iw6-scripts/vehicle_scripts/mobile_railgun_trailer.gsc
2024-02-13 13:20:49 +01:00

45 lines
2.1 KiB
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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#using_animtree("vehicles");
main( var_0, var_1, var_2 )
{
maps\_vehicle::build_template( "mobile_railgun_trailer", var_0, var_1, var_2 );
maps\_vehicle::build_localinit( ::init_local );
maps\_vehicle::build_drive( %mobile_railgun_trailer_movement, %mobile_railgun_trailer_movement, 25 );
maps\_vehicle::build_treadfx();
maps\_vehicle::build_life( 999, 500, 1500 );
maps\_vehicle::build_team( "allies" );
maps\_vehicle::build_light( var_2, "running_light_01", "tag_running_light_01", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
maps\_vehicle::build_light( var_2, "running_light_02", "tag_running_light_02", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
maps\_vehicle::build_light( var_2, "running_light_03", "tag_running_light_03", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
maps\_vehicle::build_light( var_2, "running_light_04", "tag_running_light_04", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
maps\_vehicle::build_light( var_2, "running_light_05", "tag_running_light_05", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
maps\_vehicle::build_light( var_2, "running_light_06", "tag_running_light_06", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
maps\_vehicle::build_light( var_2, "running_light_07", "tag_running_light_07", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
maps\_vehicle::build_light( var_2, "running_light_08", "tag_running_light_08", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
maps\_vehicle::build_light( var_2, "running_light_09", "tag_running_light_09", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
maps\_vehicle::build_light( var_2, "running_light_10", "tag_running_light_10", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
}
init_local()
{
}
unload_groups()
{
}
set_vehicle_anims()
{
}
setanims()
{
}