114 lines
4.2 KiB
Plaintext
114 lines
4.2 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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override_footsteps()
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{
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wait 0.1;
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var_0 = level._effect["swim_kick_bubble"];
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animscripts\utility::setfootstepeffect( "default", var_0 );
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animscripts\utility::setfootstepeffect( "asphalt", var_0 );
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animscripts\utility::setfootstepeffect( "brick", var_0 );
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animscripts\utility::setfootstepeffect( "carpet", var_0 );
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animscripts\utility::setfootstepeffect( "cloth", var_0 );
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animscripts\utility::setfootstepeffect( "concrete", var_0 );
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animscripts\utility::setfootstepeffect( "cushion", var_0 );
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animscripts\utility::setfootstepeffect( "dirt", var_0 );
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animscripts\utility::setfootstepeffect( "foliage", var_0 );
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animscripts\utility::setfootstepeffect( "grass", var_0 );
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animscripts\utility::setfootstepeffect( "gravel", var_0 );
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animscripts\utility::setfootstepeffect( "mud", var_0 );
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animscripts\utility::setfootstepeffect( "rock", var_0 );
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animscripts\utility::setfootstepeffect( "sand", var_0 );
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animscripts\utility::setfootstepeffect( "wood", var_0 );
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animscripts\utility::setfootstepeffect( "water", var_0 );
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animscripts\utility::setfootstepeffectsmall( "default", var_0 );
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animscripts\utility::setfootstepeffectsmall( "asphalt", var_0 );
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animscripts\utility::setfootstepeffectsmall( "brick", var_0 );
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animscripts\utility::setfootstepeffectsmall( "carpet", var_0 );
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animscripts\utility::setfootstepeffectsmall( "cloth", var_0 );
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animscripts\utility::setfootstepeffectsmall( "concrete", var_0 );
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animscripts\utility::setfootstepeffectsmall( "cushion", var_0 );
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animscripts\utility::setfootstepeffectsmall( "dirt", var_0 );
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animscripts\utility::setfootstepeffectsmall( "foliage", var_0 );
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animscripts\utility::setfootstepeffectsmall( "grass", var_0 );
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animscripts\utility::setfootstepeffectsmall( "gravel", var_0 );
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animscripts\utility::setfootstepeffectsmall( "mud", var_0 );
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animscripts\utility::setfootstepeffectsmall( "rock", var_0 );
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animscripts\utility::setfootstepeffectsmall( "sand", var_0 );
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animscripts\utility::setfootstepeffectsmall( "wood", var_0 );
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animscripts\utility::setfootstepeffectsmall( "water", var_0 );
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override_footstep_notetrack_scripts();
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}
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override_water_footsteps()
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{
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wait 0.1;
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var_0 = level._effect["swim_kick_bubble"];
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animscripts\utility::setfootstepeffect( "water", var_0 );
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animscripts\utility::setfootstepeffectsmall( "water", var_0 );
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override_footstep_notetrack_scripts();
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}
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restore_water_footsteps()
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{
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animscripts\utility::unsetfootstepeffect( "water" );
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animscripts\utility::unsetfootstepeffectsmall( "water" );
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restore_footstep_notetrack_scripts();
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}
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override_footstep_notetrack_scripts()
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{
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anim.notetracks["footstep_right_large"] = ::notetrackfootstep;
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anim.notetracks["footstep_right_small"] = ::notetrackfootstep;
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anim.notetracks["footstep_left_large"] = ::notetrackfootstep;
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anim.notetracks["footstep_left_small"] = ::notetrackfootstep;
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}
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restore_footstep_notetrack_scripts()
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{
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anim.notetracks["footstep_right_large"] = animscripts\notetracks::notetrackfootstep;
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anim.notetracks["footstep_right_small"] = animscripts\notetracks::notetrackfootstep;
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anim.notetracks["footstep_left_large"] = animscripts\notetracks::notetrackfootstep;
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anim.notetracks["footstep_left_small"] = animscripts\notetracks::notetrackfootstep;
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}
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notetrackfootstep( var_0, var_1 )
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{
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var_2 = issubstr( var_0, "left" );
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var_3 = issubstr( var_0, "large" );
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playfootstep( var_2, var_3 );
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}
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playfootstep( var_0, var_1 )
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{
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if ( !isai( self ) )
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{
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self playsound( "step_run_dirt" );
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return;
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}
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var_2 = "water";
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var_3 = "J_Ball_RI";
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if ( var_0 )
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var_3 = "J_Ball_LE";
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var_4 = "run";
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thread maps\_utility::play_sound_on_entity( "foot_flipper_underwater" );
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playbubbleeffect( var_3, var_2 );
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}
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playbubbleeffect( var_0, var_1 )
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{
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if ( !isdefined( anim.optionalstepeffects[var_1] ) )
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return 0;
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var_2 = self gettagorigin( var_0 );
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var_3 = self.angles;
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var_4 = anglestoforward( var_3 );
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var_5 = var_4 * -1;
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var_6 = ( 0, 0, 1 );
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playfxontag( level._effect["step_" + var_1], self, var_0 );
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return 1;
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}
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