iw6-scripts/maps/mp/mp_ca_impact.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
maps\mp\mp_ca_impact_precache::main();
maps\createart\mp_ca_impact_art::main();
maps\mp\mp_ca_impact_fx::main();
maps\mp\_breach::main();
common_scripts\_pipes::main();
thread maps\mp\mp_ca_killstreaks_a10::init( "impact" );
level.mapcustomcratefunc = ::impactcustomcratefunc;
level.mapcustomkillstreakfunc = ::impactcustomkillstreakfunc;
level.mapcustombotkillstreakfunc = ::impactcustombotkillstreakfunc;
maps\mp\_load::main();
maps\mp\_compass::setupminimap( "compass_map_mp_ca_impact" );
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1.33 );
if ( level.ps3 )
{
setdvar( "sm_sunShadowScale", "0.55" );
setdvar( "sm_sunsamplesizenear", ".15" );
}
else if ( level.xenon )
{
setdvar( "sm_sunShadowScale", "0.56" );
setdvar( "sm_sunsamplesizenear", ".22" );
}
else
{
setdvar( "sm_sunShadowScale", "0.9" );
setdvar( "sm_sunsamplesizenear", ".27" );
}
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_outfit"] = "urban";
game["axis_outfit"] = "woodland";
thread impact_breach_init();
thread setup_extinguishers();
thread setup_watertanks();
thread setup_phys_hits();
level._pipes._pipe_fx_time["steam"] = 10;
thread maps\mp\_dlcalienegg::setupeggformap( "alienEasterEgg" );
thread watersheet_trig_setup();
}
watersheet_trig_setup()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "using_remote" );
self endon( "stopped_using_remote" );
self endon( "disconnect" );
self endon( "above_water" );
var_0 = getentarray( "watersheet", "targetname" );
foreach ( var_2 in var_0 )
var_2 thread watertriggerwaiter();
}
watertriggerwaiter()
{
for (;;)
{
self waittill( "trigger", var_0 );
if ( isai( var_0 ) )
continue;
if ( !isplayer( var_0 ) )
continue;
if ( !isdefined( var_0.istouchingwatersheettrigger ) || var_0.istouchingwatersheettrigger == 0 )
thread watersheet_playfx( var_0 );
}
}
watersheet_playfx( var_0 )
{
var_0.istouchingwatersheettrigger = 1;
var_0 setwatersheeting( 1, 2 );
wait( randomfloatrange( 0.15, 0.75 ) );
var_0 setwatersheeting( 0 );
var_0.istouchingwatersheettrigger = 0;
}
watersheet_sound( var_0 )
{
var_0 endon( "death" );
thread watersheet_sound_play( var_0 );
for (;;)
{
var_0 waittill( "trigger", var_1 );
var_0.sound_end_time = gettime() + 100;
var_0 notify( "start_sound" );
}
}
watersheet_sound_play( var_0 )
{
var_0 endon( "death" );
for (;;)
{
var_0 waittill( "start_sound" );
var_0 playloopsound( "scn_jungle_under_falls_plr" );
while ( var_0.sound_end_time > gettime() )
wait( ( var_0.sound_end_time - gettime() ) / 1000 );
var_0 stoploopsound();
}
}
impactcustomcratefunc()
{
if ( !isdefined( game["player_holding_level_killstrek"] ) )
game["player_holding_level_killstrek"] = 0;
if ( !maps\mp\_utility::allowlevelkillstreaks() || game["player_holding_level_killstrek"] )
return;
maps\mp\killstreaks\_airdrop::addcratetype( "airdrop_assault", "ca_a10_strafe", 80, maps\mp\killstreaks\_airdrop::killstreakcratethink, maps\mp\killstreaks\_airdrop::get_friendly_crate_model(), maps\mp\killstreaks\_airdrop::get_enemy_crate_model(), &"MP_CA_KILLSTREAKS_A10_STRAFE_PICKUP" );
maps\mp\killstreaks\_airdrop::generatemaxweightedcratevalue();
level thread watch_for_impact_crate();
}
impactcustomkillstreakfunc()
{
level.killstreakfuncs["ca_a10_strafe"] = ::tryuseimpactkillstreak;
}
impactcustombotkillstreakfunc()
{
maps\mp\bots\_bots_ks::bot_register_killstreak_func( "ca_a10_strafe", maps\mp\bots\_bots_ks::bot_killstreak_simple_use );
}
watch_for_impact_crate()
{
for (;;)
{
level waittill( "createAirDropCrate", var_0 );
if ( isdefined( var_0 ) && isdefined( var_0.cratetype ) && var_0.cratetype == "ca_a10_strafe" )
{
maps\mp\killstreaks\_airdrop::changecrateweight( "airdrop_assault", "ca_a10_strafe", 0 );
var_1 = wait_for_capture( var_0 );
if ( !var_1 )
{
maps\mp\killstreaks\_airdrop::changecrateweight( "airdrop_assault", "ca_a10_strafe", 80 );
continue;
}
game["player_holding_level_killstrek"] = 1;
break;
}
}
}
wait_for_capture( var_0 )
{
var_1 = watch_for_air_drop_death( var_0 );
return !isdefined( var_1 );
}
watch_for_air_drop_death( var_0 )
{
var_0 endon( "captured" );
var_0 waittill( "death" );
waittillframeend;
return 1;
}
tryuseimpactkillstreak( var_0, var_1 )
{
return maps\mp\mp_ca_killstreaks_a10::onuse( var_0, var_1 );
}
impact_breach_init()
{
wait 0.5;
var_0 = common_scripts\utility::getstructarray( "breach", "targetname" );
foreach ( var_2 in var_0 )
{
var_3 = getnodearray( var_2.target, "targetname" );
foreach ( var_5 in var_3 )
var_5 disconnectnode();
}
var_8 = common_scripts\utility::getstructarray( "breach_proxy", "targetname" );
foreach ( var_5 in var_8 )
{
if ( !isdefined( var_5.target ) )
continue;
var_2 = common_scripts\utility::getstruct( var_5.target, "targetname" );
if ( !isdefined( var_2 ) )
continue;
var_0[var_0.size] = var_2;
}
common_scripts\utility::array_thread( var_0, ::impact_breach_update );
}
impact_breach_update()
{
if ( !( level.gametype == "gun" ) && !( level.gametype == "sotf_ffa" ) && !( level.gametype == "horde" ) && !( level.gametype == "sotf" ) && !( level.gametype == "infect" ) )
{
self waittill( "breach_activated" );
var_0 = 0.5;
var_1 = 0.5;
var_2 = 200;
if ( isdefined( self.script_dot ) )
var_0 = self.script_dot;
if ( isdefined( self.script_wait ) )
var_1 = self.script_wait;
if ( isdefined( self.radius ) )
var_2 = self.radius;
earthquake( var_0, var_1, self.origin, var_2 );
}
var_3 = getnodearray( self.target, "targetname" );
foreach ( var_5 in var_3 )
var_5 connectnode();
}
setup_extinguishers()
{
var_0 = getentarray( "extinguisher", "targetname" );
common_scripts\utility::array_thread( var_0, ::update_extinguisher );
}
update_extinguisher()
{
self setcandamage( 1 );
var_0 = 0;
while ( !var_0 )
{
self waittill( "damage", var_1, var_2, var_3, var_4, var_5 );
if ( issubstr( var_5, "MELEE" ) || issubstr( var_5, "BULLET" ) )
{
self setcandamage( 0 );
playfx( level._effect["vfx_fire_extinguisher"], var_4, rotatevector( var_3, ( 0, 180, 0 ) ) );
playsoundatpos( self.origin, "extinguisher_break" );
var_0 = 1;
continue;
}
self setcandamage( 0 );
playfx( level._effect["vfx_fire_extinguisher"], self.origin, anglestoup( self.angles ) );
playsoundatpos( self.origin, "extinguisher_break" );
}
}
play_hit( var_0, var_1, var_2 )
{
var_3 = spawnfx( var_0, var_1, anglestoforward( var_2 ), anglestoup( var_2 ) );
triggerfx( var_3 );
wait 5.0;
var_3 delete();
}
setup_watertanks()
{
level.tank_hitfx_throttle = 600;
level.tank_hitfx_throttle_max = 1200;
level.next_tank_hitfx_time = -1.0;
var_0 = getentarray( "watertank", "targetname" );
if ( var_0.size > 0 )
{
for ( var_1 = 0; var_1 < var_0.size; var_1++ )
var_0[var_1] thread update_watertank( var_1 );
}
}
update_watertank( var_0 )
{
self setcandamage( 1 );
self.tank_damage = 0;
var_1 = 20.0;
var_2 = self.origin[2] + var_1;
var_3 = spawn( "script_origin", ( self.origin[0], self.origin[1], self.origin[2] + var_1 ) );
var_4 = self.origin[2] + var_1;
var_5 = 2.0;
var_6 = 4.0;
var_7 = 1.0;
var_8 = 2.0;
while ( self.tank_damage < 1200.0 )
{
self waittill( "damage", var_9, var_10, var_11, var_12, var_13 );
self.tank_damage = self.tank_damage + var_9;
if ( !issubstr( var_13, "BULLET" ) )
continue;
if ( !can_allocate_new_tank_crack() )
continue;
var_2 = var_3.origin[2] + var_1;
if ( var_12[2] >= var_2 )
continue;
var_14 = get_watertank_hit_angle( var_10, var_11, var_12 );
if ( !isdefined( var_14 ) )
continue;
var_15 = min( var_6 * var_5, var_2 - self.origin[2] );
var_16 = max( self.origin[2], max( var_12[2], var_2 - var_15 ) );
var_17 = var_16 - var_2;
var_18 = abs( var_17 ) / var_5;
var_18 = max( var_18, var_7 + var_8 );
thread spawn_watertank_hit( level._effect["vfx_watertank_bullet_hit"], var_10, var_14, var_12, var_18, var_3, var_1 );
if ( var_16 >= var_4 )
continue;
var_4 = var_16;
var_3 movez( var_17, var_18, var_7, var_8 );
}
}
spawn_watertank_hit( var_0, var_1, var_2, var_3, var_4, var_5, var_6 )
{
var_7 = spawnfx( var_0, var_3, var_2 );
triggerfx( var_7 );
var_8 = gettime() + var_4 * 1000.0;
var_7 monitor_watertank_hit( var_5, var_8, var_6 );
var_7 stopsounds();
wait 0.05;
var_7 delete();
}
monitor_watertank_hit( var_0, var_1, var_2 )
{
var_0 endon( "tank_destroyed" );
while ( gettime() < var_1 )
{
if ( self.origin[2] >= var_0.origin[2] + var_2 - 1.0 )
break;
wait 0.05;
}
}
update_watertank_invulnerable()
{
self setcandamage( 1 );
for (;;)
{
self waittill( "damage", var_0, var_1, var_2, var_3, var_4 );
if ( !issubstr( var_4, "BULLET" ) )
continue;
var_5 = get_watertank_hit_angle( var_1, var_2, var_3 );
if ( !isdefined( var_5 ) )
continue;
var_5 = vectortoangles( var_5 );
playfx( level._effect["vfx_watertank_bullet_hit"], var_3, anglestoforward( var_5 ), anglestoup( var_5 ) );
}
}
get_watertank_hit_angle( var_0, var_1, var_2 )
{
var_3 = var_0.origin;
var_4 = var_2 - var_3;
var_5 = bullettrace( var_3, var_3 + 1.5 * var_4, 0, var_0, 0 );
if ( isdefined( var_5["normal"] ) && isdefined( var_5["entity"] ) && var_5["entity"] == self )
return var_5["normal"];
return undefined;
}
can_allocate_new_tank_crack()
{
if ( gettime() < level.next_tank_hitfx_time )
return 0;
return 1;
}
allocate_new_tank_crack()
{
level.next_tank_hitfx_time = gettime() + randomfloatrange( level.tank_hitfx_throttle, level.tank_hitfx_throttle_max );
}
setup_phys_hits()
{
var_0 = getentarray( "shootable_hanger", "targetname" );
if ( var_0.size )
common_scripts\utility::array_thread( var_0, ::update_phys_hits );
}
update_phys_hits()
{
self setcandamage( 1 );
self waittill( "damage", var_0, var_1, var_2, var_3, var_4 );
self hide();
playfx( level._effect["vfx_" + self.model], self.origin, self.angles );
self delete();
}