787 lines
22 KiB
Plaintext
787 lines
22 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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initglobals()
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{
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if ( getdvar( "debug_drones" ) == "" )
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setdvar( "debug_drones", "0" );
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if ( !isdefined( level.lookahead_value ) )
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level.drone_lookahead_value = 200;
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if ( !isdefined( level.max_drones ) )
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level.max_drones = [];
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if ( !isdefined( level.max_drones["allies"] ) )
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level.max_drones["allies"] = 99999;
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if ( !isdefined( level.max_drones["axis"] ) )
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level.max_drones["axis"] = 99999;
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if ( !isdefined( level.max_drones["team3"] ) )
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level.max_drones["team3"] = 99999;
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if ( !isdefined( level.max_drones["neutral"] ) )
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level.max_drones["neutral"] = 99999;
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if ( !isdefined( level.drones ) )
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level.drones = [];
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if ( !isdefined( level.drones["allies"] ) )
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level.drones["allies"] = maps\_utility::struct_arrayspawn();
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if ( !isdefined( level.drones["axis"] ) )
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level.drones["axis"] = maps\_utility::struct_arrayspawn();
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if ( !isdefined( level.drones["team3"] ) )
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level.drones["team3"] = maps\_utility::struct_arrayspawn();
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if ( !isdefined( level.drones["neutral"] ) )
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level.drones["neutral"] = maps\_utility::struct_arrayspawn();
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level.drone_spawn_func = ::drone_init;
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}
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drone_init()
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{
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if ( level.drones[self.team].array.size >= level.max_drones[self.team] )
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{
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self delete();
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return;
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}
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thread drone_array_handling( self );
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level notify( "new_drone" );
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self setcandamage( 1 );
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maps\_drone_base::drone_give_soul();
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if ( isdefined( self.script_drone_override ) )
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return;
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thread drone_death_thread();
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if ( isdefined( self.target ) )
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{
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if ( !isdefined( self.script_moveoverride ) )
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thread drone_move();
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else
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thread drone_wait_move();
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}
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if ( isdefined( self.script_looping ) && self.script_looping == 0 )
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return;
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thread drone_idle();
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}
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drone_array_handling( var_0 )
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{
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maps\_utility::structarray_add( level.drones[var_0.team], var_0 );
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var_1 = var_0.team;
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var_0 waittill( "death" );
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if ( isdefined( var_0 ) && isdefined( var_0.struct_array_index ) )
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maps\_utility::structarray_remove_index( level.drones[var_1], var_0.struct_array_index );
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else
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maps\_utility::structarray_remove_undefined( level.drones[var_1] );
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}
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drone_death_thread()
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{
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drone_wait_for_death();
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if ( !isdefined( self ) )
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return;
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var_0 = "stand";
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if ( isdefined( self.animset ) && isdefined( level.drone_anims[self.team][self.animset] ) && isdefined( level.drone_anims[self.team][self.animset]["death"] ) )
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var_0 = self.animset;
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var_1 = level.drone_anims[self.team][var_0]["death"];
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if ( isdefined( self.deathanim ) )
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var_1 = self.deathanim;
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self notify( "death" );
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if ( isdefined( level.drone_death_handler ) )
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{
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self thread [[ level.drone_death_handler ]]( var_1 );
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return;
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}
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if ( !( isdefined( self.noragdoll ) && isdefined( self.skipdeathanim ) ) )
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{
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if ( isdefined( self.noragdoll ) )
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drone_play_scripted_anim( var_1, "deathplant" );
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else if ( isdefined( self.skipdeathanim ) )
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{
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self startragdoll();
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drone_play_scripted_anim( var_1, "deathplant" );
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}
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else
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{
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drone_play_scripted_anim( var_1, "deathplant" );
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self startragdoll();
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}
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}
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self notsolid();
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thread drone_thermal_draw_disable( 2 );
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if ( isdefined( self ) && isdefined( self.nocorpsedelete ) )
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return;
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wait 10;
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while ( isdefined( self ) )
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{
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if ( !common_scripts\utility::within_fov( level.player.origin, level.player.angles, self.origin, 0.5 ) )
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self delete();
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wait 5;
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}
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}
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drone_wait_for_death()
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{
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self endon( "death" );
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while ( isdefined( self ) )
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{
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self waittill( "damage" );
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if ( isdefined( self.damageshield ) && self.damageshield )
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{
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self.health = 100000;
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continue;
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}
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if ( self.health <= 0 )
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break;
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}
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}
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drone_thermal_draw_disable( var_0 )
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{
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wait( var_0 );
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if ( isdefined( self ) )
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self thermaldrawdisable();
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}
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#using_animtree("generic_human");
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drone_play_looping_anim( var_0, var_1 )
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{
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if ( isdefined( self.drone_loop_custom ) )
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self [[ self.drone_loop_override ]]( var_0, var_1 );
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else
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{
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self clearanim( %body, 0.2 );
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self stopanimscripted();
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self setflaggedanimknoballrestart( "drone_anim", var_0, %body, 1, 0.2, var_1 );
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self.droneanim = var_0;
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}
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}
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drone_play_scripted_anim( var_0, var_1 )
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{
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if ( self.type == "human" )
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self clearanim( %body, 0.2 );
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self stopanimscripted();
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var_2 = "normal";
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if ( isdefined( var_1 ) )
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var_2 = "deathplant";
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var_3 = "drone_anim";
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self animscripted( var_3, self.origin, self.angles, var_0, var_2 );
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self waittillmatch( "drone_anim", "end" );
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}
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drone_drop_real_weapon_on_death()
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{
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if ( !isdefined( self ) )
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return;
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self waittill( "death" );
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if ( !isdefined( self ) )
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return;
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var_0 = getweaponmodel( self.weapon );
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var_1 = self.weapon;
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if ( isdefined( var_0 ) )
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{
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self detach( var_0, "tag_weapon_right" );
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var_2 = self gettagorigin( "tag_weapon_right" );
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var_3 = self gettagangles( "tag_weapon_right" );
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var_4 = spawn( "weapon_" + var_1, ( 0, 0, 0 ) );
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var_4.angles = var_3;
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var_4.origin = var_2;
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}
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}
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drone_idle( var_0, var_1 )
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{
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if ( isdefined( self.drone_idle_custom ) )
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[[ self.drone_idle_override ]]();
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else if ( isdefined( var_0 ) && isdefined( var_0["script_noteworthy"] ) && isdefined( level.drone_anims[self.team][var_0["script_noteworthy"]] ) )
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thread drone_fight( var_0["script_noteworthy"], var_0, var_1 );
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else
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{
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if ( isdefined( self.idleanim ) )
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{
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drone_play_looping_anim( self.idleanim, 1 );
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return;
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}
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drone_play_looping_anim( level.drone_anims[self.team]["stand"]["idle"], 1 );
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}
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}
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drone_get_goal_loc_with_arrival( var_0, var_1 )
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{
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var_2 = var_1["script_noteworthy"];
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if ( !isdefined( level.drone_anims[self.team][var_2]["arrival"] ) )
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return var_0;
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var_3 = getmovedelta( level.drone_anims[self.team][var_2]["arrival"], 0, 1 );
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var_3 = length( var_3 );
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var_0 = var_0 - var_3;
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return var_0;
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}
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drone_fight( var_0, var_1, var_2 )
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{
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self endon( "death" );
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self endon( "stop_drone_fighting" );
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self.animset = var_0;
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self.weaponsound = undefined;
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var_3 = randomintrange( 1, 4 );
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if ( self.team == "axis" )
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{
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if ( var_3 == 1 )
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self.weaponsound = "drone_ak12_fire_npc";
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else if ( var_3 == 2 )
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self.weaponsound = "drone_cz805_fire_npc";
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if ( var_3 == 3 )
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self.weaponsound = "drone_cbjms_fire_npc";
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}
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else
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{
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if ( var_3 == 1 )
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self.weaponsound = "drone_r5rgp_fire_npc";
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else if ( var_3 == 2 )
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self.weaponsound = "drone_fad_fire_npc";
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if ( var_3 == 3 )
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self.weaponsound = "drone_m27_fire_npc";
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}
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self.angles = ( 0, self.angles[1], self.angles[2] );
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if ( var_0 == "coverprone" )
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self moveto( self.origin + ( 0, 0, 8 ), 0.05 );
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self.noragdoll = 1;
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var_4 = level.drone_anims[self.team][var_0];
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self.deathanim = var_4["death"];
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while ( isdefined( self ) )
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{
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drone_play_scripted_anim( var_4["idle"][randomint( var_4["idle"].size )] );
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if ( common_scripts\utility::cointoss() && !isdefined( self.ignoreall ) )
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{
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var_5 = 1;
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if ( isdefined( var_4["pop_up_chance"] ) )
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var_5 = var_4["pop_up_chance"];
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var_5 = var_5 * 100;
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var_6 = 1;
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if ( randomfloat( 100 ) > var_5 )
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var_6 = 0;
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if ( var_6 == 1 )
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{
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drone_play_scripted_anim( var_4["hide_2_aim"] );
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wait( getanimlength( var_4["hide_2_aim"] ) - 0.5 );
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}
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if ( isdefined( var_4["fire"] ) )
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{
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if ( var_0 == "coverprone" && var_6 == 1 )
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thread drone_play_looping_anim( var_4["fire_exposed"], 1 );
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else
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thread drone_play_looping_anim( var_4["fire"], 1 );
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drone_fire_randomly();
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}
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else
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{
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drone_shoot();
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wait 0.15;
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drone_shoot();
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wait 0.15;
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drone_shoot();
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wait 0.15;
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drone_shoot();
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}
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if ( var_6 == 1 )
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drone_play_scripted_anim( var_4["aim_2_hide"] );
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drone_play_scripted_anim( var_4["reload"] );
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}
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}
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}
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drone_fire_randomly()
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{
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self endon( "death" );
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if ( common_scripts\utility::cointoss() )
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{
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drone_shoot();
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wait 0.1;
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drone_shoot();
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wait 0.1;
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drone_shoot();
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if ( common_scripts\utility::cointoss() )
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{
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wait 0.1;
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drone_shoot();
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}
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if ( common_scripts\utility::cointoss() )
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{
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wait 0.1;
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drone_shoot();
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wait 0.1;
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drone_shoot();
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wait 0.1;
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}
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if ( common_scripts\utility::cointoss() )
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wait( randomfloatrange( 1, 2 ) );
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}
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else
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{
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drone_shoot();
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wait( randomfloatrange( 0.25, 0.75 ) );
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drone_shoot();
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wait( randomfloatrange( 0.15, 0.75 ) );
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drone_shoot();
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wait( randomfloatrange( 0.15, 0.75 ) );
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drone_shoot();
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wait( randomfloatrange( 0.15, 0.75 ) );
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}
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}
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drone_shoot()
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{
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self endon( "death" );
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self notify( "firing" );
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self endon( "firing" );
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drone_shoot_fx();
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var_0 = %exposed_crouch_shoot_auto_v2;
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self setanimknobrestart( var_0, 1, 0.2, 1.0 );
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common_scripts\utility::delaycall( 0.25, ::clearanim, var_0, 0 );
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}
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drone_shoot_fx()
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{
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var_0 = common_scripts\utility::getfx( "ak47_muzzleflash" );
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if ( self.team == "allies" )
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var_0 = common_scripts\utility::getfx( "m16_muzzleflash" );
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if ( isdefined( self.muzzleflashoverride ) )
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var_0 = common_scripts\utility::getfx( self.muzzleflashoverride );
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if ( !isdefined( self.nodroneweaponsound ) )
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thread drone_play_weapon_sound( self.weaponsound );
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playfxontag( var_0, self, "tag_flash" );
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}
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drone_play_weapon_sound( var_0 )
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{
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self playsound( var_0 );
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}
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drone_wait_move()
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{
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self endon( "death" );
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self waittill( "move" );
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thread drone_move();
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}
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get_anim_data( var_0 )
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{
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var_1 = 170;
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var_2 = 1;
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var_3 = getanimlength( var_0 );
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var_4 = getmovedelta( var_0, 0, 1 );
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var_5 = length( var_4 );
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if ( var_3 > 0 && var_5 > 0 )
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{
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var_1 = var_5 / var_3;
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var_2 = 0;
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}
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if ( isdefined( self.drone_run_speed ) )
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var_1 = self.drone_run_speed;
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var_6 = spawnstruct();
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var_6.anim_relative = var_2;
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var_6.run_speed = var_1;
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var_6.anim_time = var_3;
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return var_6;
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}
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drone_move()
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{
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self endon( "death" );
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self endon( "drone_stop" );
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wait 0.05;
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var_0 = getpatharray( self.target, self.origin );
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var_1 = level.drone_anims[self.team]["stand"]["run"];
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if ( isdefined( self.runanim ) )
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var_1 = self.runanim;
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var_2 = get_anim_data( var_1 );
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var_3 = var_2.run_speed;
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var_4 = var_2.anim_relative;
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if ( isdefined( self.drone_move_callback ) )
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{
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var_2 = [[ self.drone_move_callback ]]();
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if ( isdefined( var_2 ) )
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{
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var_1 = var_2.runanim;
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var_3 = var_2.run_speed;
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var_4 = var_2.anim_relative;
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}
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var_2 = undefined;
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}
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if ( !var_4 )
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thread drone_move_z( var_3 );
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drone_play_looping_anim( var_1, self.moveplaybackrate );
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var_5 = 0.5;
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var_6 = 0;
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self.started_moving = 1;
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self.cur_node = var_0[var_6];
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var_7 = 0;
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var_8 = undefined;
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for (;;)
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{
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if ( !isdefined( var_0[var_6] ) )
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break;
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var_9 = var_0[var_6]["vec"];
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var_10 = self.origin - var_0[var_6]["origin"];
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var_11 = vectordot( vectornormalize( var_9 ), var_10 );
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if ( !isdefined( var_0[var_6]["dist"] ) )
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break;
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var_12 = var_11 + level.drone_lookahead_value;
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while ( var_12 > var_0[var_6]["dist"] )
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{
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var_12 = var_12 - var_0[var_6]["dist"];
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var_6++;
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self.cur_node = var_0[var_6];
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if ( isdefined( var_8 ) )
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{
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if ( var_6 == 0 )
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{
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}
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if ( !isdefined( self.beforestairanim ) )
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self.beforestairanim = self.droneanim;
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var_13 = level.drone_anims[self.team]["stairs"][var_8];
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drone_play_looping_anim( var_13, self.moveplaybackrate );
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var_7 = 1;
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}
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if ( !isdefined( var_0[var_6]["dist"] ) )
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{
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self rotateto( vectortoangles( var_0[var_0.size - 1]["vec"] ), var_5 );
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var_14 = distance( self.origin, var_0[var_0.size - 1]["origin"] );
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var_15 = var_14 / ( var_3 * self.moveplaybackrate );
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var_16 = var_0[var_0.size - 1]["origin"] + ( 0, 0, 100 );
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|
var_17 = var_0[var_0.size - 1]["origin"] - ( 0, 0, 100 );
|
|
var_18 = physicstrace( var_16, var_17 );
|
|
|
|
if ( getdvar( "debug_drones" ) == "1" )
|
|
{
|
|
thread common_scripts\utility::draw_line_for_time( var_16, var_17, 1, 1, 1, var_5 );
|
|
thread common_scripts\utility::draw_line_for_time( self.origin, var_18, 0, 0, 1, var_5 );
|
|
}
|
|
|
|
self moveto( var_18, var_15 );
|
|
wait( var_15 );
|
|
self notify( "goal" );
|
|
thread check_delete();
|
|
thread drone_idle( var_0[var_0.size - 1], var_18 );
|
|
return;
|
|
}
|
|
|
|
if ( !isdefined( var_0[var_6] ) )
|
|
{
|
|
self notify( "goal" );
|
|
thread drone_idle();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( isdefined( self.drone_move_callback ) )
|
|
{
|
|
var_2 = [[ self.drone_move_callback ]]();
|
|
|
|
if ( isdefined( var_2 ) )
|
|
{
|
|
if ( var_2.runanim != var_1 )
|
|
{
|
|
var_1 = var_2.runanim;
|
|
var_3 = var_2.run_speed;
|
|
var_4 = var_2.anim_relative;
|
|
|
|
if ( !var_4 )
|
|
thread drone_move_z( var_3 );
|
|
else
|
|
self notify( "drone_move_z" );
|
|
|
|
drone_play_looping_anim( var_1, self.moveplaybackrate );
|
|
}
|
|
}
|
|
}
|
|
|
|
self.cur_node = var_0[var_6];
|
|
var_19 = var_0[var_6]["vec"] * var_12;
|
|
var_19 = var_19 + var_0[var_6]["origin"];
|
|
var_20 = var_19;
|
|
var_16 = var_20 + ( 0, 0, 100 );
|
|
var_17 = var_20 - ( 0, 0, 100 );
|
|
var_20 = physicstrace( var_16, var_17 );
|
|
|
|
if ( !var_4 )
|
|
self.drone_look_ahead_point = var_20;
|
|
|
|
if ( getdvar( "debug_drones" ) == "1" )
|
|
{
|
|
thread common_scripts\utility::draw_line_for_time( var_16, var_17, 1, 1, 1, var_5 );
|
|
thread draw_point( var_20, 1, 0, 0, 16, var_5 );
|
|
}
|
|
|
|
var_21 = vectortoangles( var_20 - self.origin );
|
|
self rotateto( ( 0, var_21[1], 0 ), var_5 );
|
|
var_22 = var_3 * var_5 * self.moveplaybackrate;
|
|
var_23 = vectornormalize( var_20 - self.origin );
|
|
var_19 = var_23 * var_22;
|
|
var_19 = var_19 + self.origin;
|
|
|
|
if ( getdvar( "debug_drones" ) == "1" )
|
|
thread common_scripts\utility::draw_line_for_time( self.origin, var_19, 0, 0, 1, var_5 );
|
|
|
|
self moveto( var_19, var_5 );
|
|
wait( var_5 );
|
|
|
|
if ( isdefined( self.cur_node["script_noteworthy"] ) && ( self.cur_node["script_noteworthy"] == "stairs_start_up" || self.cur_node["script_noteworthy"] == "stairs_start_down" ) )
|
|
{
|
|
var_24 = strtok( self.cur_node["script_noteworthy"], "_" );
|
|
var_8 = var_24[2];
|
|
continue;
|
|
}
|
|
|
|
if ( var_7 == 1 )
|
|
{
|
|
if ( isdefined( self.cur_node["script_noteworthy"] ) && self.cur_node["script_noteworthy"] == "stairs_end" )
|
|
{
|
|
var_25 = self.beforestairanim;
|
|
drone_play_looping_anim( var_25, self.moveplaybackrate );
|
|
var_7 = 0;
|
|
var_8 = undefined;
|
|
}
|
|
}
|
|
}
|
|
|
|
thread drone_idle();
|
|
}
|
|
|
|
drone_move_z( var_0 )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "drone_stop" );
|
|
self notify( "drone_move_z" );
|
|
self endon( "drone_move_z" );
|
|
var_1 = 0.05;
|
|
|
|
for (;;)
|
|
{
|
|
if ( isdefined( self.drone_look_ahead_point ) && var_0 > 0 )
|
|
{
|
|
var_2 = self.drone_look_ahead_point[2] - self.origin[2];
|
|
var_3 = distance2d( self.drone_look_ahead_point, self.origin );
|
|
var_4 = var_3 / var_0;
|
|
|
|
if ( var_4 > 0 && var_2 != 0 )
|
|
{
|
|
var_5 = abs( var_2 ) / var_4;
|
|
var_6 = var_5 * var_1;
|
|
|
|
if ( var_2 >= var_5 )
|
|
self.origin = ( self.origin[0], self.origin[1], self.origin[2] + var_6 );
|
|
else if ( var_2 <= var_5 * -1 )
|
|
self.origin = ( self.origin[0], self.origin[1], self.origin[2] - var_6 );
|
|
}
|
|
}
|
|
|
|
wait( var_1 );
|
|
}
|
|
}
|
|
|
|
getpatharray( var_0, var_1 )
|
|
{
|
|
var_2 = 1;
|
|
var_3 = [];
|
|
var_3[0]["origin"] = var_1;
|
|
var_3[0]["dist"] = 0;
|
|
var_4 = undefined;
|
|
var_4 = var_0;
|
|
var_5["entity"] = maps\_spawner::get_target_ents;
|
|
var_5["node"] = maps\_spawner::get_target_nodes;
|
|
var_5["struct"] = maps\_spawner::get_target_structs;
|
|
var_6 = undefined;
|
|
var_7 = [[ var_5["entity"] ]]( var_4 );
|
|
var_8 = [[ var_5["node"] ]]( var_4 );
|
|
var_9 = [[ var_5["struct"] ]]( var_4 );
|
|
|
|
if ( var_7.size )
|
|
var_6 = "entity";
|
|
else if ( var_8.size )
|
|
var_6 = "node";
|
|
else if ( var_9.size )
|
|
var_6 = "struct";
|
|
|
|
for (;;)
|
|
{
|
|
var_10 = var_3.size;
|
|
var_11 = [[ var_5[var_6] ]]( var_4 );
|
|
var_12 = common_scripts\utility::random( var_11 );
|
|
var_13 = var_12.origin;
|
|
|
|
if ( isdefined( var_12.radius ) )
|
|
{
|
|
if ( !isdefined( self.dronerunoffset ) )
|
|
self.dronerunoffset = -1 + randomfloat( 2 );
|
|
|
|
if ( !isdefined( var_12.angles ) )
|
|
var_12.angles = ( 0, 0, 0 );
|
|
|
|
var_14 = anglestoforward( var_12.angles );
|
|
var_15 = anglestoright( var_12.angles );
|
|
var_16 = anglestoup( var_12.angles );
|
|
var_17 = ( 0, self.dronerunoffset * var_12.radius, 0 );
|
|
var_13 = var_13 + var_14 * var_17[0];
|
|
var_13 = var_13 + var_15 * var_17[1];
|
|
var_13 = var_13 + var_16 * var_17[2];
|
|
}
|
|
|
|
var_3[var_10]["origin"] = var_13;
|
|
var_3[var_10]["target"] = var_12.target;
|
|
|
|
if ( isdefined( self.script_parameters ) && self.script_parameters == "use_last_node_angles" && isdefined( var_12.angles ) )
|
|
var_3[var_10]["angles"] = var_12.angles;
|
|
|
|
if ( isdefined( var_12.script_noteworthy ) )
|
|
var_3[var_10]["script_noteworthy"] = var_12.script_noteworthy;
|
|
|
|
if ( isdefined( var_12.script_linkname ) )
|
|
var_3[var_10]["script_linkname"] = var_12.script_linkname;
|
|
|
|
var_3[var_10 - 1]["dist"] = distance( var_3[var_10]["origin"], var_3[var_10 - 1]["origin"] );
|
|
var_3[var_10 - 1]["vec"] = vectornormalize( var_3[var_10]["origin"] - var_3[var_10 - 1]["origin"] );
|
|
|
|
if ( !isdefined( var_3[var_10 - 1]["target"] ) )
|
|
var_3[var_10 - 1]["target"] = var_12.targetname;
|
|
|
|
if ( !isdefined( var_3[var_10 - 1]["script_noteworthy"] ) && isdefined( var_12.script_noteworthy ) )
|
|
var_3[var_10 - 1]["script_noteworthy"] = var_12.script_noteworthy;
|
|
|
|
if ( !isdefined( var_3[var_10 - 1]["script_linkname"] ) && isdefined( var_12.script_linkname ) )
|
|
var_3[var_10 - 1]["script_linkname"] = var_12.script_linkname;
|
|
|
|
if ( !isdefined( var_12.target ) )
|
|
break;
|
|
|
|
var_4 = var_12.target;
|
|
}
|
|
|
|
if ( isdefined( self.script_parameters ) && self.script_parameters == "use_last_node_angles" && isdefined( var_3[var_10]["angles"] ) )
|
|
var_3[var_10]["vec"] = anglestoforward( var_3[var_10]["angles"] );
|
|
else
|
|
var_3[var_10]["vec"] = var_3[var_10 - 1]["vec"];
|
|
|
|
var_12 = undefined;
|
|
return var_3;
|
|
}
|
|
|
|
draw_point( var_0, var_1, var_2, var_3, var_4, var_5 )
|
|
{
|
|
var_6 = var_0 + ( var_4, 0, 0 );
|
|
var_7 = var_0 - ( var_4, 0, 0 );
|
|
thread common_scripts\utility::draw_line_for_time( var_6, var_7, var_1, var_2, var_3, var_5 );
|
|
var_6 = var_0 + ( 0, var_4, 0 );
|
|
var_7 = var_0 - ( 0, var_4, 0 );
|
|
thread common_scripts\utility::draw_line_for_time( var_6, var_7, var_1, var_2, var_3, var_5 );
|
|
var_6 = var_0 + ( 0, 0, var_4 );
|
|
var_7 = var_0 - ( 0, 0, var_4 );
|
|
thread common_scripts\utility::draw_line_for_time( var_6, var_7, var_1, var_2, var_3, var_5 );
|
|
}
|
|
|
|
check_delete()
|
|
{
|
|
if ( !isdefined( self ) )
|
|
return;
|
|
|
|
if ( !isdefined( self.script_noteworthy ) )
|
|
return;
|
|
|
|
switch ( self.script_noteworthy )
|
|
{
|
|
case "delete_on_goal":
|
|
if ( isdefined( self.magic_bullet_shield ) )
|
|
maps\_utility::stop_magic_bullet_shield();
|
|
|
|
self delete();
|
|
break;
|
|
case "die_on_goal":
|
|
self kill();
|
|
break;
|
|
}
|
|
}
|