iw6-scripts/maps/_riotshield.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init_riotshield()
{
if ( isdefined( level.riotshield_initialized ) )
return;
level.riotshield_initialized = 1;
level._effect["riot_shield_dmg"] = loadfx( "fx/misc/riot_shield_dmg" );
if ( !isdefined( level.subclass_spawn_functions ) )
level.subclass_spawn_functions = [];
level.subclass_spawn_functions["riotshield"] = ::subclass_riotshield;
animscripts\riotshield\riotshield::init_riotshield_ai_anims();
}
subclass_riotshield()
{
animscripts\riotshield\riotshield::init_riotshield_ai();
}
riotshield_sprint_on()
{
animscripts\riotshield\riotshield::riotshield_sprint_on();
}
riotshield_fastwalk_on()
{
animscripts\riotshield\riotshield::riotshield_fastwalk_on();
}
riotshield_sprint_off()
{
animscripts\riotshield\riotshield::riotshield_sprint_off();
}
riotshield_fastwalk_off()
{
animscripts\riotshield\riotshield::riotshield_fastwalk_off();
}
riotshield_flee()
{
if ( self.subclass != "riotshield" )
return;
self.combatmode = "cover";
self.goalradius = 2048;
animscripts\riotshield\riotshield::riotshield_init_flee();
var_0 = self findbestcovernode();
if ( isdefined( var_0 ) )
self usecovernode( var_0 );
}
group_create( var_0, var_1, var_2 )
{
var_3 = [];
foreach ( var_5 in var_0 )
{
if ( var_5.combatmode != "no_cover" )
continue;
var_3[var_3.size] = var_5;
}
var_7 = spawnstruct();
foreach ( var_5 in var_3 )
{
if ( isdefined( var_5.group ) && isdefined( var_5.group.ai_array ) )
var_5.group.ai_array = common_scripts\utility::array_remove( var_5.group.ai_array, var_5 );
var_5.group = var_7;
}
var_7.ai_array = var_3;
var_7.fleethreshold = 1;
var_7.spacing = 50;
var_7 thread group_check_deaths();
return var_7;
}
group_initialize_formation( var_0, var_1 )
{
self.ai_array = maps\_utility::array_removedead( self.ai_array );
self.forward = var_0;
if ( isdefined( var_1 ) )
self.spacing = var_1;
foreach ( var_3 in self.ai_array )
{
var_3.goalradius = 25;
var_3.pathenemyfightdist = 128;
var_3.pathenemylookahead = 128;
}
group_sort_by_closest_match();
thread check_group_facing_forward();
}
group_resort_on_deaths()
{
self endon( "break_group" );
if ( self.ai_array.size == 0 )
return;
while ( self.ai_array.size )
{
maps\_utility::waittill_dead( self.ai_array, 1 );
if ( self.group_move_mode != "stopped" )
self waittill( "goal" );
self.ai_array = maps\_utility::array_removedead( self.ai_array );
group_sort_by_closest_match();
}
}
group_sort_by_closest_match( var_0 )
{
if ( self.ai_array.size == 0 )
return;
if ( isdefined( var_0 ) )
self.forward = var_0;
else
var_0 = self.forward;
var_1 = group_center();
var_2 = ( self.forward[1], -1 * self.forward[0], 0 );
var_3 = var_2 * self.spacing;
var_4 = group_left_corner( var_1, var_3 );
var_5 = [];
for ( var_6 = 0; var_6 < self.ai_array.size; var_6++ )
{
if ( isdefined( self.ai_array[var_6] ) )
{
var_5[var_6] = vectordot( var_4 - self.ai_array[var_6].origin, var_2 );
continue;
}
var_5[var_6] = 0;
}
for ( var_6 = 1; var_6 < var_5.size; var_6++ )
{
var_7 = var_5[var_6];
var_8 = self.ai_array[var_6];
for ( var_9 = var_6 - 1; var_9 >= 0; var_9-- )
{
if ( var_7 < var_5[var_9] )
break;
var_5[var_9 + 1] = var_5[var_9];
self.ai_array[var_9 + 1] = self.ai_array[var_9];
}
var_5[var_9 + 1] = var_7;
self.ai_array[var_9 + 1] = var_8;
}
}
group_check_deaths()
{
for (;;)
{
if ( self.fleethreshold > 0 )
{
self.ai_array = maps\_utility::array_removedead( self.ai_array );
if ( self.ai_array.size <= self.fleethreshold )
{
foreach ( var_1 in self.ai_array )
var_1 riotshield_flee();
self notify( "break_group" );
break;
}
}
wait 1;
}
}
group_left_corner( var_0, var_1 )
{
return var_0 - ( self.ai_array.size - 1 ) / 2 * var_1;
}
group_move( var_0, var_1 )
{
self notify( "new_goal_set" );
self.group_move_mode = "moving";
if ( isdefined( var_1 ) )
self.forward = var_1;
else
var_1 = self.forward;
var_2 = ( var_1[1], -1 * var_1[0], 0 );
var_3 = var_2 * self.spacing;
var_4 = group_left_corner( var_0, var_3 );
for ( var_5 = 0; var_5 < self.ai_array.size; var_5++ )
{
var_6 = self.ai_array[var_5];
if ( isdefined( var_6 ) )
var_6 setgoalpos( var_4 );
var_4 = var_4 + var_3;
}
thread check_group_at_goal();
}
check_group_at_goal()
{
self endon( "new_goal_set" );
for (;;)
{
wait 0.5;
var_0 = 0;
foreach ( var_2 in self.ai_array )
{
if ( isdefined( var_2 ) && isalive( var_2 ) )
var_0++;
}
var_4 = 0;
for ( var_5 = 0; var_5 < self.ai_array.size; var_5++ )
{
var_2 = self.ai_array[var_5];
if ( isdefined( var_2 ) )
{
var_6 = max( 45, var_2.goalradius );
if ( distancesquared( var_2.origin, var_2.goalpos ) < squared( var_6 ) )
var_4++;
}
}
if ( var_4 == var_0 )
{
self notify( "goal" );
self.group_move_mode = "stopped";
}
}
}
check_group_facing_forward()
{
self endon( "break_group" );
for (;;)
{
wait 0.5;
var_0 = 0;
foreach ( var_2 in self.ai_array )
{
if ( isdefined( var_2 ) && isalive( var_2 ) )
var_0++;
}
var_4 = 0;
var_5 = vectortoyaw( self.forward );
for ( var_6 = 0; var_6 < self.ai_array.size; var_6++ )
{
var_2 = self.ai_array[var_6];
if ( isdefined( var_2 ) )
{
if ( abs( var_2.angles[1] - var_5 ) < 45 )
var_4++;
}
}
if ( var_4 == var_0 )
self notify( "goal_yaw" );
}
}
group_sprint_on()
{
foreach ( var_1 in self.ai_array )
{
if ( isalive( var_1 ) )
var_1 riotshield_sprint_on();
}
}
group_fastwalk_on()
{
foreach ( var_1 in self.ai_array )
{
if ( isalive( var_1 ) )
var_1 riotshield_fastwalk_on();
}
}
group_sprint_off()
{
foreach ( var_1 in self.ai_array )
{
if ( isalive( var_1 ) )
var_1 riotshield_sprint_off();
}
}
group_fastwalk_off()
{
foreach ( var_1 in self.ai_array )
{
if ( isalive( var_1 ) )
var_1 riotshield_fastwalk_off();
}
}
group_lock_angles( var_0 )
{
self.forward = var_0;
var_1 = vectortoyaw( var_0 );
foreach ( var_3 in self.ai_array )
{
if ( !isdefined( var_3 ) )
continue;
if ( isdefined( var_3.enemy ) && distancesquared( var_3.origin, var_3.enemy.origin ) < squared( var_3.pathenemyfightdist ) )
continue;
var_3 orientmode( "face angle", var_1 );
var_3.lockorientation = 1;
}
wait 0.1;
}
group_unlock_angles()
{
foreach ( var_1 in self.ai_array )
{
if ( !isdefined( var_1 ) )
continue;
var_1 orientmode( "face default" );
var_1.lockorientation = 0;
}
}
group_free_combat()
{
group_unlock_angles();
foreach ( var_1 in self.ai_array )
{
if ( !isdefined( var_1 ) )
continue;
var_1.goalradius = 2048;
var_1.pathenemyfightdist = 400;
var_1.pathenemylookahead = 400;
}
}
group_center()
{
var_0 = ( 0, 0, 0 );
var_1 = 0;
foreach ( var_3 in self.ai_array )
{
if ( isdefined( var_3 ) )
{
var_0 = var_0 + var_3.origin;
var_1++;
}
}
if ( var_1 )
var_0 = 1 / var_1 * var_0;
return var_0;
}