558 lines
15 KiB
Plaintext
558 lines
15 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main()
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{
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maps\mp\mp_ca_behemoth_precache::main();
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maps\createart\mp_ca_behemoth_art::main();
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maps\mp\mp_ca_behemoth_fx::main();
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level.mapcustomcratefunc = ::behemothcustomcratefunc;
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level.mapcustomkillstreakfunc = ::behemothcustomkillstreakfunc;
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level.mapcustombotkillstreakfunc = ::behemothcustombotkillstreakfunc;
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maps\mp\_load::main();
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behemothsetminimap( "compass_map_mp_ca_behemoth" );
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 1.33 );
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setdvar( "bucket", 1 );
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maps\mp\_utility::setdvar_cg_ng( "r_specularColorScale", 1.4, 10.75 );
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maps\mp\_utility::setdvar_cg_ng( "r_diffuseColorScale", 1.72, 2.25 );
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if ( level.ps3 )
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{
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setdvar( "sm_sunShadowScale", "0.55" );
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setdvar( "sm_sunsamplesizenear", ".15" );
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}
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else if ( level.xenon )
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{
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setdvar( "sm_sunShadowScale", "0.56" );
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setdvar( "sm_sunsamplesizenear", ".22" );
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}
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else
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{
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setdvar( "sm_sunShadowScale", "0.9" );
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setdvar( "sm_sunsamplesizenear", ".27" );
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}
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game["attackers"] = "allies";
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game["defenders"] = "axis";
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game["allies_outfit"] = "urban";
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game["axis_outfit"] = "woodland";
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level.steam_burst_active = 0;
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level.steam_stream_points = [];
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level.steam_burst_points = [];
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level.steam_bokeh_points = [];
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thread setup_burstpipes();
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thread setup_extinguishers();
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thread setup_machinery();
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thread setup_rollers();
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thread setup_movers();
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thread setup_bucketwheels();
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thread setup_fans();
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thread setup_tvs();
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thread maps\mp\mp_ca_killstreaks_heligunner::init();
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thread maps\mp\_dlcalienegg::setupeggformap( "alienEasterEgg" );
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}
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setup_fans()
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{
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var_0 = getentarray( "destruct_fan", "targetname" );
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common_scripts\utility::array_thread( var_0, ::update_fan );
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}
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rotate_fan()
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{
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self endon( "stop_rotate" );
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for (;;)
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{
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self rotateyaw( 360, 0.5 );
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wait 0.25;
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}
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}
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update_fan()
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{
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var_0 = getent( self.target, "targetname" );
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if ( isdefined( var_0 ) )
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{
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var_0 setcandamage( 1 );
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thread rotate_fan();
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var_0 waittill( "damage" );
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playfx( level._effect["tv_explode"], self.origin );
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playsoundatpos( self.origin, "tv_shot_burst" );
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self notify( "stop_rotate" );
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var_0 setcandamage( 0 );
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self rotateyaw( randomfloat( 360 ), 1.0, 0, 0.75 );
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}
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}
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setup_rollers()
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{
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var_0 = getentarray( "beh_roller", "targetname" );
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common_scripts\utility::array_thread( var_0, ::update_roller );
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}
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update_roller()
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{
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var_0 = 6.0;
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for (;;)
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{
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self rotatepitch( 360, var_0 );
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wait( var_0 );
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}
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}
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setup_tvs()
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{
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var_0 = getentarray( "beh_destruct_tv", "targetname" );
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common_scripts\utility::array_thread( var_0, ::update_tv );
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}
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update_tv()
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{
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var_0 = "monitors_0" + randomintrange( 1, 5 );
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if ( isdefined( level._effect[var_0] ) )
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{
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var_1 = anglestoright( self.angles ) * 0.125;
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var_2 = self.origin + var_1;
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var_3 = anglestoright( self.angles );
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var_4 = var_2 + ( 0, 0, -1 );
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var_5 = playloopedfx( level._effect[var_0], 0.5, var_4, 1000, var_3 );
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self setcandamage( 1 );
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self waittill( "damage" );
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playfx( level._effect["tv_explode"], self.origin );
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playsoundatpos( self.origin, "tv_shot_burst" );
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var_5 delete();
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self setcandamage( 0 );
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}
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}
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behemothsetminimap( var_0 )
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{
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var_1 = getentarray( "minimap_corner", "targetname" );
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if ( var_1.size != 2 )
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return;
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var_2 = ( var_1[0].origin[0], var_1[0].origin[1], 0 );
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var_3 = ( var_1[1].origin[0], var_1[1].origin[1], 0 );
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var_4 = var_2 + 0.5 * ( var_3 - var_2 );
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var_5 = getnorthyaw();
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var_6 = abs( sin( var_5 ) ) + abs( cos( var_5 ) );
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var_2 = var_4 + var_6 * ( var_2 - var_4 );
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var_3 = var_4 + var_6 * ( var_3 - var_4 );
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level.mapsize = max( abs( var_2[1] - var_3[1] ), abs( var_2[0] - var_3[0] ) );
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var_2 = rotatepoint2d( var_2, var_4, var_5 * -1 );
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var_3 = rotatepoint2d( var_3, var_4, var_5 * -1 );
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var_7 = ( cos( var_5 ), sin( var_5 ), 0 );
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var_8 = ( 0 - var_7[1], var_7[0], 0 );
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var_9 = vectornormalize( var_3 - var_2 );
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if ( vectordot( var_9, var_8 ) > 0 )
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{
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if ( vectordot( var_9, var_7 ) > 0 )
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{
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var_10 = var_3;
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var_11 = var_2;
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}
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else
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{
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var_10 = var_3 + vectordot( var_7, var_2 - var_3 ) * var_7;
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var_11 = 2 * var_4 - var_10;
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}
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}
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else if ( vectordot( var_9, var_7 ) > 0 )
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{
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var_10 = var_2 + vectordot( var_7, var_3 - var_2 ) * var_7;
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var_11 = 2 * var_4 - var_10;
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}
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else
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{
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var_10 = var_2;
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var_11 = var_3;
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}
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setminimap( var_0, var_10[0], var_10[1], var_11[0], var_11[1] );
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}
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vecscale( var_0, var_1 )
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{
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return ( var_0[0] * var_1, var_0[1] * var_1, var_0[2] * var_1 );
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}
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rotatepoint2d( var_0, var_1, var_2 )
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{
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var_3 = ( var_0[0] - var_1[0], var_0[1] - var_1[1], var_0[2] );
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var_3 = rotatepointaroundvector( ( 0, 0, 1 ), var_3, var_2 );
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return ( var_3[0] + var_1[0], var_3[1] + var_1[1], var_3[2] );
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}
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behemothcustomcratefunc()
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{
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if ( !isdefined( game["player_holding_level_killstrek"] ) )
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game["player_holding_level_killstrek"] = 0;
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if ( !maps\mp\_utility::allowlevelkillstreaks() || game["player_holding_level_killstrek"] )
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return;
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maps\mp\killstreaks\_airdrop::addcratetype( "airdrop_assault", "heli_gunner", 80, maps\mp\killstreaks\_airdrop::killstreakcratethink, maps\mp\killstreaks\_airdrop::get_friendly_crate_model(), maps\mp\killstreaks\_airdrop::get_enemy_crate_model(), &"MP_CA_KILLSTREAKS_HELI_GUNNER_PICKUP" );
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maps\mp\killstreaks\_airdrop::generatemaxweightedcratevalue();
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level thread watch_for_behemoth_crate();
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}
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behemothcustomkillstreakfunc()
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{
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level.killstreakfuncs["heli_gunner"] = ::tryusebehemothkillstreak;
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}
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behemothcustombotkillstreakfunc()
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{
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maps\mp\bots\_bots_ks::bot_register_killstreak_func( "heli_gunner", maps\mp\bots\_bots_ks::bot_killstreak_simple_use );
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}
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watch_for_behemoth_crate()
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{
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for (;;)
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{
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level waittill( "createAirDropCrate", var_0 );
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if ( isdefined( var_0 ) && isdefined( var_0.cratetype ) && var_0.cratetype == "heli_gunner" )
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{
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maps\mp\killstreaks\_airdrop::changecrateweight( "airdrop_assault", "heli_gunner", 0 );
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var_1 = wait_for_capture( var_0 );
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if ( !var_1 )
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{
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maps\mp\killstreaks\_airdrop::changecrateweight( "airdrop_assault", "heli_gunner", 80 );
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continue;
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}
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game["player_holding_level_killstrek"] = 1;
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break;
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}
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}
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}
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wait_for_capture( var_0 )
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{
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var_1 = watch_for_air_drop_death( var_0 );
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return !isdefined( var_1 );
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}
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watch_for_air_drop_death( var_0 )
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{
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var_0 endon( "captured" );
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var_0 waittill( "death" );
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waittillframeend;
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return 1;
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}
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tryusebehemothkillstreak( var_0, var_1 )
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{
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return maps\mp\mp_ca_killstreaks_heligunner::tryuseheligunner( var_0, var_1 );
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}
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setup_bucketwheels()
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{
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var_0 = getentarray( "bucket_wheel", "targetname" );
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if ( var_0.size )
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common_scripts\utility::array_thread( var_0, ::update_bucketwheel );
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}
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update_bucketwheel()
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{
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for (;;)
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{
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self rotatepitch( 360, 20.0 );
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wait 20.0;
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}
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}
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setup_burstpipes()
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{
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var_0 = common_scripts\utility::getstructarray( "burstpipe", "targetname" );
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common_scripts\utility::array_thread( var_0, ::setup_pipe );
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}
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loop_pipe_fx( var_0, var_1 )
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{
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var_2 = ( 90, 0, 0 );
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var_3 = randomfloatrange( 7.5, 8.0 );
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var_4 = playloopedfx( level._effect["vfx_pipe_steam_ring"], var_3, var_0, 0.0, var_2 );
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var_1 playloopsound( "mtl_steam_pipe_hiss_loop" );
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self waittill( "end_fx" );
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var_1 playsound( "mtl_steam_pipe_hiss_loop_end" );
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wait 0.25;
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var_1 stoploopsound( "mtl_steam_pipe_hiss_loop" );
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var_4 delete();
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}
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update_pipe_fx( var_0 )
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{
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wait( randomfloat( 0.25 ) );
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while ( self.waiting )
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{
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var_0 thread loop_pipe_fx( var_0.origin, self.soundent );
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level waittill( "pipe_burst_cutoff" );
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var_0 notify( "end_fx" );
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level waittill( "pipe_burst_restart" );
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}
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}
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play_effects_at_loc_array( var_0, var_1, var_2 )
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{
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var_3 = ( 0, 0, 0 );
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foreach ( var_5 in var_0 )
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{
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if ( var_2 )
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var_3 = ( randomfloat( 180.0 ), randomfloat( 180.0 ), randomfloat( 180.0 ) );
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playfx( var_1, var_5, var_3 );
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}
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}
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setup_pipe()
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{
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var_0 = common_scripts\utility::getstructarray( self.target, "targetname" );
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level.steam_burst_points[level.steam_burst_points.size] = self.origin;
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level.steam_bokeh_points[level.steam_bokeh_points.size] = self.origin + ( 0, 0, 30 );
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foreach ( var_2 in var_0 )
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level.steam_stream_points[level.steam_stream_points.size] = var_2.origin;
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update_pipe();
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}
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bokeh_timer( var_0 )
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{
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var_1 = spawnfx( level._effect["scrnfx_water_bokeh_dots_cam_16"], var_0 );
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triggerfx( var_1 );
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wait 10.0;
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var_1 delete();
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}
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play_bokeh()
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{
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foreach ( var_1 in level.steam_bokeh_points )
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thread bokeh_timer( var_1 );
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}
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update_pipe()
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{
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self.waiting = 1;
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var_0 = common_scripts\utility::getstructarray( self.target, "targetname" );
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var_1 = getentarray( self.target, "targetname" );
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if ( var_1.size )
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{
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self.soundent = var_1[0];
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common_scripts\utility::array_thread( var_1, ::burstpipe_damage_watcher, self );
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foreach ( var_3 in var_0 )
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thread update_pipe_fx( var_3 );
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self waittill( "burstpipe_damage" );
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self.soundent playsound( "mtl_steam_pipe_hit" );
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level notify( "pipe_burst_cutoff" );
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thread play_effects_at_loc_array( level.steam_stream_points, level._effect["vfx_pipe_steam_stream"], 1 );
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wait 0.5;
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thread play_bokeh();
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thread play_effects_at_loc_array( level.steam_burst_points, level._effect["vfx_pipe_steam_burst"], 1 );
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level.steam_burst_active = 1;
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self.soundent playloopsound( "mtl_steam_pipe_hiss_loop" );
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wait 9.75;
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self.soundent playsound( "mtl_steam_pipe_hiss_loop_end" );
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wait 0.25;
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var_1[0] stoploopsound( "mtl_steam_pipe_hiss_loop" );
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level.steam_burst_active = 0;
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level notify( "pipe_burst_restart" );
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self.waiting = 0;
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wait 120.0;
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while ( level.steam_burst_active )
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wait 0.5;
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update_pipe();
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}
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}
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burstpipe_damage_watcher( var_0 )
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{
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self setcandamage( 1 );
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while ( var_0.waiting )
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{
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self waittill( "damage", var_1, var_2, var_3, var_4, var_5 );
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if ( !level.steam_burst_active )
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var_0 notify( "burstpipe_damage", var_3, var_4 );
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}
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self setcandamage( 0 );
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}
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setup_extinguishers()
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{
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var_0 = getentarray( "extinguisher", "targetname" );
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common_scripts\utility::array_thread( var_0, ::update_extinguisher );
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}
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update_extinguisher()
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{
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self setcandamage( 1 );
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var_0 = 0;
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while ( !var_0 )
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{
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self waittill( "damage", var_1, var_2, var_3, var_4, var_5 );
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if ( issubstr( var_5, "MELEE" ) || issubstr( var_5, "BULLET" ) )
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{
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self setcandamage( 0 );
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playfx( level._effect["vfx_fire_extinguisher"], var_4, rotatevector( var_3, ( 0, 180, 0 ) ) );
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playsoundatpos( self.origin, "extinguisher_break" );
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var_0 = 1;
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continue;
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}
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self setcandamage( 0 );
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playfx( level._effect["vfx_fire_extinguisher"], self.origin, anglestoup( self.angles ) );
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playsoundatpos( self.origin, "extinguisher_break" );
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}
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}
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play_hit( var_0, var_1, var_2 )
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{
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var_3 = spawnfx( var_0, var_1, anglestoforward( var_2 ), anglestoup( var_2 ) );
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triggerfx( var_3 );
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wait 5.0;
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var_3 delete();
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}
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setup_machinery()
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{
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var_0 = getentarray( "machinery", "targetname" );
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common_scripts\utility::array_thread( var_0, ::update_machine );
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}
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#using_animtree("mp_ca_behemoth");
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update_machine()
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{
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var_0 = 10.0;
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var_1 = "";
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var_2 = 1;
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if ( isdefined( self.script_noteworthy ) )
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{
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if ( self.script_noteworthy == "center" )
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{
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var_0 = getanimlength( %mp_ca_beh_center_machine_idle );
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var_1 = "mp_ca_beh_center_machine_idle";
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}
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else if ( self.script_noteworthy == "left" )
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{
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var_0 = getanimlength( %mp_ca_beh_engine_a_idle );
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var_1 = "mp_ca_beh_engine_a_idle";
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}
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else if ( self.script_noteworthy == "right" )
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{
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var_0 = getanimlength( %mp_ca_beh_engine_b_idle );
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var_1 = "mp_ca_beh_engine_b_idle";
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}
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if ( var_0 )
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{
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while ( var_2 )
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{
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self scriptmodelplayanim( var_1 );
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wait( var_0 );
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}
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}
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}
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}
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setup_movers()
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{
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var_0 = getentarray( "mover", "targetname" );
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common_scripts\utility::array_thread( var_0, ::update_mover );
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}
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setup_mover_nodes()
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{
|
|
var_0 = common_scripts\utility::getstruct( self.target, "targetname" );
|
|
|
|
if ( isdefined( var_0 ) )
|
|
{
|
|
self.angles = vectortoangles( self.origin - var_0.origin );
|
|
var_1 = 1;
|
|
|
|
while ( var_0 != self && var_1 )
|
|
{
|
|
var_2 = var_0;
|
|
var_0 = common_scripts\utility::getstruct( var_2.target, "targetname" );
|
|
|
|
if ( isdefined( var_0 ) )
|
|
{
|
|
var_0.angles = vectortoangles( var_0.origin - var_2.origin );
|
|
continue;
|
|
}
|
|
|
|
var_1 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
update_mover()
|
|
{
|
|
var_0 = common_scripts\utility::getstruct( self.target, "targetname" );
|
|
|
|
if ( !isdefined( var_0 ) )
|
|
return;
|
|
|
|
var_0 setup_mover_nodes();
|
|
self.origin = var_0.origin;
|
|
self.angles = var_0.angles;
|
|
self.enabled = 1;
|
|
var_1 = 140.0;
|
|
var_2 = 0.0;
|
|
var_3 = 0.0;
|
|
|
|
if ( isdefined( var_0.script_accel ) )
|
|
var_3 = var_0.script_accel;
|
|
|
|
for ( var_0 = common_scripts\utility::getstruct( var_0.target, "targetname" ); isdefined( var_0 ); var_0 = common_scripts\utility::getstruct( var_0.target, "targetname" ) )
|
|
{
|
|
var_2 = 0.0;
|
|
|
|
if ( isdefined( var_0.script_decel ) )
|
|
var_2 = var_0.script_decel;
|
|
|
|
var_4 = var_1;
|
|
|
|
if ( isdefined( var_0.script_physics ) )
|
|
var_4 = var_4 * var_0.script_physics;
|
|
|
|
var_5 = distance( self.origin, var_0.origin ) / var_4;
|
|
var_5 = max( var_5, var_2 + var_3 );
|
|
self moveto( var_0.origin, var_5, var_3, var_2 );
|
|
self rotateto( var_0.angles, var_5, var_3, var_2 );
|
|
var_6 = var_0.angles[1];
|
|
wait( var_5 - ( var_3 + var_2 ) );
|
|
|
|
if ( isdefined( var_0.script_node_pausetime ) )
|
|
wait( var_0.script_node_pausetime );
|
|
|
|
var_3 = 0.0;
|
|
|
|
if ( isdefined( var_0.script_accel ) )
|
|
var_3 = var_0.script_accel;
|
|
}
|
|
}
|