iw6-scripts/maps/mp/mp_alien_weapon.gsc
2024-02-13 13:20:49 +01:00

344 lines
9.1 KiB
Plaintext

// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
init_armory_weapon_fx();
level.remaining_alien_weapons = 1;
}
init_armory_weapon_fx()
{
level._effect["corrosive_blast"] = loadfx( "vfx/gameplay/mp/equipment/vfx_alien_dome_ns_gun_gas" );
}
special_gun_watcher()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
self notify( "gun_watcher_logic" );
self endon( "gun_watcher_logic" );
self notifyonplayercommand( "detonate_venom", "+toggleads_throw" );
self notifyonplayercommand( "detonate_venom", "+ads_akimbo_accessible" );
thread special_gun_detonate_hint_watcher();
var_0 = "none";
var_1 = undefined;
for (;;)
{
self waittill( "grenade_fire", var_1, var_0 );
if ( var_0 == "venomxgun_mp" )
{
var_2 = self getweaponammoclip( "venomxgun_mp" );
if ( var_2 == 0 )
thread remove_alien_weapon( var_1 );
var_1.health = 9999999;
var_1 thread maps\mp\gametypes\_weapons::createbombsquadmodel( "weapon_semtex_grenade_iw6_bombsquad", "tag_origin", self );
thread wait_for_detonation( var_1, var_0 );
thread explode_projectile( var_1, var_0 );
}
wait 0.05;
}
}
special_gun_detonate_hint_watcher()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
self endon( "gun_watcher_logic" );
self endon( "alien_weapon_removed" );
var_0 = 2;
while ( !isdefined( self.no_more_detonate_hint ) )
{
self waittill( "grenade_fire", var_1, var_2 );
if ( var_2 == "venomxgun_mp" )
{
if ( !isdefined( self.projectile_time_out_num ) )
self.projectile_time_out_num = 1;
else if ( self.projectile_time_out_num > var_0 )
{
var_0 = 3;
self.projectile_time_out_num = 0;
thread show_specialweapon_hint_repeat();
}
else
self.projectile_time_out_num++;
}
wait 0.1;
}
}
wait_for_detonation( var_0, var_1 )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
var_0 endon( "death" );
self.adspressed = 0;
thread ads_watcher();
thread toggle_ads_watcher();
var_2 = 100;
var_3 = 0;
var_4 = ( 0, 0, 0 );
thread projectile_safety( var_0 );
while ( self adsbuttonpressed() && var_3 < var_2 )
{
wait 0.05;
var_3 = var_3 + 1;
}
while ( var_3 < var_2 )
{
if ( isdefined( var_0 ) && self.adspressed && self getcurrentweapon() == "venomxgun_mp" && maps\mp\_utility::isreallyalive( self ) )
{
var_0 notify( "projectile_detonate" );
var_0 notify( "trap_death" );
self.no_more_detonate_hint = 1;
return;
}
else if ( !isdefined( var_0 ) )
{
thread cloud_monitor( self, var_4, var_1 );
playsoundatpos( var_4, "aliendlc11_explode" );
return;
}
var_4 = var_0.origin;
wait 0.05;
var_3 = var_3 + 1;
}
var_0 notify( "projectile_detonate" );
var_0 notify( "trap_death" );
}
toggle_ads_watcher()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "projectile_detonate" );
self endon( "ads_pressed" );
self waittill( "detonate_venom" );
self.adspressed = 1;
self notify( "ads_pressed" );
}
ads_watcher()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "projectile_detonate" );
self endon( "ads_pressed" );
for (;;)
{
if ( self adsbuttonpressed() )
{
self.adspressed = 1;
self notify( "ads_pressed" );
}
wait 0.05;
}
}
projectile_safety( var_0 )
{
var_0 endon( "projectile_detonate" );
common_scripts\utility::waittill_any( "death", "disconnect" );
wait 1;
var_0 notify( "trap_death" );
var_0 notify( "projectile_detonate" );
}
explode_projectile( var_0, var_1 )
{
var_0 endon( "death" );
var_0 notify( "trap_death" );
var_2 = 6;
var_0 waittill( "projectile_detonate" );
if ( isdefined( var_0 ) )
{
var_0 thread cloud_monitor( self, var_0.origin, var_1 );
playsoundatpos( var_0.origin, "aliendlc11_explode" );
var_0 hide();
wait( var_2 );
var_0 delete();
}
}
cloud_monitor( var_0, var_1, var_2 )
{
var_3 = undefined;
var_4 = 200;
var_5 = 150;
var_6 = 15;
var_7 = 5;
var_8 = 5;
var_9 = 1;
var_10 = 256;
var_11 = 300;
var_12 = 350;
var_13 = var_0.team;
var_3 = spawnfx( level._effect["corrosive_blast"], var_1 );
var_14 = var_1 - ( 0, 0, var_5 );
var_15 = var_5 + var_5;
var_16 = spawn( "trigger_radius", var_14, 1, var_4, var_15 );
var_16.owner = var_0;
self radiusdamage( var_1, var_10, var_12, var_11, var_0, "MOD_EXPLOSIVE", var_2 );
earthquake( 0.5, 1, var_1, 512 );
playrumbleonposition( "grenade_rumble", var_1 );
triggerfx( var_3 );
var_17 = 0.0;
var_18 = 1;
var_19 = 0;
wait( var_18 );
for ( var_17 = var_17 + var_18; var_17 < var_7; var_17 = var_17 + var_9 )
{
var_20 = [];
var_21 = common_scripts\utility::array_combine( level.players, level.agentarray );
foreach ( var_23 in var_21 )
{
if ( isdefined( var_23 ) && isalive( var_23 ) && var_23 istouching( var_16 ) )
var_20[var_20.size] = var_23;
}
foreach ( var_23 in var_20 )
{
if ( !isdefined( var_0 ) )
{
if ( isdefined( var_23 ) && maps\mp\_utility::isreallyalive( var_23 ) && var_23.team != var_13 )
var_23 thread cloud_do_damage( var_6, undefined, var_8, var_16, var_9, var_2, self, var_13 );
}
else if ( isdefined( var_23 ) && maps\mp\_utility::isreallyalive( var_23 ) && ( var_23.team != var_13 || var_23 == var_0 ) )
var_23 thread cloud_do_damage( var_6, var_0, var_8, var_16, var_9, var_2, self, var_13 );
common_scripts\utility::waitframe();
}
wait( var_9 );
}
var_16 delete();
var_3 delete();
}
cloud_do_damage( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7 )
{
self notify( "stasis_cloud_burning" );
self endon( "stasis_cloud_burning" );
self endon( "death" );
if ( isdefined( var_1 ) )
var_1 endon( "disconnect" );
if ( !isdefined( var_2 ) )
var_2 = 6;
var_8 = 0;
while ( var_8 < var_2 )
{
if ( self.team != var_7 )
{
if ( isdefined( var_3 ) )
{
if ( isbot( self ) )
var_6 radiusdamage( self.origin, 10, var_0, var_0, var_1, "MOD_PROJECTILE_SPLASH", var_5 );
else
maps\mp\gametypes\_damage::finishplayerdamagewrapper( var_3, var_1, var_0, 0, "MOD_PROJECTILE_SPLASH", var_5, self.origin, ( 0, 0, 1 ), "none", 0, 0 );
}
}
else if ( self == var_1 && isdefined( var_3 ) )
var_3 radiusdamage( self.origin, 10, var_0, var_0, var_1, "MOD_PROJECTILE_SPLASH", var_5 );
var_8 = var_8 + var_4;
wait( var_4 );
}
}
give_alien_weapon( var_0 )
{
if ( "iw6_maaws_mp" == self getcurrentweapon() || maps\mp\_utility::isjuggernaut() )
return;
if ( isbot( self ) )
maps\mp\killstreaks\_deployablebox_gun::giverandomgun( self );
else
{
if ( !self hasweapon( "venomxgun_mp" ) )
{
if ( !isdefined( var_0 ) || !var_0 )
level.remaining_alien_weapons--;
thread special_gun_watcher();
self giveweapon( "venomxgun_mp" );
self setweaponammoclip( "venomxgun_mp", 10 );
self switchtoweapon( "venomxgun_mp" );
thread manage_alien_weapon_inventory();
thread show_specialweapon_hint();
return;
}
self iprintlnbold( &"MP_DOME_NS_ALREADY_HAVE_ALIEN_GUN" );
}
}
manage_alien_weapon_inventory()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
self endon( "alien_weapon_removed" );
for (;;)
{
if ( self getcurrentweapon() == "venomxgun_mp" )
self disableweaponpickup();
else
self enableweaponpickup();
wait 0.1;
}
}
remove_alien_weapon( var_0 )
{
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
var_0 common_scripts\utility::waittill_any( "death", "projectile_detonate" );
self switchtoweapon( self.primaryweapon );
self takeweapon( "venomxgun_mp" );
self notify( "alien_weapon_removed" );
self enableweaponpickup();
}
show_specialweapon_hint()
{
self endon( "disconnect" );
self endon( "death" );
wait 1;
maps\mp\_utility::setlowermessage( "weapon_hint", &"MP_DOME_NS_ALIEN_GUN_HINT", 6 );
}
show_specialweapon_hint_repeat()
{
self endon( "disconnect" );
wait 1;
self iprintlnbold( &"MP_DOME_NS_ALIEN_GUN_HINT" );
}