2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#using_animtree("generic_human");
main()
{
var_0 = self getturret();
var_1 = get_death_anim();
self.desired_anim_pose = "stand";
animscripts\utility::updateanimpose();
self.primaryturretanim = %gazgunner_aim;
self.additiveturretrotateleft = %gaz_turret_aim_6_add;
self.additiveturretrotateright = %gaz_turret_aim_4_add;
self.additiverotateroot = %additive_gazgunner_aim_leftright;
self.additiveturretidle = %gaz_turret_idle;
self.additiveturretdriveidle = %gaz_turret_idle;
self.additiveturretfire = %gaz_turret_fire;
self.additiveusegunroot = %additive_gazgunner_usegun;
self.turretdeathanimroot = %gazgunner_death;
self.turretdeathanim = var_1;
self.turretpainanims[0] = %gaz_turret_paina;
self.turretpainanims[1] = %gaz_turret_painb;
self.turretflashbangedanim = %gaz_turret_flincha;
self.turretreloadanim = %gaz_turret_paina;
self.turretspecialanimsroot = %gazgunner;
var_2 = [];
var_2["humvee_turret_flinchA"] = %gaz_turret_flincha;
var_2["humvee_turret_flinchB"] = %gaz_turret_flinchb;
self.turretspecialanims = var_2;
var_0 setup_turret_anims();
thread animscripts\hummer_turret\minigun_code::main( var_0 );
}
get_death_anim()
{
var_0 = %gaz_turret_death;
if ( isdefined( self.ridingvehicle ) )
{
if ( isdefined( level.dshk_death_anim ) )
var_0 = self [[ level.dshk_death_anim ]]();
}
return var_0;
}
#using_animtree("vehicles");
setup_turret_anims()
{
self useanimtree( #animtree );
self.passenger2turret_anime = %humvee_passenger_2_turret_minigun;
self.turret2passenger_anime = %humvee_turret_2_passenger_minigun;
}