var_5 );
if ( getdvarint( "scr_alienDebugMode" ) != 1 )
var_4 thread alien_timeout( 60 );
wait 0.5;
}
return 1;
}
alien_timeout( var_0 )
{
self endon( "death" );
wait( var_0 );
maps\mp\mp_dome_ns_alien_think::mp_dome_ns_alien_explode();
}
on_agent_alien_killed( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8 )
{
self.isactive = 0;
self.hasdied = 0;
if ( isdefined( self.animcbs.onexit[self.aistate] ) )
self [[ self.animcbs.onexit[self.aistate] ]]();
if ( isplayer( var_1 ) && isdefined( self.owner ) && var_1 != self.owner )
{
self setanimstate( "explode", 0, 1 );
self.body = self cloneagent( var_8 );
maps\mp\mp_dome_ns_alien_think::mp_dome_ns_alien_explode( undefined, 150, 128, var_1 );
maps\mp\gametypes\_damage::onkillstreakkilled( var_1, var_4, var_3, var_2 );
wait( var_8 );
var_9 = self getcorpseentity();
var_9 delete();
}
maps\mp\agents\_agent_utility::deactivateagent();
}
on_damaged_finished( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
{
if ( !isdefined( self.playing_pain_sound ) )
thread play_pain_sound( 2.5 );
var_10 = var_2;
if ( isdefined( var_8 ) && var_8 == "head" && level.gametype != "horde" )
{
var_10 = int( var_10 * 0.6 );
if ( var_2 > 0 && var_10 <= 0 )
var_10 = 1;
}
if ( self.health - var_10 > 0 )
maps\mp\mp_dome_ns_alien_think::ondamage( var_0, var_1, var_10, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
if ( isplayer( var_1 ) )
{
if ( isdefined( self.attackstate ) && self.attackstate != "attacking" )
{
if ( distancesquared( self.origin, var_1.origin ) <= self.dogdamagedradiussq )
{
self.favoriteenemy = var_1;
self.forceattack = 1;
thread maps\mp\mp_dome_ns_alien_think::watchfavoriteenemydeath();
}
}
}
maps\mp\agents\_agents::agent_damage_finished( var_0, var_1, var_10, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
}
play_pain_sound( var_0 )
{
self endon( "death" );
self.playing_pain_sound = 1;
wait( var_0 );
self.playing_pain_sound = undefined;
}
spawn_alien( var_0, var_1, var_2, var_3 )
{
self setmodel( "alien_minion" );
thread mp_dome_ns_alien_glow();
thread mp_dome_ns_alien_vfx();
self.species = "alien";
self.onenteranimstate = maps\mp\mp_dome_ns_alien_think::onenteranimstate;
var_4 = var_0;
var_5 = var_1;
if ( isdefined( var_0 ) && isdefined( var_1 ) )
{
var_4 = var_0;
var_5 = var_1;
}
else
{
var_6 = self [[ level.getspawnpoint ]]();
var_4 = var_6.origin;
var_5 = var_6.angles;
}
maps\mp\agents\_agent_utility::activateagent();
self.spawntime = gettime();
self.lastspawntime = gettime();
maps\mp\mp_dome_ns_alien_think::init();
self spawnagent( var_4, var_5, "mp_dome_ns_alien_animclass", 15, 40, var_2 );
level notify( "spawned_agent", self );
maps\mp\agents\_agent_common::set_agent_health( 350 );
if ( isdefined( var_2 ) )
maps\mp\agents\_agent_utility::set_agent_team( var_2.team, var_2 );
self setthreatbiasgroup( "Dogs" );
self takeallweapons();
self playsound( "alien_seeker_spawn" );
playfx( level._effect["vfx_alien_minion_spawn_dome"], self.origin );
self.pathnodearray = var_3;
thread maps\mp\mp_dome_ns_alien_think::main();
}
mp_dome_ns_alien_glow()
{
wait 2.0;
self emissiveblend( 0.5, 1.0 );
}
mp_dome_alien_light( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
playfx( level._effect["vfx_alien_minion_preexplosion"], self.origin + var_0 );
wait 1.0;
}
}
mp_dome_ns_alien_vfx()
{
self endon( "death" );
level endon( "game_ended" );
var_0 = ( 0, 0, 16 );
thread mp_dome_alien_light( var_0 );
for (;;)
{
playfx( level._effect["vfx_alien_minion_glow_trail_noloop"], self.origin + var_0 );
wait( randomfloatrange( 0.05, 0.2 ) );
}
}
sfx_seeker_quake( var_0 )
{
if ( !isdefined( level.rumble_sfx ) )
{
level.rumble_sfx = spawn( "script_origin", var_0.origin );
level.rumble_sfx playsound( "alien_seeker_quake" );
wait 6.5;
level.rumble_sfx delete();
}
}