67 lines
1.6 KiB
Plaintext
67 lines
1.6 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main( var_0, var_1, var_2, var_3, var_4, var_5 )
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{
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level thread internalmain( var_0, var_1, var_2, var_3, var_4, var_5 );
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}
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internalmain( var_0, var_1, var_2, var_3, var_4, var_5 )
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{
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if ( !isdefined( var_0 ) )
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var_0 = 12;
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else if ( var_0 < 7 )
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var_0 = 7;
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if ( !isdefined( var_1 ) )
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var_1 = 150;
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if ( !isdefined( var_2 ) )
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var_2 = 100;
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if ( !isdefined( var_3 ) )
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var_3 = 100;
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if ( !isdefined( var_5 ) )
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var_6 = "default";
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else
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var_6 = var_5;
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var_7 = level.player getorigin() + ( 0, 8, 2 );
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var_8 = 320;
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var_9 = var_1 + randomint( var_2 );
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var_10 = var_3;
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level.player playsound( "weapons_rocket_explosion" );
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wait 0.25;
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radiusdamage( var_7, var_8, var_9, var_10 );
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earthquake( 0.75, 2, var_7, 2250 );
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if ( isalive( level.player ) )
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{
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level.player allowstand( 0 );
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level.player allowcrouch( 0 );
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level.player allowprone( 1 );
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wait 0.15;
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level.player viewkick( 127, level.player.origin );
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level.player shellshock( var_6, var_0 );
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if ( !isdefined( var_4 ) )
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level.player thread playerhitable( var_0 );
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wait 1.5;
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level.player allowstand( 1 );
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level.player allowcrouch( 1 );
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}
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}
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playerhitable( var_0 )
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{
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self.shellshocked = 1;
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self.ignoreme = 1;
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self notify( "player is shell shocked" );
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self endon( "player is shell shocked" );
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wait( var_0 - 1 );
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self.shellshocked = 0;
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self.ignoreme = 0;
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}
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