133 lines
5.3 KiB
Plaintext
133 lines
5.3 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("vehicles");
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main( var_0, var_1, var_2 )
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{
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maps\_vehicle::build_template( "iveco_lynx_turret", var_0, var_1, var_2 );
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maps\_vehicle::build_localinit( ::init_local );
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maps\_vehicle::build_unload_groups( ::unload_groups );
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maps\_vehicle::build_aianims( ::setanims_turret, ::set_vehicle_anims );
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maps\_vehicle::build_drive( %iveco_lynx_idle_driving_idle_forward, %iveco_lynx_idle_driving_idle_forward, 10 );
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maps\_vehicle::build_treadfx();
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maps\_vehicle::build_life( 999, 500, 1500 );
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maps\_vehicle::build_team( "axis" );
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build_lynx_death( var_2 );
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maps\_vehicle::build_turret( "dshk_gaz_factory", "tag_turret", "weapon_dshk_turret", undefined, "auto_ai", 0.2, -20, -14 );
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maps\_vehicle::build_light( var_2, "headlight_L", "tag_headlight_left", "fx/misc/spotlight_btr80_daytime", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "headlight_R", "tag_headlight_right", "fx/misc/spotlight_btr80_daytime", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "brakelight_L", "tag_brakelight_left", "fx/misc/car_taillight_btr80_eye", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "brakelight_R", "tag_brakelight_right", "fx/misc/car_taillight_btr80_eye", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "headlight_L", "tag_headlight_left", "vfx/gameplay/vehicles/iveco_headlight_l_night", "headlights", 0.0 );
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maps\_vehicle::build_light( var_2, "headlight_R", "tag_headlight_right", "vfx/gameplay/vehicles/iveco_headlight_r_night", "headlights", 0.0 );
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maps\_vehicle::build_light( var_2, "brakelight_L", "tag_brakelight_left", "fx/misc/car_taillight_btr80_eye", "headlights", 0.0 );
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maps\_vehicle::build_light( var_2, "brakelight_R", "tag_brakelight_right", "fx/misc/car_taillight_btr80_eye", "headlights", 0.0 );
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}
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init_local()
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{
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self hidepart( "top_hatch_jnt" );
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}
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build_lynx_death( var_0 )
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{
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level._effect["lynxfire"] = loadfx( "fx/fire/firelp_med_pm_nolight" );
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if ( isdefined( level.factory ) && level.factory == 1 )
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level._effect["lynxexplode"] = loadfx( "vfx/moments/factory/factory_chase_jeep_explosion" );
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else
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level._effect["lynxexplode"] = loadfx( "fx/explosions/vehicle_explosion_gaz" );
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level._effect["lynxcookoff"] = loadfx( "fx/explosions/ammo_cookoff" );
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level._effect["lynxsmfire"] = loadfx( "fx/fire/firelp_small_pm_a" );
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maps\_vehicle::build_deathmodel( "vehicle_iveco_lynx_iw6", "vehicle_iveco_lynx_destroyed_iw6" );
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if ( isdefined( level.factory ) && level.factory == 1 )
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maps\_vehicle::build_deathfx( "vfx/moments/factory/factory_chase_jeep_explosion", "tag_origin" );
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else
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maps\_vehicle::build_deathfx( "fx/explosions/vehicle_explosion_gaz", "tag_origin" );
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maps\_vehicle::build_deathfx( "fx/fire/firelp_med_pm_nolight", "tag_origin", undefined, undefined, undefined, 1, 0 );
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maps\_vehicle::build_deathfx( "fx/fire/firelp_small_pm_a", "tag_origin", undefined, undefined, undefined, 1, 3 );
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maps\_vehicle::build_deathquake( 1, 1.6, 500 );
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}
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unload_groups()
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{
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var_0 = [];
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var_1 = "passengers";
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var_0[var_1] = [];
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var_0[var_1][var_0[var_1].size] = 1;
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var_0[var_1][var_0[var_1].size] = 2;
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var_0[var_1][var_0[var_1].size] = 3;
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var_1 = "all_but_gunner";
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var_0[var_1] = [];
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var_0[var_1][var_0[var_1].size] = 0;
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var_0[var_1][var_0[var_1].size] = 1;
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var_0[var_1][var_0[var_1].size] = 2;
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var_1 = "rear_driver_side";
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var_0[var_1] = [];
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var_0[var_1][var_0[var_1].size] = 2;
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var_1 = "all";
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var_0[var_1] = [];
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var_0[var_1][var_0[var_1].size] = 0;
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var_0[var_1][var_0[var_1].size] = 1;
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var_0[var_1][var_0[var_1].size] = 2;
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var_0[var_1][var_0[var_1].size] = 3;
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var_0["default"] = var_0["all"];
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return var_0;
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}
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set_vehicle_anims( var_0 )
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{
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var_0[0].vehicle_getoutanim = %gaz_dismount_frontl_door;
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var_0[1].vehicle_getoutanim = %gaz_dismount_frontr_door;
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var_0[2].vehicle_getoutanim = %gaz_dismount_backl_door;
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var_0[3].vehicle_getoutanim = %gaz_dismount_backr_door;
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var_0[0].vehicle_getinanim = %gaz_mount_frontl_door;
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var_0[1].vehicle_getinanim = %gaz_mount_frontr_door;
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var_0[2].vehicle_getinanim = %gaz_enter_back_door;
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var_0[3].vehicle_getinanim = %gaz_enter_back_door;
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return var_0;
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}
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#using_animtree("generic_human");
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setanims()
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{
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var_0 = [];
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for ( var_1 = 0; var_1 < 4; var_1++ )
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var_0[var_1] = spawnstruct();
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var_0[0].sittag = "tag_driver";
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var_0[1].sittag = "tag_passenger";
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var_0[2].sittag = "tag_guy0";
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var_0[3].sittag = "tag_guy1";
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var_0[0].bhasgunwhileriding = 0;
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var_0[0].death = %gaz_dismount_frontl;
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var_0[0].death_delayed_ragdoll = 3;
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var_0[0].idle = %gaz_idle_frontl;
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var_0[1].idle = %gaz_idle_frontr;
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var_0[2].idle = %gaz_idle_backl;
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var_0[3].idle = %gaz_idle_backr;
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var_0[0].getout = %gaz_dismount_frontl;
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var_0[1].getout = %gaz_dismount_frontr;
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var_0[2].getout = %gaz_dismount_backl;
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var_0[3].getout = %gaz_dismount_backr;
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var_0[0].getin = %gaz_mount_frontl;
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var_0[1].getin = %gaz_mount_frontr;
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var_0[2].getin = %gaz_enter_backr;
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var_0[3].getin = %gaz_enter_backl;
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return var_0;
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}
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setanims_turret()
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{
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var_0 = setanims();
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var_0[3].mgturret = 0;
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var_0[3].sittag = "tag_guy_turret";
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return var_0;
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}
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