410 lines
12 KiB
Plaintext
410 lines
12 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("generic_human");
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pip_init()
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{
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level.scr_anim["generic"]["setup_pose"] = %casual_stand_idle;
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level.pip = level.player newpip();
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level.pip.enable = 0;
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precacheshader( "ac130_overlay_pip_vignette" );
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precacheshader( "ac130_overlay_pip_static_a" );
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precacheshader( "ac130_overlay_pip_static_b" );
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precacheshader( "ac130_overlay_pip_static_c" );
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precacheshader( "overlay_grain" );
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precacheshader( "overlay_static" );
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}
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dog_pip_init( var_0, var_1 )
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{
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if ( isdefined( self.controlling_dog ) && self.controlling_dog )
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return;
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if ( level.pip.enable )
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return;
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var_2 = var_0 common_scripts\utility::spawn_tag_origin();
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var_2 linkto( var_0, "tag_camera", ( 12, 0, 3 ), ( 0, 0, 0 ) );
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level.pip.enable = 1;
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level.pip.freecamera = 1;
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level.pip.entity = var_2;
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level.pip.fov = common_scripts\utility::ter_op( isdefined( var_1 ), var_1, 50 );
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var_3 = getdvarint( "widescreen", 1 );
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var_4 = 0.75;
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level.pip_ai_cam = var_0;
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level.pip.closed_width = 16;
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level.pip.opened_width = common_scripts\utility::ter_op( var_3, 220, 130 );
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level.pip.closed_height = common_scripts\utility::ter_op( var_3, 135, int( floor( var_4 * level.pip.opened_width ) ) );
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level.pip.opened_height = common_scripts\utility::ter_op( var_3, 135, int( floor( var_4 * level.pip.opened_width ) ) );
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level.pip.opened_x = common_scripts\utility::ter_op( var_3, 490, 475 );
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level.pip.opened_y = common_scripts\utility::ter_op( var_3, 15, 30 );
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level.pip.closed_x = level.pip.opened_x + level.pip.opened_width * 0.5 - level.pip.closed_width * 0.5;
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level.pip.closed_y = level.pip.opened_y;
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level.pip.border_thickness = 2;
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level.pip.enableshadows = 0;
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level.pip.tag = "tag_origin";
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level.pip.x = level.pip.closed_x;
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level.pip.y = level.pip.closed_y;
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level.pip.width = level.pip.closed_width;
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level.pip.height = level.pip.closed_height;
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level.pip.visionsetnaked = "thermal";
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var_5 = level.pip.closed_x;
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var_6 = level.pip.closed_y;
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level.pip.borders["top_left"] = new_l_pip_corner( var_5, var_6, "top_left" );
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level.pip.borders["top_right"] = new_l_pip_corner( var_5, var_6, "top_right" );
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level.pip.borders["bottom_left"] = new_l_pip_corner( var_5, var_6, "bottom_left" );
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level.pip.borders["bottom_right"] = new_l_pip_corner( var_5, var_6, "bottom_right" );
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level thread pip_static();
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level thread pip_open();
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level thread pip_border();
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level thread pip_static_lines();
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}
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pip_toggle_ai_cam( var_0 )
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{
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notifyoncommand( "toggle_pip_cam", "+actionslot 4" );
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for (;;)
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{
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foreach ( var_2 in var_0 )
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{
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level.player waittill( "toggle_pip_cam" );
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var_3 = spawn( "script_model", var_2.origin );
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var_3 setmodel( "tag_origin" );
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var_3.angles = var_2.angles;
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var_3 linkto( var_2, "j_head", ( -13, -12, 64 ), ( 0, 0, 0 ) );
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level.pip.entity = var_3;
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level.pip_ai_cam = var_2;
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wait 0.2;
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}
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}
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}
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pip_display_name()
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{
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level.pip_display_name = newhudelem();
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level.pip_display_name.alpha = 1;
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level.pip_display_name.x = level.pip.opened_x + 15;
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level.pip_display_name.y = level.pip.opened_y + 1;
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level.pip_display_name.hidewheninmenu = 0;
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level.pip_display_name.hidewhendead = 1;
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level.pip_display_name.fontscale = 1.5;
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level.pip_display_name.font = "objective";
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level.pip_display_name settext( level.pip_ai_cam.name );
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for (;;)
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{
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level.player waittill( "toggle_pip_cam" );
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wait 0.1;
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level.pip_display_name settext( level.pip_ai_cam.name );
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}
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}
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pip_display_timer()
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{
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level.pip_timer = level.player maps\_hud_util::createclienttimer( "objective", 1.5 );
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level.pip_timer.alpha = 1;
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level.pip_timer.x = level.pip.opened_x + 200;
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level.pip_timer.y = level.pip.opened_y + 82;
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level.pip_timer.hidewheninmenu = 0;
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level.pip_timer.hidewhendead = 1;
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level.pip_timer settenthstimerup( 0.0 );
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}
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pip_static()
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{
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var_0 = newhudelem();
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var_0.alpha = 1;
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var_0.sort = -50;
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var_0.x = level.pip.opened_x;
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var_0.y = level.pip.opened_y;
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var_0.hidewheninmenu = 0;
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var_0.hidewhendead = 1;
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var_0 setshader( "overlay_static", level.pip.opened_width, level.pip.opened_height );
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level.pip.static_overlay = var_0;
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}
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pip_static_lines()
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{
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level.pip endon( "stop_interference" );
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level.pip.line_a = newhudelem();
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level.pip.line_a.alpha = 1;
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level.pip.line_a.sort = -50;
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level.pip.line_a.x = level.pip.opened_x;
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level.pip.line_a.y = level.pip.opened_y;
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level.pip.line_a.hidewheninmenu = 0;
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level.pip.line_a.hidewhendead = 1;
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var_0 = [];
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var_0[0] = "ac130_overlay_pip_static_a";
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var_0[1] = "ac130_overlay_pip_static_b";
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var_0[2] = "ac130_overlay_pip_static_c";
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var_0 = common_scripts\utility::array_randomize( var_0 );
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level thread random_line_flicker();
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level thread random_line_placement();
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var_1 = 135;
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var_2 = randomfloatrange( 0.1, 0.35 );
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for (;;)
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{
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level.pip.line_a setshader( common_scripts\utility::random( var_0 ), level.pip.opened_width, int( var_1 * var_2 ) );
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wait 0.05;
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}
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}
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random_line_flicker()
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{
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level.pip endon( "stop_interference" );
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for (;;)
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{
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var_0 = randomfloatrange( 0.05, 0.08 );
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var_1 = randomfloatrange( 0.1, 0.8 );
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level.pip.line_a fadeovertime( var_0 );
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level.pip.line_a.alpha = var_1;
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wait( var_0 );
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if ( randomint( 100 ) > 50 )
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{
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var_0 = randomfloatrange( 0.25, 0.4 );
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level.pip.line_a fadeovertime( var_0 );
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level.pip.line_a.alpha = 0;
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wait( var_0 );
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}
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}
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}
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random_line_placement()
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{
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level.pip endon( "stop_interference" );
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for (;;)
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{
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var_0 = randomintrange( 10, 110 );
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level.pip.line_a.y = var_0;
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wait( randomfloatrange( 0.05, 0.4 ) );
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}
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}
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pip_border()
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{
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var_0 = newhudelem();
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var_0.alpha = 1;
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var_0.sort = -50;
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var_0.x = level.pip.opened_x;
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var_0.y = level.pip.opened_y;
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var_0.hidewheninmenu = 0;
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var_0.hidewhendead = 1;
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var_0 setshader( "ac130_overlay_pip_vignette", level.pip.opened_width, level.pip.opened_height );
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level.pip.border = var_0;
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}
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pip_interference()
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{
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level.pip endon( "stop_interference" );
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for (;;)
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{
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var_0 = randomfloatrange( 0.1, 1 );
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var_1 = var_0 + randomfloatrange( 0.1, 0.4 );
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var_2 = randomfloatrange( 0.1, 0.2 );
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level.pip.static_overlay fadeovertime( var_0 );
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level.pip.static_overlay.alpha = var_2;
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wait( var_1 );
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var_0 = randomfloatrange( 0.5, 0.75 );
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var_1 = var_0 + randomfloatrange( 0.5, 1.5 );
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level.pip.static_overlay fadeovertime( var_0 );
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level.pip.static_overlay.alpha = 0.3;
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wait( var_1 );
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}
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}
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pip_open()
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{
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var_0 = 0.1;
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foreach ( var_3, var_2 in level.pip.borders )
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var_2 thread pip_open_l_corner( var_3, var_0 );
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wait( var_0 + 0.05 );
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level.pip.width = level.pip.opened_width;
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level.pip.height = level.pip.opened_height;
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level.pip.x = level.pip.opened_x;
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level.pip.y = level.pip.opened_y;
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level.pip.enable = 1;
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wait 0.3;
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level notify( "pip_in" );
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level.pip.static_overlay fadeovertime( 0.5 );
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level.pip.static_overlay.alpha = 0.2;
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level thread pip_interference();
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}
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get_world_relative_offset( var_0, var_1, var_2 )
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{
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var_3 = cos( var_1[1] );
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var_4 = sin( var_1[1] );
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var_5 = var_2[0] * var_3 - var_2[1] * var_4;
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var_6 = var_2[0] * var_4 + var_2[1] * var_3;
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var_5 = var_5 + var_0[0];
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var_6 = var_6 + var_0[1];
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return ( var_5, var_6, var_0[2] + var_2[2] );
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}
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new_l_pip_corner( var_0, var_1, var_2 )
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{
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var_3 = level.pip.closed_width;
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var_4 = level.pip.closed_height;
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var_5 = spawnstruct();
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var_6 = level.pip.border_thickness;
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var_7 = 16;
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if ( var_2 == "top_left" )
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{
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var_8 = "left";
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var_9 = "top";
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var_10 = "left";
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var_11 = "top";
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var_0 = var_0 - var_6;
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var_1 = var_1 - var_6;
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}
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else if ( var_2 == "top_right" )
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{
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var_8 = "left";
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var_9 = "top";
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var_10 = "right";
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var_11 = "top";
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var_0 = var_0 + var_3 + var_6 - 1;
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var_1 = var_1 - var_6;
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}
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else if ( var_2 == "bottom_left" )
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{
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var_8 = "left";
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var_9 = "bottom";
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var_10 = "left";
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var_11 = "bottom";
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var_0 = var_0 - var_6;
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var_1 = var_1 + var_4 + var_6;
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}
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else
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{
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var_8 = "left";
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var_9 = "bottom";
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var_10 = "right";
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var_11 = "bottom";
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var_0 = var_0 + var_3 + var_6 - 1;
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var_1 = var_1 + var_4 + var_6;
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}
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var_12 = newhudelem();
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var_12.alignx = var_8;
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var_12.aligny = var_9;
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var_12.x = var_0;
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var_12.y = var_1;
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var_12.hidewheninmenu = 0;
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var_12.hidewhendead = 1;
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var_12 setshader( "white", var_6, var_7 );
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var_5.vertical = var_12;
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var_12 = newhudelem();
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var_12.alignx = var_10;
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var_12.aligny = var_11;
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var_12.x = var_0;
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var_12.y = var_1;
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var_12.hidewheninmenu = 0;
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var_12.hidewhendead = 1;
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var_12 setshader( "white", var_7, var_6 );
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var_5.horizontal = var_12;
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return var_5;
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}
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pip_open_l_corner( var_0, var_1 )
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{
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if ( var_0 == "top_left" || var_0 == "bottom_left" )
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{
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self.vertical moveovertime( var_1 );
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self.vertical.x = level.pip.opened_x;
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self.horizontal moveovertime( var_1 );
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self.horizontal.x = level.pip.opened_x;
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}
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else
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{
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self.vertical moveovertime( var_1 );
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self.vertical.x = level.pip.opened_x + level.pip.opened_width;
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self.horizontal moveovertime( var_1 );
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self.horizontal.x = level.pip.opened_x + level.pip.opened_width;
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}
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}
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dog_pip_close()
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{
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level.pip notify( "stop_interference" );
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level.pip.static_overlay.alpha = 1;
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var_0 = 0.2;
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level.pip.enableshadows = 1;
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level.pip.static_overlay fadeovertime( var_0 );
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level.pip.static_overlay.alpha = 1;
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wait( var_0 );
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if ( isdefined( level.pip.linked_ent ) )
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level.pip.linked_ent delete();
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var_0 = 0.1;
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foreach ( var_3, var_2 in level.pip.borders )
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var_2 thread pip_close_l_corner( var_3, var_0 );
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level.pip.static_overlay scaleovertime( var_0, level.pip.closed_width, level.pip.closed_height );
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wait( var_0 + 0.05 );
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level.pip.width = level.pip.closed_width;
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level.pip.height = level.pip.closed_height;
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level.pip.x = level.pip.closed_x;
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level.pip.y = level.pip.closed_y;
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if ( isdefined( level.pip.borders ) )
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common_scripts\utility::array_thread( level.pip.borders, ::pip_remove_l_corners );
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level.pip.static_overlay destroy();
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if ( isdefined( level.pip_display_name ) )
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level.pip_display_name destroy();
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if ( isdefined( level.pip_timer ) )
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level.pip_timer destroy();
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if ( isdefined( level.pip.border ) )
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level.pip.border destroy();
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if ( isdefined( level.pip.line_a ) )
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level.pip.line_a destroy();
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level.pip.enable = 0;
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}
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pip_remove_l_corners()
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{
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self.vertical destroy();
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self.horizontal destroy();
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}
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pip_close_l_corner( var_0, var_1 )
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{
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if ( var_0 == "top_left" || var_0 == "bottom_left" )
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{
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self.vertical moveovertime( var_1 );
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self.vertical.x = level.pip.closed_x;
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self.horizontal moveovertime( var_1 );
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self.horizontal.x = level.pip.closed_x;
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}
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else
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{
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self.vertical moveovertime( var_1 );
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self.vertical.x = level.pip.closed_x + level.pip.closed_width;
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self.horizontal moveovertime( var_1 );
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self.horizontal.x = level.pip.closed_x + level.pip.closed_width;
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}
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}
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print3d_on_ent( var_0 )
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{
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}
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