33 lines
967 B
Plaintext
33 lines
967 B
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main( var_0, var_1, var_2 )
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{
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fx();
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maps\_vehicle::build_template( "gunboat", var_0, var_1, var_2 );
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maps\_vehicle::build_localinit( ::init_local );
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maps\_vehicle::build_deathfx( "vfx/gameplay/vehicles/gunboat/vfx_exp_gunboat", "tag_death_fx", undefined, undefined, undefined, undefined, 0, 1, undefined, 0 );
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maps\_vehicle::build_life( 999, 500, 1500 );
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maps\_vehicle::build_team( "axis" );
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maps\_vehicle::build_turret( "dshk_gunboat", "tag_turret", "weapon_dshk" );
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}
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fx()
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{
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level._effect["gunboat_wake"] = loadfx( "vfx/gameplay/vehicles/gunboat/vfx_wake_gunboat" );
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}
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init_local()
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{
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thread wake_fx();
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}
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wake_fx()
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{
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playfxontag( common_scripts\utility::getfx( "gunboat_wake" ), self, "j_bodymid" );
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self waittill( "death" );
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if ( isdefined( self ) )
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stopfxontag( common_scripts\utility::getfx( "gunboat_wake" ), self, "j_bodymid" );
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}
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