iw6-scripts/maps/mp/_barrels_leak.gsc
2024-02-13 13:20:49 +01:00

297 lines
7.9 KiB
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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
if ( isdefined( level.barrels_init ) )
return;
level.barrels_init = 1;
var_0 = getentarray( "barrel_shootable", "targetname" );
if ( !var_0.size )
return;
level._barrels = spawnstruct();
level._barrels.num_barrel_fx = 0;
var_0 thread precachefx();
var_0 thread methodsinit();
thread post_load( var_0 );
}
post_load( var_0 )
{
waittillframeend;
if ( level.createfx_enabled )
return;
common_scripts\utility::array_thread( var_0, ::barrelsetup );
}
barrelsetup()
{
self setcandamage( 1 );
self setcanradiusdamage( 0 );
self.barrel_fx_array = [];
var_0 = undefined;
if ( isdefined( self.target ) )
{
var_0 = common_scripts\utility::getstruct( self.target, "targetname" );
self.a = var_0.origin;
var_1 = anglestoforward( var_0.angles );
var_1 = var_1 * 128;
self.b = self.a + var_1;
}
else
{
var_1 = anglestoforward( self.angles );
var_2 = var_1 * 64;
self.a = self.origin + var_2;
var_2 = var_1 * -64;
self.b = self.origin + var_2;
}
thread barrel_wait_loop();
}
barrel_wait_loop()
{
var_0 = ( 0, 0, 0 );
var_1 = 0;
var_2 = 4;
for (;;)
{
self waittill( "damage", var_3, var_4, var_5, var_0, var_6 );
if ( var_1 )
{
if ( randomint( 100 ) <= 33 )
continue;
}
var_1 = 1;
var_7 = barrel_logic( var_5, var_0, var_6, var_4 );
if ( var_7 )
var_2--;
if ( var_2 <= 0 )
break;
}
self setcandamage( 0 );
}
barrel_logic( var_0, var_1, var_2, var_3 )
{
if ( level._barrels.num_barrel_fx > 8 )
return 0;
if ( !isdefined( level._barrels._barrel_methods[var_2] ) )
var_1 = barrel_calc_nofx( var_1, var_2 );
else
var_1 = self [[ level._barrels._barrel_methods[var_2] ]]( var_1, var_2 );
if ( !isdefined( var_1 ) )
return 0;
if ( isdefined( var_3.classname ) && var_3.classname == "worldspawn" )
return 0;
foreach ( var_5 in self.barrel_fx_array )
{
if ( distancesquared( var_1, var_5.origin ) < 25 )
return 0;
}
var_7 = undefined;
if ( isai( var_3 ) )
var_7 = var_3 geteye();
else
var_7 = var_3.origin;
var_8 = var_1 - var_7;
var_9 = bullettrace( var_7, var_7 + 1.5 * var_8, 0, var_3, 0 );
if ( isdefined( var_9["normal"] ) && isdefined( var_9["entity"] ) && var_9["entity"] == self )
{
var_10 = var_9["normal"];
thread barrelfx( var_1, var_10, var_3 );
return 1;
}
return 0;
}
barrelfx( var_0, var_1, var_2 )
{
var_3 = level._barrels.fx_time[self.script_noteworthy];
var_4 = level._barrels._barrel_fx_time[self.script_noteworthy];
var_5 = int( var_4 / var_3 );
var_6 = 30;
var_7 = level._barrels._sound[self.script_noteworthy + "_hit"];
var_8 = level._barrels._sound[self.script_noteworthy + "_loop"];
var_9 = level._barrels._sound[self.script_noteworthy + "_end"];
var_10 = spawn( "script_origin", var_0 );
var_10 playsound( var_7 );
var_10 playloopsound( var_8 );
self.barrel_fx_array[self.barrel_fx_array.size] = var_10;
if ( common_scripts\utility::issp() )
thread barrel_damage( var_0, var_1, var_2, var_10 );
var_11 = spawn( "script_model", var_0 );
var_11 setmodel( "tag_origin" );
var_11.angles = vectortoangles( var_1 );
wait 0.05;
playfxontag( level._barrels._effect[self.script_noteworthy], var_11, "tag_origin" );
level._barrels.num_barrel_fx++;
var_11 rotatepitch( 90, var_3, 1, 1 );
wait( var_3 );
stopfxontag( level._barrels._effect[self.script_noteworthy], var_11, "tag_origin" );
var_5--;
while ( level._barrels.num_barrel_fx <= 8 && var_5 > 0 )
{
var_11 = spawn( "script_model", var_0 );
var_11 setmodel( "tag_origin" );
var_11.angles = vectortoangles( var_1 );
wait 0.05;
playfxontag( level._barrels._effect[self.script_noteworthy], var_11, "tag_origin" );
level._barrels.num_barrel_fx++;
var_11 rotatepitch( 90, var_3, 1, 1 );
wait( var_3 );
stopfxontag( level._barrels._effect[self.script_noteworthy], var_11, "tag_origin" );
}
wait 0.5;
var_10 delete();
self.barrel_fx_array = common_scripts\utility::array_removeundefined( self.barrel_fx_array );
level._barrels.num_barrel_fx--;
}
barrel_damage( var_0, var_1, var_2, var_3 )
{
if ( !allow_barrel_damage() )
return;
var_3 endon( "death" );
var_4 = var_3.origin + vectornormalize( var_1 ) * 40;
var_5 = level._barrels._dmg[self.script_noteworthy];
for (;;)
{
if ( !isdefined( self.damageowner ) )
self radiusdamage( var_4, 36, var_5, var_5 * 0.75, undefined, "MOD_TRIGGER_HURT" );
else
self radiusdamage( var_4, 36, var_5, var_5 * 0.75, var_2, "MOD_TRIGGER_HURT" );
wait 0.4;
}
}
allow_barrel_damage()
{
if ( !common_scripts\utility::issp() )
return 0;
if ( !isdefined( level.barrelsdamage ) )
return 0;
return level.barrelsdamage;
}
methodsinit()
{
level._barrels._barrel_methods = [];
level._barrels._barrel_methods["MOD_UNKNOWN"] = ::barrel_calc_splash;
level._barrels._barrel_methods["MOD_PISTOL_BULLET"] = ::barrel_calc_ballistic;
level._barrels._barrel_methods["MOD_RIFLE_BULLET"] = ::barrel_calc_ballistic;
level._barrels._barrel_methods["MOD_GRENADE"] = ::barrel_calc_splash;
level._barrels._barrel_methods["MOD_GRENADE_SPLASH"] = ::barrel_calc_splash;
level._barrels._barrel_methods["MOD_PROJECTILE"] = ::barrel_calc_splash;
level._barrels._barrel_methods["MOD_PROJECTILE_SPLASH"] = ::barrel_calc_splash;
level._barrels._barrel_methods["MOD_TRIGGER_HURT"] = ::barrel_calc_splash;
level._barrels._barrel_methods["MOD_EXPLOSIVE"] = ::barrel_calc_splash;
level._barrels._barrel_methods["MOD_EXPLOSIVE_BULLET"] = ::barrel_calc_splash;
}
barrel_calc_ballistic( var_0, var_1 )
{
return var_0;
}
barrel_calc_splash( var_0, var_1 )
{
var_2 = vectornormalize( vectorfromlinetopoint( self.a, self.b, var_0 ) );
var_0 = pointonsegmentnearesttopoint( self.a, self.b, var_0 );
return var_0 + var_2 * 4;
}
barrel_calc_nofx( var_0, var_1 )
{
return undefined;
}
precachefx()
{
var_0 = 0;
var_1 = 0;
var_2 = 0;
foreach ( var_4 in self )
{
if ( var_4.script_noteworthy == "oil_leak" )
{
var_4 willneverchange();
var_0 = 1;
continue;
}
if ( var_4.script_noteworthy == "oil_cap" )
{
var_4 willneverchange();
var_1 = 1;
continue;
}
if ( var_4.script_noteworthy == "beer_leak" )
{
var_4 willneverchange();
var_2 = 1;
continue;
}
}
if ( var_0 )
{
level._barrels._effect["oil_leak"] = loadfx( "fx/impacts/pipe_oil_barrel_spill" );
level._barrels.fx_time["oil_leak"] = 6;
level._barrels._barrel_fx_time["oil_leak"] = 6;
level._barrels._dmg["oil_leak"] = 5;
}
if ( var_1 )
{
level._barrels._effect["oil_cap"] = loadfx( "fx/impacts/pipe_oil_barrel_squirt" );
level._barrels.fx_time["oil_cap"] = 3;
level._barrels._dmg["oil_cap"] = 5;
level._barrels._barrel_fx_time["oil_cap"] = 5;
}
if ( var_2 )
{
level._barrels._effect["beer_leak"] = loadfx( "fx/impacts/beer_barrel_spill" );
level._barrels._sound["beer_leak_hit"] = "mtl_beer_keg_hit";
level._barrels._sound["beer_leak_loop"] = "mtl_beer_keg_hiss_loop";
level._barrels._sound["beer_leak_end"] = "mtl_beer_keg_hiss_loop_end";
level._barrels.fx_time["beer_leak"] = 6;
level._barrels._barrel_fx_time["beer_leak"] = 6;
level._barrels._dmg["beer_leak"] = 5;
}
}