2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main( var_0, var_1, var_2 )
{
maps\_vehicle::build_template( "aas_72x", var_0, var_1, var_2 );
maps\_vehicle::build_localinit( ::init_local );
maps\_vehicle::build_deathmodel( "vehicle_aas_72x" );
main_common( var_0, var_1, var_2 );
maps\_vehicle::build_deathfx( "fx/explosions/helicopter_explosion_secondary_small", "tag_engine_right", "aascout72x_helicopter_secondary_exp", undefined, undefined, undefined, 0.0, 1, undefined );
maps\_vehicle::build_deathfx( "fx/explosions/helicopter_explosion_secondary_small", "tag_engine_left", "aascout72x_helicopter_dying_loop", 1, 1.5, 1, 0.5, 1, undefined );
maps\_vehicle::build_deathfx( "fx/explosions/helicopter_explosion_secondary_small", "tag_engine_right", undefined, 1, 2.25, undefined, 5.0, 1, undefined );
maps\_vehicle::build_deathfx( "fx/explosions/helicopter_explosion_little_bird", undefined, "aascout72x_helicopter_crash", undefined, undefined, undefined, -1, undefined, "stop_crash_loop_sound" );
maps\_vehicle::build_deathfx( "fx/fire/fire_smoke_trail_L", "tail_rotor_jnt", undefined, 1, 0.05, undefined, 0.5, 1, undefined );
maps\_vehicle::build_deathfx( "fx/explosions/helicopter_explosion_secondary_small", "tail_rotor_jnt", undefined, undefined, undefined, undefined, 0.5, 1, undefined );
maps\_vehicle::build_rocket_deathfx( "fx/explosions/helicopter_explosion_little_bird_dcburn", "tag_deathfx", "aascout72x_helicopter_crash", undefined, undefined, undefined, undefined, 1, undefined, 0 );
maps\_vehicle::build_rider_death_func( ::handle_rider_death );
main_common( var_0, var_1, var_2 );
}
#using_animtree("vehicles");
main_common( var_0, var_1, var_2 )
{
maps\_vehicle::build_drive( %mi28_rotors, undefined, 0, 3.0 );
maps\_vehicle::build_deathquake( 0.8, 1.6, 2048 );
maps\_vehicle::build_life( 3000, 2800, 3100 );
maps\_vehicle::build_team( "axis" );
maps\_vehicle::build_mainturret();
maps\_vehicle::build_unload_groups( ::unload_groups );
maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims );
maps\_vehicle::build_light( var_2, "red_blink1", "TAG_LIGHT_TAIL1", "fx/misc/aircraft_light_red_blink_occ", "running" );
maps\_vehicle::build_light( var_2, "red_blink2", "TAG_LIGHT_TAIL2", "fx/misc/aircraft_light_red_blink_occ", "running" );
maps\_vehicle::build_treadfx( var_2, "default", "vfx/gameplay/tread_fx/vfx_heli_dust_sand", 1 );
maps\_vehicle::build_treadfx( var_2, "sand", "vfx/gameplay/tread_fx/vfx_heli_dust_sand", 1 );
if ( isdefined( var_1 ) && var_1 == "aas_72x_nonheli" )
maps\_vehicle::build_is_airplane();
else
maps\_vehicle::build_is_helicopter();
}
init_local()
{
self endon( "death" );
self.dropoff_height = 270;
self.originheightoffset = distance( self gettagorigin( "tag_origin" ), self gettagorigin( "tag_ground" ) );
self.script_badplace = 0;
self.dontdisconnectpaths = 1;
self.vehicle_loaded_notify_size = 6;
self.deathanims = get_deathanims();
maps\_vehicle::aircraft_wash();
thread maps\_vehicle::vehicle_lights_on( "running" );
}
handle_rider_death()
{
if ( isdefined( self.shooters ) )
{
foreach ( var_1 in self.shooters )
{
if ( !isdefined( var_1 ) || !isalive( var_1 ) )
continue;
var_1 thread shooter_death( self );
}
}
foreach ( var_4 in self.riders )
{
if ( !isdefined( var_4 ) )
continue;
if ( var_4.vehicle_position > 1 )
continue;
var_4 notify( "newanim" );
thread maps\_vehicle_aianim::guy_idle( var_4, var_4.vehicle_position );
}
self waittill( "crash_done" );
common_scripts\utility::array_call( self.riders, ::delete );
}
shooter_death( var_0 )
{
var_0 endon( "crash_done" );
self endon( "death" );
var_1 = randomfloatrange( 2, 15 );
wait( var_1 );
if ( isdefined( self ) )
self kill();
}
#using_animtree("generic_human");
setanims()
{
var_0 = [];
for ( var_1 = 0; var_1 < 6; var_1++ )
var_0[var_1] = spawnstruct();
var_0[0].sittag = "tag_pilot1";
var_0[0].bhasgunwhileriding = 0;
var_0[0].idle[0] = %aas_72x_pilot_idle;
var_0[0].idleoccurrence[0] = 500;
var_0[1].sittag = "tag_pilot2";
var_0[1].bhasgunwhileriding = 0;
var_0[1].idle[0] = %aas_72x_copilot_idle;
var_0[1].idleoccurrence[0] = 450;
var_0[2].sittag = "tag_guy1";
var_0[2].getout = %aas_72x_jumpout_front_r;
var_0[3].sittag = "tag_guy2";
var_0[3].getout = %aas_72x_jumpout_rear_r;
var_0[4].sittag = "tag_guy3";
var_0[4].getout = %aas_72x_jumpout_front_l;
var_0[5].sittag = "tag_guy4";
var_0[5].getout = %aas_72x_jumpout_rear_l;
for ( var_1 = 2; var_1 < 6; var_1++ )
{
var_0[var_1].linktoblend = 1;
var_0[var_1].rider_func = ::init_shooter;
}
return var_0;
}
get_deathanims()
{
var_0 = [ %aas_72x_seated_death_a_1, %aas_72x_seated_death_a_5, %aas_72x_seated_death_a_10, %aas_72x_seated_death_a_11, %aas_72x_seated_death_a_12 ];
return common_scripts\utility::array_randomize( var_0 );
}
unload_groups()
{
var_0 = [];
var_0["first_guy_left"] = [];
var_0["first_guy_right"] = [];
var_0["left"] = [];
var_0["right"] = [];
var_0["passengers"] = [];
var_0["default"] = [];
var_0["first_guy_left"][0] = 3;
var_0["first_guy_right"][0] = 2;
var_0["stage_guy_left"][0] = 3;
var_0["stage_guy_right"][0] = 2;
var_0["right"][var_0["right"].size] = 2;
var_0["right"][var_0["right"].size] = 3;
var_0["left"][var_0["left"].size] = 4;
var_0["left"][var_0["left"].size] = 5;
var_0["passengers"][var_0["passengers"].size] = 2;
var_0["passengers"][var_0["passengers"].size] = 3;
var_0["passengers"][var_0["passengers"].size] = 4;
var_0["passengers"][var_0["passengers"].size] = 5;
var_0["default"] = var_0["passengers"];
return var_0;
}
set_vehicle_anims( var_0 )
{
return var_0;
}
init_shooter()
{
if ( isdefined( self.script_drone ) )
{
init_drone();
return;
}
if ( !isdefined( self.ridingvehicle.shooters ) )
self.ridingvehicle.shooters = [];
self.ridingvehicle.shooters[self.ridingvehicle.shooters.size] = self;
self.custom_animscript["combat"] = ::shooter_animscript;
self.custom_animscript["stop"] = ::shooter_animscript;
self.getoffvehiclefunc = ::shooter_unload;
}
init_drone()
{
var_0 = get_idle_anim( self.vehicle_position );
self setanimknob( var_0, 1, 0 );
}
shooter_unload()
{
self.current_event = undefined;
self.custom_animscript = undefined;
self.allowpain = 1;
self.a.pose = "stand";
self.grenadeawareness = 0.2;
self.deathanim = undefined;
maps\_utility::enable_surprise();
if ( !isdefined( self.delay ) )
self.delay = randomfloat( 0.75 );
wait( self.delay );
self.delay = undefined;
var_0 = get_unload_anim();
var_1 = getanimlength( var_0 ) * 0.3;
thread maps\_utility::notify_delay( "jumpedout", var_1 );
common_scripts\utility::delaycall( 0.25, ::unlink );
if ( isdefined( self.ridingvehicle.quick_getout ) && self.ridingvehicle.quick_getout )
{
var_1 = get_short_getout_time();
common_scripts\utility::delaycall( var_1, ::stopanimscripted );
thread maps\_utility::notify_delay( "quick_getout_end", var_1 );
}
}
get_short_getout_time()
{
var_0 = self.vehicle_position;
if ( var_0 == 2 || var_0 == 3 )
return 1.7;
if ( var_0 == 4 || var_0 == 5 )
return 2.1;
return undefined;
}
get_unload_anim()
{
return level.vehicle_aianims[self.ridingvehicle.classname][self.vehicle_position].getout;
}
shooter_animscript()
{
self endon( "death" );
self endon( "killanimscript" );
self.current_event = "none";
self.rightaimlimit = 77;
self.leftaimlimit = -57;
self.grenadeawareness = 0;
self.a.pose = "crouch";
maps\_utility::disable_surprise();
self.allowpain = 0;
init_shooter_anims();
animscripts\track::setanimaimweight( 1, 0.2 );
thread shooter_tracking();
thread shooter_shooting();
event_thread();
}
get_idle_anim( var_0 )
{
var_1 = undefined;
switch ( self.vehicle_position )
{
case 2:
var_1 = %aas_72x_guy1_idle;
break;
case 3:
var_1 = %aas_72x_guy2_idle;
break;
case 4:
var_1 = %aas_72x_guy3_idle;
break;
case 5:
var_1 = %aas_72x_guy4_idle;
break;
}
return var_1;
}
get_straight_level_anim( var_0 )
{
var_1 = undefined;
switch ( self.vehicle_position )
{
case 2:
var_1 = %aas_72x_guy1_aim_5;
break;
case 3:
var_1 = %aas_72x_guy1_aim_5_rear;
break;
case 4:
var_1 = %aas_72x_guy1_aim_5;
break;
case 5:
var_1 = %aas_72x_guy1_aim_5_rear;
break;
}
return var_1;
}
init_shooter_anims()
{
self.a.array = [];
self.a.array["idle"] = get_idle_anim( self.vehicle_position );
self.a.array["add_aim_up"] = %aas_72x_guy1_aim_8;
self.a.array["add_aim_down"] = %aas_72x_guy1_aim_2;
self.a.array["add_aim_left"] = %aas_72x_guy1_aim_4;
self.a.array["add_aim_right"] = %aas_72x_guy1_aim_6;
self.a.array["straight_level"] = get_straight_level_anim( self.vehicle_position );
self.a.array["burst2"] = %exposed_crouch_shoot_burst3;
self.a.array["burst3"] = %exposed_crouch_shoot_burst3;
self.a.array["burst4"] = %exposed_crouch_shoot_burst4;
self.a.array["burst5"] = %exposed_crouch_shoot_burst5;
self.a.array["burst6"] = %exposed_crouch_shoot_burst6;
self.a.array["semi2"] = %exposed_crouch_shoot_semi2;
self.a.array["semi3"] = %exposed_crouch_shoot_semi3;
self.a.array["semi4"] = %exposed_crouch_shoot_semi4;
self.a.array["semi5"] = %exposed_crouch_shoot_semi5;
self.a.array["fire"] = %exposed_crouch_shoot_auto_v2;
self.a.array["single"] = [ %exposed_crouch_shoot_semi1 ];
self.a.array["reload"] = [ %exposed_crouch_reload ];
self.deathanim = self.ridingvehicle.deathanims[self.vehicle_position - 2];
}
event_thread()
{
self endon( "death" );
self endon( "killanimscript" );
var_0 = self.ridingvehicle;
for (;;)
var_0 waittill( "start_event", var_1 );
}
shooter_shooting()
{
self endon( "death" );
self endon( "killanimscript" );
var_0 = 0.05;
for (;;)
{
wait 0.05;
if ( !isdefined( self.current_event ) )
continue;
if ( self.current_event != "none" )
{
self waittill( "event_finished" );
continue;
}
if ( animscripts\combat_utility::needtoreload( 0 ) )
{
animscripts\combat_utility::endfireandanimidlethread();
var_1 = animscripts\utility::animarraypickrandom( "reload" );
animscripts\combat::doreloadanim( var_1, 0 );
self notify( "abort_reload" );
thread shooter_tracking();
continue;
}
shoot_behavior();
if ( isplayer( self.enemy ) )
self updateplayersightaccuracy();
}
}
shoot_behavior()
{
thread animscripts\shoot_behavior::decidewhatandhowtoshoot( "normal" );
animscripts\combat_utility::shootuntilshootbehaviorchange();
}
shooter_tracking()
{
self endon( "death" );
self endon( "killanimscript" );
self notify( "stop tracking" );
self endon( "stop tracking" );
var_0 = 0.2;
self clearanim( %root, var_0 );
self setanimknob( self.a.array["idle"], 1, 0 );
self setanimknoblimited( animscripts\utility::animarray( "straight_level" ), 1, var_0 );
self setanimknoblimited( animscripts\utility::animarray( "add_aim_up" ), 1, var_0 );
self setanimknoblimited( animscripts\utility::animarray( "add_aim_down" ), 1, var_0 );
self setanimknoblimited( animscripts\utility::animarray( "add_aim_left" ), 1, var_0 );
self setanimknoblimited( animscripts\utility::animarray( "add_aim_right" ), 1, var_0 );
var_1 = %aas72x_aim_2;
var_2 = %aas72x_aim_4;
var_3 = %aas72x_aim_6;
var_4 = %aas72x_aim_8;
animscripts\track::trackloop( var_1, var_2, var_3, var_4 );
}
#using_animtree("vehicles");
chopper_lean( var_0 )
{
self endon( "stop_player_lean" );
var_1 = 1.0;
var_2 = 110;
var_3 = 110;
var_4 = 30;
var_5 = 60;
self playerlinktodelta( var_0, "tag_rider", var_1, var_2, var_3, var_4, var_5 );
var_6 = %vegas_player_littlebird_lean_out_b;
var_7 = %vegas_player_littlebird_lean_in_b;
var_8 = 0;
var_9 = 0;
var_10 = 110;
var_11 = 0;
for (;;)
{
wait 0.05;
var_12 = self.angles[1] - var_0.angles[1] - 90;
var_12 = angleclamp180( var_12 );
var_13 = abs( var_12 / var_10 );
var_13 = min( var_13, 1 );
if ( abs( var_11 - var_13 ) < 0.001 )
{
var_0 setanim( var_6, 1, 0.2, 0 );
continue;
}
if ( var_13 > var_11 )
{
var_6 = %vegas_player_littlebird_lean_out_b;
var_8 = var_13;
}
else
{
var_6 = %vegas_player_littlebird_lean_in_b;
var_8 = 1 - var_13;
}
if ( var_6 != var_7 )
var_0 clearanim( var_7, 0 );
var_0 setanim( var_6, 1, 0, 0.5 );
var_0 setanimtime( var_6, var_8 );
var_7 = var_6;
var_11 = var_13;
var_9 = var_8;
}
}
stop_chopper_lean()
{
self notify( "stop_player_lean" );
}