434 lines
12 KiB
Plaintext
434 lines
12 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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init()
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{
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level.killstreakfuncs["drone_hive"] = ::tryusedronehive;
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level.dronemissilespawnarray = getentarray( "remoteMissileSpawn", "targetname" );
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foreach ( var_1 in level.dronemissilespawnarray )
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var_1.targetent = getent( var_1.target, "targetname" );
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}
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tryusedronehive( var_0, var_1 )
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{
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return usedronehive( self, var_0 );
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}
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usedronehive( var_0, var_1 )
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{
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if ( isdefined( self.underwater ) && self.underwater )
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return 0;
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var_0 maps\mp\_utility::setusingremote( "remotemissile" );
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var_0 maps\mp\_utility::freezecontrolswrapper( 1 );
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var_0 common_scripts\utility::_disableweaponswitch();
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level thread monitordisownkillstreaks( var_0 );
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level thread monitorgameend( var_0 );
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level thread monitorobjectivecamera( var_0 );
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var_2 = var_0 maps\mp\killstreaks\_killstreaks::initridekillstreak( "drone_hive" );
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if ( var_2 == "success" )
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{
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var_0 maps\mp\_utility::freezecontrolswrapper( 0 );
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level thread rundronehive( var_0, var_1 );
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}
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else
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{
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var_0 notify( "end_kill_streak" );
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var_0 maps\mp\_utility::clearusingremote();
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var_0 common_scripts\utility::_enableweaponswitch();
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}
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return var_2 == "success";
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}
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watchhostmigrationstartedinit( var_0 )
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{
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var_0 endon( "killstreak_disowned" );
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var_0 endon( "disconnect" );
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level endon( "game_ended" );
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self endon( "death" );
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for (;;)
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{
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level waittill( "host_migration_begin" );
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if ( isdefined( self ) )
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{
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var_0 visionsetmissilecamforplayer( game["thermal_vision"], 0 );
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var_0 maps\mp\_utility::set_visionset_for_watching_players( "default", 0, undefined, 1 );
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var_0 thermalvisionfofoverlayon();
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continue;
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}
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var_0 setclientomnvar( "ui_predator_missile", 2 );
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}
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}
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watchhostmigrationfinishedinit( var_0 )
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{
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var_0 endon( "killstreak_disowned" );
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var_0 endon( "disconnect" );
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level endon( "game_ended" );
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self endon( "death" );
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for (;;)
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{
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level waittill( "host_migration_end" );
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if ( isdefined( self ) )
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{
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var_0 setclientomnvar( "ui_predator_missile", 1 );
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var_0 setclientomnvar( "ui_predator_missiles_left", self.missilesleft );
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continue;
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}
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var_0 setclientomnvar( "ui_predator_missile", 2 );
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}
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}
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rundronehive( var_0, var_1 )
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{
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var_0 endon( "killstreak_disowned" );
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level endon( "game_ended" );
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var_0 notifyonplayercommand( "missileTargetSet", "+attack" );
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var_0 notifyonplayercommand( "missileTargetSet", "+attack_akimbo_accessible" );
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var_2 = getbestmissilespawnpoint( var_0, level.dronemissilespawnarray );
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var_3 = var_2.origin;
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var_4 = var_2.targetent.origin;
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var_5 = vectornormalize( var_3 - var_4 );
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var_3 = var_5 * 14000 + var_4;
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var_6 = magicbullet( "drone_hive_projectile_mp", var_3, var_4, var_0 );
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var_6 setcandamage( 1 );
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var_6 disablemissileboosting();
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var_6 setmissileminimapvisible( 1 );
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var_6.team = var_0.team;
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var_6.lifeid = var_1;
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var_6.type = "remote";
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var_6.owner = var_0;
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var_6.entitynumber = var_6 getentitynumber();
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level.rockets[var_6.entitynumber] = var_6;
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level.remotemissileinprogress = 1;
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level thread monitordeath( var_6, 1 );
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level thread monitorboost( var_6 );
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if ( isdefined( var_0.killsthislifeperweapon ) )
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{
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var_0.killsthislifeperweapon["drone_hive_projectile_mp"] = 0;
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var_0.killsthislifeperweapon["switch_blade_child_mp"] = 0;
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}
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missileeyes( var_0, var_6 );
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var_0 setclientomnvar( "ui_predator_missile", 1 );
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var_6 thread watchhostmigrationstartedinit( var_0 );
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var_6 thread watchhostmigrationfinishedinit( var_0 );
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var_7 = 0;
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var_6.missilesleft = 2;
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var_0 setclientomnvar( "ui_predator_missiles_left", 2 );
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for (;;)
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{
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var_8 = var_6 common_scripts\utility::waittill_any_return( "death", "missileTargetSet" );
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maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
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if ( var_8 == "death" )
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break;
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if ( !isdefined( var_6 ) )
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break;
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if ( var_7 < 2 )
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{
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level thread spawnswitchblade( var_6, var_7 );
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var_7++;
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var_6.missilesleft = 2 - var_7;
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var_0 setclientomnvar( "ui_predator_missiles_left", var_6.missilesleft );
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if ( var_7 == 2 )
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var_6 enablemissileboosting();
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}
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}
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thread returnplayer( var_0 );
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}
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monitorlockedtarget()
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{
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level endon( "game_ended" );
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self endon( "death" );
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var_0 = [];
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var_1 = [];
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for (;;)
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{
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var_2 = [];
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var_0 = getenemytargets();
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foreach ( var_4 in var_0 )
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{
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var_5 = self.owner worldpointinreticle_circle( var_4.origin, 65, 90 );
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if ( var_5 )
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{
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self.owner thread maps\mp\_utility::drawline( self.origin, var_4.origin, 10, ( 0, 0, 1 ) );
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var_2[var_2.size] = var_4;
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}
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}
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if ( var_2.size )
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{
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var_1 = sortbydistance( var_2, self.origin );
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self.lasttargetlocked = var_1[0];
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maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 0.25 );
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}
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wait 0.05;
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maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
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}
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}
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getenemytargets( var_0 )
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{
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var_1 = [];
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foreach ( var_3 in level.participants )
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{
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if ( var_0 maps\mp\_utility::isenemy( var_3 ) && !var_3 maps\mp\_utility::_hasperk( "specialty_blindeye" ) )
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var_1[var_1.size] = var_3;
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}
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var_5 = maps\mp\gametypes\_weapons::lockonlaunchers_gettargetarray();
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if ( var_1.size && var_5.size )
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{
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var_6 = common_scripts\utility::array_combine( var_1, var_5 );
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return var_6;
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}
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else if ( var_1.size )
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return var_1;
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else
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return var_5;
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}
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spawnswitchblade( var_0, var_1 )
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{
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var_0.owner playlocalsound( "ammo_crate_use" );
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var_2 = var_0 gettagangles( "tag_camera" );
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var_3 = anglestoforward( var_2 );
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var_4 = anglestoright( var_2 );
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var_5 = ( 35, 35, 35 );
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var_6 = ( 15000, 15000, 15000 );
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if ( var_1 )
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var_5 = var_5 * -1;
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var_7 = bullettrace( var_0.origin, var_0.origin + var_3 * var_6, 0, var_0 );
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var_6 = var_6 * var_7["fraction"];
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var_8 = var_0.origin + var_4 * var_5;
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var_9 = var_0.origin + var_3 * var_6;
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var_10 = var_0.owner getenemytargets( var_0.owner );
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var_11 = magicbullet( "switch_blade_child_mp", var_8, var_9, var_0.owner );
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foreach ( var_13 in var_10 )
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{
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if ( distance2dsquared( var_13.origin, var_9 ) < 262144 )
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{
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var_11 missile_settargetent( var_13 );
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break;
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}
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}
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var_11 setcandamage( 1 );
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var_11 setmissileminimapvisible( 1 );
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var_11.team = var_0.team;
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var_11.lifeid = var_0.lifeid;
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var_11.type = var_0.type;
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var_11.owner = var_0.owner;
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var_11.entitynumber = var_11 getentitynumber();
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level.rockets[var_11.entitynumber] = var_11;
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level thread monitordeath( var_11, 0 );
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}
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looptriggeredeffect( var_0, var_1 )
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{
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var_1 endon( "death" );
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level endon( "game_ended" );
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self endon( "death" );
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for (;;)
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{
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triggerfx( var_0 );
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wait 0.25;
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}
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}
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getnextmissilespawnindex( var_0 )
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{
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var_1 = var_0 + 1;
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if ( var_1 == level.dronemissilespawnarray.size )
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var_1 = 0;
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return var_1;
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}
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monitorboost( var_0 )
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{
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var_0 endon( "death" );
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for (;;)
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{
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var_0.owner waittill( "missileTargetSet" );
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var_0 notify( "missileTargetSet" );
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}
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}
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getbestmissilespawnpoint( var_0, var_1 )
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{
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var_2 = [];
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foreach ( var_4 in level.players )
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{
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if ( !maps\mp\_utility::isreallyalive( var_4 ) )
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continue;
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if ( var_4.team == var_0.team )
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continue;
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if ( var_4.team == "spectator" )
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continue;
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var_2[var_2.size] = var_4;
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}
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if ( !var_2.size )
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return var_1[randomint( var_1.size )];
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var_6 = common_scripts\utility::array_randomize( var_1 );
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var_7 = var_6[0];
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foreach ( var_9 in var_6 )
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{
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var_9.sightedenemies = 0;
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for ( var_10 = 0; var_10 < var_2.size; var_10++ )
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{
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var_11 = var_2[var_10];
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if ( !maps\mp\_utility::isreallyalive( var_11 ) )
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{
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var_2[var_10] = var_2[var_2.size - 1];
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var_2[var_2.size - 1] = undefined;
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var_10--;
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continue;
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}
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if ( bullettracepassed( var_11.origin + ( 0, 0, 32 ), var_9.origin, 0, var_11 ) )
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{
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var_9.sightedenemies = var_9.sightedenemies + 1;
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return var_9;
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}
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wait 0.05;
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maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
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}
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if ( var_9.sightedenemies == var_2.size )
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return var_9;
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if ( var_9.sightedenemies > var_7.sightedenemies )
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var_7 = var_9;
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}
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return var_7;
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}
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missileeyes( var_0, var_1 )
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{
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var_2 = 1.0;
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var_0 maps\mp\_utility::freezecontrolswrapper( 1 );
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var_0 cameralinkto( var_1, "tag_origin" );
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var_0 controlslinkto( var_1 );
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var_0 visionsetmissilecamforplayer( "default", var_2 );
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var_0 thread maps\mp\_utility::set_visionset_for_watching_players( "default", var_2, undefined, 1 );
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var_0 visionsetmissilecamforplayer( game["thermal_vision"], 1.0 );
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var_0 thread delayedfofoverlay();
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level thread unfreezecontrols( var_0, var_2 );
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}
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delayedfofoverlay()
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{
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self endon( "death" );
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self endon( "disconnect" );
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level endon( "game_ended" );
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maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 0.25 );
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self thermalvisionfofoverlayon();
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}
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unfreezecontrols( var_0, var_1, var_2 )
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{
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var_0 endon( "disconnect" );
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maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( var_1 - 0.35 );
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var_0 maps\mp\_utility::freezecontrolswrapper( 0 );
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}
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monitordisownkillstreaks( var_0 )
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{
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var_0 endon( "disconnect" );
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var_0 endon( "end_kill_streak" );
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var_0 waittill( "killstreak_disowned" );
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level thread returnplayer( var_0 );
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}
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monitorgameend( var_0 )
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{
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var_0 endon( "disconnect" );
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var_0 endon( "end_kill_streak" );
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level waittill( "game_ended" );
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level thread returnplayer( var_0 );
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}
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monitorobjectivecamera( var_0 )
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{
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var_0 endon( "end_kill_streak" );
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var_0 endon( "disconnect" );
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level waittill( "objective_cam" );
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level thread returnplayer( var_0, 1 );
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}
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monitordeath( var_0, var_1 )
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{
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var_0 waittill( "death" );
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maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
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if ( isdefined( var_0.targeffect ) )
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var_0.targeffect delete();
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if ( isdefined( var_0.entitynumber ) )
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level.rockets[var_0.entitynumber] = undefined;
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if ( var_1 )
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level.remotemissileinprogress = undefined;
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}
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returnplayer( var_0, var_1 )
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{
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if ( !isdefined( var_0 ) )
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return;
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var_0 setclientomnvar( "ui_predator_missile", 2 );
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var_0 notify( "end_kill_streak" );
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var_0 maps\mp\_utility::freezecontrolswrapper( 1 );
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var_0 thermalvisionfofoverlayoff();
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var_0 controlsunlink();
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if ( !isdefined( var_1 ) )
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maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 0.95 );
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var_0 cameraunlink();
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var_0 setclientomnvar( "ui_predator_missile", 0 );
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var_0 maps\mp\_utility::clearusingremote();
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var_0 common_scripts\utility::_enableweaponswitch();
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}
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