iw6-scripts/maps/mp/alien/_alien_fx.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
init_fx();
}
init_fx()
{
level._effect["vfx_scrnfx_alien_spitter_mist"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_alien_spitter_mist" );
level._effect["vfx_scrnfx_alien_blood"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_alien_blood" );
level._effect["vfx_scrnfx_tocam_slidedust_m"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_tocam_slidedust_m" );
level._effect["vfx_melee_blood_spray"] = loadfx( "vfx/gameplay/screen_effects/vfx_melee_blood_spray" );
level._effect["vfx_blood_hit_left"] = loadfx( "vfx/gameplay/screen_effects/vfx_blood_hit_left" );
level._effect["vfx_blood_hit_right"] = loadfx( "vfx/gameplay/screen_effects/vfx_blood_hit_right" );
level._effect["vfx_alien_spitter_hit_left"] = loadfx( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_left" );
level._effect["vfx_alien_spitter_hit_right"] = loadfx( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_right" );
level._effect["vfx_alien_spitter_hit_center"] = loadfx( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_center" );
}
alien_fire_on()
{
if ( !isdefined( self.is_burning ) )
self.is_burning = 0;
self.is_burning++;
if ( self.is_burning == 1 )
self setscriptablepartstate( "body", "burning" );
}
alien_fire_off()
{
self.is_burning--;
if ( self.is_burning > 0 )
return;
self.is_burning = undefined;
self notify( "fire_off" );
self setscriptablepartstate( "body", "normal" );
}
disable_fx_on_death()
{
self setscriptablepartstate( "body", "normal" );
}
fx_stun_damage()
{
if ( maps\mp\alien\_utility::get_alien_type() == "minion" )
return;
self endon( "death" );
self setscriptablepartstate( "body", "shocked" );
wait 0.5;
if ( isalive( self ) )
self setscriptablepartstate( "body", "normal" );
}
alien_cloak_fx_on()
{
if ( !isdefined( self.is_cloaking ) )
self.is_cloaking = 0;
self playsound( "alien_teleport" );
self.is_cloaking++;
if ( self.is_cloaking == 1 )
self setscriptablepartstate( "body", "normal" );
}
alien_cloak_fx_off()
{
self.is_cloaking--;
if ( self.is_cloaking > 0 )
return;
self playsound( "alien_teleport_appear" );
self.is_cloaking = undefined;
self setscriptablepartstate( "body", "normal" );
}