iw6-scripts/maps/mp/mp_boneyard_ns_anim.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
level.animations = [];
level.anim_names = [];
precache_anims();
script_model_anims();
}
precache_anims()
{
precachempanim( "byard_shuttle_takeoff_success" );
precachempanim( "byard_rocket_exploding_01" );
precachempanim( "byard_major_debris_01_falling" );
precachempanim( "byard_major_debris_02_falling" );
precachempanim( "byard_major_debris_03_falling" );
precachempanim( "byard_major_debris_04_falling" );
precachempanim( "byard_major_debris_05_falling" );
}
#using_animtree("animated_props_dlc1");
script_model_anims()
{
level.animations["rocket_success"] = [];
level.animations["rocket_success"]["launch"] = %byard_shuttle_takeoff_success;
level.anim_names["rocket_success"] = [];
level.anim_names["rocket_success"]["launch"] = "byard_shuttle_takeoff_success";
level.animations["rocket_explo"] = [];
level.animations["rocket_explo"]["launch"] = %byard_rocket_exploding_01;
level.animations["rocket_explo"]["crash_01"] = %byard_major_debris_01_falling;
level.animations["rocket_explo"]["crash_02"] = %byard_major_debris_02_falling;
level.animations["rocket_explo"]["crash_03a"] = %byard_major_debris_04_falling;
level.animations["rocket_explo"]["crash_03b"] = %byard_major_debris_05_falling;
level.animations["rocket_explo"]["crash_04"] = %byard_major_debris_03_falling;
level.anim_names["rocket_explo"] = [];
level.anim_names["rocket_explo"]["launch"] = "byard_rocket_exploding_01";
level.anim_names["rocket_explo"]["crash_01"] = "byard_major_debris_01_falling";
level.anim_names["rocket_explo"]["crash_02"] = "byard_major_debris_02_falling";
level.anim_names["rocket_explo"]["crash_03a"] = "byard_major_debris_04_falling";
level.anim_names["rocket_explo"]["crash_03b"] = "byard_major_debris_05_falling";
level.anim_names["rocket_explo"]["crash_04"] = "byard_major_debris_03_falling";
}