iw6-scripts/maps/mp/mp_ca_behemoth.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
maps\mp\mp_ca_behemoth_precache::main();
maps\createart\mp_ca_behemoth_art::main();
maps\mp\mp_ca_behemoth_fx::main();
level.mapcustomcratefunc = ::behemothcustomcratefunc;
level.mapcustomkillstreakfunc = ::behemothcustomkillstreakfunc;
level.mapcustombotkillstreakfunc = ::behemothcustombotkillstreakfunc;
maps\mp\_load::main();
behemothsetminimap( "compass_map_mp_ca_behemoth" );
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1.33 );
setdvar( "bucket", 1 );
maps\mp\_utility::setdvar_cg_ng( "r_specularColorScale", 1.4, 10.75 );
maps\mp\_utility::setdvar_cg_ng( "r_diffuseColorScale", 1.72, 2.25 );
if ( level.ps3 )
{
setdvar( "sm_sunShadowScale", "0.55" );
setdvar( "sm_sunsamplesizenear", ".15" );
}
else if ( level.xenon )
{
setdvar( "sm_sunShadowScale", "0.56" );
setdvar( "sm_sunsamplesizenear", ".22" );
}
else
{
setdvar( "sm_sunShadowScale", "0.9" );
setdvar( "sm_sunsamplesizenear", ".27" );
}
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_outfit"] = "urban";
game["axis_outfit"] = "woodland";
level.steam_burst_active = 0;
level.steam_stream_points = [];
level.steam_burst_points = [];
level.steam_bokeh_points = [];
thread setup_burstpipes();
thread setup_extinguishers();
thread setup_machinery();
thread setup_rollers();
thread setup_movers();
thread setup_bucketwheels();
thread setup_fans();
thread setup_tvs();
thread maps\mp\mp_ca_killstreaks_heligunner::init();
thread maps\mp\_dlcalienegg::setupeggformap( "alienEasterEgg" );
}
setup_fans()
{
var_0 = getentarray( "destruct_fan", "targetname" );
common_scripts\utility::array_thread( var_0, ::update_fan );
}
rotate_fan()
{
self endon( "stop_rotate" );
for (;;)
{
self rotateyaw( 360, 0.5 );
wait 0.25;
}
}
update_fan()
{
var_0 = getent( self.target, "targetname" );
if ( isdefined( var_0 ) )
{
var_0 setcandamage( 1 );
thread rotate_fan();
var_0 waittill( "damage" );
playfx( level._effect["tv_explode"], self.origin );
playsoundatpos( self.origin, "tv_shot_burst" );
self notify( "stop_rotate" );
var_0 setcandamage( 0 );
self rotateyaw( randomfloat( 360 ), 1.0, 0, 0.75 );
}
}
setup_rollers()
{
var_0 = getentarray( "beh_roller", "targetname" );
common_scripts\utility::array_thread( var_0, ::update_roller );
}
update_roller()
{
var_0 = 6.0;
for (;;)
{
self rotatepitch( 360, var_0 );
wait( var_0 );
}
}
setup_tvs()
{
var_0 = getentarray( "beh_destruct_tv", "targetname" );
common_scripts\utility::array_thread( var_0, ::update_tv );
}
update_tv()
{
var_0 = "monitors_0" + randomintrange( 1, 5 );
if ( isdefined( level._effect[var_0] ) )
{
var_1 = anglestoright( self.angles ) * 0.125;
var_2 = self.origin + var_1;
var_3 = anglestoright( self.angles );
var_4 = var_2 + ( 0, 0, -1 );
var_5 = playloopedfx( level._effect[var_0], 0.5, var_4, 1000, var_3 );
self setcandamage( 1 );
self waittill( "damage" );
playfx( level._effect["tv_explode"], self.origin );
playsoundatpos( self.origin, "tv_shot_burst" );
var_5 delete();
self setcandamage( 0 );
}
}
behemothsetminimap( var_0 )
{
var_1 = getentarray( "minimap_corner", "targetname" );
if ( var_1.size != 2 )
return;
var_2 = ( var_1[0].origin[0], var_1[0].origin[1], 0 );
var_3 = ( var_1[1].origin[0], var_1[1].origin[1], 0 );
var_4 = var_2 + 0.5 * ( var_3 - var_2 );
var_5 = getnorthyaw();
var_6 = abs( sin( var_5 ) ) + abs( cos( var_5 ) );
var_2 = var_4 + var_6 * ( var_2 - var_4 );
var_3 = var_4 + var_6 * ( var_3 - var_4 );
level.mapsize = max( abs( var_2[1] - var_3[1] ), abs( var_2[0] - var_3[0] ) );
var_2 = rotatepoint2d( var_2, var_4, var_5 * -1 );
var_3 = rotatepoint2d( var_3, var_4, var_5 * -1 );
var_7 = ( cos( var_5 ), sin( var_5 ), 0 );
var_8 = ( 0 - var_7[1], var_7[0], 0 );
var_9 = vectornormalize( var_3 - var_2 );
if ( vectordot( var_9, var_8 ) > 0 )
{
if ( vectordot( var_9, var_7 ) > 0 )
{
var_10 = var_3;
var_11 = var_2;
}
else
{
var_10 = var_3 + vectordot( var_7, var_2 - var_3 ) * var_7;
var_11 = 2 * var_4 - var_10;
}
}
else if ( vectordot( var_9, var_7 ) > 0 )
{
var_10 = var_2 + vectordot( var_7, var_3 - var_2 ) * var_7;
var_11 = 2 * var_4 - var_10;
}
else
{
var_10 = var_2;
var_11 = var_3;
}
setminimap( var_0, var_10[0], var_10[1], var_11[0], var_11[1] );
}
vecscale( var_0, var_1 )
{
return ( var_0[0] * var_1, var_0[1] * var_1, var_0[2] * var_1 );
}
rotatepoint2d( var_0, var_1, var_2 )
{
var_3 = ( var_0[0] - var_1[0], var_0[1] - var_1[1], var_0[2] );
var_3 = rotatepointaroundvector( ( 0, 0, 1 ), var_3, var_2 );
return ( var_3[0] + var_1[0], var_3[1] + var_1[1], var_3[2] );
}
behemothcustomcratefunc()
{
if ( !isdefined( game["player_holding_level_killstrek"] ) )
game["player_holding_level_killstrek"] = 0;
if ( !maps\mp\_utility::allowlevelkillstreaks() || game["player_holding_level_killstrek"] )
return;
maps\mp\killstreaks\_airdrop::addcratetype( "airdrop_assault", "heli_gunner", 80, maps\mp\killstreaks\_airdrop::killstreakcratethink, maps\mp\killstreaks\_airdrop::get_friendly_crate_model(), maps\mp\killstreaks\_airdrop::get_enemy_crate_model(), &"MP_CA_KILLSTREAKS_HELI_GUNNER_PICKUP" );
maps\mp\killstreaks\_airdrop::generatemaxweightedcratevalue();
level thread watch_for_behemoth_crate();
}
behemothcustomkillstreakfunc()
{
level.killstreakfuncs["heli_gunner"] = ::tryusebehemothkillstreak;
}
behemothcustombotkillstreakfunc()
{
maps\mp\bots\_bots_ks::bot_register_killstreak_func( "heli_gunner", maps\mp\bots\_bots_ks::bot_killstreak_simple_use );
}
watch_for_behemoth_crate()
{
for (;;)
{
level waittill( "createAirDropCrate", var_0 );
if ( isdefined( var_0 ) && isdefined( var_0.cratetype ) && var_0.cratetype == "heli_gunner" )
{
maps\mp\killstreaks\_airdrop::changecrateweight( "airdrop_assault", "heli_gunner", 0 );
var_1 = wait_for_capture( var_0 );
if ( !var_1 )
{
maps\mp\killstreaks\_airdrop::changecrateweight( "airdrop_assault", "heli_gunner", 80 );
continue;
}
game["player_holding_level_killstrek"] = 1;
break;
}
}
}
wait_for_capture( var_0 )
{
var_1 = watch_for_air_drop_death( var_0 );
return !isdefined( var_1 );
}
watch_for_air_drop_death( var_0 )
{
var_0 endon( "captured" );
var_0 waittill( "death" );
waittillframeend;
return 1;
}
tryusebehemothkillstreak( var_0, var_1 )
{
return maps\mp\mp_ca_killstreaks_heligunner::tryuseheligunner( var_0, var_1 );
}
setup_bucketwheels()
{
var_0 = getentarray( "bucket_wheel", "targetname" );
if ( var_0.size )
common_scripts\utility::array_thread( var_0, ::update_bucketwheel );
}
update_bucketwheel()
{
for (;;)
{
self rotatepitch( 360, 20.0 );
wait 20.0;
}
}
setup_burstpipes()
{
var_0 = common_scripts\utility::getstructarray( "burstpipe", "targetname" );
common_scripts\utility::array_thread( var_0, ::setup_pipe );
}
loop_pipe_fx( var_0, var_1 )
{
var_2 = ( 90, 0, 0 );
var_3 = randomfloatrange( 7.5, 8.0 );
var_4 = playloopedfx( level._effect["vfx_pipe_steam_ring"], var_3, var_0, 0.0, var_2 );
var_1 playloopsound( "mtl_steam_pipe_hiss_loop" );
self waittill( "end_fx" );
var_1 playsound( "mtl_steam_pipe_hiss_loop_end" );
wait 0.25;
var_1 stoploopsound( "mtl_steam_pipe_hiss_loop" );
var_4 delete();
}
update_pipe_fx( var_0 )
{
wait( randomfloat( 0.25 ) );
while ( self.waiting )
{
var_0 thread loop_pipe_fx( var_0.origin, self.soundent );
level waittill( "pipe_burst_cutoff" );
var_0 notify( "end_fx" );
level waittill( "pipe_burst_restart" );
}
}
play_effects_at_loc_array( var_0, var_1, var_2 )
{
var_3 = ( 0, 0, 0 );
foreach ( var_5 in var_0 )
{
if ( var_2 )
var_3 = ( randomfloat( 180.0 ), randomfloat( 180.0 ), randomfloat( 180.0 ) );
playfx( var_1, var_5, var_3 );
}
}
setup_pipe()
{
var_0 = common_scripts\utility::getstructarray( self.target, "targetname" );
level.steam_burst_points[level.steam_burst_points.size] = self.origin;
level.steam_bokeh_points[level.steam_bokeh_points.size] = self.origin + ( 0, 0, 30 );
foreach ( var_2 in var_0 )
level.steam_stream_points[level.steam_stream_points.size] = var_2.origin;
update_pipe();
}
bokeh_timer( var_0 )
{
var_1 = spawnfx( level._effect["scrnfx_water_bokeh_dots_cam_16"], var_0 );
triggerfx( var_1 );
wait 10.0;
var_1 delete();
}
play_bokeh()
{
foreach ( var_1 in level.steam_bokeh_points )
thread bokeh_timer( var_1 );
}
update_pipe()
{
self.waiting = 1;
var_0 = common_scripts\utility::getstructarray( self.target, "targetname" );
var_1 = getentarray( self.target, "targetname" );
if ( var_1.size )
{
self.soundent = var_1[0];
common_scripts\utility::array_thread( var_1, ::burstpipe_damage_watcher, self );
foreach ( var_3 in var_0 )
thread update_pipe_fx( var_3 );
self waittill( "burstpipe_damage" );
self.soundent playsound( "mtl_steam_pipe_hit" );
level notify( "pipe_burst_cutoff" );
thread play_effects_at_loc_array( level.steam_stream_points, level._effect["vfx_pipe_steam_stream"], 1 );
wait 0.5;
thread play_bokeh();
thread play_effects_at_loc_array( level.steam_burst_points, level._effect["vfx_pipe_steam_burst"], 1 );
level.steam_burst_active = 1;
self.soundent playloopsound( "mtl_steam_pipe_hiss_loop" );
wait 9.75;
self.soundent playsound( "mtl_steam_pipe_hiss_loop_end" );
wait 0.25;
var_1[0] stoploopsound( "mtl_steam_pipe_hiss_loop" );
level.steam_burst_active = 0;
level notify( "pipe_burst_restart" );
self.waiting = 0;
wait 120.0;
while ( level.steam_burst_active )
wait 0.5;
update_pipe();
}
}
burstpipe_damage_watcher( var_0 )
{
self setcandamage( 1 );
while ( var_0.waiting )
{
self waittill( "damage", var_1, var_2, var_3, var_4, var_5 );
if ( !level.steam_burst_active )
var_0 notify( "burstpipe_damage", var_3, var_4 );
}
self setcandamage( 0 );
}
setup_extinguishers()
{
var_0 = getentarray( "extinguisher", "targetname" );
common_scripts\utility::array_thread( var_0, ::update_extinguisher );
}
update_extinguisher()
{
self setcandamage( 1 );
var_0 = 0;
while ( !var_0 )
{
self waittill( "damage", var_1, var_2, var_3, var_4, var_5 );
if ( issubstr( var_5, "MELEE" ) || issubstr( var_5, "BULLET" ) )
{
self setcandamage( 0 );
playfx( level._effect["vfx_fire_extinguisher"], var_4, rotatevector( var_3, ( 0, 180, 0 ) ) );
playsoundatpos( self.origin, "extinguisher_break" );
var_0 = 1;
continue;
}
self setcandamage( 0 );
playfx( level._effect["vfx_fire_extinguisher"], self.origin, anglestoup( self.angles ) );
playsoundatpos( self.origin, "extinguisher_break" );
}
}
play_hit( var_0, var_1, var_2 )
{
var_3 = spawnfx( var_0, var_1, anglestoforward( var_2 ), anglestoup( var_2 ) );
triggerfx( var_3 );
wait 5.0;
var_3 delete();
}
setup_machinery()
{
var_0 = getentarray( "machinery", "targetname" );
common_scripts\utility::array_thread( var_0, ::update_machine );
}
#using_animtree("mp_ca_behemoth");
update_machine()
{
var_0 = 10.0;
var_1 = "";
var_2 = 1;
if ( isdefined( self.script_noteworthy ) )
{
if ( self.script_noteworthy == "center" )
{
var_0 = getanimlength( %mp_ca_beh_center_machine_idle );
var_1 = "mp_ca_beh_center_machine_idle";
}
else if ( self.script_noteworthy == "left" )
{
var_0 = getanimlength( %mp_ca_beh_engine_a_idle );
var_1 = "mp_ca_beh_engine_a_idle";
}
else if ( self.script_noteworthy == "right" )
{
var_0 = getanimlength( %mp_ca_beh_engine_b_idle );
var_1 = "mp_ca_beh_engine_b_idle";
}
if ( var_0 )
{
while ( var_2 )
{
self scriptmodelplayanim( var_1 );
wait( var_0 );
}
}
}
}
setup_movers()
{
var_0 = getentarray( "mover", "targetname" );
common_scripts\utility::array_thread( var_0, ::update_mover );
}
setup_mover_nodes()
{
var_0 = common_scripts\utility::getstruct( self.target, "targetname" );
if ( isdefined( var_0 ) )
{
self.angles = vectortoangles( self.origin - var_0.origin );
var_1 = 1;
while ( var_0 != self && var_1 )
{
var_2 = var_0;
var_0 = common_scripts\utility::getstruct( var_2.target, "targetname" );
if ( isdefined( var_0 ) )
{
var_0.angles = vectortoangles( var_0.origin - var_2.origin );
continue;
}
var_1 = 0;
}
}
}
update_mover()
{
var_0 = common_scripts\utility::getstruct( self.target, "targetname" );
if ( !isdefined( var_0 ) )
return;
var_0 setup_mover_nodes();
self.origin = var_0.origin;
self.angles = var_0.angles;
self.enabled = 1;
var_1 = 140.0;
var_2 = 0.0;
var_3 = 0.0;
if ( isdefined( var_0.script_accel ) )
var_3 = var_0.script_accel;
for ( var_0 = common_scripts\utility::getstruct( var_0.target, "targetname" ); isdefined( var_0 ); var_0 = common_scripts\utility::getstruct( var_0.target, "targetname" ) )
{
var_2 = 0.0;
if ( isdefined( var_0.script_decel ) )
var_2 = var_0.script_decel;
var_4 = var_1;
if ( isdefined( var_0.script_physics ) )
var_4 = var_4 * var_0.script_physics;
var_5 = distance( self.origin, var_0.origin ) / var_4;
var_5 = max( var_5, var_2 + var_3 );
self moveto( var_0.origin, var_5, var_3, var_2 );
self rotateto( var_0.angles, var_5, var_3, var_2 );
var_6 = var_0.angles[1];
wait( var_5 - ( var_3 + var_2 ) );
if ( isdefined( var_0.script_node_pausetime ) )
wait( var_0.script_node_pausetime );
var_3 = 0.0;
if ( isdefined( var_0.script_accel ) )
var_3 = var_0.script_accel;
}
}