2024-02-13 13:20:49 +01:00

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967 B
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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main( var_0, var_1, var_2 )
{
fx();
maps\_vehicle::build_template( "gunboat", var_0, var_1, var_2 );
maps\_vehicle::build_localinit( ::init_local );
maps\_vehicle::build_deathfx( "vfx/gameplay/vehicles/gunboat/vfx_exp_gunboat", "tag_death_fx", undefined, undefined, undefined, undefined, 0, 1, undefined, 0 );
maps\_vehicle::build_life( 999, 500, 1500 );
maps\_vehicle::build_team( "axis" );
maps\_vehicle::build_turret( "dshk_gunboat", "tag_turret", "weapon_dshk" );
}
fx()
{
level._effect["gunboat_wake"] = loadfx( "vfx/gameplay/vehicles/gunboat/vfx_wake_gunboat" );
}
init_local()
{
thread wake_fx();
}
wake_fx()
{
playfxontag( common_scripts\utility::getfx( "gunboat_wake" ), self, "j_bodymid" );
self waittill( "death" );
if ( isdefined( self ) )
stopfxontag( common_scripts\utility::getfx( "gunboat_wake" ), self, "j_bodymid" );
}