iw6-scripts/maps/_drone.gsc
2024-02-13 13:20:49 +01:00

787 lines
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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
initglobals()
{
if ( getdvar( "debug_drones" ) == "" )
setdvar( "debug_drones", "0" );
if ( !isdefined( level.lookahead_value ) )
level.drone_lookahead_value = 200;
if ( !isdefined( level.max_drones ) )
level.max_drones = [];
if ( !isdefined( level.max_drones["allies"] ) )
level.max_drones["allies"] = 99999;
if ( !isdefined( level.max_drones["axis"] ) )
level.max_drones["axis"] = 99999;
if ( !isdefined( level.max_drones["team3"] ) )
level.max_drones["team3"] = 99999;
if ( !isdefined( level.max_drones["neutral"] ) )
level.max_drones["neutral"] = 99999;
if ( !isdefined( level.drones ) )
level.drones = [];
if ( !isdefined( level.drones["allies"] ) )
level.drones["allies"] = maps\_utility::struct_arrayspawn();
if ( !isdefined( level.drones["axis"] ) )
level.drones["axis"] = maps\_utility::struct_arrayspawn();
if ( !isdefined( level.drones["team3"] ) )
level.drones["team3"] = maps\_utility::struct_arrayspawn();
if ( !isdefined( level.drones["neutral"] ) )
level.drones["neutral"] = maps\_utility::struct_arrayspawn();
level.drone_spawn_func = ::drone_init;
}
drone_init()
{
if ( level.drones[self.team].array.size >= level.max_drones[self.team] )
{
self delete();
return;
}
thread drone_array_handling( self );
level notify( "new_drone" );
self setcandamage( 1 );
maps\_drone_base::drone_give_soul();
if ( isdefined( self.script_drone_override ) )
return;
thread drone_death_thread();
if ( isdefined( self.target ) )
{
if ( !isdefined( self.script_moveoverride ) )
thread drone_move();
else
thread drone_wait_move();
}
if ( isdefined( self.script_looping ) && self.script_looping == 0 )
return;
thread drone_idle();
}
drone_array_handling( var_0 )
{
maps\_utility::structarray_add( level.drones[var_0.team], var_0 );
var_1 = var_0.team;
var_0 waittill( "death" );
if ( isdefined( var_0 ) && isdefined( var_0.struct_array_index ) )
maps\_utility::structarray_remove_index( level.drones[var_1], var_0.struct_array_index );
else
maps\_utility::structarray_remove_undefined( level.drones[var_1] );
}
drone_death_thread()
{
drone_wait_for_death();
if ( !isdefined( self ) )
return;
var_0 = "stand";
if ( isdefined( self.animset ) && isdefined( level.drone_anims[self.team][self.animset] ) && isdefined( level.drone_anims[self.team][self.animset]["death"] ) )
var_0 = self.animset;
var_1 = level.drone_anims[self.team][var_0]["death"];
if ( isdefined( self.deathanim ) )
var_1 = self.deathanim;
self notify( "death" );
if ( isdefined( level.drone_death_handler ) )
{
self thread [[ level.drone_death_handler ]]( var_1 );
return;
}
if ( !( isdefined( self.noragdoll ) && isdefined( self.skipdeathanim ) ) )
{
if ( isdefined( self.noragdoll ) )
drone_play_scripted_anim( var_1, "deathplant" );
else if ( isdefined( self.skipdeathanim ) )
{
self startragdoll();
drone_play_scripted_anim( var_1, "deathplant" );
}
else
{
drone_play_scripted_anim( var_1, "deathplant" );
self startragdoll();
}
}
self notsolid();
thread drone_thermal_draw_disable( 2 );
if ( isdefined( self ) && isdefined( self.nocorpsedelete ) )
return;
wait 10;
while ( isdefined( self ) )
{
if ( !common_scripts\utility::within_fov( level.player.origin, level.player.angles, self.origin, 0.5 ) )
self delete();
wait 5;
}
}
drone_wait_for_death()
{
self endon( "death" );
while ( isdefined( self ) )
{
self waittill( "damage" );
if ( isdefined( self.damageshield ) && self.damageshield )
{
self.health = 100000;
continue;
}
if ( self.health <= 0 )
break;
}
}
drone_thermal_draw_disable( var_0 )
{
wait( var_0 );
if ( isdefined( self ) )
self thermaldrawdisable();
}
#using_animtree("generic_human");
drone_play_looping_anim( var_0, var_1 )
{
if ( isdefined( self.drone_loop_custom ) )
self [[ self.drone_loop_override ]]( var_0, var_1 );
else
{
self clearanim( %body, 0.2 );
self stopanimscripted();
self setflaggedanimknoballrestart( "drone_anim", var_0, %body, 1, 0.2, var_1 );
self.droneanim = var_0;
}
}
drone_play_scripted_anim( var_0, var_1 )
{
if ( self.type == "human" )
self clearanim( %body, 0.2 );
self stopanimscripted();
var_2 = "normal";
if ( isdefined( var_1 ) )
var_2 = "deathplant";
var_3 = "drone_anim";
self animscripted( var_3, self.origin, self.angles, var_0, var_2 );
self waittillmatch( "drone_anim", "end" );
}
drone_drop_real_weapon_on_death()
{
if ( !isdefined( self ) )
return;
self waittill( "death" );
if ( !isdefined( self ) )
return;
var_0 = getweaponmodel( self.weapon );
var_1 = self.weapon;
if ( isdefined( var_0 ) )
{
self detach( var_0, "tag_weapon_right" );
var_2 = self gettagorigin( "tag_weapon_right" );
var_3 = self gettagangles( "tag_weapon_right" );
var_4 = spawn( "weapon_" + var_1, ( 0, 0, 0 ) );
var_4.angles = var_3;
var_4.origin = var_2;
}
}
drone_idle( var_0, var_1 )
{
if ( isdefined( self.drone_idle_custom ) )
[[ self.drone_idle_override ]]();
else if ( isdefined( var_0 ) && isdefined( var_0["script_noteworthy"] ) && isdefined( level.drone_anims[self.team][var_0["script_noteworthy"]] ) )
thread drone_fight( var_0["script_noteworthy"], var_0, var_1 );
else
{
if ( isdefined( self.idleanim ) )
{
drone_play_looping_anim( self.idleanim, 1 );
return;
}
drone_play_looping_anim( level.drone_anims[self.team]["stand"]["idle"], 1 );
}
}
drone_get_goal_loc_with_arrival( var_0, var_1 )
{
var_2 = var_1["script_noteworthy"];
if ( !isdefined( level.drone_anims[self.team][var_2]["arrival"] ) )
return var_0;
var_3 = getmovedelta( level.drone_anims[self.team][var_2]["arrival"], 0, 1 );
var_3 = length( var_3 );
var_0 = var_0 - var_3;
return var_0;
}
drone_fight( var_0, var_1, var_2 )
{
self endon( "death" );
self endon( "stop_drone_fighting" );
self.animset = var_0;
self.weaponsound = undefined;
var_3 = randomintrange( 1, 4 );
if ( self.team == "axis" )
{
if ( var_3 == 1 )
self.weaponsound = "drone_ak12_fire_npc";
else if ( var_3 == 2 )
self.weaponsound = "drone_cz805_fire_npc";
if ( var_3 == 3 )
self.weaponsound = "drone_cbjms_fire_npc";
}
else
{
if ( var_3 == 1 )
self.weaponsound = "drone_r5rgp_fire_npc";
else if ( var_3 == 2 )
self.weaponsound = "drone_fad_fire_npc";
if ( var_3 == 3 )
self.weaponsound = "drone_m27_fire_npc";
}
self.angles = ( 0, self.angles[1], self.angles[2] );
if ( var_0 == "coverprone" )
self moveto( self.origin + ( 0, 0, 8 ), 0.05 );
self.noragdoll = 1;
var_4 = level.drone_anims[self.team][var_0];
self.deathanim = var_4["death"];
while ( isdefined( self ) )
{
drone_play_scripted_anim( var_4["idle"][randomint( var_4["idle"].size )] );
if ( common_scripts\utility::cointoss() && !isdefined( self.ignoreall ) )
{
var_5 = 1;
if ( isdefined( var_4["pop_up_chance"] ) )
var_5 = var_4["pop_up_chance"];
var_5 = var_5 * 100;
var_6 = 1;
if ( randomfloat( 100 ) > var_5 )
var_6 = 0;
if ( var_6 == 1 )
{
drone_play_scripted_anim( var_4["hide_2_aim"] );
wait( getanimlength( var_4["hide_2_aim"] ) - 0.5 );
}
if ( isdefined( var_4["fire"] ) )
{
if ( var_0 == "coverprone" && var_6 == 1 )
thread drone_play_looping_anim( var_4["fire_exposed"], 1 );
else
thread drone_play_looping_anim( var_4["fire"], 1 );
drone_fire_randomly();
}
else
{
drone_shoot();
wait 0.15;
drone_shoot();
wait 0.15;
drone_shoot();
wait 0.15;
drone_shoot();
}
if ( var_6 == 1 )
drone_play_scripted_anim( var_4["aim_2_hide"] );
drone_play_scripted_anim( var_4["reload"] );
}
}
}
drone_fire_randomly()
{
self endon( "death" );
if ( common_scripts\utility::cointoss() )
{
drone_shoot();
wait 0.1;
drone_shoot();
wait 0.1;
drone_shoot();
if ( common_scripts\utility::cointoss() )
{
wait 0.1;
drone_shoot();
}
if ( common_scripts\utility::cointoss() )
{
wait 0.1;
drone_shoot();
wait 0.1;
drone_shoot();
wait 0.1;
}
if ( common_scripts\utility::cointoss() )
wait( randomfloatrange( 1, 2 ) );
}
else
{
drone_shoot();
wait( randomfloatrange( 0.25, 0.75 ) );
drone_shoot();
wait( randomfloatrange( 0.15, 0.75 ) );
drone_shoot();
wait( randomfloatrange( 0.15, 0.75 ) );
drone_shoot();
wait( randomfloatrange( 0.15, 0.75 ) );
}
}
drone_shoot()
{
self endon( "death" );
self notify( "firing" );
self endon( "firing" );
drone_shoot_fx();
var_0 = %exposed_crouch_shoot_auto_v2;
self setanimknobrestart( var_0, 1, 0.2, 1.0 );
common_scripts\utility::delaycall( 0.25, ::clearanim, var_0, 0 );
}
drone_shoot_fx()
{
var_0 = common_scripts\utility::getfx( "ak47_muzzleflash" );
if ( self.team == "allies" )
var_0 = common_scripts\utility::getfx( "m16_muzzleflash" );
if ( isdefined( self.muzzleflashoverride ) )
var_0 = common_scripts\utility::getfx( self.muzzleflashoverride );
if ( !isdefined( self.nodroneweaponsound ) )
thread drone_play_weapon_sound( self.weaponsound );
playfxontag( var_0, self, "tag_flash" );
}
drone_play_weapon_sound( var_0 )
{
self playsound( var_0 );
}
drone_wait_move()
{
self endon( "death" );
self waittill( "move" );
thread drone_move();
}
get_anim_data( var_0 )
{
var_1 = 170;
var_2 = 1;
var_3 = getanimlength( var_0 );
var_4 = getmovedelta( var_0, 0, 1 );
var_5 = length( var_4 );
if ( var_3 > 0 && var_5 > 0 )
{
var_1 = var_5 / var_3;
var_2 = 0;
}
if ( isdefined( self.drone_run_speed ) )
var_1 = self.drone_run_speed;
var_6 = spawnstruct();
var_6.anim_relative = var_2;
var_6.run_speed = var_1;
var_6.anim_time = var_3;
return var_6;
}
drone_move()
{
self endon( "death" );
self endon( "drone_stop" );
wait 0.05;
var_0 = getpatharray( self.target, self.origin );
var_1 = level.drone_anims[self.team]["stand"]["run"];
if ( isdefined( self.runanim ) )
var_1 = self.runanim;
var_2 = get_anim_data( var_1 );
var_3 = var_2.run_speed;
var_4 = var_2.anim_relative;
if ( isdefined( self.drone_move_callback ) )
{
var_2 = [[ self.drone_move_callback ]]();
if ( isdefined( var_2 ) )
{
var_1 = var_2.runanim;
var_3 = var_2.run_speed;
var_4 = var_2.anim_relative;
}
var_2 = undefined;
}
if ( !var_4 )
thread drone_move_z( var_3 );
drone_play_looping_anim( var_1, self.moveplaybackrate );
var_5 = 0.5;
var_6 = 0;
self.started_moving = 1;
self.cur_node = var_0[var_6];
var_7 = 0;
var_8 = undefined;
for (;;)
{
if ( !isdefined( var_0[var_6] ) )
break;
var_9 = var_0[var_6]["vec"];
var_10 = self.origin - var_0[var_6]["origin"];
var_11 = vectordot( vectornormalize( var_9 ), var_10 );
if ( !isdefined( var_0[var_6]["dist"] ) )
break;
var_12 = var_11 + level.drone_lookahead_value;
while ( var_12 > var_0[var_6]["dist"] )
{
var_12 = var_12 - var_0[var_6]["dist"];
var_6++;
self.cur_node = var_0[var_6];
if ( isdefined( var_8 ) )
{
if ( var_6 == 0 )
{
}
if ( !isdefined( self.beforestairanim ) )
self.beforestairanim = self.droneanim;
var_13 = level.drone_anims[self.team]["stairs"][var_8];
drone_play_looping_anim( var_13, self.moveplaybackrate );
var_7 = 1;
}
if ( !isdefined( var_0[var_6]["dist"] ) )
{
self rotateto( vectortoangles( var_0[var_0.size - 1]["vec"] ), var_5 );
var_14 = distance( self.origin, var_0[var_0.size - 1]["origin"] );
var_15 = var_14 / ( var_3 * self.moveplaybackrate );
var_16 = var_0[var_0.size - 1]["origin"] + ( 0, 0, 100 );
var_17 = var_0[var_0.size - 1]["origin"] - ( 0, 0, 100 );
var_18 = physicstrace( var_16, var_17 );
if ( getdvar( "debug_drones" ) == "1" )
{
thread common_scripts\utility::draw_line_for_time( var_16, var_17, 1, 1, 1, var_5 );
thread common_scripts\utility::draw_line_for_time( self.origin, var_18, 0, 0, 1, var_5 );
}
self moveto( var_18, var_15 );
wait( var_15 );
self notify( "goal" );
thread check_delete();
thread drone_idle( var_0[var_0.size - 1], var_18 );
return;
}
if ( !isdefined( var_0[var_6] ) )
{
self notify( "goal" );
thread drone_idle();
return;
}
}
if ( isdefined( self.drone_move_callback ) )
{
var_2 = [[ self.drone_move_callback ]]();
if ( isdefined( var_2 ) )
{
if ( var_2.runanim != var_1 )
{
var_1 = var_2.runanim;
var_3 = var_2.run_speed;
var_4 = var_2.anim_relative;
if ( !var_4 )
thread drone_move_z( var_3 );
else
self notify( "drone_move_z" );
drone_play_looping_anim( var_1, self.moveplaybackrate );
}
}
}
self.cur_node = var_0[var_6];
var_19 = var_0[var_6]["vec"] * var_12;
var_19 = var_19 + var_0[var_6]["origin"];
var_20 = var_19;
var_16 = var_20 + ( 0, 0, 100 );
var_17 = var_20 - ( 0, 0, 100 );
var_20 = physicstrace( var_16, var_17 );
if ( !var_4 )
self.drone_look_ahead_point = var_20;
if ( getdvar( "debug_drones" ) == "1" )
{
thread common_scripts\utility::draw_line_for_time( var_16, var_17, 1, 1, 1, var_5 );
thread draw_point( var_20, 1, 0, 0, 16, var_5 );
}
var_21 = vectortoangles( var_20 - self.origin );
self rotateto( ( 0, var_21[1], 0 ), var_5 );
var_22 = var_3 * var_5 * self.moveplaybackrate;
var_23 = vectornormalize( var_20 - self.origin );
var_19 = var_23 * var_22;
var_19 = var_19 + self.origin;
if ( getdvar( "debug_drones" ) == "1" )
thread common_scripts\utility::draw_line_for_time( self.origin, var_19, 0, 0, 1, var_5 );
self moveto( var_19, var_5 );
wait( var_5 );
if ( isdefined( self.cur_node["script_noteworthy"] ) && ( self.cur_node["script_noteworthy"] == "stairs_start_up" || self.cur_node["script_noteworthy"] == "stairs_start_down" ) )
{
var_24 = strtok( self.cur_node["script_noteworthy"], "_" );
var_8 = var_24[2];
continue;
}
if ( var_7 == 1 )
{
if ( isdefined( self.cur_node["script_noteworthy"] ) && self.cur_node["script_noteworthy"] == "stairs_end" )
{
var_25 = self.beforestairanim;
drone_play_looping_anim( var_25, self.moveplaybackrate );
var_7 = 0;
var_8 = undefined;
}
}
}
thread drone_idle();
}
drone_move_z( var_0 )
{
self endon( "death" );
self endon( "drone_stop" );
self notify( "drone_move_z" );
self endon( "drone_move_z" );
var_1 = 0.05;
for (;;)
{
if ( isdefined( self.drone_look_ahead_point ) && var_0 > 0 )
{
var_2 = self.drone_look_ahead_point[2] - self.origin[2];
var_3 = distance2d( self.drone_look_ahead_point, self.origin );
var_4 = var_3 / var_0;
if ( var_4 > 0 && var_2 != 0 )
{
var_5 = abs( var_2 ) / var_4;
var_6 = var_5 * var_1;
if ( var_2 >= var_5 )
self.origin = ( self.origin[0], self.origin[1], self.origin[2] + var_6 );
else if ( var_2 <= var_5 * -1 )
self.origin = ( self.origin[0], self.origin[1], self.origin[2] - var_6 );
}
}
wait( var_1 );
}
}
getpatharray( var_0, var_1 )
{
var_2 = 1;
var_3 = [];
var_3[0]["origin"] = var_1;
var_3[0]["dist"] = 0;
var_4 = undefined;
var_4 = var_0;
var_5["entity"] = maps\_spawner::get_target_ents;
var_5["node"] = maps\_spawner::get_target_nodes;
var_5["struct"] = maps\_spawner::get_target_structs;
var_6 = undefined;
var_7 = [[ var_5["entity"] ]]( var_4 );
var_8 = [[ var_5["node"] ]]( var_4 );
var_9 = [[ var_5["struct"] ]]( var_4 );
if ( var_7.size )
var_6 = "entity";
else if ( var_8.size )
var_6 = "node";
else if ( var_9.size )
var_6 = "struct";
for (;;)
{
var_10 = var_3.size;
var_11 = [[ var_5[var_6] ]]( var_4 );
var_12 = common_scripts\utility::random( var_11 );
var_13 = var_12.origin;
if ( isdefined( var_12.radius ) )
{
if ( !isdefined( self.dronerunoffset ) )
self.dronerunoffset = -1 + randomfloat( 2 );
if ( !isdefined( var_12.angles ) )
var_12.angles = ( 0, 0, 0 );
var_14 = anglestoforward( var_12.angles );
var_15 = anglestoright( var_12.angles );
var_16 = anglestoup( var_12.angles );
var_17 = ( 0, self.dronerunoffset * var_12.radius, 0 );
var_13 = var_13 + var_14 * var_17[0];
var_13 = var_13 + var_15 * var_17[1];
var_13 = var_13 + var_16 * var_17[2];
}
var_3[var_10]["origin"] = var_13;
var_3[var_10]["target"] = var_12.target;
if ( isdefined( self.script_parameters ) && self.script_parameters == "use_last_node_angles" && isdefined( var_12.angles ) )
var_3[var_10]["angles"] = var_12.angles;
if ( isdefined( var_12.script_noteworthy ) )
var_3[var_10]["script_noteworthy"] = var_12.script_noteworthy;
if ( isdefined( var_12.script_linkname ) )
var_3[var_10]["script_linkname"] = var_12.script_linkname;
var_3[var_10 - 1]["dist"] = distance( var_3[var_10]["origin"], var_3[var_10 - 1]["origin"] );
var_3[var_10 - 1]["vec"] = vectornormalize( var_3[var_10]["origin"] - var_3[var_10 - 1]["origin"] );
if ( !isdefined( var_3[var_10 - 1]["target"] ) )
var_3[var_10 - 1]["target"] = var_12.targetname;
if ( !isdefined( var_3[var_10 - 1]["script_noteworthy"] ) && isdefined( var_12.script_noteworthy ) )
var_3[var_10 - 1]["script_noteworthy"] = var_12.script_noteworthy;
if ( !isdefined( var_3[var_10 - 1]["script_linkname"] ) && isdefined( var_12.script_linkname ) )
var_3[var_10 - 1]["script_linkname"] = var_12.script_linkname;
if ( !isdefined( var_12.target ) )
break;
var_4 = var_12.target;
}
if ( isdefined( self.script_parameters ) && self.script_parameters == "use_last_node_angles" && isdefined( var_3[var_10]["angles"] ) )
var_3[var_10]["vec"] = anglestoforward( var_3[var_10]["angles"] );
else
var_3[var_10]["vec"] = var_3[var_10 - 1]["vec"];
var_12 = undefined;
return var_3;
}
draw_point( var_0, var_1, var_2, var_3, var_4, var_5 )
{
var_6 = var_0 + ( var_4, 0, 0 );
var_7 = var_0 - ( var_4, 0, 0 );
thread common_scripts\utility::draw_line_for_time( var_6, var_7, var_1, var_2, var_3, var_5 );
var_6 = var_0 + ( 0, var_4, 0 );
var_7 = var_0 - ( 0, var_4, 0 );
thread common_scripts\utility::draw_line_for_time( var_6, var_7, var_1, var_2, var_3, var_5 );
var_6 = var_0 + ( 0, 0, var_4 );
var_7 = var_0 - ( 0, 0, var_4 );
thread common_scripts\utility::draw_line_for_time( var_6, var_7, var_1, var_2, var_3, var_5 );
}
check_delete()
{
if ( !isdefined( self ) )
return;
if ( !isdefined( self.script_noteworthy ) )
return;
switch ( self.script_noteworthy )
{
case "delete_on_goal":
if ( isdefined( self.magic_bullet_shield ) )
maps\_utility::stop_magic_bullet_shield();
self delete();
break;
case "die_on_goal":
self kill();
break;
}
}