iw6-scripts/maps/clockwork.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
maps\_utility::add_hint_string( "nvg", &"SCRIPT_NIGHTVISION_USE", maps\_nightvision::shouldbreaknvghintprint );
maps\_utility::add_hint_string( "disable_nvg", &"SCRIPT_NIGHTVISION_STOP_USE", maps\_nightvision::should_break_disable_nvg_print );
maps\_utility::template_level( "clockwork" );
maps\createart\clockwork_art::main();
maps\clockwork_fx::main();
maps\clockwork_precache::main();
maps\_c4::main();
maps\_drone_ai::init();
precache_for_startpoints();
thread maps\_teargas::initteargas();
level.woof = 0;
clockwork_starts();
maps\clockwork_code::clockwork_init();
maps\_utility::transient_init( "clockwork_start_tr" );
maps\_utility::transient_init( "clockwork_end_tr" );
maps\_load::main();
maps\clockwork_anim::main();
maps\clockwork_fx::setup_footstep_fx();
maps\_rv_vfx::init();
maps\clockwork_audio::main();
thread fx_turn_on_tunnel_lights();
thread fx_turn_on_introfx();
thread fx_snowmobile_light();
maps\_nightvision::main( level.players, 1 );
level.player setactionslot( 1, "" );
setsaveddvar( "r_ssaofadedepth", 1200 );
maps\_utility::setsaveddvar_cg_ng( "r_specularcolorscale", 2.4, 4.0 );
maps\_utility::setsaveddvar_cg_ng( "r_diffusecolorscale", 2.2, 1.3 );
setsaveddvar( "cg_foliagesnd_alias", "clkw_foot_foliage_player" );
maps\clockwork_scriptedlights::main();
maps\_utility::setsaveddvar_cg_ng( "fx_alphathreshold", 9, 9 );
setdvar( "music_enable", 1 );
thread fx_aurora_anim();
thread maps\clockwork_fx::fx_checkpoint_states();
maps\hud_outline_objective::outline_enable();
}
fx_aurora_anim()
{
var_0 = getent( "clk_aurora", "targetname" );
if ( isdefined( var_0 ) )
{
var_0.animname = "aurora";
var_1 = var_0 common_scripts\utility::spawn_tag_origin();
var_2 = maps\_utility::spawn_anim_model( "aurora", var_0.origin );
var_2.angles = var_0.angles;
var_3 = maps\_utility::spawn_anim_model( "aurora2", var_0.origin );
var_3.angles = var_0.angles;
var_0 delete();
var_2 thread maps\_anim::anim_loop_solo( var_2, "clk_aurora_loop" );
wait 7.35;
var_3 thread maps\_anim::anim_loop_solo( var_3, "clk_aurora_loop" );
}
}
fx_turn_on_tunnel_lights()
{
common_scripts\utility::exploder( 150 );
}
fx_turn_on_introfx()
{
common_scripts\utility::exploder( 2000 );
}
fx_snowmobile_light()
{
thread maps\clockwork_fx::turn_effects_on( "snowmobile_headlight", "vfx/moments/clockwork/vfx_intro_snwmbl_lights" );
common_scripts\utility::flag_wait( "FLAG_intro_light_off" );
thread maps\clockwork_audio::intro_headlamp_smash();
thread maps\clockwork_fx::turn_effects_on( "snowmobile_headlight", "vfx/moments/clockwork/vfx_intro_snwmbl_lights_break" );
common_scripts\utility::flag_set( "snowmobile_headlight" );
}
clockwork_starts()
{
maps\_utility::add_start( "intro2", maps\clockwork_intro::setup_intro2, "Snowmobiles.", maps\clockwork_intro::begin_intro, "clockwork_start_tr" );
maps\_utility::add_start( "checkpoint", maps\clockwork_intro::setup_checkpoint, "Checkpoint", maps\clockwork_intro::begin_checkpoint, "clockwork_start_tr" );
maps\_utility::add_start( "start_ambush", maps\clockwork_intro::setup_ambush, "Ambush", maps\clockwork_intro::begin_ambush, "clockwork_start_tr" );
maps\_utility::add_start( "interior", maps\clockwork_interior_nvg::setup_interior, "interior", maps\clockwork_interior_nvg::begin_interior, "clockwork_start_tr" );
maps\_utility::add_start( "interior_vault_scene", maps\clockwork_interior::setup_interior_vault_scene, "interior_vault_scene", maps\clockwork_interior::begin_interior_vault_scene, "clockwork_start_tr" );
maps\_utility::add_start( "interior_combat", maps\clockwork_interior::setup_interior_combat, "interior_combat", maps\clockwork_interior::begin_interior_combat, "clockwork_start_tr" );
maps\_utility::add_start( "interior_cqb", maps\clockwork_interior::setup_interior_cqb, "interior_cqb", maps\clockwork_interior::begin_interior_cqb, "clockwork_start_tr" );
maps\_utility::add_start( "defend", maps\clockwork_defend::setup_defend, "defend", maps\clockwork_defend::begin_defend, "clockwork_end_tr" );
maps\_utility::add_start( "defend_plat", maps\clockwork_defend::setup_defend_plat, "Defend from platform", maps\clockwork_defend::begin_defend_plat, "clockwork_end_tr" );
maps\_utility::add_start( "defend_blowdoors1", maps\clockwork_defend::setup_defend_blowdoors1, "Defend 1st doors boom", maps\clockwork_defend::begin_defend_blowdoors1, "clockwork_end_tr" );
maps\_utility::add_start( "defend_blowdoors2", maps\clockwork_defend::setup_defend_blowdoors2, "Defend 2nd doors boom", maps\clockwork_defend::begin_defend_blowdoors2, "clockwork_end_tr" );
maps\_utility::add_start( "defend_fire_blocker", maps\clockwork_defend::setup_defend_fire_blocker, "Defend fireblocker ready", maps\clockwork_defend::begin_defend_fire_blocker, "clockwork_end_tr" );
maps\_utility::add_start( "chaos", maps\clockwork_exfil::setup_chaos, "chaos", maps\clockwork_exfil::begin_chaos, "clockwork_end_tr" );
maps\_utility::add_start( "exfil", maps\clockwork_exfil::setup_exfil, "exfil", maps\clockwork_exfil::begin_exfil, "clockwork_end_tr" );
maps\_utility::add_start( "exfil_tank", maps\clockwork_exfil::setup_exfil_alt, "exfil_tank", maps\clockwork_exfil::begin_exfil_tank, "clockwork_end_tr" );
maps\_utility::add_start( "exfil_bridge", maps\clockwork_exfil::setup_exfil_alt, "exfil_bridge", maps\clockwork_exfil::begin_exfil_bridge, "clockwork_end_tr" );
maps\_utility::add_start( "exfil_cave", maps\clockwork_exfil::setup_exfil_alt, "exfil_cave", maps\clockwork_exfil::begin_exfil_cave, "clockwork_end_tr" );
maps\_utility::default_start( maps\clockwork_intro::setup_intro2 );
maps\_utility::set_default_start( "intro2" );
}
precache_for_startpoints()
{
precacheshader( "hud_icon_nvg" );
precacheitem( "cz805bren+reflex_sp+silencer_sp" );
precacheitem( "cz805bren+reflex_sp" );
precacheitem( "M27" );
precacheitem( "gm6+scopegm6_sp+silencer03_sp" );
precacheitem( "mts255" );
precacheitem( "mp443" );
precacheitem( "btr80_turret_castle" );
precacheitem( "cz805bren_disguise" );
precacheitem( "cz805bren_quick" );
precacheitem( "gm6_disguise" );
precacheitem( "gm6_quick" );
precacheitem( "drill_press" );
precacheitem( "helmet_goggles" );
precachemodel( "clk_vault_tablet" );
precachemodel( "viewmodel_commando_knife" );
precachemodel( "weapon_proximity_mine" );
precachemodel( "chinese_brave_warrior_obj_door_back_LE" );
precachemodel( "chinese_brave_warrior_obj_door_back_RI" );
precachemodel( "clk_lab_overheadlight_off" );
precachemodel( "clk_emergency_light" );
precachemodel( "clk_emergency_light_02" );
precachemodel( "clk_light_rack" );
precachemodel( "chinese_brave_warrior_fx_glass" );
precachemodel( "clk_fire_extinguisher_lrg_anim" );
precachemodel( "clk_door_01" );
precacherumble( "drill_normal" );
precacherumble( "drill_vault" );
precacherumble( "drill_through" );
precachemodel( "fullbody_fed_army_victim_a" );
precachemodel( "clk_russian_military_non_disguise_head_a" );
precachemodel( "clk_russian_military_non_disguise_head_b" );
precachemodel( "head_merrick_fed_head_b" );
precachemodel( "head_hesh_stealth_b_no_helmet" );
precachemodel( "viewmodel_helmet_goggles_fed" );
precachemodel( "chinese_brave_warrior_door_back_le" );
precachemodel( "chinese_brave_warrior_door_back_ri" );
precachemodel( "weapon_commando_knife" );
precachemodel( "head_elite_pmc_head_b" );
precachemodel( "fed_army_corpse_a" );
precachemodel( "fed_army_corpse_b" );
precachemodel( "fed_army_corpse_c" );
precachemodel( "ny_harbor_missle_key" );
precachemodel( "weapon_binocular" );
precachemodel( "com_hand_radio" );
precachemodel( "mil_ammo_case_1" );
precachemodel( "clk_searchlight_ir_full" );
precachemodel( "vehicle_brave_warrior_turretring" );
precachemodel( "head_fed_army_c_arctic" );
precachemodel( "head_fed_army_a_arctic" );
maps\clockwork_fx::clockwork_treadfx_override();
maps\clockwork_intro::clockwork_intro_pre_load();
maps\clockwork_interior_nvg::clockwork_interior_nvg_pre_load();
maps\clockwork_interior::clockwork_interior_pre_load();
maps\clockwork_defend::clockwork_defend_pre_load();
maps\clockwork_exfil::clockwork_exfil_pre_load();
thread post_load();
}
post_load()
{
level waittill( "load_finished" );
maps\clockwork_defend::setup_blockers();
common_scripts\_sentry::setup_sentry_smg();
}