iw6-scripts/maps/mp/killstreaks/_helicopter.gsc
2024-02-13 13:20:49 +01:00

1719 lines
47 KiB
Plaintext

// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
var_0 = getentarray( "heli_start", "targetname" );
var_1 = getentarray( "heli_loop_start", "targetname" );
if ( !var_0.size && !var_1.size )
return;
level.chopper = undefined;
level.heli_start_nodes = getentarray( "heli_start", "targetname" );
level.heli_loop_nodes = getentarray( "heli_loop_start", "targetname" );
level.strafe_nodes = common_scripts\utility::getstructarray( "strafe_path", "targetname" );
level.heli_leave_nodes = getentarray( "heli_leave", "targetname" );
level.heli_crash_nodes = getentarray( "heli_crash_start", "targetname" );
level.heli_missile_rof = 5;
level.heli_maxhealth = 2000;
level.heli_debug = 0;
level.heli_targeting_delay = 0.5;
level.heli_turretreloadtime = 1.5;
level.heli_turretclipsize = 60;
level.heli_visual_range = 3700;
level.heli_target_spawnprotection = 5;
level.heli_target_recognition = 0.5;
level.heli_missile_friendlycare = 256;
level.heli_missile_target_cone = 0.3;
level.heli_armor_bulletdamage = 0.3;
level.heli_attract_strength = 1000;
level.heli_attract_range = 4096;
level.heli_angle_offset = 90;
level.heli_forced_wait = 0;
level precachehelicoptersounds();
level.chopper_fx["damage"]["light_smoke"] = loadfx( "fx/smoke/smoke_trail_white_heli_emitter" );
level.chopper_fx["damage"]["heavy_smoke"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_helo_damage" );
level.chopper_fx["damage"]["on_fire"] = loadfx( "fx/fire/fire_smoke_trail_L_emitter" );
level.chopper_fx["light"]["left"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_acraft_light_wingtip_green" );
level.chopper_fx["light"]["right"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_acraft_light_wingtip_red" );
level.chopper_fx["light"]["belly"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_acraft_light_red_blink" );
level.chopper_fx["light"]["tail"] = loadfx( "vfx/gameplay/mp/killstreaks/vfx_acraft_light_white_blink" );
level.chopper_fx["explode"]["medium"] = loadfx( "fx/explosions/aerial_explosion" );
level.chopper_fx["explode"]["large"] = loadfx( "fx/explosions/helicopter_explosion_secondary_small" );
level.chopper_fx["smoke"]["trail"] = loadfx( "fx/smoke/smoke_trail_white_heli" );
level.chopper_fx["explode"]["death"] = [];
level.chopper_fx["explode"]["death"]["apache"] = loadfx( "vfx/gameplay/explosions/vehicle/apch_mp/vfx_x_mpapc_primary" );
level.chopper_fx["explode"]["air_death"]["apache"] = loadfx( "vfx/gameplay/explosions/vehicle/apch_mp/vfx_x_mpapc_primary" );
level.lightfxfunc["apache"] = ::defaultlightfx;
level.chopper_fx["explode"]["death"]["cobra"] = loadfx( "vfx/gameplay/explosions/vehicle/hind_mp/vfx_x_mphnd_primary" );
level.chopper_fx["explode"]["air_death"]["cobra"] = loadfx( "vfx/gameplay/explosions/vehicle/hind_mp/vfx_x_mphnd_primary" );
level.lightfxfunc["cobra"] = ::defaultlightfx;
level.chopper_fx["explode"]["death"]["littlebird"] = loadfx( "vfx/gameplay/explosions/vehicle/aas_mp/vfx_x_mpaas_primary" );
level.chopper_fx["explode"]["air_death"]["littlebird"] = loadfx( "vfx/gameplay/explosions/vehicle/aas_mp/vfx_x_mpaas_primary" );
level.lightfxfunc["littlebird"] = ::defaultlightfx;
level._effect["vehicle_flares"] = loadfx( "fx/misc/flares_cobra" );
level.chopper_fx["fire"]["trail"]["medium"] = loadfx( "fx/fire/fire_smoke_trail_L_emitter" );
level.killstreakfuncs["helicopter"] = ::usehelicopter;
level.helidialog["tracking"][0] = "ac130_fco_moreenemy";
level.helidialog["tracking"][1] = "ac130_fco_getthatguy";
level.helidialog["tracking"][2] = "ac130_fco_guyrunnin";
level.helidialog["tracking"][3] = "ac130_fco_gotarunner";
level.helidialog["tracking"][4] = "ac130_fco_personnelthere";
level.helidialog["tracking"][5] = "ac130_fco_rightthere";
level.helidialog["tracking"][6] = "ac130_fco_tracking";
level.helidialog["locked"][0] = "ac130_fco_lightemup";
level.helidialog["locked"][1] = "ac130_fco_takehimout";
level.helidialog["locked"][2] = "ac130_fco_nailthoseguys";
level.lasthelidialogtime = 0;
level.heliconfigs = [];
var_2 = spawnstruct();
var_2.xppopup = "destroyed_helicopter";
var_2.callout = "callout_destroyed_helicopter";
var_2.samdamagescale = 0.09;
var_2.enginevfxtag = "tag_engine_left";
level.heliconfigs["helicopter"] = var_2;
var_2 = spawnstruct();
var_2.xppopup = "destroyed_little_bird";
var_2.callout = "callout_destroyed_little_bird";
var_2.samdamagescale = 0.09;
var_2.enginevfxtag = "tag_engine_left";
level.heliconfigs["airdrop"] = var_2;
var_2 = spawnstruct();
var_2.xppopup = "destroyed_pavelow";
var_2.callout = "callout_destroyed_helicopter_flares";
var_2.samdamagescale = 0.07;
var_2.enginevfxtag = "tag_engine_left";
level.heliconfigs["flares"] = var_2;
maps\mp\_utility::queuecreate( "helicopter" );
}
makehelitype( var_0, var_1, var_2 )
{
level.chopper_fx["explode"]["death"][var_0] = loadfx( var_1 );
level.lightfxfunc[var_0] = var_2;
}
addairexplosion( var_0, var_1 )
{
level.chopper_fx["explode"]["air_death"][var_0] = loadfx( var_1 );
}
defaultlightfx()
{
playfxontag( level.chopper_fx["light"]["left"], self, "tag_light_L_wing" );
wait 0.05;
playfxontag( level.chopper_fx["light"]["right"], self, "tag_light_R_wing" );
wait 0.05;
playfxontag( level.chopper_fx["light"]["belly"], self, "tag_light_belly" );
wait 0.05;
playfxontag( level.chopper_fx["light"]["tail"], self, "tag_light_tail" );
}
usehelicopter( var_0, var_1 )
{
return tryusehelicopter( var_0, "helicopter" );
}
tryusehelicopter( var_0, var_1 )
{
var_2 = 1;
if ( isdefined( level.chopper ) )
var_3 = 1;
else
var_3 = 0;
if ( isdefined( level.chopper ) && var_3 )
{
self iprintlnbold( &"KILLSTREAKS_HELI_IN_QUEUE" );
if ( isdefined( var_1 ) && var_1 != "helicopter" )
var_4 = "helicopter_" + var_1;
else
var_4 = "helicopter";
thread maps\mp\killstreaks\_killstreaks::updatekillstreaks();
var_5 = spawn( "script_origin", ( 0, 0, 0 ) );
var_5 hide();
var_5 thread deleteonentnotify( self, "disconnect" );
var_5.player = self;
var_5.lifeid = var_0;
var_5.helitype = var_1;
var_5.streakname = var_4;
maps\mp\_utility::queueadd( "helicopter", var_5 );
var_6 = undefined;
if ( !self hasweapon( common_scripts\utility::getlastweapon() ) )
var_6 = maps\mp\killstreaks\_killstreaks::getfirstprimaryweapon();
else
var_6 = common_scripts\utility::getlastweapon();
var_7 = maps\mp\_utility::getkillstreakweapon( "helicopter" );
thread maps\mp\killstreaks\_killstreaks::waittakekillstreakweapon( var_7, var_6 );
return 0;
}
else if ( maps\mp\_utility::currentactivevehiclecount() >= maps\mp\_utility::maxvehiclesallowed() || level.fauxvehiclecount + var_2 >= maps\mp\_utility::maxvehiclesallowed() )
{
self iprintlnbold( &"KILLSTREAKS_TOO_MANY_VEHICLES" );
return 0;
}
var_2 = 1;
starthelicopter( var_0, var_1 );
return 1;
}
deleteonentnotify( var_0, var_1 )
{
self endon( "death" );
var_0 waittill( var_1 );
self delete();
}
starthelicopter( var_0, var_1 )
{
maps\mp\_utility::incrementfauxvehiclecount();
var_2 = undefined;
if ( !isdefined( var_1 ) )
var_1 = "";
var_3 = "helicopter";
var_4 = self.pers["team"];
var_2 = level.heli_start_nodes[randomint( level.heli_start_nodes.size )];
maps\mp\_matchdata::logkillstreakevent( var_3, self.origin );
thread heli_think( var_0, self, var_2, self.pers["team"], var_1 );
}
precachehelicoptersounds()
{
level.heli_sound["allies"]["hit"] = "cobra_helicopter_hit";
level.heli_sound["allies"]["hitsecondary"] = "cobra_helicopter_secondary_exp";
level.heli_sound["allies"]["damaged"] = "cobra_helicopter_damaged";
level.heli_sound["allies"]["spinloop"] = "cobra_helicopter_dying_loop";
level.heli_sound["allies"]["spinstart"] = "cobra_helicopter_dying_layer";
level.heli_sound["allies"]["crash"] = "exp_helicopter_fuel";
level.heli_sound["allies"]["missilefire"] = "weap_cobra_missile_fire";
level.heli_sound["axis"]["hit"] = "cobra_helicopter_hit";
level.heli_sound["axis"]["hitsecondary"] = "cobra_helicopter_secondary_exp";
level.heli_sound["axis"]["damaged"] = "cobra_helicopter_damaged";
level.heli_sound["axis"]["spinloop"] = "cobra_helicopter_dying_loop";
level.heli_sound["axis"]["spinstart"] = "cobra_helicopter_dying_layer";
level.heli_sound["axis"]["crash"] = "exp_helicopter_fuel";
level.heli_sound["axis"]["missilefire"] = "weap_cobra_missile_fire";
}
heli_getteamforsoundclip()
{
var_0 = self.team;
if ( level.multiteambased )
var_0 = "axis";
return var_0;
}
spawn_helicopter( var_0, var_1, var_2, var_3, var_4 )
{
var_5 = spawnhelicopter( var_0, var_1, var_2, var_3, var_4 );
if ( !isdefined( var_5 ) )
return undefined;
if ( var_4 == "vehicle_battle_hind" )
var_5.heli_type = "cobra";
else
var_5.heli_type = level.heli_types[var_4];
var_5 thread [[ level.lightfxfunc[var_5.heli_type] ]]();
var_5 addtohelilist();
var_5.zoffset = ( 0, 0, var_5 gettagorigin( "tag_origin" )[2] - var_5 gettagorigin( "tag_ground" )[2] );
var_5.attractor = missile_createattractorent( var_5, level.heli_attract_strength, level.heli_attract_range );
return var_5;
}
helidialog( var_0 )
{
if ( gettime() - level.lasthelidialogtime < 6000 )
return;
level.lasthelidialogtime = gettime();
var_1 = randomint( level.helidialog[var_0].size );
var_2 = level.helidialog[var_0][var_1];
var_3 = maps\mp\gametypes\_teams::getteamvoiceprefix( self.team ) + var_2;
self playlocalsound( var_3 );
}
updateareanodes( var_0 )
{
var_1 = [];
foreach ( var_3 in var_0 )
{
var_3.validplayers = [];
var_3.nodescore = 0;
}
foreach ( var_6 in level.players )
{
if ( !isalive( var_6 ) )
continue;
if ( var_6.team == self.team )
continue;
foreach ( var_3 in var_0 )
{
if ( distancesquared( var_6.origin, var_3.origin ) > 1048576 )
continue;
var_3.validplayers[var_3.validplayers.size] = var_6;
}
}
var_10 = var_0[0];
foreach ( var_3 in var_0 )
{
var_12 = getent( var_3.target, "targetname" );
foreach ( var_6 in var_3.validplayers )
{
var_3.nodescore = var_3.nodescore + 1;
if ( bullettracepassed( var_6.origin + ( 0, 0, 32 ), var_12.origin, 0, var_6 ) )
var_3.nodescore = var_3.nodescore + 3;
}
if ( var_3.nodescore > var_10.nodescore )
var_10 = var_3;
}
return getent( var_10.target, "targetname" );
}
heli_think( var_0, var_1, var_2, var_3, var_4 )
{
var_5 = var_2.origin;
var_6 = var_2.angles;
var_7 = "cobra_mp";
var_8 = "vehicle_battle_hind";
var_9 = spawn_helicopter( var_1, var_5, var_6, var_7, var_8 );
if ( !isdefined( var_9 ) )
return;
level.chopper = var_9;
if ( var_3 == "allies" )
level.allieschopper = var_9;
else
level.axischopper = var_9;
var_9.helitype = var_4;
var_9.lifeid = var_0;
var_9.team = var_3;
var_9.pers["team"] = var_3;
var_9.owner = var_1;
var_9 setotherent( var_1 );
var_9.startnode = var_2;
var_9.maxhealth = level.heli_maxhealth;
var_9.targeting_delay = level.heli_targeting_delay;
var_9.primarytarget = undefined;
var_9.secondarytarget = undefined;
var_9.attacker = undefined;
var_9.currentstate = "ok";
var_9 common_scripts\utility::make_entity_sentient_mp( var_3 );
var_9.empgrenaded = 0;
if ( var_4 == "flares" || var_4 == "minigun" )
var_9 thread maps\mp\killstreaks\_flares::flares_monitor( 1 );
var_9 thread heli_leave_on_disconnect( var_1 );
var_9 thread heli_leave_on_changeteams( var_1 );
var_9 thread heli_leave_on_gameended( var_1 );
var_9 thread heli_damage_monitor( var_4 );
var_9 thread heli_watchempdamage();
var_9 thread heli_watchdeath();
var_9 thread heli_existance();
var_9 endon( "helicopter_done" );
var_9 endon( "crashing" );
var_9 endon( "leaving" );
var_9 endon( "death" );
var_10 = getentarray( "heli_attack_area", "targetname" );
var_11 = undefined;
var_11 = level.heli_loop_nodes[randomint( level.heli_loop_nodes.size )];
var_9 heli_fly_simple_path( var_2 );
var_9 thread heli_targeting();
var_9 thread heli_leave_on_timeout( 60.0 );
var_9 thread heli_fly_loop_path( var_11 );
}
heli_existance()
{
var_0 = self getentitynumber();
common_scripts\utility::waittill_any( "death", "crashing", "leaving" );
removefromhelilist( var_0 );
self notify( "helicopter_done" );
self notify( "helicopter_removed" );
var_1 = undefined;
var_2 = maps\mp\_utility::queueremovefirst( "helicopter" );
if ( !isdefined( var_2 ) )
level.chopper = undefined;
else
{
var_1 = var_2.player;
var_3 = var_2.lifeid;
var_4 = var_2.streakname;
var_5 = var_2.helitype;
var_2 delete();
if ( isdefined( var_1 ) && ( var_1.sessionstate == "playing" || var_1.sessionstate == "dead" ) )
{
var_1 maps\mp\killstreaks\_killstreaks::usedkillstreak( var_4, 1 );
var_1 starthelicopter( var_3, var_5 );
return;
}
level.chopper = undefined;
}
}
heli_targeting()
{
self notify( "heli_targeting" );
self endon( "heli_targeting" );
self endon( "death" );
self endon( "helicopter_done" );
for (;;)
{
var_0 = [];
self.primarytarget = undefined;
self.secondarytarget = undefined;
foreach ( var_2 in level.characters )
{
wait 0.05;
if ( !cantarget_turret( var_2 ) )
continue;
var_0[var_0.size] = var_2;
}
if ( var_0.size )
{
for ( var_4 = getbestprimarytarget( var_0 ); !isdefined( var_4 ); var_4 = getbestprimarytarget( var_0 ) )
wait 0.05;
self.primarytarget = var_4;
self notify( "primary acquired" );
}
if ( isdefined( self.primarytarget ) )
{
fireontarget( self.primarytarget );
continue;
}
wait 0.25;
}
}
cantarget_turret( var_0 )
{
var_1 = 1;
if ( !isalive( var_0 ) || isdefined( var_0.sessionstate ) && var_0.sessionstate != "playing" )
return 0;
if ( self.helitype == "remote_mortar" )
{
if ( var_0 sightconetrace( self.origin, self ) < 1 )
return 0;
}
if ( distance( var_0.origin, self.origin ) > level.heli_visual_range )
return 0;
if ( !self.owner maps\mp\_utility::isenemy( var_0 ) )
return 0;
if ( isdefined( var_0.spawntime ) && ( gettime() - var_0.spawntime ) / 1000 <= 5 )
return 0;
if ( var_0 maps\mp\_utility::_hasperk( "specialty_blindeye" ) )
return 0;
var_2 = self.origin + ( 0, 0, -160 );
var_3 = anglestoforward( self.angles );
var_4 = var_2 + 144 * var_3;
if ( var_0 sightconetrace( var_4, self ) < level.heli_target_recognition )
return 0;
return var_1;
}
getbestprimarytarget( var_0 )
{
foreach ( var_2 in var_0 )
{
if ( !isdefined( var_2 ) )
continue;
update_player_threat( var_2 );
}
var_4 = 0;
var_5 = undefined;
var_6 = getentarray( "minimap_corner", "targetname" );
foreach ( var_2 in var_0 )
{
if ( !isdefined( var_2 ) )
continue;
if ( var_6.size == 2 )
{
var_8 = var_6[0].origin;
var_9 = var_6[0].origin;
if ( var_6[1].origin[0] > var_9[0] )
var_9 = ( var_6[1].origin[0], var_9[1], var_9[2] );
else
var_8 = ( var_6[1].origin[0], var_8[1], var_8[2] );
if ( var_6[1].origin[1] > var_9[1] )
var_9 = ( var_9[0], var_6[1].origin[1], var_9[2] );
else
var_8 = ( var_8[0], var_6[1].origin[1], var_8[2] );
if ( var_2.origin[0] < var_8[0] || var_2.origin[0] > var_9[0] || var_2.origin[1] < var_8[1] || var_2.origin[1] > var_9[1] )
continue;
}
if ( var_2.threatlevel < var_4 )
continue;
if ( !bullettracepassed( var_2.origin + ( 0, 0, 32 ), self.origin, 0, self ) )
{
wait 0.05;
continue;
}
var_4 = var_2.threatlevel;
var_5 = var_2;
}
return var_5;
}
update_player_threat( var_0 )
{
var_0.threatlevel = 0;
var_1 = distance( var_0.origin, self.origin );
var_0.threatlevel = var_0.threatlevel + ( level.heli_visual_range - var_1 ) / level.heli_visual_range * 100;
if ( isdefined( self.attacker ) && var_0 == self.attacker )
var_0.threatlevel = var_0.threatlevel + 100;
if ( isplayer( var_0 ) )
var_0.threatlevel = var_0.threatlevel + var_0.score * 4;
if ( isdefined( var_0.antithreat ) )
var_0.threatlevel = var_0.threatlevel - var_0.antithreat;
if ( var_0.threatlevel <= 0 )
var_0.threatlevel = 1;
}
heli_reset()
{
self cleartargetyaw();
self cleargoalyaw();
self vehicle_setspeed( 80, 35 );
self setyawspeed( 75, 45, 45 );
self setmaxpitchroll( 30, 30 );
self setneargoalnotifydist( 256 );
self setturningability( 0.9 );
}
addrecentdamage( var_0 )
{
self endon( "death" );
self.recentdamageamount = self.recentdamageamount + var_0;
wait 4.0;
self.recentdamageamount = self.recentdamageamount - var_0;
}
modifydamage( var_0, var_1, var_2, var_3 )
{
if ( isdefined( var_0 ) )
{
if ( isdefined( self.owner ) && var_0 == self.owner && self.streakname == "heli_sniper" || isdefined( var_0.class ) && var_0.class == "worldspawn" || var_0 == self )
return -1;
}
if ( isdefined( level.ishorde ) && level.ishorde && isdefined( self.streakname ) && self.streakname == "heli_sniper" )
return -1;
var_4 = var_3;
var_4 = maps\mp\gametypes\_damage::handlemissiledamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handlegrenadedamage( var_1, var_2, var_4 );
var_4 = maps\mp\gametypes\_damage::handleapdamage( var_1, var_2, var_4, var_0 );
thread addrecentdamage( var_4 );
self notify( "heli_damage_fx" );
return var_4;
}
handledeathdamage( var_0, var_1, var_2, var_3 )
{
if ( isdefined( var_0 ) )
{
var_4 = level.heliconfigs[self.streakname];
var_5 = maps\mp\gametypes\_damage::onkillstreakkilled( var_0, var_1, var_2, var_3, var_4.xppopup, var_4.destroyedvo, var_4.callout );
if ( var_5 )
{
var_0 notify( "destroyed_helicopter" );
self.killingattacker = var_0;
}
if ( var_1 == "heli_pilot_turret_mp" )
var_0 maps\mp\gametypes\_missions::processchallenge( "ch_enemy_down" );
maps\mp\gametypes\_missions::checkaachallenges( var_0, self, var_1 );
}
}
heli_damage_monitor( var_0, var_1 )
{
self endon( "crashing" );
self endon( "leaving" );
self.streakname = var_0;
self.recentdamageamount = 0;
thread heli_health();
maps\mp\gametypes\_damage::monitordamage( self.maxhealth, "helicopter", ::handledeathdamage, ::modifydamage, 1, var_1 );
}
heli_watchempdamage()
{
self endon( "death" );
self endon( "leaving" );
self endon( "crashing" );
self.owner endon( "disconnect" );
level endon( "game_ended" );
for (;;)
{
self waittill( "emp_damage", var_0, var_1 );
self.empgrenaded = 1;
if ( isdefined( self.mgturretleft ) )
self.mgturretleft notify( "stop_shooting" );
if ( isdefined( self.mgturretright ) )
self.mgturretright notify( "stop_shooting" );
wait( var_1 );
self.empgrenaded = 0;
if ( isdefined( self.mgturretleft ) )
self.mgturretleft notify( "turretstatechange" );
if ( isdefined( self.mgturretright ) )
self.mgturretright notify( "turretstatechange" );
}
}
heli_health()
{
self endon( "leaving" );
self endon( "crashing" );
self.currentstate = "ok";
self.laststate = "ok";
self setdamagestage( 3 );
var_0 = 3;
self setdamagestage( var_0 );
var_1 = level.heliconfigs[self.streakname];
for (;;)
{
self waittill( "heli_damage_fx" );
if ( var_0 > 0 && self.damagetaken >= self.maxhealth )
{
var_0 = 0;
self setdamagestage( var_0 );
stopfxontag( level.chopper_fx["damage"]["heavy_smoke"], self, var_1.enginevfxtag );
self notify( "death" );
break;
}
else
{
if ( var_0 > 1 && self.damagetaken >= self.maxhealth * 0.66 )
{
var_0 = 1;
self setdamagestage( var_0 );
self.currentstate = "heavy smoke";
stopfxontag( level.chopper_fx["damage"]["light_smoke"], self, var_1.enginevfxtag );
playfxontag( level.chopper_fx["damage"]["heavy_smoke"], self, var_1.enginevfxtag );
continue;
}
if ( var_0 > 2 && self.damagetaken >= self.maxhealth * 0.33 )
{
var_0 = 2;
self setdamagestage( var_0 );
self.currentstate = "light smoke";
playfxontag( level.chopper_fx["damage"]["light_smoke"], self, var_1.enginevfxtag );
}
}
}
}
heli_watchdeath()
{
level endon( "game_ended" );
self endon( "gone" );
self waittill( "death" );
if ( isdefined( self.largeprojectiledamage ) && self.largeprojectiledamage )
thread heli_explode( 1 );
else
{
var_0 = level.heliconfigs[self.streakname];
playfxontag( level.chopper_fx["damage"]["on_fire"], self, var_0.enginevfxtag );
thread heli_crash();
}
}
heli_crash()
{
self notify( "crashing" );
self clearlookatent();
var_0 = level.heli_crash_nodes[randomint( level.heli_crash_nodes.size )];
if ( isdefined( self.mgturretleft ) )
self.mgturretleft notify( "stop_shooting" );
if ( isdefined( self.mgturretright ) )
self.mgturretright notify( "stop_shooting" );
thread heli_spin( 180 );
thread heli_secondary_explosions();
heli_fly_simple_path( var_0 );
thread heli_explode();
}
heli_secondary_explosions()
{
var_0 = heli_getteamforsoundclip();
var_1 = level.heliconfigs[self.streakname];
playfxontag( level.chopper_fx["explode"]["large"], self, var_1.enginevfxtag );
self playsound( level.heli_sound[var_0]["hitsecondary"] );
wait 3.0;
if ( !isdefined( self ) )
return;
playfxontag( level.chopper_fx["explode"]["large"], self, var_1.enginevfxtag );
self playsound( level.heli_sound[var_0]["hitsecondary"] );
}
heli_spin( var_0 )
{
self endon( "death" );
var_1 = heli_getteamforsoundclip();
self playsound( level.heli_sound[var_1]["hit"] );
thread spinsoundshortly();
self setyawspeed( var_0, var_0, var_0 );
while ( isdefined( self ) )
{
self settargetyaw( self.angles[1] + var_0 * 0.9 );
wait 1;
}
}
spinsoundshortly()
{
self endon( "death" );
wait 0.25;
var_0 = heli_getteamforsoundclip();
self stoploopsound();
wait 0.05;
self playloopsound( level.heli_sound[var_0]["spinloop"] );
wait 0.05;
self playloopsound( level.heli_sound[var_0]["spinstart"] );
}
heli_explode( var_0 )
{
self notify( "death" );
if ( isdefined( var_0 ) && isdefined( level.chopper_fx["explode"]["air_death"][self.heli_type] ) )
{
var_1 = self gettagangles( "tag_deathfx" );
playfx( level.chopper_fx["explode"]["air_death"][self.heli_type], self gettagorigin( "tag_deathfx" ), anglestoforward( var_1 ), anglestoup( var_1 ) );
}
else
{
var_2 = self.origin;
var_3 = self.origin + ( 0, 0, 1 ) - self.origin;
playfx( level.chopper_fx["explode"]["death"][self.heli_type], var_2, var_3 );
}
var_4 = heli_getteamforsoundclip();
self playsound( level.heli_sound[var_4]["crash"] );
wait 0.05;
if ( isdefined( self.killcament ) )
self.killcament delete();
maps\mp\_utility::decrementfauxvehiclecount();
self delete();
}
check_owner()
{
if ( !isdefined( self.owner ) || !isdefined( self.owner.pers["team"] ) || self.owner.pers["team"] != self.team )
{
thread heli_leave();
return 0;
}
return 1;
}
heli_leave_on_disconnect( var_0 )
{
self endon( "death" );
self endon( "helicopter_done" );
var_0 waittill( "disconnect" );
thread heli_leave();
}
heli_leave_on_changeteams( var_0 )
{
self endon( "death" );
self endon( "helicopter_done" );
if ( maps\mp\_utility::bot_is_fireteam_mode() )
return;
var_0 common_scripts\utility::waittill_any( "joined_team", "joined_spectators" );
thread heli_leave();
}
heli_leave_on_spawned( var_0 )
{
self endon( "death" );
self endon( "helicopter_done" );
var_0 waittill( "spawned" );
thread heli_leave();
}
heli_leave_on_gameended( var_0 )
{
self endon( "death" );
self endon( "helicopter_done" );
level waittill( "game_ended" );
thread heli_leave();
}
heli_leave_on_timeout( var_0 )
{
self endon( "death" );
self endon( "helicopter_done" );
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( var_0 );
thread heli_leave();
}
fireontarget( var_0 )
{
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
var_1 = 15;
var_2 = 0;
var_3 = 0;
foreach ( var_5 in level.heli_loop_nodes )
{
var_2++;
var_3 = var_3 + var_5.origin[2];
}
var_7 = var_3 / var_2;
self notify( "newTarget" );
if ( isdefined( self.secondarytarget ) && self.secondarytarget.damagetaken < self.secondarytarget.maxhealth )
return;
if ( isdefined( self.isperformingmaneuver ) && self.isperformingmaneuver )
return;
var_8 = self.primarytarget;
var_8.antithreat = 0;
var_9 = self.primarytarget.origin * ( 1, 1, 0 );
var_10 = self.origin * ( 0, 0, 1 );
var_11 = var_9 + var_10;
var_12 = distance2d( self.origin, var_8.origin );
if ( var_12 < 1000 )
var_1 = 600;
var_13 = anglestoforward( var_8.angles );
var_13 = var_13 * ( 1, 1, 0 );
var_14 = var_11 + var_1 * var_13;
var_15 = var_14 - var_11;
var_16 = vectortoangles( var_15 );
var_16 = var_16 * ( 1, 1, 0 );
thread attackgroundtarget( var_8 );
self vehicle_setspeed( 80 );
if ( distance2d( self.origin, var_14 ) < 1000 )
var_14 = var_14 * 1.5;
var_14 = var_14 * ( 1, 1, 0 );
var_14 = var_14 + ( 0, 0, var_7 );
_setvehgoalpos( var_14, 1, 1 );
self waittill( "near_goal" );
if ( !isdefined( var_8 ) || !isalive( var_8 ) )
return;
self setlookatent( var_8 );
thread isfacing( 10, var_8 );
common_scripts\utility::waittill_any_timeout( 4, "facing" );
if ( !isdefined( var_8 ) || !isalive( var_8 ) )
return;
self clearlookatent();
var_17 = var_11 + var_1 * anglestoforward( var_16 );
self setmaxpitchroll( 40, 30 );
_setvehgoalpos( var_17, 1, 1 );
self setmaxpitchroll( 30, 30 );
if ( isdefined( var_8 ) && isalive( var_8 ) )
{
if ( isdefined( var_8.antithreat ) )
var_8.antithreat = var_8.antithreat + 100;
else
var_8.antithreat = 100;
}
common_scripts\utility::waittill_any_timeout( 3, "near_goal" );
}
attackgroundtarget( var_0 )
{
self notify( "attackGroundTarget" );
self endon( "attackGroundTarget" );
self stoploopsound();
self.isattacking = 1;
self setturrettargetent( var_0 );
waitontargetordeath( var_0, 3.0 );
if ( !isalive( var_0 ) )
self.isattacking = 0;
else
{
var_1 = distance2dsquared( self.origin, var_0.origin );
if ( var_1 < 640000 )
{
thread dropbombs( var_0 );
self.isattacking = 0;
return;
}
else
{
if ( checkisfacing( 50, var_0 ) && common_scripts\utility::cointoss() )
{
thread firemissile( var_0 );
self.isattacking = 0;
return;
return;
}
var_2 = weaponfiretime( "cobra_20mm_mp" );
var_3 = 0;
var_4 = 0;
for ( var_5 = 0; var_5 < level.heli_turretclipsize; var_5++ )
{
if ( !isdefined( self ) )
break;
if ( self.empgrenaded )
break;
if ( !isdefined( var_0 ) )
break;
if ( !isalive( var_0 ) )
break;
if ( self.damagetaken >= self.maxhealth )
continue;
if ( !checkisfacing( 55, var_0 ) )
{
self stoploopsound();
var_4 = 0;
wait( var_2 );
var_5--;
continue;
}
if ( var_5 < level.heli_turretclipsize - 1 )
wait( var_2 );
if ( !isdefined( var_0 ) || !isalive( var_0 ) )
break;
if ( !var_4 )
{
self playloopsound( "weap_hind_20mm_fire_npc" );
var_4 = 1;
}
self setvehweapon( "cobra_20mm_mp" );
self fireweapon( "tag_flash", var_0 );
}
if ( !isdefined( self ) )
return;
self stoploopsound();
var_4 = 0;
self.isattacking = 0;
}
}
}
checkisfacing( var_0, var_1 )
{
self endon( "death" );
self endon( "leaving" );
if ( !isdefined( var_0 ) )
var_0 = 10;
var_2 = anglestoforward( self.angles );
var_3 = var_1.origin - self.origin;
var_2 = var_2 * ( 1, 1, 0 );
var_3 = var_3 * ( 1, 1, 0 );
var_3 = vectornormalize( var_3 );
var_2 = vectornormalize( var_2 );
var_4 = vectordot( var_3, var_2 );
var_5 = cos( var_0 );
if ( var_4 >= var_5 )
return 1;
else
return 0;
}
isfacing( var_0, var_1 )
{
self endon( "death" );
self endon( "leaving" );
if ( !isdefined( var_0 ) )
var_0 = 10;
while ( isalive( var_1 ) )
{
var_2 = anglestoforward( self.angles );
var_3 = var_1.origin - self.origin;
var_2 = var_2 * ( 1, 1, 0 );
var_3 = var_3 * ( 1, 1, 0 );
var_3 = vectornormalize( var_3 );
var_2 = vectornormalize( var_2 );
var_4 = vectordot( var_3, var_2 );
var_5 = cos( var_0 );
if ( var_4 >= var_5 )
{
self notify( "facing" );
break;
}
wait 0.1;
}
}
waitontargetordeath( var_0, var_1 )
{
self endon( "death" );
self endon( "helicopter_done" );
var_0 endon( "death" );
var_0 endon( "disconnect" );
common_scripts\utility::waittill_notify_or_timeout( "turret_on_target", var_1 );
}
firemissile( var_0 )
{
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
if ( level.ps3 )
var_1 = 1;
else
var_1 = 2;
for ( var_2 = 0; var_2 < var_1; var_2++ )
{
if ( !isdefined( var_0 ) )
return;
if ( common_scripts\utility::cointoss() )
{
var_3 = magicbullet( "hind_missile_mp", self gettagorigin( "tag_missile_right" ) - ( 0, 0, 64 ), var_0.origin, self.owner );
var_3.vehicle_fired_from = self;
}
else
{
var_3 = magicbullet( "hind_missile_mp", self gettagorigin( "tag_missile_left" ) - ( 0, 0, 64 ), var_0.origin, self.owner );
var_3.vehicle_fired_from = self;
}
var_3 missile_settargetent( var_0 );
var_3.owner = self;
var_3 missile_setflightmodedirect();
wait( 0.5 / var_1 );
}
}
dropbombs( var_0 )
{
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
if ( !isdefined( var_0 ) )
return;
for ( var_1 = 0; var_1 < randomintrange( 2, 5 ); var_1++ )
{
if ( common_scripts\utility::cointoss() )
{
var_2 = magicbullet( "hind_bomb_mp", self gettagorigin( "tag_missile_left" ) - ( 0, 0, 45 ), var_0.origin, self.owner );
var_2.vehicle_fired_from = self;
}
else
{
var_2 = magicbullet( "hind_bomb_mp", self gettagorigin( "tag_missile_right" ) - ( 0, 0, 45 ), var_0.origin, self.owner );
var_2.vehicle_fired_from = self;
}
wait( randomfloatrange( 0.35, 0.65 ) );
}
}
getoriginoffsets( var_0 )
{
var_1 = self.origin;
var_2 = var_0.origin;
var_3 = 0;
var_4 = 40;
var_5 = ( 0, 0, -196 );
for ( var_6 = bullettrace( var_1 + var_5, var_2 + var_5, 0, self ); distancesquared( var_6["position"], var_2 + var_5 ) > 10 && var_3 < var_4; var_6 = bullettrace( var_1 + var_5, var_2 + var_5, 0, self ) )
{
if ( var_1[2] < var_2[2] )
var_1 = var_1 + ( 0, 0, 128 );
else if ( var_1[2] > var_2[2] )
var_2 = var_2 + ( 0, 0, 128 );
else
{
var_1 = var_1 + ( 0, 0, 128 );
var_2 = var_2 + ( 0, 0, 128 );
}
var_3++;
}
var_7 = [];
var_7["start"] = var_1;
var_7["end"] = var_2;
return var_7;
}
traveltonode( var_0 )
{
var_1 = getoriginoffsets( var_0 );
if ( var_1["start"] != self.origin )
{
self vehicle_setspeed( 75, 35 );
_setvehgoalpos( var_1["start"] + ( 0, 0, 30 ), 0 );
self setgoalyaw( var_0.angles[1] + level.heli_angle_offset );
self waittill( "goal" );
}
if ( var_1["end"] != var_0.origin )
{
if ( isdefined( var_0.script_airspeed ) && isdefined( var_0.script_accel ) )
{
var_2 = var_0.script_airspeed;
var_3 = var_0.script_accel;
}
else
{
var_2 = 30 + randomint( 20 );
var_3 = 15 + randomint( 15 );
}
self vehicle_setspeed( 75, 35 );
_setvehgoalpos( var_1["end"] + ( 0, 0, 30 ), 0 );
self setgoalyaw( var_0.angles[1] + level.heli_angle_offset );
self waittill( "goal" );
}
}
_setvehgoalpos( var_0, var_1, var_2 )
{
if ( !isdefined( var_1 ) )
var_1 = 0;
var_2 = 0;
if ( var_2 )
thread _setvehgoalposadheretomesh( var_0, var_1 );
else
self setvehgoalpos( var_0, var_1 );
}
_setvehgoalposadheretomesh( var_0, var_1 )
{
self endon( "death" );
self endon( "leaving" );
self endon( "crashing" );
var_2 = var_0;
for (;;)
{
if ( !isdefined( self ) )
return;
if ( common_scripts\utility::distance_2d_squared( self.origin, var_2 ) < 65536 )
{
self setvehgoalpos( var_2, var_1 );
break;
}
var_3 = vectortoangles( var_2 - self.origin );
var_4 = anglestoforward( var_3 );
var_5 = self.origin + var_4 * ( 1, 1, 0 ) * 250;
var_6 = ( 0, 0, 2500 );
var_7 = var_5 + ( maps\mp\_utility::gethelipilotmeshoffset() + var_6 );
var_8 = var_5 + ( maps\mp\_utility::gethelipilotmeshoffset() - var_6 );
var_9 = bullettrace( var_7, var_8, 0, self, 0, 0, 1 );
var_10 = var_9;
if ( isdefined( var_9["entity"] ) && var_9["entity"] == self && var_9["normal"][2] > 0.1 )
{
var_11 = var_9["position"][2] - 4400;
var_12 = var_11 - self.origin[2];
if ( var_12 > 256 )
{
var_9["position"] = var_9["position"] * ( 1, 1, 0 );
var_9["position"] = var_9["position"] + ( 0, 0, self.origin[2] + 256 );
}
else if ( var_12 < -256 )
{
var_9["position"] = var_9["position"] * ( 1, 1, 0 );
var_9["position"] = var_9["position"] + ( 0, 0, self.origin[2] - 256 );
}
var_10 = var_9["position"] - maps\mp\_utility::gethelipilotmeshoffset() + ( 0, 0, 600 );
}
else
var_10 = var_2;
self setvehgoalpos( var_10, 0 );
wait 0.15;
}
}
heli_fly_simple_path( var_0 )
{
self endon( "death" );
self endon( "leaving" );
self notify( "flying" );
self endon( "flying" );
heli_reset();
var_1 = var_0;
while ( isdefined( var_1.target ) )
{
var_2 = getent( var_1.target, "targetname" );
if ( isdefined( var_1.script_airspeed ) && isdefined( var_1.script_accel ) )
{
var_3 = var_1.script_airspeed;
var_4 = var_1.script_accel;
}
else
{
var_3 = 30 + randomint( 20 );
var_4 = 15 + randomint( 15 );
}
if ( isdefined( self.isattacking ) && self.isattacking )
{
wait 0.05;
continue;
}
if ( isdefined( self.isperformingmaneuver ) && self.isperformingmaneuver )
{
wait 0.05;
continue;
}
self vehicle_setspeed( 75, 35 );
if ( !isdefined( var_2.target ) )
{
_setvehgoalpos( var_2.origin + self.zoffset, 1 );
self waittill( "near_goal" );
}
else
{
_setvehgoalpos( var_2.origin + self.zoffset, 0 );
self waittill( "near_goal" );
self setgoalyaw( var_2.angles[1] );
self waittillmatch( "goal" );
}
var_1 = var_2;
}
}
heli_fly_loop_path( var_0 )
{
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
self notify( "flying" );
self endon( "flying" );
heli_reset();
thread heli_loop_speed_control( var_0 );
var_1 = var_0;
while ( isdefined( var_1.target ) )
{
var_2 = getent( var_1.target, "targetname" );
if ( isdefined( self.isperformingmaneuver ) && self.isperformingmaneuver )
{
wait 0.25;
continue;
}
if ( isdefined( self.isattacking ) && self.isattacking )
{
wait 0.1;
continue;
}
if ( isdefined( var_1.script_airspeed ) && isdefined( var_1.script_accel ) )
{
self.desired_speed = var_1.script_airspeed;
self.desired_accel = var_1.script_accel;
}
else
{
self.desired_speed = 30 + randomint( 20 );
self.desired_accel = 15 + randomint( 15 );
}
if ( self.helitype == "flares" )
{
self.desired_speed = self.desired_speed * 0.5;
self.desired_accel = self.desired_accel * 0.5;
}
if ( isdefined( var_2.script_delay ) && isdefined( self.primarytarget ) && !heli_is_threatened() )
{
_setvehgoalpos( var_2.origin + self.zoffset, 1, 1 );
self waittill( "near_goal" );
wait( var_2.script_delay );
}
else
{
_setvehgoalpos( var_2.origin + self.zoffset, 0, 1 );
self waittill( "near_goal" );
self setgoalyaw( var_2.angles[1] );
self waittillmatch( "goal" );
}
var_1 = var_2;
}
}
heli_loop_speed_control( var_0 )
{
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
if ( isdefined( var_0.script_airspeed ) && isdefined( var_0.script_accel ) )
{
self.desired_speed = var_0.script_airspeed;
self.desired_accel = var_0.script_accel;
}
else
{
self.desired_speed = 30 + randomint( 20 );
self.desired_accel = 15 + randomint( 15 );
}
var_1 = 0;
var_2 = 0;
for (;;)
{
var_3 = self.desired_speed;
var_4 = self.desired_accel;
if ( isdefined( self.isattacking ) && self.isattacking )
{
wait 0.05;
continue;
}
if ( self.helitype != "flares" && isdefined( self.primarytarget ) && !heli_is_threatened() )
var_3 = var_3 * 0.25;
if ( var_1 != var_3 || var_2 != var_4 )
{
self vehicle_setspeed( 75, 35 );
var_1 = var_3;
var_2 = var_4;
}
wait 0.05;
}
}
heli_is_threatened()
{
if ( self.recentdamageamount > 50 )
return 1;
if ( self.currentstate == "heavy smoke" )
return 1;
return 0;
}
heli_fly_well( var_0 )
{
self notify( "flying" );
self endon( "flying" );
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
for (;;)
{
if ( isdefined( self.isattacking ) && self.isattacking )
{
wait 0.05;
continue;
}
var_1 = get_best_area_attack_node( var_0 );
traveltonode( var_1 );
if ( isdefined( var_1.script_airspeed ) && isdefined( var_1.script_accel ) )
{
var_2 = var_1.script_airspeed;
var_3 = var_1.script_accel;
}
else
{
var_2 = 30 + randomint( 20 );
var_3 = 15 + randomint( 15 );
}
self vehicle_setspeed( 75, 35 );
_setvehgoalpos( var_1.origin + self.zoffset, 1 );
self setgoalyaw( var_1.angles[1] + level.heli_angle_offset );
if ( level.heli_forced_wait != 0 )
{
self waittill( "near_goal" );
wait( level.heli_forced_wait );
continue;
}
if ( !isdefined( var_1.script_delay ) )
{
self waittill( "near_goal" );
wait( 5 + randomint( 5 ) );
continue;
}
self waittillmatch( "goal" );
wait( var_1.script_delay );
}
}
get_best_area_attack_node( var_0 )
{
return updateareanodes( var_0 );
}
heli_leave( var_0 )
{
self notify( "leaving" );
self clearlookatent();
if ( isdefined( self.helitype ) && self.helitype == "osprey" && isdefined( self.pathgoal ) )
{
_setvehgoalpos( self.pathgoal, 1 );
common_scripts\utility::waittill_any_timeout( 5, "goal" );
}
if ( !isdefined( var_0 ) )
{
var_1 = level.heli_leave_nodes[randomint( level.heli_leave_nodes.size )];
var_0 = var_1.origin;
}
var_2 = spawn( "script_origin", var_0 );
if ( isdefined( var_2 ) )
{
self setlookatent( var_2 );
var_2 thread wait_and_delete( 3.0 );
}
var_3 = ( var_0 - self.origin ) * 2000;
heli_reset();
self vehicle_setspeed( 180, 45 );
_setvehgoalpos( var_3, 1 );
common_scripts\utility::waittill_any_timeout( 12, "goal" );
self notify( "gone" );
self notify( "death" );
wait 0.05;
if ( isdefined( self.killcament ) )
self.killcament delete();
maps\mp\_utility::decrementfauxvehiclecount();
self delete();
}
wait_and_delete( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
wait( var_0 );
self delete();
}
debug_print3d( var_0, var_1, var_2, var_3, var_4 )
{
if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 )
thread draw_text( var_0, var_1, var_2, var_3, var_4 );
}
debug_print3d_simple( var_0, var_1, var_2, var_3 )
{
if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 )
{
if ( isdefined( var_3 ) )
thread draw_text( var_0, ( 0.8, 0.8, 0.8 ), var_1, var_2, var_3 );
else
thread draw_text( var_0, ( 0.8, 0.8, 0.8 ), var_1, var_2, 0 );
}
}
debug_line( var_0, var_1, var_2, var_3 )
{
if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 && !isdefined( var_3 ) )
thread draw_line( var_0, var_1, var_2 );
else if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 )
thread draw_line( var_0, var_1, var_2, var_3 );
}
draw_text( var_0, var_1, var_2, var_3, var_4 )
{
if ( var_4 == 0 )
{
while ( isdefined( var_2 ) )
wait 0.05;
}
else
{
for ( var_5 = 0; var_5 < var_4; var_5++ )
{
if ( !isdefined( var_2 ) )
break;
wait 0.05;
}
}
}
draw_line( var_0, var_1, var_2, var_3 )
{
if ( isdefined( var_3 ) )
{
for ( var_4 = 0; var_4 < var_3; var_4++ )
wait 0.05;
}
else
{
for (;;)
wait 0.05;
}
}
addtohelilist()
{
level.helis[self getentitynumber()] = self;
}
removefromhelilist( var_0 )
{
level.helis[var_0] = undefined;
}
addtolittlebirdlist( var_0 )
{
if ( isdefined( var_0 ) && var_0 == "lbSniper" )
level.lbsniper = self;
level.littlebirds[self getentitynumber()] = self;
}
removefromlittlebirdlistondeath( var_0 )
{
var_1 = self getentitynumber();
self waittill( "death" );
if ( isdefined( var_0 ) && var_0 == "lbSniper" )
level.lbsniper = undefined;
level.littlebirds[var_1] = undefined;
}
exceededmaxlittlebirds( var_0 )
{
if ( level.littlebirds.size >= 4 || level.littlebirds.size >= 2 && var_0 == "littlebird_flock" )
return 1;
else
return 0;
}
pavelowmadeselectionvo()
{
self endon( "death" );
self endon( "disconnect" );
self playlocalsound( game["voice"][self.team] + "KS_hqr_pavelow" );
wait 3.5;
self playlocalsound( game["voice"][self.team] + "KS_pvl_inbound" );
}
lbonkilled()
{
self endon( "gone" );
if ( !isdefined( self ) )
return;
self notify( "crashing" );
if ( isdefined( self.largeprojectiledamage ) && self.largeprojectiledamage )
common_scripts\utility::waitframe();
else
{
self vehicle_setspeed( 25, 5 );
thread lbspin( randomintrange( 180, 220 ) );
wait( randomfloatrange( 1.0, 2.0 ) );
}
lbexplode();
}
lbspin( var_0 )
{
self endon( "explode" );
playfxontag( level.chopper_fx["explode"]["medium"], self, "tail_rotor_jnt" );
thread trail_fx( level.chopper_fx["smoke"]["trail"], "tail_rotor_jnt", "stop tail smoke" );
self setyawspeed( var_0, var_0, var_0 );
while ( isdefined( self ) )
{
self settargetyaw( self.angles[1] + var_0 * 0.9 );
wait 1;
}
}
lbexplode()
{
var_0 = self.origin + ( 0, 0, 1 ) - self.origin;
var_1 = self gettagangles( "tag_deathfx" );
playfx( level.chopper_fx["explode"]["air_death"]["littlebird"], self gettagorigin( "tag_deathfx" ), anglestoforward( var_1 ), anglestoup( var_1 ) );
self playsound( "exp_helicopter_fuel" );
self notify( "explode" );
removelittlebird();
}
trail_fx( var_0, var_1, var_2 )
{
self notify( var_2 );
self endon( var_2 );
self endon( "death" );
for (;;)
{
playfxontag( var_0, self, var_1 );
wait 0.05;
}
}
removelittlebird()
{
if ( isdefined( self.mgturretleft ) )
{
if ( isdefined( self.mgturretleft.killcament ) )
self.mgturretleft.killcament delete();
self.mgturretleft delete();
}
if ( isdefined( self.mgturretright ) )
{
if ( isdefined( self.mgturretright.killcament ) )
self.mgturretright.killcament delete();
self.mgturretright delete();
}
if ( isdefined( self.marker ) )
self.marker delete();
if ( isdefined( level.heli_pilot[self.team] ) && level.heli_pilot[self.team] == self )
level.heli_pilot[self.team] = undefined;
maps\mp\_utility::decrementfauxvehiclecount();
self delete();
}