2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
level.nukevisionset = "aftermath_post";
level._effect["nuke_player"] = loadfx( "fx/explosions/player_death_nuke" );
level._effect["nuke_flash"] = loadfx( "fx/explosions/player_death_nuke_flash" );
level._effect["nuke_aftermath"] = loadfx( "fx/dust/nuke_aftermath_mp" );
level.killstreakfuncs["nuke"] = ::tryusenuke;
setdvarifuninitialized( "scr_nukeTimer", 10 );
setdvarifuninitialized( "scr_nukeCancelMode", 0 );
level.nuketimer = getdvarint( "scr_nukeTimer" );
level.cancelmode = getdvarint( "scr_nukeCancelMode" );
if ( level.multiteambased )
{
for ( var_0 = 0; var_0 < level.teamnamelist.size; var_0++ )
level.teamnukeemped[level.teamnamelist[var_0]] = 0;
}
else
{
level.teamnukeemped["allies"] = 0;
level.teamnukeemped["axis"] = 0;
}
level.nukeemptimeout = 60.0;
level.nukeemptimeremaining = int( level.nukeemptimeout );
level.nukeinfo = spawnstruct();
level.nukeinfo.xpscalar = 2;
level.nukedetonated = undefined;
level thread onplayerconnect();
}
tryusenuke( var_0, var_1, var_2 )
{
if ( isdefined( level.nukeincoming ) )
{
self iprintlnbold( &"KILLSTREAKS_NUKE_ALREADY_INBOUND" );
return 0;
}
if ( maps\mp\_utility::isusingremote() && ( !isdefined( level.gtnw ) || !level.gtnw ) )
return 0;
if ( !isdefined( var_2 ) )
var_2 = 1;
thread donuke( var_2 );
self notify( "used_nuke" );
maps\mp\_matchdata::logkillstreakevent( "nuke", self.origin );
return 1;
}
delaythread_nuke( var_0, var_1 )
{
level endon( "nuke_cancelled" );
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( var_0 );
thread [[ var_1 ]]();
}
donuke( var_0 )
{
level endon( "nuke_cancelled" );
level.nukeinfo.player = self;
level.nukeinfo.team = self.pers["team"];
level.nukeincoming = 1;
level.prevuibombtimer = int( getomnvar( "ui_bomb_timer" ) );
setomnvar( "ui_bomb_timer", 4 );
if ( level.teambased )
thread maps\mp\_utility::teamplayercardsplash( "used_nuke", self, self.team );
else if ( !level.hardcoremode )
self iprintlnbold( &"KILLSTREAKS_FRIENDLY_TACTICAL_NUKE" );
if ( !isdefined( level.donuke_fx ) || ![[ level.donuke_fx ]]() )
{
if ( !isdefined( level.nuke_soundobject ) )
{
level.nuke_soundobject = spawn( "script_origin", ( 0, 0, 1 ) );
level.nuke_soundobject hide();
}
level thread delaythread_nuke( level.nuketimer - 3.3, ::nukesoundincoming );
level thread delaythread_nuke( level.nuketimer, ::nukesoundexplosion );
level thread delaythread_nuke( level.nuketimer, ::nukeslowmo );
level thread delaythread_nuke( level.nuketimer, ::nukeeffects );
level thread delaythread_nuke( level.nuketimer + 0.25, ::nukevision );
level thread delaythread_nuke( level.nuketimer + 1.5, ::nukedeath );
level thread delaythread_nuke( level.nuketimer + 1.5, ::nukeearthquake );
level thread nukeaftermatheffect();
if ( level.cancelmode && var_0 )
level thread cancelnukeondeath( self );
}
level thread update_ui_timers();
if ( !isdefined( level.nuke_clockobject ) )
{
level.nuke_clockobject = spawn( "script_origin", ( 0, 0, 0 ) );
level.nuke_clockobject hide();
}
for ( var_1 = level.nuketimer; var_1 > 0; var_1-- )
{
level.nuke_clockobject playsound( "ui_mp_kem_timer" );
wait 1.0;
}
}
donukesimple()
{
level.nukeinfo.player = self;
level.nukeinfo.team = self.pers["team"];
level.nukeincoming = 1;
level thread delaythread_nuke( level.nuketimer - 3.3, ::nukesoundincoming );
level thread delaythread_nuke( level.nuketimer, ::nukesoundexplosion );
level thread delaythread_nuke( level.nuketimer, ::nukeslowmo );
level thread delaythread_nuke( level.nuketimer, ::nukeeffects );
level thread delaythread_nuke( level.nuketimer + 0.25, ::nukevision );
level thread delaythread_nuke( level.nuketimer + 1.5, ::nukedeathsimple );
level thread delaythread_nuke( level.nuketimer + 1.5, ::nukeearthquake );
if ( !isdefined( level.nuke_soundobject ) )
{
level.nuke_soundobject = spawn( "script_origin", ( 0, 0, 1 ) );
level.nuke_soundobject hide();
}
}
nukedeathsimple()
{
level notify( "nuke_death" );
}
cancelnukeondeath( var_0 )
{
var_0 common_scripts\utility::waittill_any( "death", "disconnect" );
if ( isdefined( var_0 ) && level.cancelmode == 2 )
var_0 thread maps\mp\killstreaks\_emp::emp_use( 0, 0 );
nukecleartimer();
level.nukeincoming = undefined;
level notify( "nuke_cancelled" );
}
nukesoundincoming()
{
level endon( "nuke_cancelled" );
if ( isdefined( level.nuke_soundobject ) )
level.nuke_soundobject playsound( "nuke_incoming" );
}
nukesoundexplosion()
{
level endon( "nuke_cancelled" );
if ( isdefined( level.nuke_soundobject ) )
{
level.nuke_soundobject playsound( "nuke_explosion" );
level.nuke_soundobject playsound( "nuke_wave" );
}
}
nukecleartimer()
{
var_0 = 0;
if ( isdefined( level.prevuibombtimer ) )
var_0 = level.prevuibombtimer;
setomnvar( "ui_bomb_timer", var_0 );
}
nukeeffects()
{
level endon( "nuke_cancelled" );
nukecleartimer();
level.nukedetonated = 1;
foreach ( var_1 in level.players )
level thread nukeeffect( var_1 );
}
nukeeffect( var_0 )
{
level endon( "nuke_cancelled" );
var_0 endon( "disconnect" );
common_scripts\utility::waitframe();
var_1 = undefined;
var_2 = undefined;
if ( !isdefined( level.nukeloc ) )
{
var_3 = ( 0, var_0.angles[1], 0 );
var_2 = anglestoforward( var_3 );
var_4 = 5000;
var_1 = var_0.origin + var_2 * var_4;
}
else
var_1 = level.nukeloc;
var_5 = undefined;
var_6 = ( 0, 0, 1 );
if ( !isdefined( level.nukeangles ) )
var_5 = anglestoright( ( 0, var_0.angles[1] + 180, 0 ) );
else
{
var_5 = anglestoforward( level.nukeangles );
var_6 = anglestoup( level.nukeangles );
}
var_7 = spawnfxforclient( level._effect["nuke_flash"], var_1, var_0, var_6, var_5 );
triggerfx( var_7 );
var_0 thread cleanupnukeeffect( var_7, 30 );
}
cleanupnukeeffect( var_0, var_1 )
{
maps\mp\_utility::waitfortimeornotify( var_1, "disconnect" );
var_0 delete();
}
nukeaftermatheffect()
{
level endon( "nuke_cancelled" );
level waittill( "spawning_intermission" );
var_0 = getentarray( "mp_global_intermission", "classname" );
var_0 = var_0[0];
var_1 = anglestoup( var_0.angles );
var_2 = anglestoright( var_0.angles );
playfx( level._effect["nuke_aftermath"], var_0.origin, var_1, var_2 );
}
nukeslowmo()
{
level endon( "nuke_cancelled" );
setslowmotion( 1.0, 0.25, 0.5 );
level waittill( "nuke_death" );
setslowmotion( 0.25, 1, 2.0 );
}
nukevision()
{
level endon( "nuke_cancelled" );
level.nukevisioninprogress = 1;
visionsetpostapply( "mpnuke", 3 );
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 2 );
visionsetpostapply( "nuke_global_flash", 0.1 );
setexpfog( 0, 956, 0.72, 0.61, 0.39, 0.968, 0.85, 1, 0.298, 0.273, 0.266, 0.25, ( 0, 0, -1 ), 84, 118, 2.75, 0.984, 124, 100 );
setdvar( "r_materialBloomHQScriptMasterEnable", 0 );
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 0.5 );
level notify( "nuke_aftermath_post_started" );
visionsetpostapply( "aftermath_post", 0.5 );
level waittill( "nuke_death" );
level thread updatenukevisiononhostmigration();
level setnukeaftermathvision( 5 );
}
nukedeath()
{
level endon( "nuke_cancelled" );
level endon( "game_ended" );
level notify( "nuke_death" );
maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
foreach ( var_1 in level.characters )
{
if ( nukecankill( var_1 ) )
{
if ( isplayer( var_1 ) )
{
var_1.nuked = 1;
if ( maps\mp\_utility::isreallyalive( var_1 ) )
var_1 thread maps\mp\gametypes\_damage::finishplayerdamagewrapper( level.nukeinfo.player, level.nukeinfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", var_1.origin, ( 0, 0, 1 ), "none", 0, 0 );
continue;
}
var_1 maps\mp\agents\_agents::agent_damage_finished( level.nukeinfo.player, level.nukeinfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", var_1.origin, ( 0, 0, 1 ), "none", 0 );
}
}
level thread nuke_empjam();
level.nukeincoming = undefined;
}
nukecankill( var_0 )
{
if ( !isdefined( level.nukeinfo ) )
return 0;
if ( level.teambased )
{
if ( isdefined( level.nukeinfo.team ) && var_0.team == level.nukeinfo.team )
return 0;
}
else
{
var_1 = isdefined( level.nukeinfo.player ) && var_0 == level.nukeinfo.player;
var_2 = isdefined( level.nukeinfo.player ) && isdefined( var_0.owner ) && var_0.owner == level.nukeinfo.player;
if ( var_1 || var_2 )
return 0;
}
return 1;
}
nukeearthquake()
{
level endon( "nuke_cancelled" );
level waittill( "nuke_death" );
}
nuke_empjam()
{
level endon( "game_ended" );
if ( level.teambased )
level nukeempjamteam( maps\mp\_utility::getotherteam( level.nukeinfo.team ) );
else
{
level.teamnukeemped[level.nukeinfo.team] = 1;
level.teamnukeemped[maps\mp\_utility::getotherteam( level.nukeinfo.team )] = 1;
nukeempjamplayers( level.nukeinfo.player );
}
}
nukeempjamteam( var_0 )
{
level endon( "game_ended" );
level notify( "nuke_EMPJam" );
level endon( "nuke_EMPJam" );
level.teamnukeemped[var_0] = 1;
foreach ( var_2 in level.players )
{
if ( var_2 maps\mp\killstreaks\_emp_common::shouldplayerbeaffectedbyemp() )
var_2 maps\mp\killstreaks\_emp_common::applyperplayerempeffects();
}
level notify( "nuke_emp_update" );
level maps\mp\killstreaks\_jammer::destroygroundobjects( level.nukeinfo.player, var_0 );
level maps\mp\killstreaks\_air_superiority::destroyactivevehicles( level.nukeinfo.player, var_0 );
level thread keepnukeemptimeremaining();
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( level.nukeemptimeout );
level.teamnukeemped[var_0] = 0;
foreach ( var_2 in level.players )
{
if ( var_2.team == var_0 && !var_2 maps\mp\killstreaks\_emp_common::shouldplayerbeaffectedbyemp() )
{
var_2 maps\mp\killstreaks\_emp_common::removeperplayerempeffects();
var_2.nuked = undefined;
}
}
level notify( "nuke_emp_update" );
level notify( "nuke_emp_ended" );
}
nukeempjamplayers( var_0 )
{
level notify( "nuke_EMPJam" );
level endon( "nuke_EMPJam" );
if ( !isdefined( var_0 ) )
return;
foreach ( var_2 in level.players )
{
if ( var_2 maps\mp\killstreaks\_emp_common::shouldplayerbeaffectedbyemp() )
var_2 maps\mp\killstreaks\_emp_common::applyperplayerempeffects();
}
level notify( "nuke_emp_update" );
level maps\mp\killstreaks\_jammer::destroygroundobjects( level.nukeinfo.player );
level maps\mp\killstreaks\_air_superiority::destroyactivevehicles( level.nukeinfo.player );
level thread keepnukeemptimeremaining();
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( level.nukeemptimeout );
level.nukeinfo.player = undefined;
foreach ( var_2 in level.players )
{
if ( ( !isdefined( var_0 ) || var_2 != var_0 ) && !var_2 maps\mp\killstreaks\_emp_common::shouldplayerbeaffectedbyemp() )
var_2 maps\mp\killstreaks\_emp_common::removeperplayerempeffects();
}
level notify( "nuke_emp_update" );
level notify( "nuke_emp_ended" );
}
keepnukeemptimeremaining()
{
level notify( "keepNukeEMPTimeRemaining" );
level endon( "keepNukeEMPTimeRemaining" );
level endon( "nuke_emp_ended" );
for ( level.nukeemptimeremaining = int( level.nukeemptimeout ); level.nukeemptimeremaining; level.nukeemptimeremaining-- )
wait 1.0;
}
onplayerconnect()
{
for (;;)
{
level waittill( "connected", var_0 );
var_0 thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
if ( isdefined( level.nukedetonated ) )
thread setvisionforplayer();
}
}
setvisionforplayer()
{
wait 0.1;
self visionsetpostapplyforplayer( level.nukevisionset, 0 );
}
update_ui_timers()
{
level endon( "game_ended" );
level endon( "disconnect" );
level endon( "nuke_cancelled" );
level endon( "nuke_death" );
var_0 = level.nuketimer * 1000 + gettime();
setomnvar( "ui_nuke_end_milliseconds", var_0 );
level waittill( "host_migration_begin" );
var_1 = maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
if ( var_1 > 0 )
setomnvar( "ui_nuke_end_milliseconds", var_0 + var_1 );
}
updatenukevisiononhostmigration()
{
level endon( "game_ended" );
for (;;)
{
level waittill( "host_migration_end" );
level setnukeaftermathvision( 0 );
}
}
setnukeaftermathvision( var_0 )
{
if ( isdefined( level.nukedeathvisionfunc ) )
level thread [[ level.nukedeathvisionfunc ]]();
else
visionsetpostapply( level.nukevisionset, var_0 );
}