iw6-scripts/maps/mp/alien/_switchblade_alien.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
level.killstreakfuncs["drone_hive"] = ::tryusedronehive;
level.dronemissilespawnarray = getentarray( "remoteMissileSpawn", "targetname" );
foreach ( var_1 in level.dronemissilespawnarray )
var_1.targetent = getent( var_1.target, "targetname" );
}
tryusedronehive( var_0, var_1, var_2, var_3, var_4 )
{
self notify( "action_use" );
level thread maps\mp\alien\_music_and_dialog::playvoforpredator( self );
return usedronehive( self, var_0, var_1, var_2, var_3, var_4 );
}
usedronehive( var_0, var_1, var_2, var_3, var_4, var_5 )
{
var_0 maps\mp\_utility::setusingremote( "remotemissile" );
self visionsetnakedforplayer( "black_bw", 0.75 );
maps\mp\alien\_utility::restore_client_fog( 0 );
thread maps\mp\_utility::set_visionset_for_watching_players( "black_bw", 0.75, 1.0 );
level thread rundronehive( var_0, var_1, var_2, var_3, var_4, var_5 );
level thread monitorgameend( var_0, var_1 );
return 1;
}
rundronehive( var_0, var_1, var_2, var_3, var_4, var_5 )
{
var_0 endon( "killstreak_disowned" );
level endon( "game_ended" );
if ( !isdefined( var_3 ) )
var_3 = "switchblade_rocket_mp";
if ( !isdefined( var_2 ) )
var_2 = 0;
var_0 notifyonplayercommand( "missileTargetSet", "+attack" );
var_6 = common_scripts\utility::getclosest( var_0.origin, level.dronemissilespawnarray );
var_7 = var_6.origin;
var_8 = var_0.origin;
var_9 = vectornormalize( var_7 - var_8 );
var_7 = var_9 * var_4 + var_8;
var_10 = magicbullet( var_3, var_7, var_8, var_0 );
var_10 setcandamage( 1 );
if ( var_2 != 0 )
var_10 disablemissileboosting();
var_10.team = var_0.team;
var_10.type = "remote";
var_10.owner = var_0;
var_10.entitynumber = var_10 getentitynumber();
level.rockets[var_10.entitynumber] = var_10;
level.remotemissileinprogress = 1;
level thread monitordeath( var_10 );
level thread monitorboost( var_10 );
missileeyes( var_0, var_10, var_1 );
var_0 notify( "action_use" );
var_0 setclientomnvar( "ui_predator_missile", 1 );
var_11 = 0;
for (;;)
{
var_12 = var_10 common_scripts\utility::waittill_any_return( "death", "missileTargetSet" );
if ( var_12 == "death" )
break;
if ( var_11 < var_2 )
{
level thread spawnswitchblade( var_10, var_11, var_5 );
var_11++;
}
if ( var_11 == var_2 )
var_10 enablemissileboosting();
}
var_0.turn_off_class_skill_activation = undefined;
returnplayer( var_0, var_1 );
}
getenemytargets( var_0 )
{
var_1 = [];
foreach ( var_3 in level.agentarray )
{
if ( !isdefined( var_3.isactive ) || !var_3.isactive )
continue;
var_1[var_1.size] = var_3;
}
return var_1;
}
spawnswitchblade( var_0, var_1, var_2 )
{
var_0.owner playlocalsound( "ammo_crate_use" );
var_3 = anglestoforward( var_0.angles );
var_4 = anglestoright( var_0.angles );
var_5 = ( 35, 35, 35 );
var_6 = ( 15000, 15000, 15000 );
if ( var_1 )
var_5 = var_5 * -1;
var_7 = bullettrace( var_0.origin, var_0.origin + var_3 * var_6, 0, var_0 );
var_6 = var_6 * var_7["fraction"];
var_8 = var_0.origin + var_4 * var_5;
var_9 = var_8 + var_3 * var_6;
var_10 = var_0.owner getenemytargets( var_0.owner );
var_11 = magicbullet( var_2, var_8, var_9, var_0.owner );
var_12 = 262144;
foreach ( var_14 in var_10 )
{
if ( distance2dsquared( var_14.origin, var_9 ) < var_12 )
{
var_11 missile_settargetent( var_14 );
break;
}
}
var_11 setcandamage( 1 );
var_11.team = var_0.team;
var_11.owner = var_0.owner;
var_11.entitynumber = var_11 getentitynumber();
level.rockets[var_11.entitynumber] = var_11;
level thread monitordeath( var_0 );
}
getnextmissilespawnindex( var_0 )
{
var_1 = var_0 + 1;
if ( var_1 == level.dronemissilespawnarray.size )
var_1 = 0;
return var_1;
}
monitorboost( var_0 )
{
var_0 endon( "death" );
for (;;)
{
var_0.owner waittill( "missileTargetSet" );
var_0 notify( "missileTargetSet" );
}
}
missileeyes( var_0, var_1, var_2 )
{
var_3 = 1.0;
var_0 maps\mp\_utility::freezecontrolswrapper( 1 );
if ( var_2 >= 1 )
var_0 thread delayedfofoverlay();
var_0 cameralinkto( var_1, "tag_origin" );
var_0 controlslinkto( var_1 );
var_0 visionsetmissilecamforplayer( "default", var_3 );
var_0 maps\mp\_utility::set_visionset_for_watching_players( "default", var_3, undefined, 1 );
var_0 visionsetmissilecamforplayer( game["thermal_vision_trinity"], 0.0 );
level thread unfreezecontrols( var_0, var_3 );
}
delayedfofoverlay()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 0.25 );
self thermalvisionfofoverlayon();
}
unfreezecontrols( var_0, var_1, var_2 )
{
var_0 endon( "disconnect" );
wait( var_1 - 0.35 );
var_0 maps\mp\_utility::freezecontrolswrapper( 0 );
}
monitordisownkillstreaks( var_0, var_1 )
{
var_0 endon( "end_kill_streak" );
var_0 waittill( "killstreak_disowned" );
level thread returnplayer( var_0, var_1 );
}
monitorgameend( var_0, var_1 )
{
var_0 endon( "end_kill_streak" );
level waittill( "game_ended" );
level thread returnplayer( var_0, var_1 );
}
monitordeath( var_0 )
{
var_0 waittill( "death" );
level.rockets[var_0.entitynumber] = undefined;
level.remotemissileinprogress = undefined;
}
returnplayer( var_0, var_1 )
{
if ( !isdefined( var_0 ) )
return;
var_0 setclientomnvar( "ui_predator_missile", 2 );
var_0 notify( "end_kill_streak" );
var_0 maps\mp\_utility::freezecontrolswrapper( 1 );
if ( var_1 >= 1 )
var_0 thermalvisionfofoverlayoff();
var_0 controlsunlink();
var_0 setexitpredatorvisionset();
wait 0.95;
var_0 cameraunlink();
var_0 setclientomnvar( "ui_predator_missile", 0 );
var_0 maps\mp\_utility::clearusingremote();
if ( isdefined( var_0.last_weapon ) )
var_0 switchtoweapon( var_0.last_weapon );
}
setexitpredatorvisionset()
{
var_0 = 0.5;
self visionsetnakedforplayer( "", var_0 );
self visionsetstage( 0, var_0 );
}