iw6-scripts/animscripts/dog/dog_kill_traversal.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
check_kill_traversal( var_0 )
{
if ( self.team != "allies" )
return 0;
self endon( "killanimscript" );
var_1 = self getnegotiationstartnode();
var_2 = self getnegotiationendnode();
var_3 = getaiarray( "axis" );
var_4 = undefined;
var_5 = dog_get_within_range( var_2.origin, var_3, 90 );
if ( var_5.size > 0 )
{
var_6 = var_5[0];
var_7 = lengthsquared( var_1.origin - var_2.origin );
var_8 = lengthsquared( var_1.origin - var_6.origin );
if ( var_8 < var_7 )
{
self.syncedmeleetarget2 = var_6;
var_6.syncedmeleetarget2 = self;
var_6.traversedata = var_0;
var_9 = [];
var_9[0][0] = 400;
var_9[0][1] = "blood_small";
var_9[0][2] = "J_Neck";
var_9[1][0] = 2300;
var_9[1][1] = "blood_medium";
var_9[1][2] = "J_Neck";
var_9[2][0] = 2600;
var_9[2][1] = "blood_medium";
var_9[2][2] = "J_Neck";
var_9[3][0] = 3300;
var_9[3][1] = "blood_heavy";
var_9[3][2] = "J_Neck";
var_6 thread monitorfx( var_9 );
var_6 animcustom( ::human_traverse_kill );
self orientmode( "face angle", var_1.angles[1] );
dog_traverse_kill( var_0 );
return 1;
}
}
return 0;
}
dog_get_within_range( var_0, var_1, var_2 )
{
var_3 = [];
for ( var_4 = 0; var_4 < var_1.size; var_4++ )
{
if ( distance( var_1[var_4].origin, var_0 ) <= var_2 )
var_3[var_3.size] = var_1[var_4];
}
return var_3;
}
#using_animtree("dog");
dog_traverse_kill( var_0 )
{
self.safetochangescript = 0;
self.orig_flashbangimmunity = self.flashbangimmunity;
self.flashbangimmunity = 1;
self.pushable = 0;
self traversemode( "nogravity" );
self traversemode( "noclip" );
self clearpitchorient();
self setcandamage( 0 );
self clearanim( %body, 0.1 );
self setflaggedanimrestart( "dog_traverse", level.scr_anim["generic"][var_0["traverseAnim"]][0], 1, 0.2, 1 );
animscripts\shared::donotetracks( "dog_traverse" );
self unlink();
self setcandamage( 1 );
self traversemode( "gravity" );
self.pushable = 1;
self.safetochangescript = 1;
self.flashbangimmunity = self.orig_flashbangimmunity;
}
#using_animtree("generic_human");
human_traverse_kill()
{
self endon( "killanimscript" );
self endon( "death" );
self orientmode( "face point", self.syncedmeleetarget2.origin, 1 );
self animmode( "nogravity" );
self.a.pose = "stand";
self.a.special = "none";
if ( animscripts\utility::usingsidearm() )
animscripts\shared::placeweaponon( self.primaryweapon, "right" );
self clearanim( %body, 0.1 );
self setflaggedanimrestart( "aianim", level.scr_anim["generic"][self.traversedata["traverseAnim"]][1], 1, 0.1, 1 );
if ( isdefined( self.traversedata["linkMe"] ) )
thread dog_link();
animscripts\shared::donotetracks( "aianim" );
self waittillmatch( "aianim", "end" );
if ( isalive( self ) && !isdefined( self.magic_bullet_shield ) )
{
self.a.nodeath = 1;
animscripts\shared::dropallaiweapons();
self kill();
}
}
monitorfx( var_0 )
{
self endon( "death" );
var_1 = 0;
var_2 = gettime();
while ( var_1 < var_0.size )
{
var_3 = gettime() - var_2;
if ( var_3 >= var_0[var_1][0] )
{
playfxontag( level._effect[var_0[var_1][1]], self, var_0[var_1][2] );
var_1++;
}
wait 0.05;
}
}
dog_link()
{
wait 0.15;
self.syncedmeleetarget2 linkto( self, "tag_sync", ( 0, 0, 0 ), ( 0, 0, 0 ) );
}