iw6-scripts/vehicle_scripts/tatra_t815.gsc
2024-02-13 13:20:49 +01:00

167 lines
7.4 KiB
Plaintext

// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#using_animtree("vehicles");
main( var_0, var_1, var_2 )
{
maps\_vehicle::build_template( "tatra_t815", var_0, var_1, var_2 );
maps\_vehicle::build_localinit( ::init_local );
maps\_vehicle::build_deathmodel( "vehicle_tatra_t815_iw6" );
maps\_vehicle::build_deathfx( "fx/explosions/large_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 );
maps\_vehicle::build_deathfx( "fx/fire/firelp_med_pm", "tag_fx_tire_right_r", undefined, undefined, undefined, 1, 0 );
maps\_vehicle::build_deathfx( "fx/fire/firelp_med_pm", "tag_fx_cab", "fire_metal_medium", undefined, undefined, 1, 0 );
maps\_vehicle::build_deathfx( "fx/explosions/small_vehicle_explosion", "tag_fx_tank", "explo_metal_rand", undefined, undefined, undefined, 2 );
maps\_vehicle::build_deathquake( 1, 1.6, 500 );
maps\_vehicle::build_life( 399 );
maps\_vehicle::build_team( "axis" );
maps\_vehicle::build_treadfx();
maps\_vehicle::build_bulletshield( 1 );
var_3 = ::setanims;
var_4 = ::set_vehicle_anims;
maps\_vehicle::build_aianims( var_3, var_4 );
maps\_vehicle::build_unload_groups( ::unload_groups );
maps\_vehicle::build_light( var_2, "headlight_truck_left", "tag_headlight_left", "fx/misc/lighthaze", "headlights" );
maps\_vehicle::build_light( var_2, "headlight_truck_right", "tag_headlight_right", "fx/misc/lighthaze", "headlights" );
maps\_vehicle::build_light( var_2, "headlight_truck_left2", "tag_headlight_left", "fx/misc/car_headlight_bm21", "headlights" );
maps\_vehicle::build_light( var_2, "headlight_truck_right2", "tag_headlight_right", "fx/misc/car_headlight_bm21", "headlights" );
maps\_vehicle::build_light( var_2, "parkinglight_truck_left_f", "tag_parkinglight_left_f", "fx/misc/car_parkinglight_bm21", "headlights" );
maps\_vehicle::build_light( var_2, "parkinglight_truck_right_f", "tag_parkinglight_right_f", "fx/misc/car_parkinglight_bm21", "headlights" );
maps\_vehicle::build_light( var_2, "taillight_truck_right", "tag_taillight_right", "fx/misc/car_taillight_bm21", "headlights" );
maps\_vehicle::build_light( var_2, "taillight_truck_left", "tag_taillight_left", "fx/misc/car_taillight_bm21", "headlights" );
maps\_vehicle::build_light( var_2, "brakelight_troops_right", "tag_taillight_right", "fx/misc/car_taillight_bm21", "brakelights" );
maps\_vehicle::build_light( var_2, "brakelight_troops_left", "tag_taillight_left", "fx/misc/car_taillight_bm21", "brakelights" );
maps\_vehicle::build_drive( %bm21_driving_idle_forward, %bm21_driving_idle_backward, 10 );
}
init_local()
{
}
set_vehicle_anims( var_0 )
{
var_0[0].vehicle_getoutanim = %bm21_driver_climbout_door;
var_0[1].vehicle_getoutanim = %bm21_passenger_climbout_door;
var_0[2].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
var_0[3].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
var_0[4].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
var_0[5].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
var_0[6].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
var_0[7].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
var_0[8].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
var_0[9].vehicle_getoutanim = %bm21_guy_climbout_truckdoor;
var_0[0].vehicle_getoutsoundtag = "left_door";
var_0[1].vehicle_getoutsoundtag = "right_door";
var_0[2].vehicle_getoutsoundtag = "back_board";
var_0[3].vehicle_getoutsoundtag = "back_board";
var_0[4].vehicle_getoutsoundtag = "back_board";
var_0[5].vehicle_getoutsoundtag = "back_board";
var_0[6].vehicle_getoutsoundtag = "back_board";
var_0[7].vehicle_getoutsoundtag = "back_board";
var_0[8].vehicle_getoutsoundtag = "back_board";
var_0[9].vehicle_getoutsoundtag = "back_board";
var_0[0].vehicle_getoutanim_clear = 1;
var_0[1].vehicle_getoutanim_clear = 1;
var_0[2].vehicle_getoutanim_clear = 0;
var_0[3].vehicle_getoutanim_clear = 0;
var_0[4].vehicle_getoutanim_clear = 0;
var_0[5].vehicle_getoutanim_clear = 0;
var_0[6].vehicle_getoutanim_clear = 0;
var_0[7].vehicle_getoutanim_clear = 0;
var_0[8].vehicle_getoutanim_clear = 0;
var_0[9].vehicle_getoutanim_clear = 0;
return var_0;
}
#using_animtree("generic_human");
setanims()
{
var_0 = [];
for ( var_1 = 0; var_1 < 10; var_1++ )
var_0[var_1] = spawnstruct();
var_0[0].sittag = "tag_driver";
var_0[1].sittag = "tag_passenger";
var_0[2].sittag = "tag_detach";
var_0[3].sittag = "tag_detach";
var_0[4].sittag = "tag_detach";
var_0[5].sittag = "tag_detach";
var_0[6].sittag = "tag_detach";
var_0[7].sittag = "tag_detach";
var_0[8].sittag = "tag_detach";
var_0[9].sittag = "tag_detach";
var_0[0].idle = %bm21_driver_idle;
var_0[1].idle = %bm21_passenger_idle;
var_0[2].idle = %bm21_guy1_idle;
var_0[3].idle = %bm21_guy2_idle;
var_0[4].idle = %bm21_guy3_idle;
var_0[5].idle = %bm21_guy4_idle;
var_0[6].idle = %bm21_guy5_idle;
var_0[7].idle = %bm21_guy6_idle;
var_0[8].idle = %bm21_guy7_idle;
var_0[9].idle = %bm21_guy8_idle;
var_0[0].getout = %bm21_driver_climbout;
var_0[1].getout = %bm21_passenger_climbout;
var_0[2].getout = %bm21_guy1_climbout;
var_0[2].delay = 2;
var_0[3].getout = %bm21_guy2_climbout;
var_0[3].delay = 1.5;
var_0[4].getout = %bm21_guy3_climbout;
var_0[5].getout = %bm21_guy4_climbout;
var_0[6].getout = %bm21_guy5_climbout;
var_0[6].delay = 1.5;
var_0[7].getout = %bm21_guy6_climbout;
var_0[7].delay = 1.5;
var_0[8].getout = %bm21_guy7_climbout;
var_0[8].delay = 1.5;
var_0[9].getout = %bm21_guy8_climbout;
var_0[2].getout_secondary = %bm21_guy_climbout_landing;
var_0[3].getout_secondary = %bm21_guy_climbout_landing;
var_0[4].getout_secondary = %bm21_guy_climbout_landing;
var_0[6].getout_secondary = %bm21_guy_climbout_landing;
var_0[7].getout_secondary = %bm21_guy_climbout_landing;
var_0[8].getout_secondary = %bm21_guy_climbout_landing;
var_0[2].explosion_death = %death_explosion_up10;
var_0[3].explosion_death = %death_explosion_up10;
var_0[4].explosion_death = %death_explosion_up10;
var_0[5].explosion_death = %death_explosion_up10;
var_0[6].explosion_death = %death_explosion_up10;
var_0[7].explosion_death = %death_explosion_up10;
var_0[8].explosion_death = %death_explosion_up10;
var_0[9].explosion_death = %death_explosion_up10;
return var_0;
}
unload_groups()
{
var_0 = [];
var_0["passengers"] = [];
var_0["all"] = [];
var_1 = "passengers";
var_0[var_1][var_0[var_1].size] = 1;
var_0[var_1][var_0[var_1].size] = 2;
var_0[var_1][var_0[var_1].size] = 3;
var_0[var_1][var_0[var_1].size] = 4;
var_0[var_1][var_0[var_1].size] = 5;
var_0[var_1][var_0[var_1].size] = 6;
var_0[var_1][var_0[var_1].size] = 7;
var_0[var_1][var_0[var_1].size] = 8;
var_0[var_1][var_0[var_1].size] = 9;
var_1 = "all";
var_0[var_1][var_0[var_1].size] = 0;
var_0[var_1][var_0[var_1].size] = 1;
var_0[var_1][var_0[var_1].size] = 2;
var_0[var_1][var_0[var_1].size] = 3;
var_0[var_1][var_0[var_1].size] = 4;
var_0[var_1][var_0[var_1].size] = 5;
var_0[var_1][var_0[var_1].size] = 6;
var_0[var_1][var_0[var_1].size] = 7;
var_0[var_1][var_0[var_1].size] = 8;
var_0[var_1][var_0[var_1].size] = 9;
var_0["default"] = var_0["all"];
return var_0;
}