iw6-scripts/animscripts/traverse/platform_off.gsc
2024-02-13 13:20:49 +01:00

74 lines
2.2 KiB
Plaintext

// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#using_animtree("generic_human");
main()
{
var_0 = [];
var_0["traverseAnim"] = %creepwalk_to_cqb_run_iw6;
dotraverse_custom( var_0 );
}
dotraverse_custom( var_0 )
{
self endon( "killanimscript" );
self.desired_anim_pose = "stand";
animscripts\utility::updateanimpose();
var_1 = self getnegotiationstartnode();
var_1.traverse_height = var_1.origin[2];
var_2 = self getnegotiationendnode();
self orientmode( "face angle", var_1.angles[1] );
self.traverseheight = var_0["traverseHeight"];
self.traversestartnode = var_1;
var_3 = var_0["traverseAnim"];
var_4 = var_0["traverseToCoverAnim"];
self traversemode( "nogravity" );
self traversemode( "noclip" );
self.traversestartz = self.origin[2];
if ( !animhasnotetrack( var_3, "traverse_align" ) )
animscripts\traverse\shared::handletraversealignment();
var_5 = 0;
if ( isdefined( var_4 ) && isdefined( self.node ) && self.node.type == var_0["coverType"] && distancesquared( self.node.origin, var_2.origin ) < 625 )
{
if ( animscripts\utility::absangleclamp180( self.node.angles[1] - var_2.angles[1] ) > 160 )
{
var_5 = 1;
var_3 = var_4;
}
}
self.traverseanim = var_3;
self.traverseanimroot = %body;
self setflaggedanimknoballrestart( "traverseAnim", var_3, %body, 1, 0.2, 1 );
self.traversedeathindex = 0;
self.traversedeathanim = var_0["interruptDeathAnim"];
animscripts\shared::donotetracks( "traverseAnim", animscripts\traverse\shared::handletraversenotetracks );
self traversemode( "gravity" );
if ( self.delayeddeath )
return;
self.a.nodeath = 0;
if ( var_5 && isdefined( self.node ) && distancesquared( self.origin, self.node.origin ) < 256 )
{
self.a.movement = "stop";
self teleport( self.node.origin );
}
else if ( isdefined( var_0["traverseStopsAtEnd"] ) )
self.a.movement = "stop";
else
{
self.a.movement = "run";
self clearanim( var_3, 0.2 );
}
self.traverseanimroot = undefined;
self.traverseanim = undefined;
self.deathanim = undefined;
}