.gitea
aitype
animscripts
character
codescripts
common_scripts
destructible_scripts
maps
animated_models
createart
black_ice_art.gsc
black_ice_fog.gsc
carrier_art.gsc
carrier_fog.gsc
clockwork_art.gsc
clockwork_fog.gsc
cornered_art.gsc
cornered_fog.gsc
deer_hunt_art.gsc
deer_hunt_fog.gsc
enemyhq_art.gsc
enemyhq_fog.gsc
factory_art.gsc
factory_fog.gsc
flood_art.gsc
flood_fog.gsc
homecoming_art.gsc
homecoming_fog.gsc
iplane_art.gsc
iplane_fog.gsc
jungle_ghosts_art.gsc
jungle_ghosts_fog.gsc
las_vegas_art.gsc
las_vegas_fog.gsc
loki_art.gsc
loki_fog.gsc
mp_alien_armory_art.gsc
mp_alien_armory_fog.gsc
mp_alien_beacon_art.gsc
mp_alien_beacon_fog.gsc
mp_alien_dlc3_art.gsc
mp_alien_dlc3_fog.gsc
mp_alien_last_art.gsc
mp_alien_last_fog.gsc
mp_alien_town_art.gsc
mp_alien_town_fog.gsc
mp_battery3_art.gsc
mp_battery3_fog.gsc
mp_boneyard_ns_art.gsc
mp_boneyard_ns_fog.gsc
mp_ca_behemoth_art.gsc
mp_ca_behemoth_fog.gsc
mp_ca_impact_art.gsc
mp_ca_impact_fog.gsc
mp_ca_red_river_art.gsc
mp_ca_red_river_fog.gsc
mp_ca_rumble_art.gsc
mp_ca_rumble_fog.gsc
mp_chasm_art.gsc
mp_chasm_fog.gsc
mp_conflict_art.gsc
mp_conflict_fog.gsc
mp_dart_art.gsc
mp_dart_fog.gsc
mp_descent_new_art.gsc
mp_descent_new_fog.gsc
mp_dig_art.gsc
mp_dig_fog.gsc
mp_dome_ns_art.gsc
mp_dome_ns_fog.gsc
mp_fahrenheit_art.gsc
mp_fahrenheit_fog.gsc
mp_favela_iw6_art.gsc
mp_favela_iw6_fog.gsc
mp_flooded_art.gsc
mp_flooded_fog.gsc
mp_frag_art.gsc
mp_frag_fog.gsc
mp_hashima_art.gsc
mp_hashima_fog.gsc
mp_lonestar_art.gsc
mp_lonestar_fog.gsc
mp_mine_art.gsc
mp_mine_fog.gsc
mp_pirate_art.gsc
mp_pirate_fog.gsc
mp_prisonbreak_art.gsc
mp_prisonbreak_fog.gsc
mp_shipment_ns_art.gsc
mp_shipment_ns_fog.gsc
mp_siege_buildings_fog.gsc
mp_skeleton_art.gsc
mp_skeleton_fog.gsc
mp_snow_art.gsc
mp_snow_fog.gsc
mp_sovereign_art.gsc
mp_sovereign_fog.gsc
mp_strikezone_art.gsc
mp_strikezone_fog.gsc
mp_swamp_art.gsc
mp_swamp_fog.gsc
mp_warhawk_art.gsc
mp_warhawk_fog.gsc
mp_zebra_art.gsc
mp_zebra_fog.gsc
mp_zerosub_art.gsc
mp_zerosub_fog.gsc
mp_zulu_art.gsc
mp_zulu_fog.gsc
nml_art.gsc
nml_fog.gsc
odin_art.gsc
odin_fog.gsc
oilrocks_art.gsc
oilrocks_fog.gsc
prologue_art.gsc
prologue_fog.gsc
satfarm_art.gsc
satfarm_fog.gsc
ship_graveyard_art.gsc
ship_graveyard_fog.gsc
skyway_art.gsc
skyway_fog.gsc
youngblood_art.gsc
youngblood_fog.gsc
createfx
interactive_models
mp
_ambient.gsc
_anim.gsc
_animatedmodels.gsc
_art.gsc
_ash_falling.gsc
_audio.gsc
_audio_ambient.gsc
_audio_code.gsc
_autosave.gsc
_breach.gsc
_c4.gsc
_chaingun_player.gsc
_chopperboss.gsc
_chopperboss_utility.gsc
_colors.gsc
_compass.gsc
_coop.gsc
_createfx.gsc
_credits.gsc
_credits_autogen.gsc
_damagefeedback.gsc
_deadbody.gsc
_debug.gsc
_detonategrenades.gsc
_dog_control.gsc
_dog_drive.gsc
_dog_kinect.gsc
_dog_pip.gsc
_drone.gsc
_drone_ai.gsc
_drone_base.gsc
_drone_civilian.gsc
_drone_deer.gsc
_dynamic_run_speed.gsc
_endmission.gsc
_friendlyfire.gsc
_gameskill.gsc
_geo_mover.gsc
_global_fx.gsc
_global_fx_code.gsc
_hand_signals.gsc
_helicopter_ai.gsc
_helicopter_globals.gsc
_helicopter_spotlight.gsc
_hud.gsc
_hud_util.gsc
_idle.gsc
_idle_coffee.gsc
_idle_lean_smoke.gsc
_idle_phone.gsc
_idle_sit_load_ak.gsc
_idle_sleep.gsc
_idle_smoke.gsc
_idle_smoke_balcony.gsc
_intelligence.gsc
_introscreen.gsc
_inventory.gsc
_lights.gsc
_load.gsc
_loadout.gsc
_loadout_code.gsc
_mg_penetration.gsc
_mgturret.gsc
_minigun_viewmodel.gsc
_mocap_ar.gsc
_mortar.gsc
_names.gsc
_nightvision.gsc
_ocean.gsc
_patrol.gsc
_patrol_anims.gsc
_patrol_anims_creepwalk.gsc
_patrol_anims_gundown.gsc
_patrol_anims_patroljog.gsc
_perlin_noise.gsc
_player_death.gsc
_player_limp.gsc
_player_rig.gsc
_player_stats.gsc
_props.gsc
_radiation.gsc
_rambo.gsc
_readystand_anims.gsc
_remoteturret.gsc
_riotshield.gsc
_rv_vfx.gsc
_shellshock.gsc
_shg_common.gsc
_slowmo_breach.gsc
_space.gsc
_space_ai.gsc
_space_player.gsc
_spawner.gsc
_stealth.gsc
_stealth_accuracy_friendly.gsc
_stealth_animation_funcs.gsc
_stealth_anims.gsc
_stealth_behavior_enemy.gsc
_stealth_behavior_friendly.gsc
_stealth_behavior_system.gsc
_stealth_color_friendly.gsc
_stealth_corpse_enemy.gsc
_stealth_corpse_system.gsc
_stealth_event_enemy.gsc
_stealth_shared_utilities.gsc
_stealth_smartstance_friendly.gsc
_stealth_threat_enemy.gsc
_stealth_utility.gsc
_stealth_visibility_enemy.gsc
_stealth_visibility_friendly.gsc
_stealth_visibility_system.gsc
_swim_ai.gsc
_swim_ai_common.gsc
_swim_player.gsc
_tank_battlechatter.gsc
_teargas.gsc
_treadfx.gsc
_trigger.gsc
_underwater.gsc
_utility.gsc
_utility_code.gsc
_utility_dogs.gsc
_vehicle.gsc
_vehicle_aianim.gsc
_vehicle_code.gsc
_vehicle_spline_zodiac.gsc
_vignette_util.gsc
_weather.gsc
ally_attack_dog.gsc
black_ice.gsc
black_ice_anim.gsc
black_ice_ascend.gsc
black_ice_audio.gsc
black_ice_camp.gsc
black_ice_catwalks.gsc
black_ice_command.gsc
black_ice_exfil.gsc
black_ice_flarestack.gsc
black_ice_fx.gsc
black_ice_pipe_deck.gsc
black_ice_precache.gsc
black_ice_refinery.gsc
black_ice_swim.gsc
black_ice_tanks_to_mud_pumps.gsc
black_ice_util.gsc
black_ice_util_ai.gsc
black_ice_vignette.gsc
carrier.gsc
carrier_anim.gsc
carrier_audio.gsc
carrier_code.gsc
carrier_code_sparrow.gsc
carrier_code_zodiac.gsc
carrier_deck_combat.gsc
carrier_deck_tilt.gsc
carrier_deck_transition.gsc
carrier_deck_victory.gsc
carrier_defend_sparrow.gsc
carrier_defend_zodiac.gsc
carrier_depth_charge.gsc
carrier_fx.gsc
carrier_planes.gsc
carrier_precache.gsc
carrier_scriptlights.gsc
carrier_slow_intro.gsc
carrier_sparrow_run.gsc
carrier_vista.gsc
clockwork.gsc
clockwork_anim.gsc
clockwork_audio.gsc
clockwork_code.gsc
clockwork_defend.gsc
clockwork_exfil.gsc
clockwork_fx.gsc
clockwork_interior.gsc
clockwork_interior_nvg.gsc
clockwork_intro.gsc
clockwork_pip.gsc
clockwork_precache.gsc
clockwork_scriptedlights.gsc
cornered.gsc
cornered_anim.gsc
cornered_audio.gsc
cornered_binoculars.gsc
cornered_building_entry.gsc
cornered_code.gsc
cornered_code_rappel.gsc
cornered_code_rappel_allies.gsc
cornered_code_slide.gsc
cornered_destruct.gsc
cornered_fx.gsc
cornered_garden.gsc
cornered_infil.gsc
cornered_interior.gsc
cornered_intro.gsc
cornered_lighting.gsc
cornered_precache.gsc
cornered_rappel.gsc
cornered_zipline_turret.gsc
deer_hunt.gsc
deer_hunt_anim.gsc
deer_hunt_audio.gsc
deer_hunt_color_system.gsc
deer_hunt_fx.gsc
deer_hunt_intro.gsc
deer_hunt_precache.gsc
deer_hunt_ride.gsc
deer_hunt_util.gsc
enemyhq.gsc
enemyhq_anim.gsc
enemyhq_atrium.gsc
enemyhq_audio.gsc
enemyhq_basement.gsc
enemyhq_code.gsc
enemyhq_finale.gsc
enemyhq_fx.gsc
enemyhq_intro.gsc
enemyhq_precache.gsc
enemyhq_remoteturret.gsc
enemyhq_rooftop_intro.gsc
enemyhq_traverse.gsc
enemyhq_vip.gsc
factory.gsc
factory_ambush.gsc
factory_ambush_escape.gsc
factory_anim.gsc
factory_audio.gsc
factory_camera.gsc
factory_chase.gsc
factory_fx.gsc
factory_intro.gsc
factory_parking_lot.gsc
factory_powerstealth.gsc
factory_precache.gsc
factory_rooftop.gsc
factory_util.gsc
factory_weapon_room.gsc
flood.gsc
flood_anim.gsc
flood_audio.gsc
flood_chopper.gsc
flood_coverwater.gsc
flood_ending.gsc
flood_flooding.gsc
flood_fx.gsc
flood_garage.gsc
flood_infil.gsc
flood_mall.gsc
flood_precache.gsc
flood_roof_stealth.gsc
flood_rooftops.gsc
flood_streets.gsc
flood_swept.gsc
flood_util.gsc
homecoming.gsc
homecoming_a10.gsc
homecoming_anim.gsc
homecoming_audio.gsc
homecoming_beach.gsc
homecoming_beach_ambient.gsc
homecoming_drones.gsc
homecoming_fx.gsc
homecoming_intro.gsc
homecoming_precache.gsc
homecoming_recruits.gsc
homecoming_recruits_util.gsc
homecoming_retreat.gsc
homecoming_trench.gsc
homecoming_util.gsc
hud_outline_objective.gsc
iplane.gsc
iplane_anim.gsc
iplane_code.gsc
iplane_fx.gsc
iplane_interrogation.gsc
jungle_ghosts.gsc
jungle_ghosts_anim.gsc
jungle_ghosts_audio.gsc
jungle_ghosts_fx.gsc
jungle_ghosts_jungle.gsc
jungle_ghosts_precache.gsc
jungle_ghosts_runway.gsc
jungle_ghosts_stream.gsc
jungle_ghosts_util.gsc
las_vegas.gsc
las_vegas_anim.gsc
las_vegas_audio.gsc
las_vegas_casino.gsc
las_vegas_code.gsc
las_vegas_ending.gsc
las_vegas_entrance.gsc
las_vegas_fx.gsc
las_vegas_player_hurt.gsc
las_vegas_precache.gsc
loki.gsc
loki_anim.gsc
loki_audio.gsc
loki_combat_one.gsc
loki_combat_two.gsc
loki_ending.gsc
loki_fx.gsc
loki_infil.gsc
loki_moving_cover.gsc
loki_precache.gsc
loki_rog.gsc
loki_rog_hud.gsc
loki_space_breach.gsc
loki_util.gsc
nml.gsc
nml_anim.gsc
nml_audio.gsc
nml_code.gsc
nml_dogattacks.gsc
nml_fx.gsc
nml_precache.gsc
nml_satellite_new.gsc
nml_stealth.gsc
nml_tunnel_new.gsc
nml_util.gsc
nml_wolf.gsc
nml_wolf_code.gsc
ocean_perlin.gsc
odin.gsc
odin_ally.gsc
odin_anim.gsc
odin_audio.gsc
odin_escape.gsc
odin_fx.gsc
odin_intro.gsc
odin_precache.gsc
odin_sat_section_02_solar_panels_destruction.gsc
odin_satellite.gsc
odin_spin.gsc
odin_util.gsc
oilrocks.gsc
oilrocks_achievement.gsc
oilrocks_apache_antiair.gsc
oilrocks_apache_bridge_exploder.gsc
oilrocks_apache_chain_objective.gsc
oilrocks_apache_chopper.gsc
oilrocks_apache_code.gsc
oilrocks_apache_difficulty.gsc
oilrocks_apache_factory.gsc
oilrocks_apache_finale.gsc
oilrocks_apache_hints.gsc
oilrocks_apache_hints_code.gsc
oilrocks_apache_landing.gsc
oilrocks_apache_main_island.gsc
oilrocks_apache_starts.gsc
oilrocks_apache_tutorial.gsc
oilrocks_apache_vo.gsc
oilrocks_audio.gsc
oilrocks_code.gsc
oilrocks_fx.gsc
oilrocks_hacks.gsc
oilrocks_infantry.gsc
oilrocks_infantry_b.gsc
oilrocks_infantry_code.gsc
oilrocks_infantry_elevator.gsc
oilrocks_infantry_panic_room.gsc
oilrocks_infantry_panic_room_anim.gsc
oilrocks_infantry_starts.gsc
oilrocks_infantry_upper.gsc
oilrocks_infantry_upper_starts.gsc
oilrocks_precache.gsc
oilrocks_proximity_spawned_ai.gsc
oilrocks_proximity_spawned_vehicles.gsc
oilrocks_slamzoom.gsc
player_scripted_anim_util.gsc
prologue.gsc
prologue_audio.gsc
prologue_fx.gsc
prologue_precache.gsc
satfarm.gsc
satfarm_air_strip.gsc
satfarm_air_strip_secured.gsc
satfarm_ambient_a10.gsc
satfarm_anim.gsc
satfarm_audio.gsc
satfarm_base_array.gsc
satfarm_bridge_deploy.gsc
satfarm_canyon.gsc
satfarm_code.gsc
satfarm_code_heli.gsc
satfarm_crash_site.gsc
satfarm_fx.gsc
satfarm_intro.gsc
satfarm_m880.gsc
satfarm_precache.gsc
satfarm_scriptlights.gsc
satfarm_tower.gsc
ship_graveyard.gsc
ship_graveyard_anim.gsc
ship_graveyard_audio.gsc
ship_graveyard_code.gsc
ship_graveyard_fx.gsc
ship_graveyard_new_trench.gsc
ship_graveyard_precache.gsc
ship_graveyard_stealth.gsc
ship_graveyard_surface.gsc
ship_graveyard_torpedo.gsc
ship_graveyard_util.gsc
skyway.gsc
skyway_ambient_a10.gsc
skyway_anim.gsc
skyway_audio.gsc
skyway_code.gsc
skyway_end_swim.gsc
skyway_end_wreck.gsc
skyway_endbeach.gsc
skyway_fx.gsc
skyway_hangar_intro.gsc
skyway_loco.gsc
skyway_precache.gsc
skyway_rooftop_combat.gsc
skyway_rooftops.gsc
skyway_sat.gsc
skyway_util.gsc
skyway_util_ai.gsc
skyway_vignette.gsc
ss_util.gsc
youngblood.gsc
youngblood_anim.gsc
youngblood_audio.gsc
youngblood_code.gsc
youngblood_exit_ride.gsc
youngblood_fx.gsc
youngblood_precache.gsc
youngblood_util.gsc
vehicle_scripts
xmodelalias
$default.gsc
LICENSE
216 lines
6.9 KiB
Plaintext
216 lines
6.9 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main()
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{
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var_0 = maps\mp\_art::create_vision_set_fog( "mp_alien_armory_interior" );
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var_0.startdist = 1024;
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var_0.halfwaydist = 8000;
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var_0.red = 0.348;
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var_0.green = 0.38;
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var_0.blue = 0.443;
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var_0.maxopacity = 1;
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var_0.transitiontime = 0;
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var_0.sunfogenabled = 1;
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var_0.sunred = 0.348;
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var_0.sungreen = 0.38;
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var_0.sunblue = 0.443;
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var_0.sundir = ( -35, -111, 0 );
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var_0.sunbeginfadeangle = 20;
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var_0.sunendfadeangle = 120;
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var_0.normalfogscale = 0.9;
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var_0.skyfogintensity = 1;
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var_0.skyfogminangle = -90;
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var_0.skyfogmaxangle = -54.73;
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var_0.hdroverride = "mp_alien_armory_interior_HDR";
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var_0.stagedvisionsets = [ "mp_alien_armory_interior", "alien_feral_armory" ];
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var_0 = maps\mp\_art::create_vision_set_fog( "mp_alien_armory_interior_HDR" );
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var_0.startdist = 1024;
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var_0.halfwaydist = 4096;
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var_0.red = 0.348;
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var_0.green = 0.38;
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var_0.blue = 0.443;
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var_0.maxopacity = 1;
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var_0.transitiontime = 0;
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var_0.hdrcolorintensity = 2;
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var_0.sunfogenabled = 1;
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var_0.sunred = 0.348;
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var_0.sungreen = 0.38;
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var_0.sunblue = 0.443;
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var_0.sundir = ( -35, -111, 0 );
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var_0.sunbeginfadeangle = 20;
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var_0.sunendfadeangle = 120;
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var_0.normalfogscale = 0.9;
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var_0.hdrsuncolorintensity = 1;
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var_0.skyfogintensity = 1;
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var_0.skyfogminangle = -90;
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var_0.skyfogmaxangle = -54.73;
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var_0 = maps\mp\_art::create_vision_set_fog( "mp_alien_armory" );
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var_0.startdist = 10;
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var_0.halfwaydist = 1600;
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var_0.red = 0.348;
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var_0.green = 0.38;
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var_0.blue = 0.443;
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var_0.maxopacity = 0.88;
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var_0.transitiontime = 0;
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var_0.sunfogenabled = 1;
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var_0.sunred = 0.348;
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var_0.sungreen = 0.38;
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var_0.sunblue = 0.443;
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var_0.sundir = ( -35, -111, 0 );
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var_0.sunbeginfadeangle = -28;
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var_0.sunendfadeangle = 79;
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var_0.normalfogscale = 0.33;
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var_0.skyfogintensity = 1;
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var_0.skyfogminangle = -90;
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var_0.skyfogmaxangle = -54.73;
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var_0.hdroverride = "mp_alien_armory_HDR";
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var_0.stagedvisionsets = [ "mp_alien_armory", "alien_feral_armory" ];
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var_0 = maps\mp\_art::create_vision_set_fog( "mp_alien_armory_HDR" );
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var_0.startdist = 10;
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var_0.halfwaydist = 1600;
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var_0.red = 0.5;
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var_0.green = 0.56;
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var_0.blue = 0.605;
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var_0.maxopacity = 0.88;
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var_0.transitiontime = 0;
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var_0.hdrcolorintensity = 1.75;
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var_0.sunfogenabled = 1;
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var_0.sunred = 0.476;
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var_0.sungreen = 0.52;
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var_0.sunblue = 0.607;
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var_0.sundir = ( -35, -111, 0 );
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var_0.sunbeginfadeangle = 20;
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var_0.sunendfadeangle = 120;
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var_0.normalfogscale = 0.9;
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var_0.hdrsuncolorintensity = 1;
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var_0.skyfogintensity = 0.88;
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var_0.skyfogminangle = -90;
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var_0.skyfogmaxangle = -54.73;
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var_0 = maps\mp\_art::create_vision_set_fog( "mp_alien_armory_heavy" );
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var_0.startdist = 10;
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var_0.halfwaydist = 1600;
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var_0.red = 0.348;
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var_0.green = 0.38;
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var_0.blue = 0.443;
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var_0.maxopacity = 0.88;
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var_0.transitiontime = 0;
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var_0.sunfogenabled = 1;
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var_0.sunred = 0.348;
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var_0.sungreen = 0.38;
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var_0.sunblue = 0.443;
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var_0.sundir = ( -35, -111, 0 );
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var_0.sunbeginfadeangle = -28;
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var_0.sunendfadeangle = 79;
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var_0.normalfogscale = 0.33;
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var_0.skyfogintensity = 1;
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var_0.skyfogminangle = -90;
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var_0.skyfogmaxangle = -54.73;
|
|
var_0.hdroverride = "mp_alien_armory_heavy_HDR";
|
|
var_0.stagedvisionsets = [ "mp_alien_armory_heavy", "alien_feral_armory" ];
|
|
var_0 = maps\mp\_art::create_vision_set_fog( "mp_alien_armory_heavy_HDR" );
|
|
var_0.startdist = 10;
|
|
var_0.halfwaydist = 1600;
|
|
var_0.red = 0.5;
|
|
var_0.green = 0.56;
|
|
var_0.blue = 0.605;
|
|
var_0.maxopacity = 0.88;
|
|
var_0.transitiontime = 0;
|
|
var_0.hdrcolorintensity = 1.75;
|
|
var_0.sunfogenabled = 1;
|
|
var_0.sunred = 0.476;
|
|
var_0.sungreen = 0.52;
|
|
var_0.sunblue = 0.607;
|
|
var_0.sundir = ( -35, -111, 0 );
|
|
var_0.sunbeginfadeangle = 20;
|
|
var_0.sunendfadeangle = 120;
|
|
var_0.normalfogscale = 0.9;
|
|
var_0.hdrsuncolorintensity = 1;
|
|
var_0.skyfogintensity = 0.88;
|
|
var_0.skyfogminangle = -90;
|
|
var_0.skyfogmaxangle = -54.73;
|
|
var_0 = maps\mp\_art::create_vision_set_fog( "mp_alien_armory_heavy_extra" );
|
|
var_0.startdist = 10;
|
|
var_0.halfwaydist = 1000;
|
|
var_0.red = 0.476;
|
|
var_0.green = 0.52;
|
|
var_0.blue = 0.607;
|
|
var_0.maxopacity = 0.88;
|
|
var_0.transitiontime = 0;
|
|
var_0.sunfogenabled = 1;
|
|
var_0.sunred = 0.476;
|
|
var_0.sungreen = 0.52;
|
|
var_0.sunblue = 0.607;
|
|
var_0.sundir = ( -35, -111, 0 );
|
|
var_0.sunbeginfadeangle = -28;
|
|
var_0.sunendfadeangle = 79;
|
|
var_0.normalfogscale = 0.33;
|
|
var_0.skyfogintensity = 1;
|
|
var_0.skyfogminangle = -90;
|
|
var_0.skyfogmaxangle = -54.73;
|
|
var_0.hdroverride = "mp_alien_armory_heavy_extra_HDR";
|
|
var_0.stagedvisionsets = [ "mp_alien_armory_heavy_extra", "alien_feral_armory" ];
|
|
var_0 = maps\mp\_art::create_vision_set_fog( "mp_alien_armory_heavy_extra_HDR" );
|
|
var_0.startdist = 10;
|
|
var_0.halfwaydist = 1000;
|
|
var_0.red = 0.5;
|
|
var_0.green = 0.56;
|
|
var_0.blue = 0.605;
|
|
var_0.maxopacity = 0.88;
|
|
var_0.transitiontime = 0;
|
|
var_0.hdrcolorintensity = 1.75;
|
|
var_0.sunfogenabled = 1;
|
|
var_0.sunred = 0.476;
|
|
var_0.sungreen = 0.52;
|
|
var_0.sunblue = 0.607;
|
|
var_0.sundir = ( -35, -111, 0 );
|
|
var_0.sunbeginfadeangle = 20;
|
|
var_0.sunendfadeangle = 120;
|
|
var_0.normalfogscale = 0.9;
|
|
var_0.hdrsuncolorintensity = 1;
|
|
var_0.skyfogintensity = 0.88;
|
|
var_0.skyfogminangle = -90;
|
|
var_0.skyfogmaxangle = -54.73;
|
|
var_0 = maps\mp\_art::create_vision_set_fog( "alien_feral_armory" );
|
|
var_0.startdist = 0;
|
|
var_0.halfwaydist = 2048;
|
|
var_0.red = 0.259;
|
|
var_0.green = 0.27;
|
|
var_0.blue = 0.118;
|
|
var_0.maxopacity = 0.5;
|
|
var_0.transitiontime = 0;
|
|
var_0.sunfogenabled = 1;
|
|
var_0.sunred = 0.595;
|
|
var_0.sungreen = 0.483;
|
|
var_0.sunblue = 0.249;
|
|
var_0.sundir = ( -0.893, 0.273, 0.35 );
|
|
var_0.sunbeginfadeangle = 0;
|
|
var_0.sunendfadeangle = 84;
|
|
var_0.normalfogscale = 0.06;
|
|
var_0.skyfogintensity = 1.0;
|
|
var_0.skyfogminangle = 30;
|
|
var_0.skyfogmaxangle = 67;
|
|
var_0.hdroverride = "alien_feral_armory_HDR";
|
|
var_0 = maps\mp\_art::create_vision_set_fog( "alien_feral_armory_HDR" );
|
|
var_0.startdist = 0;
|
|
var_0.halfwaydist = 2048;
|
|
var_0.red = 0.259;
|
|
var_0.green = 0.27;
|
|
var_0.blue = 0.118;
|
|
var_0.hdrcolorintensity = 1.25;
|
|
var_0.maxopacity = 0.5;
|
|
var_0.transitiontime = 0;
|
|
var_0.sunfogenabled = 1;
|
|
var_0.sunred = 0.595;
|
|
var_0.sungreen = 0.483;
|
|
var_0.sunblue = 0.249;
|
|
var_0.hdrsuncolorintensity = 0.75;
|
|
var_0.sundir = ( -0.893, 0.273, 0.35 );
|
|
var_0.sunbeginfadeangle = 0;
|
|
var_0.sunendfadeangle = 84;
|
|
var_0.normalfogscale = 0.0875;
|
|
var_0.skyfogintensity = 1.0;
|
|
var_0.skyfogminangle = 30;
|
|
var_0.skyfogmaxangle = 67;
|
|
}
|