iw6-scripts/maps/mp/killstreaks/_deployablebox_gun.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
var_0 = spawnstruct();
var_0.id = "deployable_weapon_crate";
var_0.weaponinfo = "deployable_weapon_crate_marker_mp";
var_0.modelbase = "mp_weapon_crate";
var_0.modelbombsquad = "mp_weapon_crate_bombsquad";
var_0.hintstring = &"KILLSTREAKS_HINTS_DEPLOYABLE_AMMO_USE";
var_0.capturingstring = &"KILLSTREAKS_DEPLOYABLE_AMMO_TAKING";
var_0.event = "deployable_ammo_taken";
var_0.streakname = "deployable_ammo";
var_0.splashname = "used_deployable_ammo";
var_0.shadername = "compass_objpoint_deploy_ammo_friendly";
var_0.headiconoffset = 20;
var_0.lifespan = 90.0;
var_0.vogone = "ammocrate_gone";
var_0.usexp = 50;
var_0.xppopup = "destroyed_ammo";
var_0.vodestroyed = "ammocrate_destroyed";
var_0.deployedsfx = "mp_vest_deployed_ui";
var_0.onusesfx = "ammo_crate_use";
var_0.onusecallback = ::onusedeployable;
var_0.canusecallback = ::canusedeployable;
var_0.nousekillstreak = 1;
var_0.usetime = 1000;
var_0.maxhealth = 150;
var_0.damagefeedback = "deployable_bag";
var_0.deathvfx = loadfx( "vfx/gameplay/mp/killstreaks/vfx_ballistic_vest_death" );
var_0.allowmeleedamage = 1;
var_0.allowgrenadedamage = 0;
var_0.maxuses = 4;
var_0.minigunchance = 20;
var_0.minigunweapon = "iw6_minigun_mp";
var_0.ammorestockcheckfreq = 0.5;
var_0.ammorestocktime = 10.0;
var_0.triggerradius = 200;
var_0.triggerheight = 64;
var_0.ondeploycallback = ::onboxdeployed;
var_0.canuseotherboxes = 0;
level.boxsettings["deployable_ammo"] = var_0;
level.killstreakfuncs["deployable_ammo"] = ::tryusedeployable;
level.deployablegunbox_bonusinxuses = randomintrange( 1, var_0.minigunchance + 1 );
level.deployable_box["deployable_ammo"] = [];
maps\mp\gametypes\sotf::definechestweapons();
}
tryusedeployable( var_0, var_1 )
{
var_2 = maps\mp\killstreaks\_deployablebox::begindeployableviamarker( var_0, "deployable_ammo" );
if ( !isdefined( var_2 ) || !var_2 )
return 0;
if ( !maps\mp\_utility::is_aliens() )
maps\mp\_matchdata::logkillstreakevent( "deployable_ammo", self.origin );
return 1;
}
onusedeployable( var_0 )
{
level.deployablegunbox_bonusinxuses--;
if ( level.deployablegunbox_bonusinxuses == 0 )
{
var_1 = level.boxsettings[var_0.boxtype];
if ( isdefined( level.deployableboxgiveweaponfunc ) )
[[ level.deployableboxgiveweaponfunc ]]( 1 );
else
givegun( self, var_1.minigunweapon );
maps\mp\gametypes\_missions::processchallenge( "ch_guninabox" );
level.deployablegunbox_bonusinxuses = randomintrange( var_1.minigunchance, var_1.minigunchance + 1 );
}
else
giverandomgun( self );
}
onboxdeployed( var_0 )
{
thread restockammoaura( var_0 );
}
giverandomgun( var_0 )
{
var_1 = [];
foreach ( var_3 in var_0 getweaponslistprimaries() )
var_1[var_1.size] = getweaponbasename( var_3 );
var_5 = undefined;
for (;;)
{
var_5 = maps\mp\gametypes\sotf::getrandomweapon( level.weaponarray );
var_6 = var_5["name"];
if ( !common_scripts\utility::array_contains( var_1, var_6 ) )
break;
}
var_5 = maps\mp\gametypes\sotf::getrandomattachments( var_5 );
givegun( var_0, var_5 );
}
givegun( var_0, var_1 )
{
var_2 = var_0 getweaponslistprimaries();
var_3 = 0;
foreach ( var_5 in var_2 )
{
if ( !maps\mp\gametypes\_weapons::isaltmodeweapon( var_5 ) )
var_3++;
}
if ( var_3 > 1 )
{
var_7 = var_0.lastdroppableweapon;
if ( isdefined( var_7 ) && var_7 != "none" )
var_0 dropitem( var_7 );
}
var_0 maps\mp\_utility::_giveweapon( var_1 );
var_0 switchtoweapon( var_1 );
var_0 givestartammo( var_1 );
}
restockammoaura( var_0 )
{
self endon( "death" );
level endon( "game_eneded" );
var_1 = spawn( "trigger_radius", self.origin, 0, var_0.triggerradius, var_0.triggerheight );
var_1.owner = self;
thread maps\mp\gametypes\_weapons::deleteondeath( var_1 );
if ( isdefined( self.moving_platform ) )
{
var_1 enablelinkto();
var_1 linkto( self.moving_platform );
}
var_2 = var_0.triggerradius * var_0.triggerradius;
var_3 = undefined;
for (;;)
{
var_4 = var_1 getistouchingentities( level.players );
foreach ( var_3 in var_4 )
{
if ( isdefined( var_3 ) && !self.owner maps\mp\_utility::isenemy( var_3 ) && shouldaddammo( var_3 ) )
addammo( var_3, var_0.ammorestocktime );
}
wait( var_0.ammorestockcheckfreq );
}
}
shouldaddammo( var_0 )
{
return !isdefined( var_0.deployablegunnextammotime ) || gettime() >= var_0.deployablegunnextammotime;
}
addammo( var_0, var_1 )
{
var_0.deployablegunnextammotime = gettime() + var_1 * 1000;
maps\mp\gametypes\_weapons::scavengergiveammo( var_0 );
var_0 maps\mp\gametypes\_damagefeedback::hudicontype( "boxofguns" );
}
addammoovertime( var_0, var_1, var_2 )
{
self endon( "death" );
var_0 endon( "death" );
var_0 endon( "disconnect" );
level endon( "game_ended" );
for (;;)
{
addammo( var_0 );
wait( var_2 );
if ( distancesquared( var_0.origin, self.origin ) > var_1 )
break;
}
}
canusedeployable( var_0 )
{
if ( maps\mp\_utility::is_aliens() && isdefined( var_0 ) && var_0.owner == self && !isdefined( var_0.air_dropped ) )
return 0;
if ( !maps\mp\_utility::is_aliens() )
return !maps\mp\_utility::isjuggernaut();
else
return 1;
}