iw6-scripts/vehicle_scripts/sedan_4door.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main( var_0, var_1, var_2 )
{
build_car( var_0, var_1, var_2 );
}
#using_animtree("vehicles");
build_car( var_0, var_1, var_2 )
{
maps\_vehicle::build_template( "coupe", var_0, var_1, var_2 );
maps\_vehicle::build_localinit( ::init_local );
maps\_vehicle::build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
maps\_vehicle::build_treadfx();
maps\_vehicle::build_life( 999, 500, 1500 );
maps\_vehicle::build_team( "allies" );
maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims );
}
init_local()
{
}
set_vehicle_anims( var_0 )
{
var_0[0].vehicle_getinanim = %door_pickup_driver_climb_in;
var_0[1].vehicle_getinanim = %door_pickup_passenger_climb_in;
return var_0;
}
#using_animtree("generic_human");
setanims()
{
var_0 = [];
for ( var_1 = 0; var_1 < 2; var_1++ )
var_0[var_1] = spawnstruct();
var_0[0].sittag = "tag_driver";
var_0[0].idle = %yb_car_idle_driver_b;
var_0[0].death = %yb_car_idle_driver_b;
var_0[1].sittag = "tag_passenger";
var_0[1].idle = %uaz_passenger_idle_drive;
var_0[1].death = %uaz_passenger_idle_drive;
return var_0;
}