618 lines
19 KiB
Plaintext
618 lines
19 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main()
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{
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self.current_event = "none";
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self.shoot_while_driving_thread = undefined;
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atv_geton();
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main_driver();
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}
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atv_geton()
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{
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self.grenadeawareness = 0;
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self.a.pose = "crouch";
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maps\_utility::disable_surprise();
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self.allowpain = 0;
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self.flashbangimmunity = 1;
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self.getoffvehiclefunc = ::atv_getoff;
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self.specialdeathfunc = ::atv_normal_death;
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self.disablebulletwhizbyreaction = 1;
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}
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atv_getoff()
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{
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self.allowpain = 1;
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self.flashbangimmunity = 0;
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maps\_utility::gun_recall();
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self.onatv = undefined;
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self.custom_animscript["combat"] = undefined;
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self.custom_animscript["stop"] = undefined;
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self.getoffvehiclefunc = undefined;
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self.specialdeathfunc = undefined;
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self.a.specialshootbehavior = undefined;
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self.disablebulletwhizbyreaction = undefined;
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}
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main_driver()
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{
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var_0 = self.ridingvehicle.driver_shooting || self.ridingvehicle.riders.size == 1;
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atv_setanim_driver( var_0 );
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if ( var_0 )
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{
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animscripts\shared::placeweaponon( self.primaryweapon, "left" );
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self.rightaimlimit = 90;
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self.leftaimlimit = -90;
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animscripts\track::setanimaimweight( 1, 0.2 );
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thread atv_trackshootentorpos_driver();
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thread atv_loop_driver_shooting();
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}
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else
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{
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animscripts\shared::placeweaponon( self.primaryweapon, "none" );
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thread atv_loop_driver();
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}
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atv_handle_events( "driver" );
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}
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#using_animtree("generic_human");
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atv_loop_driver()
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{
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self endon( "death" );
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self endon( "killanimscript" );
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var_0 = "left2right";
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var_1 = [];
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var_1["left2right"] = getanimlength( animscripts\utility::animarray( "left2right" ) );
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var_1["right2left"] = getanimlength( animscripts\utility::animarray( "right2left" ) );
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self setanimknoball( %atv_turn, %body, 1, 0 );
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self setanim( animscripts\utility::animarray( "drive" ), 1, 0 );
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self setanimknob( animscripts\utility::animarray( var_0 ), 1, 0 );
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self setanimtime( animscripts\utility::animarray( var_0 ), 0.5 );
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for (;;)
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{
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if ( self.ridingvehicle.steering_enable )
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{
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var_2 = 0.5 * ( 1 + maps\_vehicle_code::update_steering( self.ridingvehicle ) );
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var_3 = self getanimtime( animscripts\utility::animarray( var_0 ) );
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if ( var_0 == "right2left" )
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var_3 = 1 - var_3;
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var_4 = 20 * abs( var_3 - var_2 );
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if ( var_3 < var_2 )
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{
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var_0 = "left2right";
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var_4 = var_4 * var_1["left2right"];
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}
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else
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{
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var_0 = "right2left";
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var_4 = var_4 * var_1["right2left"];
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var_3 = 1 - var_3;
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}
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}
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else
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{
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var_0 = "left2right";
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var_4 = 0;
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var_3 = 0.5;
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}
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self setanimknoblimited( animscripts\utility::animarray( var_0 ), 1, 0.1, var_4 );
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self setanimtime( animscripts\utility::animarray( var_0 ), var_3 );
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wait 0.05;
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}
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}
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atv_loop_driver_shooting()
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{
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self endon( "death" );
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self endon( "killanimscript" );
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var_0 = 0.05;
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var_1 = 0;
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self setanimknoball( %atv_aiming, %body, 1, 0 );
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self setanimknob( animscripts\utility::animarray( "idle" ), 1, 0 );
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for (;;)
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{
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if ( self.current_event != "none" )
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{
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self waittill( "atv_event_finished" );
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continue;
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}
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var_2 = maps\_vehicle_code::update_steering( self.ridingvehicle );
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var_3 = 1 - abs( var_2 );
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var_4 = max( 0, 0 - var_2 );
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var_5 = max( 0, var_2 );
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self setanimlimited( animscripts\utility::animarray( "straight_level_center" ), var_3, var_0 );
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self setanimlimited( animscripts\utility::animarray( "straight_level_left" ), var_4, var_0 );
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self setanimlimited( animscripts\utility::animarray( "straight_level_right" ), var_5, var_0 );
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if ( self.bulletsinclip <= 0 )
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{
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animscripts\weaponlist::refillclip();
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var_1 = gettime() + 3000;
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}
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if ( var_1 <= gettime() )
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atv_start_shooting();
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self setanimknoblimited( animscripts\utility::animarray( "add_aim_left_center" ), var_3, var_0 );
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self setanimlimited( animscripts\utility::animarray( "add_aim_left_left" ), var_4, var_0 );
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self setanimlimited( animscripts\utility::animarray( "add_aim_left_right" ), var_5, var_0 );
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self setanimknoblimited( animscripts\utility::animarray( "add_aim_right_center" ), var_3, var_0 );
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self setanimlimited( animscripts\utility::animarray( "add_aim_right_left" ), var_4, var_0 );
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self setanimlimited( animscripts\utility::animarray( "add_aim_right_right" ), var_5, var_0 );
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thread atv_stop_shooting();
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wait 0.05;
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}
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}
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atv_do_event( var_0 )
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{
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self endon( "death" );
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self.ridingvehicle.steering_enable = 0;
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self setflaggedanimknoblimitedrestart( "atv_event", var_0, 1, 0.17 );
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animscripts\shared::donotetracks( "atv_event", ::atv_waitfor_start_lean );
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self setanimknoblimited( animscripts\utility::animarray( "event_restore" ), 1, 0.1 );
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self.ridingvehicle.steering_enable = 1;
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self.current_event = "none";
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self notify( "atv_event_finished" );
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}
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atv_handle_events( var_0 )
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{
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self endon( "death" );
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self endon( "killanimscript" );
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var_1 = self.ridingvehicle;
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for (;;)
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{
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if ( var_1.event["jump"][var_0] )
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{
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var_1.event["jump"][var_0] = 0;
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self notify( "atv_event_occurred" );
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self.current_event = "jump";
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var_1.steering_enable = 0;
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self setflaggedanimknoblimitedrestart( "jump", animscripts\utility::animarray( "event_jump" ), 1, 0.17 );
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}
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if ( var_1.event["bump"][var_0] )
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{
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var_1.event["bump"][var_0] = 0;
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self notify( "atv_event_occurred" );
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if ( self.current_event != "bump_big" )
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thread atv_do_event( animscripts\utility::animarray( "event_bump" ) );
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}
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if ( var_1.event["bump_big"][var_0] )
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{
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var_1.event["bump_big"][var_0] = 0;
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self notify( "atv_event_occurred" );
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self.current_event = "bump_big";
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thread atv_do_event( animscripts\utility::animarray( "event_bump_big" ) );
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}
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if ( var_1.event["sway_left"][var_0] )
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{
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var_1.event["sway_left"][var_0] = 0;
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self notify( "atv_event_occurred" );
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if ( self.current_event != "bump_big" )
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thread atv_do_event( animscripts\utility::animarray( "event_sway" )["left"] );
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}
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if ( var_1.event["sway_right"][var_0] )
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{
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var_1.event["sway_right"][var_0] = 0;
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self notify( "atv_event_occurred" );
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if ( self.current_event != "bump_big" )
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thread atv_do_event( animscripts\utility::animarray( "event_sway" )["right"] );
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}
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wait 0.05;
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}
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}
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atv_start_shooting()
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{
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self notify( "want_shoot_while_driving" );
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self setanim( %atv_add_fire, 1, 0.2 );
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if ( isdefined( self.shoot_while_driving_thread ) )
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return;
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self.shoot_while_driving_thread = 1;
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thread atv_decide_shoot();
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thread atv_shoot();
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}
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atv_stop_shooting()
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{
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self endon( "killanimscript" );
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self endon( "want_shoot_while_driving" );
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wait 0.05;
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self notify( "end_shoot_while_driving" );
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self.shoot_while_driving_thread = undefined;
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self clearanim( %atv_add_fire, 0.2 );
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}
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atv_decide_shoot()
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{
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self endon( "killanimscript" );
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self endon( "end_shoot_while_driving" );
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self.a.specialshootbehavior = ::atvshootbehavior;
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atv_decide_shoot_internal();
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self.shoot_while_driving_thread = undefined;
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}
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atv_decide_shoot_internal()
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{
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self endon( "atv_event_occurred" );
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animscripts\shoot_behavior::decidewhatandhowtoshoot( "normal" );
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}
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atvshootbehavior()
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{
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if ( !isdefined( self.enemy ) )
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{
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self.shootent = undefined;
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self.shootpos = undefined;
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self.shootstyle = "none";
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return;
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}
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self.shootent = self.enemy;
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self.shootpos = self.enemy getshootatpos();
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var_0 = distancesquared( self.origin, self.enemy.origin );
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if ( var_0 < 1000000 )
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self.shootstyle = "full";
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else if ( var_0 < 4000000 )
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self.shootstyle = "burst";
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else
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self.shootstyle = "single";
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if ( isdefined( self.enemy.vehicle ) )
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{
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var_1 = 0.5;
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var_2 = self.shootent.vehicle;
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var_3 = self.ridingvehicle;
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var_4 = var_3.origin - var_2.origin;
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var_5 = anglestoforward( var_2.angles );
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var_6 = anglestoright( var_2.angles );
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var_7 = vectordot( var_4, var_5 );
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if ( var_7 < 0 )
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{
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var_8 = var_2 vehicle_getspeed() * var_1;
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var_8 = var_8 * 17.6;
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if ( var_8 > 50 )
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{
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var_9 = vectordot( var_4, var_6 );
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var_9 = var_9 / 3;
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if ( var_9 > 128 )
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var_9 = 128;
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else if ( var_9 < -128 )
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var_9 = -128;
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if ( var_9 > 0 )
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var_9 = 128 - var_9;
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else
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var_9 = -128 - var_9;
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self.shootent = undefined;
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self.shootpos = var_2.origin + var_8 * var_5 + var_9 * var_6;
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return;
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}
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}
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}
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}
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atv_shoot()
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{
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self endon( "killanimscript" );
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self endon( "end_shoot_while_driving" );
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self notify( "doing_shootWhileDriving" );
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self endon( "doing_shootWhileDriving" );
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for (;;)
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{
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if ( !self.bulletsinclip )
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{
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wait 0.5;
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continue;
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}
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animscripts\combat_utility::shootuntilshootbehaviorchange();
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}
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}
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atv_reload()
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{
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if ( !self.ridingvehicle.steering_enable )
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return 0;
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if ( !animscripts\combat_utility::needtoreload( 0 ) )
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return 0;
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if ( !animscripts\utility::usingriflelikeweapon() )
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return 0;
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atv_reload_internal();
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self notify( "abort_reload" );
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return 1;
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}
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atv_reload_internal()
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{
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self endon( "atv_event_occurred" );
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self.stop_aiming_for_reload = 1;
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self waittill( "start_blending_reload" );
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self setanim( %atv_aiming, 0, 0.25 );
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self setflaggedanimrestart( "gun_down", animscripts\utility::animarray( "gun_down" ), 1, 0.25 );
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animscripts\shared::donotetracks( "gun_down" );
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self clearanim( animscripts\utility::animarray( "gun_down" ), 0 );
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self setflaggedanimknoballrestart( "reload_anim", animscripts\utility::animarray( "reload" ), %body, 1, 0.25 );
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animscripts\shared::donotetracks( "reload_anim" );
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self clearanim( %atv_reload, 0.2 );
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self setflaggedanimrestart( "gun_up", animscripts\utility::animarray( "gun_up" ), 1, 0.25 );
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self.gun_up_for_reload = 1;
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animscripts\shared::donotetracks( "gun_up", ::atv_waitfor_start_aim );
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self.stop_aiming_for_reload = undefined;
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self clearanim( %atv_reload, 0.1 );
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self setanim( %atv_aiming, 1, 0.1 );
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if ( isdefined( self.gun_up_for_reload ) )
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{
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self.gun_up_for_reload = undefined;
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animscripts\shared::donotetracks( "gun_up", ::atv_waitfor_end );
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self clearanim( animscripts\utility::animarray( "gun_up" ), 0 );
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}
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}
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atv_waitfor_start_aim( var_0 )
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{
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if ( var_0 == "start_aim" )
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return 1;
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}
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atv_waitfor_end( var_0 )
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{
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if ( var_0 == "end" )
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return 1;
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}
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atv_waitfor_start_lean( var_0 )
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{
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if ( var_0 == "start_lean" )
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return 1;
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}
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atv_trackshootentorpos_driver()
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{
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self endon( "killanimscript" );
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self endon( "stop tracking" );
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var_0 = 0.05;
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var_1 = 8;
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var_2 = 0;
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var_3 = 0;
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var_4 = 1;
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for (;;)
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{
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animscripts\track::incranimaimweight();
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var_5 = ( self.origin[0], self.origin[1], self geteye()[2] );
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var_6 = self.shootpos;
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if ( isdefined( self.shootent ) )
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var_6 = self.shootent getshootatpos();
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if ( !isdefined( var_6 ) )
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{
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var_3 = 0;
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var_7 = self getanglestolikelyenemypath();
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if ( isdefined( var_7 ) )
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var_3 = angleclamp180( self.angles[1] - var_7[1] );
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}
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else
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{
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var_8 = var_6 - var_5;
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var_9 = vectortoangles( var_8 );
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var_3 = self.angles[1] - var_9[1];
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var_3 = angleclamp180( var_3 );
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}
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if ( var_3 > self.rightaimlimit || var_3 < self.leftaimlimit )
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var_3 = 0;
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if ( var_4 )
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var_4 = 0;
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else
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{
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var_10 = var_3 - var_2;
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if ( abs( var_10 ) > var_1 )
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var_3 = var_2 + var_1 * common_scripts\utility::sign( var_10 );
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}
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var_2 = var_3;
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var_11 = min( max( 0 - var_3, 0 ), 90 ) / 90 * self.a.aimweight;
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var_12 = min( max( var_3, 0 ), 90 ) / 90 * self.a.aimweight;
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self setanimlimited( %atv_aim_4, var_11, var_0 );
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self setanimlimited( %atv_aim_6, var_12, var_0 );
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wait 0.05;
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}
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}
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atv_get_death_anim( var_0, var_1, var_2 )
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{
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var_3 = undefined;
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var_4 = undefined;
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var_5 = 0;
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for ( var_6 = 0; var_6 < var_0.size; var_6++ )
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{
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var_7 = animscripts\utility::absangleclamp180( var_2 - var_1[var_6] );
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if ( !isdefined( var_3 ) || var_7 < var_5 )
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{
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var_4 = var_3;
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var_3 = var_0[var_6];
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var_5 = var_7;
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continue;
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}
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if ( !isdefined( var_4 ) )
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var_4 = var_0[var_6];
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}
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var_8 = var_3;
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if ( isdefined( anim.prevatvdeath ) && var_8 == anim.prevatvdeath && gettime() - anim.prevatvdeathtime < 500 )
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var_8 = var_4;
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anim.prevatvdeath = var_8;
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anim.prevatvdeathtime = gettime();
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return var_8;
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}
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atv_death_launchslide()
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{
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var_0 = self.ridingvehicle;
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var_1 = var_0.prevframevelocity;
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var_1 = ( var_1[0], var_1[1], randomfloatrange( 200, 400 ) ) * 0.75;
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if ( lengthsquared( var_1 ) > 1000000 )
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var_1 = vectornormalize( var_1 ) * 1000;
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var_2 = spawn( "script_origin", self.origin );
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var_2 moveslide( ( 0, 0, 40 ), 15, var_1 );
|
|
self linkto( var_2 );
|
|
var_2 thread deleteshortly();
|
|
}
|
|
|
|
atv_normal_death()
|
|
{
|
|
var_0 = [];
|
|
var_0[0] = level.scr_anim["atv"]["small"]["death"]["back"];
|
|
var_0[1] = level.scr_anim["atv"]["small"]["death"]["right"];
|
|
var_0[2] = level.scr_anim["atv"]["small"]["death"]["left"];
|
|
var_1 = [];
|
|
var_1[0] = -180;
|
|
var_1[1] = -90;
|
|
var_1[2] = 90;
|
|
var_2 = atv_get_death_anim( var_0, var_1, self.damageyaw );
|
|
animscripts\death::playdeathanim( var_2 );
|
|
return 1;
|
|
}
|
|
|
|
atv_collide_death()
|
|
{
|
|
var_0 = self.ridingvehicle;
|
|
|
|
if ( !isdefined( var_0 ) )
|
|
return atv_normal_death();
|
|
|
|
var_1 = var_0.prevframevelocity;
|
|
atv_death_launchslide();
|
|
var_2 = vectortoangles( var_1 );
|
|
var_3 = angleclamp180( var_2[1] - self.angles[1] );
|
|
var_4 = [];
|
|
var_4[0] = level.scr_anim["atv"]["big"]["death"]["back"];
|
|
var_4[1] = level.scr_anim["atv"]["big"]["death"]["left"];
|
|
var_4[2] = level.scr_anim["atv"]["big"]["death"]["front"];
|
|
var_4[3] = level.scr_anim["atv"]["big"]["death"]["right"];
|
|
var_5 = [];
|
|
var_5[0] = -180;
|
|
var_5[1] = -90;
|
|
var_5[2] = 0;
|
|
var_5[3] = 90;
|
|
var_6 = atv_get_death_anim( var_4, var_5, var_3 );
|
|
animscripts\death::playdeathanim( var_6 );
|
|
return 1;
|
|
}
|
|
|
|
deleteshortly()
|
|
{
|
|
var_0 = self.origin;
|
|
|
|
for ( var_1 = 0; var_1 < 60; var_1++ )
|
|
{
|
|
wait 0.05;
|
|
var_0 = self.origin;
|
|
}
|
|
|
|
wait 3;
|
|
|
|
if ( isdefined( self ) )
|
|
self delete();
|
|
}
|
|
|
|
atv_setanim_common( var_0 )
|
|
{
|
|
self.a.array["idle"] = level.scr_anim["atv"][var_0]["idle"];
|
|
self.a.array["drive"] = level.scr_anim["atv"][var_0]["drive"];
|
|
self.a.array["fire"] = level.scr_anim["atv"][var_0]["fire"];
|
|
self.a.array["single"] = animscripts\utility::array( level.scr_anim["atv"][var_0]["single"] );
|
|
self.a.array["burst2"] = level.scr_anim["atv"][var_0]["fire"];
|
|
self.a.array["burst3"] = level.scr_anim["atv"][var_0]["fire"];
|
|
self.a.array["burst4"] = level.scr_anim["atv"][var_0]["fire"];
|
|
self.a.array["burst5"] = level.scr_anim["atv"][var_0]["fire"];
|
|
self.a.array["burst6"] = level.scr_anim["atv"][var_0]["fire"];
|
|
self.a.array["semi2"] = level.scr_anim["atv"][var_0]["fire"];
|
|
self.a.array["semi3"] = level.scr_anim["atv"][var_0]["fire"];
|
|
self.a.array["semi4"] = level.scr_anim["atv"][var_0]["fire"];
|
|
self.a.array["semi5"] = level.scr_anim["atv"][var_0]["fire"];
|
|
}
|
|
|
|
atv_setanim_driver( var_0 )
|
|
{
|
|
self.a.array = [];
|
|
atv_setanim_common( "driver" );
|
|
self.a.array["left2right"] = level.scr_anim["atv"]["driver"]["left2right"];
|
|
self.a.array["right2left"] = level.scr_anim["atv"]["driver"]["right2left"];
|
|
self.a.array["straight_level_left"] = level.scr_anim["atv"]["driver"]["straight_level"]["left"];
|
|
self.a.array["straight_level_center"] = level.scr_anim["atv"]["driver"]["straight_level"]["center"];
|
|
self.a.array["straight_level_right"] = level.scr_anim["atv"]["driver"]["straight_level"]["right"];
|
|
self.a.array["add_aim_left_left"] = level.scr_anim["atv"]["driver"]["add_aim_left"]["left"];
|
|
self.a.array["add_aim_left_center"] = level.scr_anim["atv"]["driver"]["add_aim_left"]["center"];
|
|
self.a.array["add_aim_left_right"] = level.scr_anim["atv"]["driver"]["add_aim_left"]["right"];
|
|
self.a.array["add_aim_right_left"] = level.scr_anim["atv"]["driver"]["add_aim_right"]["left"];
|
|
self.a.array["add_aim_right_center"] = level.scr_anim["atv"]["driver"]["add_aim_right"]["center"];
|
|
self.a.array["add_aim_right_right"] = level.scr_anim["atv"]["driver"]["add_aim_right"]["right"];
|
|
|
|
if ( var_0 )
|
|
{
|
|
self.a.array["event_jump"] = level.scr_anim["atv"]["driver"]["shoot_jump"];
|
|
self.a.array["event_bump"] = level.scr_anim["atv"]["driver"]["shoot_bump"];
|
|
self.a.array["event_bump_big"] = level.scr_anim["atv"]["driver"]["shoot_bump_big"];
|
|
self.a.array["event_sway"] = [];
|
|
self.a.array["event_sway"]["left"] = level.scr_anim["atv"]["driver"]["shoot_sway_left"];
|
|
self.a.array["event_sway"]["right"] = level.scr_anim["atv"]["driver"]["shoot_sway_right"];
|
|
self.a.array["event_restore"] = %atv_aiming;
|
|
}
|
|
else
|
|
{
|
|
self.a.array["event_jump"] = level.scr_anim["atv"]["driver"]["drive_jump"];
|
|
self.a.array["event_bump"] = level.scr_anim["atv"]["driver"]["drive_bump"];
|
|
self.a.array["event_bump_big"] = level.scr_anim["atv"]["driver"]["drive_bump_big"];
|
|
self.a.array["event_sway"] = [];
|
|
self.a.array["event_sway"]["left"] = level.scr_anim["atv"]["driver"]["drive_sway_left"];
|
|
self.a.array["event_sway"]["right"] = level.scr_anim["atv"]["driver"]["drive_sway_right"];
|
|
self.a.array["event_restore"] = %atv_turn;
|
|
}
|
|
}
|