iw6-scripts/maps/mp/alien/_lasedstrike_alien.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
level.lasedstrikeglow = loadfx( "fx/misc/laser_glow" );
level.lasedstrikeexplode = loadfx( "fx/explosions/uav_advanced_death" );
thread onplayerconnect();
}
onplayerconnect()
{
for (;;)
{
level waittill( "connected", var_0 );
var_0 thread onplayerspawned();
var_0.soflamammoused = 0;
}
}
onplayerspawned()
{
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
thread watch_alien_soflam_usage();
thread watch_alien_soflam_weaponswitch();
}
}
watch_alien_soflam_weaponswitch()
{
self endon( "disconnect" );
self endon( "death" );
for (;;)
{
self waittill( "weapon_change", var_0 );
if ( var_0 == "aliensoflam_mp" )
self setweaponammoclip( "aliensoflam_mp", 3 - self.soflamammoused );
}
}
watch_alien_soflam_usage()
{
self notify( "watchaliensoflamusage" );
self endon( "watchaliensoflamusage" );
level endon( "game_ended" );
self endon( "disconnect" );
while ( maps\mp\_utility::ischangingweapon() )
wait 0.05;
for (;;)
{
if ( self attackbuttonpressed() && self getcurrentweapon() == "aliensoflam_mp" && self adsbuttonpressed() && !self isusingturret() )
{
self weaponlocktargettooclose( 0 );
self weaponlockfree();
var_0 = gettargetpoint();
if ( !isdefined( var_0 ) )
{
wait 0.05;
continue;
}
if ( !isdefined( var_0[0] ) )
{
wait 0.05;
continue;
}
var_1 = var_0[0];
attacklasedtarget( var_1 );
}
wait 0.05;
}
}
playlocksound()
{
if ( isdefined( self.playinglocksound ) && self.playinglocksound )
return;
self playlocalsound( "javelin_clu_lock" );
self.playinglocksound = 1;
wait 0.75;
self stoplocalsound( "javelin_clu_lock" );
self.playinglocksound = 0;
}
playlockerrorsound()
{
if ( isdefined( self.playinglocksound ) && self.playinglocksound )
return;
self playlocalsound( "javelin_clu_aquiring_lock" );
self.playinglocksound = 1;
wait 0.75;
self stoplocalsound( "javelin_clu_aquiring_lock" );
self.playinglocksound = 0;
}
attacklasedtarget( var_0 )
{
var_1 = undefined;
var_2 = undefined;
var_3 = 6000;
var_4 = ( 0, 0, var_3 );
var_5 = 3000;
var_6 = anglestoforward( self.angles );
var_7 = self.origin;
var_8 = var_7 + var_4 + var_6 * var_5 * -1;
var_9 = 0;
var_10 = bullettrace( var_0 + ( 0, 0, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 0, 0, var_3 );
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( 300, 0, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 300, 0, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( 0, 300, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 0, 300, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( 0, -300, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 0, -300, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( 300, 300, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 300, 300, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( -300, 0, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( -300, 0, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( -300, -300, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( -300, -300, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( 300, -300, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 300, -300, var_3 );
}
}
if ( !var_9 )
{
for ( var_11 = 0; var_11 < 5; var_11++ )
{
var_3 = var_3 / 2;
var_4 = ( 0, 0, var_3 );
var_8 = self.origin + var_4 + var_6 * var_5 * -1;
var_12 = bullettrace( var_0, var_8, 0 );
if ( var_12["fraction"] > 0.99 )
{
var_9 = 1;
break;
}
wait 0.05;
}
}
if ( !var_9 )
{
for ( var_11 = 0; var_11 < 5; var_11++ )
{
var_3 = var_3 * 2.5;
var_4 = ( 0, 0, var_3 );
var_8 = self.origin + var_4 + var_6 * var_5 * -1;
var_12 = bullettrace( var_0, var_8, 0 );
if ( var_12["fraction"] > 0.99 )
{
var_9 = 1;
break;
}
wait 0.05;
}
}
if ( !var_9 )
{
thread canthittarget();
return 0;
}
var_1 = spawnfx( level.lasedstrikeglow, var_0 );
thread playlocksound();
self weaponlockfinalize( var_0, ( 0, 0, 0 ), 0 );
thread update_soflam_ammocount();
var_13 = magicbullet( "aliensoflam_missle_mp", var_8, var_0, self );
var_13 missile_settargetent( var_1 );
thread looptriggeredeffect( var_1, var_13 );
self weaponlockfree();
var_13 waittill( "death" );
if ( isdefined( var_1 ) )
var_1 delete();
earthquake( 0.4, 1, var_0, 850 );
return 1;
}
looptriggeredeffect( var_0, var_1 )
{
var_1 endon( "death" );
level endon( "game_ended" );
for (;;)
{
triggerfx( var_0 );
wait 0.5;
}
}
canthittarget()
{
thread playlockerrorsound();
self weaponlocktargettooclose( 1 );
}
gettargetpoint()
{
var_0 = self geteye();
var_1 = self getplayerangles();
var_2 = anglestoforward( var_1 );
var_3 = var_0 + var_2 * 15000;
var_4 = bullettrace( var_0, var_3, 0, undefined );
if ( var_4["surfacetype"] == "none" )
return undefined;
if ( var_4["surfacetype"] == "default" )
return undefined;
var_5 = [];
var_5[0] = var_4["position"];
var_5[1] = var_4["normal"];
return var_5;
}
update_soflam_ammocount()
{
self.soflamammoused++;
self setweaponammoclip( "aliensoflam_mp", 3 - self.soflamammoused );
if ( self.soflamammoused >= 3 )
{
self.soflamammoused = 0;
self takeweapon( "aliensoflam_mp" );
if ( !maps\mp\alien\_utility::is_true( self.has_special_weapon ) && !maps\mp\alien\_utility::is_true( self.is_holding_deployable ) )
self switchtoweapon( self getweaponslistprimaries()[0] );
}
}